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Topic: [ANN] Chrono Kings - a game/world Within the Block Chain - page 4. (Read 20677 times)

full member
Activity: 126
Merit: 100
Metacoin Enthusiast
So only those with coins making "special" transactions are able to play?

Do you have any screenshots? Who is developing this game? What will the graphics be like?

anyone can play with the coins.. you will create your character (same way you create a namecoin name)..
no screenshots as we have not started...
a 2 Man Band is involved in the creation of the game at the moment.. (namecoin-qt coder and myself)

graphics will probably be very simple...
imagine 2d RPG style.. but may only even be squares and a grid.. or even text based..
maybe the community will add better graphics Smiley

if you want better graphics or a better game .. donate Cheesy... we will create a prototype to show it's possible and go from there..



start a bounty thread asking for game dev's of all sorts, I'm sure they'd love to make a game that directly incorporates an innovative coin
legendary
Activity: 1807
Merit: 1020
So only those with coins making "special" transactions are able to play?

Do you have any screenshots? Who is developing this game? What will the graphics be like?

anyone can play with the coins.. you will create your character (same way you create a namecoin name)..
no screenshots as we have not started...
a 2 Man Band is involved in the creation of the game at the moment.. (namecoin-qt coder and myself)

graphics will probably be very simple...
imagine 2d RPG style.. but may only even be squares and a grid.. or even text based..
maybe the community will add better graphics Smiley

if you want better graphics or a better game .. donate Cheesy... we will create a prototype to show it's possible and go from there..

full member
Activity: 126
Merit: 100
Metacoin Enthusiast
So only those with coins making "special" transactions are able to play?

Do you have any screenshots? Who is developing this game? What will the graphics be like?
legendary
Activity: 1807
Merit: 1020
The letters MMORPG is bordering almost incorrect for this game..
one of the points of the game is competition against other players to get as much of the block reward as possible.. almost like "being able to mine without expensive hardware".. getting money is Fun... if no one plays, it will be easy to get coins ( aka lower difficulty)

Content:
will be almost none... it will be player vs player.. there will be no NPCs...

I envision (simulated in my own mind ;d):

Chaos at first, people attacking everyone...
A player will get the Crown of Fortune and be chased to the ends of map until he needs to sleep or dies...
People will realize they need to make friends (or bring friends) and protect each others farms (harvest areas)..
Guilds may form (which will have the same effects as pools) - Websites can be created which will monitor all the guilds "income" (by monitoring block chain).. and maybe they have to pay a fee to the guilds "Fighters/Guards" for protecting the guild hall building which has been created as a place people can leave their characters..
Friends may backstab you to steal the crown of fortune, or to kill everyone in your guild hall (player made building) who are in fact all AFK (at work)

One group/guild may start dominating, and own the crown of fortune and a large harvest area.. eventually other people will join forces to attack them to stop them monopolyzing..

Mining Pools / Block Explorer can show the Map of the world... and maybe you can even play the game in a webbrowser of an exchange/pool.


just random thoughts :d

I would say MMORPG is COMPLETELY the wrong description.  If there is no real character development, it is not an RPG.  Full stop.

That's not necessarily a bad thing.  But it's definitely not an RPG in any sense I know.


maybe Cheesy

it is Massively Multiple Player Online - Role Playing (race/chat/Artefacts/Social) Game..
but not like others..

Is there a general or vague prototype or is this in the brainstorming phase? I will be watching this closely as I believe this is the next stage of crypto, joining utility of entertainment as a base value for the coin itself.

we are hoping to create a prototype without spells and some other limitations soon..


EDIT: One of the things what we are trying to do with this game is demonstrate the possibilities.. such as:

Spells with X Block Recast
Movement
Harvest Areas
Killing
Picking Up Items
Health Points
Leveling (we think we can do, but we might not)
Moving more than 1 square or attacking someone who is more than 1 square away
Obstacles on the Map (river)
Player Made Obstacle (walls/buildings)


our original idea was much more simple..

Red Vs Blue (you are just a square)
3 Classes, no spells.... players dmg/heal   enemies/allies in adjacent squares every block.
A Map that Restarts when 1 team wins.

Fight to the death.. if you are alive at the end and your team wins then you get 1 "point"..
you then go back to character select and you queue again for the next game..
 the size of the map is based on the amount of players.

If you player has survived 20 matches in a row then you receive x% of block reward... these characters aka "20+" will be hunted down in the game..
20+ only get the block reward when inside a map

BUT.. we decided a persistent world map would be a better game..


legendary
Activity: 1066
Merit: 1098
The letters MMORPG is bordering almost incorrect for this game..
one of the points of the game is competition against other players to get as much of the block reward as possible.. almost like "being able to mine without expensive hardware".. getting money is Fun... if no one plays, it will be easy to get coins ( aka lower difficulty)

Content:
will be almost none... it will be player vs player.. there will be no NPCs...

