This is something like Bitcrystal project??
We clearly aim to migrate as soon as possible whole database on a counterparty/blockchain environment. We're currently testing a couple of solutions, but we obviously need to hire more staff: that's the reason this crowdfunding is made for.
Our resemblance with Spells of Genesis or similar games stops here.
When you will read our whitepaper (
https://github.com/CGC-Project/CGC-Project/blob/master/CGC%20Whitepaper.pdf) you will notice our project is something different.
We do not offer a single game, we're offering a modular platform, several (low resources demanding) subservers for each different card game may be attached to a main unit.
Each subserver (single game) manage 4 layers:
1)"
Boosters (or starters)
minting" to accurately emulate booster packs you may buy in a collectible card game shop.
2)"
your unique collection" of whatever card game a developer/company may publish, past and future. Even YOUR game, if you submit us a good project, correct.
3)"
deck building tools" to create or import/export decks list, with an integrated deck legality check before every match.
Would you like to re-play 2016 MTG World Championship Final with your friend? In a few clicks you may load finalist deck list and do it
4)"
a peer to peer live market, no fees" to trade 24/7 cards at best possible price with other players. This is also a main difference with other games.
We solved two issues of cards trading: possible scams (you pay a player for a card you won't receive) and difficulty to find a specific card salesman (lack of a user friendly research engine, lack of a "wish card list" system, lack of "best price" tools). CGC project automated everything in a p2p live market, available in-game at no-fees.
No one will ever be tempted to buy or sell a card outside CGC environment.
Are we going to have a third party exchanger to trade our game cards or credits apart from using the market place on CGC forum ? And looking forward to owning a souvenir Star Wars collectible card.
The "Marketplace" forum thread is just for discussing cards value or such, asking for an info to an off-line player who has a card listed on our p2p market..
CGC Project offers a user friendly but complex In-Game Player to Player market for concluding those deals. We noticed a huge problem in the most famous online "card" game promoted on Bitcointalk: the lack of a simple browser (in-game or on web) for the potential buyer to search for a card, a specific card, at the best possible price ever.
CGC Project kept things simple, market is integrated inside your own collection. No risk to buy a "card for another" (Magic has different editions of the same card) ,
no risk you pay a premium over real market price.Price you see is the lowest price a player is willing to sell that card.
CGC Project won't collect any fees from your trades, nor buyer nor seller side. Card and CGC in-game tokens deliveries are instant. Hope you'll enjoy this feature. You may test it during our guided tours of the platform, even before ICO ends.
It also offers "
Wish List" and "
Have List" feature to simplify trading (or suggesting possible "exchange deals") among two online players.
A lot of "1-4 player table instances" may be attached to a single suberver. We will provide enough tables, but in a future release players may attach their own instance for profit, tests were succesfull. We will provide a currency (and a convertible in-game token for instant transactions and bets management). 50% of CGC funds we collect with in-game boosters sale go back to players trough bonuses/tournaments, 20% of BTC funds we collect selling cards trough the shop will be used to purchase CGC on exchanges, sustaining price and financing whatever activity players/investors/collectors may demand (e.g. tournaments prizes/burn money/bonus for a complete, registered, collection.
Please do not see "Card Games Coin project"as a "game": it's more like an highly configurable, "
Modular implementation of a card game engine".
We may even create "Bitcointalk Card Game" and implement it as a sub-server of CGC Project.
Magic The Gathering has been choosen as first server as example to show investors the true potential of the software, that card game requires a lot of coding for hand/deck/gamefield user interactions and as you will see in our video previews it already has almost 24,000 cards and dozens of editions already implemented inside..
Also MTG has a huge market cap, rarest cards are worth a lot of money, this shouldn't hurt.
Give a look at our whitepaper if you're interested, we may update it if necessary.
A possible investor asked to clarify how we manage exactly the problems with legality of the decks, in a "sealed" or "draft" environment.
To simplify the question:
"How can CGC grant a player (in sealed/draft mode) build his deck using only cards he found in the booster he just bought (and use no private collection cards)?"
To answer the question you need to understand all players collections are stored into a mainchain but several possible sidechains are possible and implemented.
(Similar to main blockchain ad the testnet sidechains).
When a player enter "sealed mode" with XX CGC funds he turn his personal sidechain on, and turn every connection with main one off.
His collection would be now blank, totally clear except for a few basic lands "borrowed" by the server. With money he transfered on thesidechain he can buy booster and cards would be added to the special "side-collection". Deck legality check will take care all cards in the deck belong to this sidechain. This open the road to safe Draft tournaments, not available on others online platforms.
Once a player stop playing, he can end the sidechain session typing "/sealed end". All cards found and all remaining funds (or funds won on "bet tables") would be automatically transfered to main chain.
Hope this clarifies any doubt about fairness of deck legality checks in a competitive environment.