The Project will still have its best time, apparently, we have a rise of AI, VR and other technologies with great possibilities, but still much to explore. Hold on even if your collection is not successful, as it is something for future large-scale application
The problem is that I've yet to usee and AI or VR application to have a huge success, maybe because people want simple things ad those are still too complicated to get in (you can also see this with crypto adoption in general)
Well at start of all technology it's hard, look at bitcoin in 2013 (when i joined) it was not that secure and adopted as now exchanges just dissapeared and many coins around then are just gone now.
Exchanges like coinedup where simple exchanges that people now would never trust, but we didnt have a lot.
VR and AI will be big many companies are invested in VR and understand that they dont it for a high ROI now.
Dont forget people many of the creates NFT, also need a platform one day.
Mainstream, not yet. My ordered headset was delivered yesterday.
Unfortunately I had to realize that my smartphone does not have a gyrosensor and a borrowed one from my child not enough power
to look the CosmosCR demo fluently on their website.
But i can already play a little bit with the headset and borrowed smartphones from my friends when they visit me.
If possible do not bother with cardboard, you are going to have a pretty bad experience. Especially if you have a very cheap cardboard headset, the lenses are really bad and it is uncomfortable to wear.
One step up would be a Oculus Go or WMR for about 200 euro.
Solutions like cardboards are something would harm vr in long term. Because people will try them and think this tech is sucks and will avoid vr systems at all.
Not necessarily, my device has cost 50 €, so it is not really a "card" board and even if it is not perfect, I get to know the basics.
That makes me curious rather than deterred. After all, I also know that the development is still in its infancy.
And do not forget that companies like the New York Times sent 1 million cardboards to their subscribers. (
https://investors.nytco.com/default.aspx?SectionId=cd9b6ddf-fd02-4549-a050-ed04febf7e89&LanguageId=1&PressReleaseId=59b67d11-31a4-4f7a-a761-ec9e70d11f97).
In this way, till July 2016, around 16 million Google Cardboards have come into circulation.
That is not to be underestimated.
Cardboard are the first step to VR and i see them as a huge marketing tool. We might need to review this for CosmosCR! Thanks for another idea.
The Project will still have its best time, apparently, we have a rise of AI, VR and other technologies with great possibilities, but still much to explore. Hold on even if your collection is not successful, as it is something for future large-scale application
The problem is that I've yet to usee and AI or VR application to have a huge success, maybe because people want simple things ad those are still too complicated to get in (you can also see this with crypto adoption in general)
it's also the fact that headsets are really expensive so far.unless they get cheaper you won't get a huge market.
I believe in a few years they will, not very drastically cheaper but pheraps more affordable. At the moment the problem with top vr headset is that require a top pc as well
I think the high end will always stay expensive, but the ones that are now high end will than be cheap and they are already insane now. People cant imagine the experience.
We where on Crypto Friday with a small stand showing people VR, and off all no one said damn this is awefull EVERYONE was super impressed and some contact us about details of the
equipment cause they would love to buy it.
We're in talk with some groups and people, but the platform first need to evolve more and we need to prove to be better for them and we will that just need time.
We actually are even talking to some other companies that do company courses in first aid and safety trainings for european ships. Now creating the simulators and flying people
over to a specific location cost the companies a lot of money and time.
So this is just an individual developers? What about somebig serious companies and publoshers like Electronic Arts, Ubisoft etc?
That would be great and that's a great aim for sure, but we have to be realistic in this period. We dont have the project complete yet so they cant build on it yet.
So we pref to focus our current time and resources at the product.
We have a growing team with now over 11 people for the company and 6 extra in marketing. We didnt do any ICO or presale before so all this is coming out of my own pocket
and well the market isnt really optimal
. We believe we will form great partnerships cause our project will be great.