I envision (simulated in my own mind ;d):

Chaos at first, people attacking everyone...
A player will get the Crown of Fortune and be chased to the ends of map until he needs to sleep or dies...
People will realize they need to make friends (or bring friends) and protect each others farms (harvest areas)..
Guilds may form (which will have the same effects as pools) - Websites can be created which will monitor all the guilds "income" (by monitoring block chain).. and maybe they have to pay a fee to the guilds "Fighters/Guards" for protecting the guild hall building which has been created as a place people can leave their characters..
Friends may backstab you to steal the crown of fortune, or to kill everyone in your guild hall (player made building) who are in fact all AFK (at work)

One group/guild may start dominating, and own the crown of fortune and a large harvest area.. eventually other people will join forces to attack them to stop them monopolyzing..

Mining Pools / Block Explorer can show the Map of the world... and maybe you can even play the game in a webbrowser of an exchange/pool.


just random thoughts :d

I would say MMORPG is COMPLETELY the wrong description.  If there is no real character development, it is not an RPG.  Full stop.

That's not necessarily a bad thing.  But it's definitely not an RPG in any sense I know.
legendary
Activity: 1807
Merit: 1020
Nice idea but I would not go with (classic) RPG setting. For me, it is just extremely boring, with no innovations for decades now. RPG scene is
already saturated with almost countless titles and fanbase is already spread accros multiple high-profile RPG games. In short, I don't see many
people playing MMORPG-Coin if it does not push the boundaries on multiple fields including setting and content.

We need to start somewhere..

the limits of what we believe we can do are endless.. (but our pockets are not Wink
although - the game is supposed to be simple (edit.. not as simple as possible)

if it became popular, and we got around some issues.. we can expect an android/ios version...

It may be that the game is completely text based, or you are just red and blue squares when it is released...

you could probably wrap anything around the game, from Fantasy to Space (if this is what you mean by classic RPG setting)...
example.. instead of a Wizard he is a Space Marine with a Gun...
i think Fantasy is ok...... but open to suggestions

The letters MMORPG is bordering almost incorrect for this game..
one of the points of the game is competition against other players to get as much of the block reward as possible.. almost like "being able to mine without expensive hardware".. getting money is Fun... if no one plays, it will be easy to get coins ( aka lower difficulty)

Content:
will be almost none... it will be player vs player.. there will be no NPCs...

I envision (simulated in my own mind ;d):

Chaos at first, people attacking everyone...
A player will get the Crown of Fortune and be chased to the ends of map until he needs to sleep or dies...
People will realize they need to make friends (or bring friends) and protect each others farms (harvest areas)..
Guilds may form (which will have the same effects as pools) - Websites can be created which will monitor all the guilds "income" (by monitoring block chain).. and maybe they have to pay a fee to the guilds "Fighters/Guards" for protecting the guild hall building which has been created as a place people can leave their characters..
Friends may backstab you to steal the crown of fortune, or to kill everyone in your guild hall (player made building) who are in fact all AFK (at work)

One group/guild may start dominating, and own the crown of fortune and a large harvest area.. eventually other people will join forces to attack them to stop them monopolyzing..

Mining Pools / Block Explorer can show the Map of the world... and maybe you can even play the game in a webbrowser of an exchange/pool.


just random thoughts :d
legendary
Activity: 1792
Merit: 1111
BTW, note that while SHA256d has been a great success for POW, none of the other contenders have worked out so far (scrypt is a complete failure as POW).

"scrypt is a complete failure as POW"

Would you please elaborate?
legendary
Activity: 1807
Merit: 1020
full member
Activity: 126
Merit: 100
Metacoin Enthusiast
legendary
Activity: 1066
Merit: 1098
legendary
Activity: 2674
Merit: 3000
Terminated.
full member
Activity: 126
Merit: 100
Metacoin Enthusiast
Is there a general or vague prototype or is this in the brainstorming phase? I will be watching this closely as I believe this is the next stage of crypto, joining utility of entertainment as a base value for the coin itself.
legendary
Activity: 1807
Merit: 1020
A very simple but possibly interesting way to attach an RPG to namecoin or a similar blockchain would be to use signed messages for logins.

Allow people to trade logins aka usernames or player-accounts or individual character accounts the same way they trade domains in namecoin, and have logging in to the account require prooving you have the private key of the address that currently owns that domain / nation / character / login.

people could put accounts up for possibly being won by consuest or whatever to putting them under control of an address whose private key they then give to the game-server so the game can assign ownership based on in game events...

-MarkM-



edit: understand what you mean now.

in "this coin" you can transfer characters to other players... but the purpose might only be for something like:

"i'm going to work, who wants my team of 4 miners at the other side of the map ?"... maybe for free or maybe for a fee...
to get to the other side of the map may take 2 hours (or more) from starting location...

just an example
legendary
Activity: 1807
Merit: 1020
New Game/Coin…. Yes or No?

EtherCoin MMOCoin RPGCoin.. ?? we are not sure of a name yet… maybe it won’t even have the word coin in it

The Game/Coin:
This will be a decentralized MMORPG, using Bitcoin-style internal currency. The whole game will take place within the block chain using special transactions to denote player moves.

