There is a big difference: tethered VR is powered by a PC with expensive GPU, while mobile VR uses phone hardware. Likewise you cannot expect mobile VR to run games like Subnautica unless the visuals are trimmed down.
Is $CYBR optimized for mobile VR?
Vr will become cheaper with more people buying it or because vr will be mainstream because it will get cheaper.
It is like chicken or egg problem.
In my opinion VR will be cheaper cause it will get more mainstream adoption, frameworks like Webvr are gonna change the internet nothing more cool than actually see your purchase first in VR/AR. Also games are integrating a VR part next to their normal gameplay.
https://store.steampowered.com/app/611660/Fallout_4_VR/
Fallout 4 now also have VR, and this will get people excited and create a market around VR glasses. Every gamer that come to our office and play games in VR going home with the idea to buy one .
Great read https://www.pcgamer.com/what-to-expect-from-vr-in-2019/
We're in talk with some groups and people, but the platform first need to evolve more and we need to prove to be better for them and we will that just need time.
We actually are even talking to some other companies that do company courses in first aid and safety trainings for european ships. Now creating the simulators and flying people
over to a specific location cost the companies a lot of money and time.