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Topic: [ANN] ION [ION] | POS 3.0 | Mobile Gaming | Join the ionomy today! - page 196. (Read 473154 times)

hero member
Activity: 1248
Merit: 583
If they were really from a phone then yes it's a big deal

Let me guess what your next mountain of bullshit is gonna be based on:

1) Pic was altered using a pencil therefore fake cuz suchmoon's credit card must be known to everyone.
2) This is different from the other pics therefore fake cuz ionomy doesn't believe in reproducible bugs.
3) There is no GPS therefore fake cuz you can't send me dead bunnies.
4) But most likely some other completely moronic reason. Surprise me.



Korvas, this image shows the same error on suchmoons phone. Quit fucking saying it is the emulators fault. This images clearly shows the same error on an actual android phone. You may be the most arrogant, dumb whale I've ever seen.  Now you are completely ignoring valid images just so you can keep going on with your suchmoon emulator conspiracy theory.

Here it is obvious that it is happening on a phone as well. Get your head out of your ass, you're starting to look too damn stupid and untrustworthy.

This discussion is getting stupider by the post.........

This is a picture taken of my Samsung S7

This is suchmoon's


And you wonder why I'm claiming the picture is fake Huh

Can you spot all the differences  Smiley
legendary
Activity: 3654
Merit: 8909
https://bpip.org
@suchmoon Thanks for your testing results!!

I recommend that if you believe there is a defect in the version you are currently running, submit a trouble report to the Ionomy Customer Service team at [email protected] and let the Ionomy Team take care of your recommendations ...

The defect about exiting the program has already been reported...

and add this complaint to the Suchmoon ION FAQ..
https://www.iontalk.net/t/bitcointalk-ion-faq/207/

Thank you, Sharkie. I'll keep your recommendation in mind if I ever want to talk to different ionomy assholes than the ones visiting this thread. I'm good for now though.
hero member
Activity: 1344
Merit: 500
I tried a few well-known games in the exact same environment and found that they show and charge the same price. I even gave an example to try for one person above who claimed to be able to reproduce the issue (Bige086). Is it a reading comprehension issue on your part or are you still blatantly lying? Sometimes hard to tell.

Blatant lying is your speciality not mine  Smiley

So you've just confirmed that the issue is between Google and the emulator. This non issue is an even smaller one for Ionomy.......... The emulator devs I guess should speak to google if they want it fixed

Except what I said is exactly the opposite. Other games show prices correctly. Gravity does not. How does that lead to a conclusion "that the issue is between Google and the emulator"?

Your not being rude  Smiley Please show me the picture that suchmoon used. The only thing I've seen are images that started life on an emulator. If I'm wrong I don't mind being made to look foolish..... that's how you learn. You've read the thread so you've seen that all I've done has been to be reactive in my responses.

You quoted my picture of a phone just a few posts back. Does it not meet your definition of a "phone"? Grin

Although most likely you don't read or look at anything that doesn't conform to your delusion, like the "google issue" above. Seriously, Google is now conspiring against ionomy and "emulator devs" should fix it... Roll Eyes




 @suchmoon Thanks for your testing results!!

I recommend that if you believe there is a defect in the version you are currently running, submit a trouble report to the Ionomy Customer Service team at [email protected] and let the Ionomy Team take care of your recommendations ...

The defect about exiting the program has already been reported...

and add this complaint to the Suchmoon ION FAQ..
https://www.iontalk.net/t/bitcointalk-ion-faq/207/
full member
Activity: 214
Merit: 113
I'm thinking that the figure your quoted was probably something said before launch. The launch was originally planned to be simultaneous but ended up being Google first and Apple about a week later. Also the thing I've learned is a global launch doesn't mean available everywhere straightaway it seems a couple of weeks are needed to propagate at a global level.

One thing I do know though is there is more to be added to Gravity, I wouldn't be surprised if the ION team hold back on that kind of information until Gravity has been updated to it's full potential.... i.e. more worlds, bosses, weapons, etc. When they do decide to share I would expect them to share the active user rate too as downloads is only one element you would use to measure success.