Special transactions . . . Does this imply that specific amounts of coins are required to be spent, received, or both? Is this based on quantitative transactions, i.e. the "significance" of a player move depends on the amount sent and/or received, or qualitative in some way? If it is the former, is this "innate utility" for linking crypto perceptual value in practical value (gaming), redundant if based on spending/transactions that can be simply transacted between one's own wallet(s)? The game will be full of maxed-out level/experienced people from this exploitation, which in turn lowers the quality of gaming and practical value.



There probably will be no levels (although not set in stone).. each character class will be even in terms of strength, unless you have an Artefact .. also.. you will probably control a couple of characters at once... maybe you will have 3 harvesters (civilians) and 4 Rogues and 2 healers.. assuming you can control them all..
to dominate in the game you will need to "possibly/probably" work as a team, and "pool" your spoils..

You would not be able to have a group of max leveled terminators that can one shot you (well.. if you are attacked by 6 rogues you may be one shotted).... if we do integrate any sort of leveling it will not be a massive improvement over starting from scratch.
You will also never be able to log out of the game... once you are in the game, if you need to go to work, then your characters will probably die.. UNLESS, you are in some sort of group/guild of which there is round the clock support/guards, maybe protecting the entrance to your player made building at the far end of the map...


Some notes of how this will work.. (not set in stone, and we have a few options)..

You create a player exactly like you create a name in Namecoin. The player name becomes attached to a certain address (public key). You must send a specific coin amount to this address, which becomes locked (i.e. it's still yours, but you cannot spend it). You use tx-out of this locked coin to prove that you are the owner of the player.

You do moves (one per block) like you update names (in nmc). The move is encoded in the JSON string, attached to the name. E.g. {delta_x:1, delta_y:0} moves your player to the right.

The game state can at any moment be obtained by scanning through all moves since the genesis block. It will be cached in the database, just like nameindex.dat caches the state of registered names in Namecoin.

Moves need to be announced one block ahead in form of hash, otherwise players may cheat by seeing opponents' moves in the transaction pool. This still gives a little cheating possibility: you can announce move, but if it turns out unprofitable, you refuse to reveal it (i.e. you cancel the move). In this case you lose the ability to make a move in this block and maybe the ability to announce the next move till next block (so you skip 2 moves). We hope that losing 2 moves will compensate the ability to cancel a move. (this is not set in stone Smiley)

legendary
Activity: 2674
Merit: 3000
Terminated.
I like the idea > next kickstarter.com  Cool
full member
Activity: 126
Merit: 100
Metacoin Enthusiast
New Game/Coin…. Yes or No?

EtherCoin MMOCoin RPGCoin.. ?? we are not sure of a name yet… maybe it won’t even have the word coin in it

The Game/Coin:
This will be a decentralized MMORPG, using Bitcoin-style internal currency. The whole game will take place within the block chain using special transactions to denote player moves.

Special transactions . . . Does this imply that specific amounts of coins are required to be spent, received, or both? Is this based on quantitative transactions, i.e. the "significance" of a player move depends on the amount sent and/or received, or qualitative in some way? If it is the former, is this "innate utility" for linking crypto perceptual value in practical value (gaming), redundant if based on spending/transactions that can be simply transacted between one's own wallet(s)? The game will be full of maxed-out level/experienced people from this exploitation, which in turn lowers the quality of gaming and practical value.

legendary
Activity: 1135
Merit: 1166
A very simple but possibly interesting way to attach an RPG to namecoin or a similar blockchain would be to use signed messages for logins.

Allow people to trade logins aka usernames or player-accounts or individual character accounts the same way they trade domains in namecoin, and have logging in to the account require prooving you have the private key of the address that currently owns that domain / nation / character / login.

Not related to games, but I'm trying out this concept for OpenID login (but the code for both client and server can be used if you want to integrate it directly into your own server side to allow logins):  https://nameid.org/

I precisely think that namecoin names with private key signatures are a cool and useful way to log into services without having to remember passwords and such (but of course you have to keep your private keys secure).
full member
Activity: 126
Merit: 100
Metacoin Enthusiast
Hilarious how this was an idea of mine once, except that I did not think to make it within the block chain itself. That's ingenious, 'innate utility' if you will.
legendary
Activity: 2940
Merit: 1090
A very simple but possibly interesting way to attach an RPG to namecoin or a similar blockchain would be to use signed messages for logins.

Allow people to trade logins aka usernames or player-accounts or individual character accounts the same way they trade domains in namecoin, and have logging in to the account require proving you have the private key of the address that currently owns that domain / nation / character / login.

people could put accounts up for possibly being won by conquest or whatever to putting them under control of an address whose private key they then give to the game-server so the game can assign ownership based on in game events...

-MarkM-

legendary
Activity: 2576
Merit: 1186
Merge Mining with "this coin" as a secondary chain should work almost out of the box if we kept as sha256.. (i believe)
If you use Namecoin's merged mining, yes.
But since it was created (over a year ago now), various flaws have been found with it, and ideas for improvement.
For something new, it would make sense to learn from this and use a newer system based on this background - hence my suggestion to discuss with Freicoin (who are doing this).
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