Quite some time ago, when I first tried to use the "Currencies" feature of HORIZON, I managed to create just a few currencies then after that no matter what I tried to name a currency the system always rejected it as already in use.
I thus continued inputting the coins and shares the game uses, and only just now have I finally gotten around to actually trying to use one of the currencies that I did manage to create.
I tried exchanges and offers, and they just do not seem to work. Each account is seeing only its own buy or sell inputs, none of anyone else's, no matching is happening.
So basically it looks like currencies are totally broken.
So I am now going to have to re-issue the things that I had managed to issue as currencies, making them as assets instead.
I suppose this is just as well actually since breaking up your holdings into separate categories, assets vs currencies, is a bit awkward anyway.
If players run a HORIZON node, it is a good idea to include at least dvcstable01.dvcnode.org, dvcstable2.dvcnode.org and dvcstable06.dvcnode.org as well known nodes, to ensure you manage to get onto the same network as the rest of the players. (It is unfortunately true that only one of those is actually on line right now but hopefully they will be coming back online eventually.)
The source code that I and most other players that I am away of run is available for download inside my
http://LFM.knotwork.com site, and the pages I am building about assets, both those implemented on HORIZON and those implemented on STELLAR, are on my
http://MakeMoney.knotwork.com site.
Pages of historical prices of assets are still those at
http://galaxies.mygamesonline.org/digitalisassets.html (it calls them Open Transactions assets but we are migrating from Open Transactions to HORIZON and STELLAR).
Wiki pages about the game start at
http://devtome.com/doku.php?id=galactic_milieu though I am not positive all the pages about the game can be reached following links from article to article; all the pages I authored are listed under my username on that wiki, which is knotwork.
Keep in mind that it is a game, and even maybe currently still somewhat closer to being a prototype for a game than an actual finished product game.
Basically the focus of development has been forced more and more into economics, using free open source components to weave together a multiverse whose economics might hopefully eventually enable the game to be able to finance development of such modifications and "glue" as might be ideally desired to make all the components work together more smoothly, and eventually to start serious work on a fully immersive virtual reality interface into the game multiverse.
-MarkM-