Actually the figures I quoted were from Huey on Saturday of last week, if I remember correctly, so when the game had already been released to the Play store. You're right about it not being available immediately on the iOS App Store, for whatever reason, though the gap was a lot less than a week between the releases (android on the Friday and iOS during Monday into Tuesday). Anyway, from what you've said it doesn't sound like whale status affords you any further information than can be deduced from review rates and the download estimations on the Play store.

I will admit that I'm somewhat baffled as to why there doesn't appear to be thousands of active users, as the fact that the community was apparently thousands strong was touted by the team as the reason they couldn't do a closed beta for Gravity (apparently the size of the community exceeded the amount of users you can invite to closed testing schemes for apps in the Play and iOS stores). Where have all those users gone?
legendary
Activity: 3654
Merit: 8909
https://bpip.org
I tried a few well-known games in the exact same environment and found that they show and charge the same price. I even gave an example to try for one person above who claimed to be able to reproduce the issue (Bige086). Is it a reading comprehension issue on your part or are you still blatantly lying? Sometimes hard to tell.

Blatant lying is your speciality not mine  Smiley

So you've just confirmed that the issue is between Google and the emulator. This non issue is an even smaller one for Ionomy.......... The emulator devs I guess should speak to google if they want it fixed

Except what I said is exactly the opposite. Other games show prices correctly. Gravity does not. How does that lead to a conclusion "that the issue is between Google and the emulator"?

Your not being rude  Smiley Please show me the picture that suchmoon used. The only thing I've seen are images that started life on an emulator. If I'm wrong I don't mind being made to look foolish..... that's how you learn. You've read the thread so you've seen that all I've done has been to be reactive in my responses.

You quoted my picture of a phone just a few posts back. Does it not meet your definition of a "phone"? Grin

Although most likely you don't read or look at anything that doesn't conform to your delusion, like the "google issue" above. Seriously, Google is now conspiring against ionomy and "emulator devs" should fix it... Roll Eyes
legendary
Activity: 2100
Merit: 1042
HODL
If they were really from a phone then yes it's a big deal

Let me guess what your next mountain of bullshit is gonna be based on:

1) Pic was altered using a pencil therefore fake cuz suchmoon's credit card must be known to everyone.
2) This is different from the other pics therefore fake cuz ionomy doesn't believe in reproducible bugs.
3) There is no GPS therefore fake cuz you can't send me dead bunnies.
4) But most likely some other completely moronic reason. Surprise me.



Korvas, this image shows the same error on suchmoons phone. Quit fucking saying it is the emulators fault. This images clearly shows the same error on an actual android phone. You may be the most arrogant, dumb whale I've ever seen.  Now you are completely ignoring valid images just so you can keep going on with your suchmoon emulator conspiracy theory.

Here it is obvious that it is happening on a phone as well. Get your head out of your ass, you're starting to look too damn stupid and untrustworthy.
hero member
Activity: 1248
Merit: 583
My Guess is that you are from Australia. The AUS Dollar uses the $ symbol and is currently Trading 32 cents higher then the American Dollar. That would explain why you would see that dollar difference. I am assuming this is where you live i have not clue. Or the google account you are using has the home address set in the AUS location.

That wouldn't explain why in-app purchases in other games are showing correct amounts though. In other words, it is possible to have it shown correctly despite exchange rates or whatever is causing this, which has been my point since the beginning even though idiots like korvas128 are trying to make it into some conspiracy.

And no, I'm not in Australia.

Suchmoon how about you try using the product as intended instead of on an emulator.

I wouldn't be surprised if you ran other other apps in the same environment and got similar results  Smiley

I tried a few well-known games in the exact same environment and found that they show and charge the same price. I even gave an example to try for one person above who claimed to be able to reproduce the issue (Bige086). Is it a reading comprehension issue on your part or are you still blatantly lying? Sometimes hard to tell.

