Road map:ChronoKings v0.1 - proof-of-concept - done (won't be supported) -
https://github.com/chronokings/chronokingshttp://www.mediafire.com/folder/zc2kmacth1e1t/ChronokingsHunterCoin - based on the proof-of-concept -
RELEASEDRELEASE THREAD
https://bitcointalksearch.org/topic/annhuc-huntercoin-worlds-first-decentralized-gameworld-on-the-blockchain-435170Source:
https://github.com/chronokings/huntercoinBinaries:
www.huntercoin.orgWiki:
http://wiki.huntercoin.org/Chronokings v0.2 - a more advanced MMO-RTS/RPG
Chrono Kings This will be a decentralized currency/game (mmorpg? mmorts? a new genre?), using Bitcoin-style internal currency. The whole game/world will take place within the block chain using special transactions to denote player moves.
To achieve this, a modified fork of Namecoin will be used
(algo currently sha256, but may change later, merge mining may be an option). This coin cannot and will not be used as an alternative to Namecoin. Names will be used as characters/players within the virtual world.
Miners will receive 1 to 40% (TBD) of the Block reward, the rest goes into the game... miners will generate more coins from "taxes"
One of the advantages of Chronokings, is that expensive hardware is not required to receive a decentralized cryptographic secure currency.. teamwork, strategy and time will be the main ways to receive coins.
Notes on basic game details (these are subject to change):
• The game will be a decentralised tile based MMO game, rpg/rts
• It will be FFA PVP ruleset (Free For All, Player Vs Player)(or factions)
• Sandbox, Persistent World.
• Multiple Races (Orc, Elf, Human etc. will be no advantage, or may be just 1 race but different colours)
• 4 Classes (for now)
- Warrior
- Rogue
- Healer
- Civilian
• Built in Messaging System, you can message once per block with your character, all message will (at first) be public.. Global Chat and Local(personal chat) of which the client will display local messages if the player is within x amount of squares distance.
• Spells/Attacks (probably limited to 3 each).
(which will have x block recast)• Characters can make one action per block. For example, move one square and/or cast an ability (or speak)
• Between 30-60 second block time (move time).
• There will be Harvest areas on the map which grow over time (this will be taken from block reward and/or character cost). These areas will need to be protected from rivals and raiding parties.
• A single item which gives the player approximately 15% of the block reward per block - The Crown of Fortune (the Ultimate Item)…
• Create walls (buildings), and destroy them.
• Control as many characters as you wish (at a cost).
• Receive a coin when you kill a player (this is taken from the cost of the “dead” character.. e.g. 1 coin).
•
The Map can expand infinitely based on the number of players alive in game.• Artefacts – These are rare items (only a few exist, and are never respawned). An example being the Ring of Regeneration, which will regenerate X health points per block.
• Possibly Add - Throne of Fortune - 1 Square on the Map of which whomever is on the square receives 15% of Block Reward.. The Ultimate task would be to control both the Crown of Fortune on the Throne of Fortune square.
• Players can specify an address to receive rewards to.. this will be like a guildbank/pool (in a way).. this will allow for better co-operation with other players.
• Harvesters may have to "bank" their harvests in a bank (a tile on the map)... this may be dangerous..
• Rogues may have Invisibility ability (lasts x blocks).. cannot attack while invis
• Alliances
Why? Fun, Experiment, Different.. Problems? Yes
want to help?
Post here with thoughts or donate:
BTC: 14Wr7DGVqBLgPo4m6AiFwj1eo6aoBcdHLF
NMC: NGHC4FX13fWUse3CYCTEWxybp8H9Y76hQR