Ok....
Let me see... Yea yea I see ! I did ! I did ! Ask a question and was ignored.....
So now how many cards come in a pack and stuff ? Damn it man speak sense over here !
Sorry man, we've been very busy with Signatures and Game reviewers.
To answer your question:
Extract from our Whitepaper:
MTG Specific ServerIn this section we will analyze the behavior of a specific CGC Game Server: Magic The Gathering.
Table InstancesSeveral Table Instances may be attached to a single game server. In a future release players may host their own tables, for profit and fun. Table host may set up his own basic rules, as the number of players (1 for deck testing purpose 2-4 for serious or casual play) . The host may decide if table accepts a bet for the hosted match. Table host also decides accepted “Formats”.
Formats are different ways in which the Magic Card Game can be played. Each format provides rules for deck construction and gameplay. They officially fall into two categories: Constructed and Limited. Constructed formats require players to construct their deck prior to playing in the tournament from the pool of format-legal cards. Limited formats, on the other hand, involve a restricted and unknown pool of cards, usually created by opening Magic Products (in-game boosters). These formats require players to build their decks as part of the tournament, with time allotted for deck building.
CGC Accepted FormatsSanctioned Constructed formats implemented in CGC include Standard, Modern, Legacy, and Vintage. The primary two sanctioned Limited formats are Sealed Deck (already implemented in CGC MTG subproject), and Booster Draft (99% tested and working properly, soon to be public released). A wide variety of other formats have been designed by players of the game for custom gameplay or reduced investment cost; these are known as casual formats, most famous and implemented in CGC MTG subproject is ”Pauper” with only common and cheaper cards accepted, to maximize the fun for low budget players.
CGC MTG server has a perfectly working legality check implemented, in order to assure players deck are built within rules of table’s format.
CGC MTG Available ProductsAll 16,000+ MTG cards ever printed are basically already available on CGC server. Each edition boosters will be released following a historically accurate timeline. Most booster compositions are faithful reproductions of original Magic boosters. A couple have been adjusted to 15 cards for gameplay (sealed and draft) ease.
Players may have the pleasure of competing in a metagame no more available in real life or in traditional online platforms. They may revive an historically accurate (sped up) release “chain”. This always changing metagame, with a constantly growing pool of legally accepted cards, will have multiple benefical effects.
Fun is granted since new boosters will keep the metagame varied, with new spells available every month.
Real time market liquidity is granted since rarest new cards will be rotating on top of competitive players “wanted list” (already implemented) and older or less used cards may be added once new “combos” come out.
Players are encouraged to come back and stay loyal because their decks can constantly be improved with new editions release.
Booster price will be cheap, and at least 50% of CGC collected from boosters sales will be used to fund server tournaments rewards or other activities community may demand.
CGC Assets Scarcity and market effectsEach edition will be limited in number. CGC Server regularly checks all boosters. If it find an out of stock product, then it will add a shipment of product with halved availability (compared to the previous stock) and price increased by 10%. This slightly rewards “early investors”, and later it will reward “early buyers” of each edition. Live market cards prices should benefit from 10% exponential booster price inflation. Inflation won’t be excessive since 2/4 of each edition cards will be minted at starting price, another 1/4 with just a 10% increase. Once an edition is sold out no more cards of a specific edition can be minted. Cards live market will benefit from both fixed scarcity and expected increasing players base.
Simple numbers example:
Only 1024 hypotethical boosters of edition X will be available. First batch will be 512 boosters for sale at 10 $ . Once they’re sold out next batch will be 256 boosters for sale at 11 $, then 128 at 12.10 $, then 64 at 13.31 $, then 32 at 14.64 $, then 16 at 16.10 $, then 8 at 17.71 $, then 4 at 19.48 $, then 2 at 21.43 $ and eventually last one at 23.57 $. No more cards of that edition will be minted. For those wondering average edition X sale price would be about 11.10 $ , at least 5675 CGC (50% of total) will be kept on a public address and used for community rewards. Remaining funds will be used for server hosting, mainteinance and upgrades.
CGC MTG Boosters composition and market effectsWe kept booster composition as historically accurate as possible:
Classic edition booster packs contain 15 cards: 11 commons, 3 uncommons, 1 rare. “Antiquities”, “Arabian Nights”, “The Dark” will be cheaper and contain 8 cards.
Beta Edition (295 cards: 74 commons, 95 uncommons, 116 rares) required a special scrypt to be historically accurate since, due to the printing process, it is possible to get land cards in a rare (Islands, 4 of them were on the rare print sheet), uncommon, or common card slot. The chance is approximately 3.31% for an island in rares, 21.5% for a land in uncommons and 38.02% for a land in commons. This is because they put lands on all three printed sheets.
Live market prices of Power Nine (MTG Beta strongest rare cards) will benefit a lot from this scarcity. Given 1024 hypothetical Beta Boosters for sale only 9 of each Power Nine cards will statistically be minted. 5 copies of each P9 card will be put for sale on our website shop as soon as server has passed a few test days. They will be sold for Bitcoins only, on “first come first served” basis, and will NEVER be re-stocked. They will be sold 1 by 1, manually added to the shop at random time intervals, to avoid concentration and market manipulations. Sales will be announced on CGC Website, CGC Social Media and Bitcointalk.
20% of funds collected with these sales will be used to purchase CGC back from exchanges during the next month. These purchased CGC will be kept on a public address and used to fund tournaments rewards and other activities as community demands. “Another activity” may be be “burn those funds”, if community ask for it, to compensate 1% Proof of Stake annual inflation. Remaining funds will be used for website hosting, mainteinance and upgrades as soon as new games are added. Community will decide what the next game added to CGC project will be with a dedicated poll. Lord Of The Rings, Star Wars and Pokemon should be first candidates as they’re under test on our private server. Similar “single rare card” distribution rates are expected from other classic editions. Website shop may put for sale no more than 5x of nine single rare/uncommon card of each classic edition released on the server and/or distribuite. Basic lands will be available in-game.