Blatant lying is your speciality not mine  Smiley

So you've just confirmed that the issue is between Google and the emulator. This non issue is an even smaller one for Ionomy.......... The emulator devs I guess should speak to google if they want it fixed
hero member
Activity: 1248
Merit: 583
My Guess is that you are from Australia. The AUS Dollar uses the $ symbol and is currently Trading 32 cents higher then the American Dollar. That would explain why you would see that dollar difference. I am assuming this is where you live i have not clue. Or the google account you are using has the home address set in the AUS location.

That wouldn't explain why in-app purchases in other games are showing correct amounts though. In other words, it is possible to have it shown correctly despite exchange rates or whatever is causing this, which has been my point since the beginning even though idiots like korvas128 are trying to make it into some conspiracy.

And no, I'm not in Australia.

Suchmoon how about you try using the product as intended instead of on an emulator.

I wouldn't be surprised if you ran other other apps in the same environment and got similar results  Smiley

Korvas, I don't mean to be rude, but there is a picture from suchmoon that you even quoted above that shows the same error occurring on a phone. By continuing to rant about this emulator debate you're only making yourself look foolish. Give it a rest. 

I'd be interested to know if you have any whale exclusive information about the amount of downloads/active players/in app purchases made over the first week of Crypto Gravity being available. Did it attain the team's target of 1500-2000 downloads per day for the first week?

Your not being rude  Smiley Please show me the picture that suchmoon used. The only thing I've seen are images that started life on an emulator. If I'm wrong I don't mind being made to look foolish..... that's how you learn. You've read the thread so you've seen that all I've done has been to be reactive in my responses.

I don't know what the download rate is yet although the team seem pretty happy with how things are going.

I'm thinking that the figure your quoted was probably something said before launch. The launch was originally planned to be simultaneous but ended up being Google first and Apple about a week later. Also the thing I've learned is a global launch doesn't mean available everywhere straightaway it seems a couple of weeks are needed to propagate at a global level.

One thing I do know though is there is more to be added to Gravity, I wouldn't be surprised if the ION team hold back on that kind of information until Gravity has been updated to it's full potential.... i.e. more worlds, bosses, weapons, etc. When they do decide to share I would expect them to share the active user rate too as downloads is only one element you would use to measure success.
hero member
Activity: 1248
Merit: 583
When wallet on Yobit exchange will work normally? Or is it another coin?

That's a question for Yobit. Yobit do this across multiple currencies not a very good exchange to use

I suggest you use Bittrex instead

Don't understand what you mean by another coin  Smiley
legendary
Activity: 3654
Merit: 8909
https://bpip.org
My Guess is that you are from Australia. The AUS Dollar uses the $ symbol and is currently Trading 32 cents higher then the American Dollar. That would explain why you would see that dollar difference. I am assuming this is where you live i have not clue. Or the google account you are using has the home address set in the AUS location.

That wouldn't explain why in-app purchases in other games are showing correct amounts though. In other words, it is possible to have it shown correctly despite exchange rates or whatever is causing this, which has been my point since the beginning even though idiots like korvas128 are trying to make it into some conspiracy.

And no, I'm not in Australia.

Suchmoon how about you try using the product as intended instead of on an emulator.

I wouldn't be surprised if you ran other other apps in the same environment and got similar results  Smiley

I tried a few well-known games in the exact same environment and found that they show and charge the same price. I even gave an example to try for one person above who claimed to be able to reproduce the issue (Bige086). Is it a reading comprehension issue on your part or are you still blatantly lying? Sometimes hard to tell.
full member
Activity: 214
Merit: 113
My Guess is that you are from Australia. The AUS Dollar uses the $ symbol and is currently Trading 32 cents higher then the American Dollar. That would explain why you would see that dollar difference. I am assuming this is where you live i have not clue. Or the google account you are using has the home address set in the AUS location.

That wouldn't explain why in-app purchases in other games are showing correct amounts though. In other words, it is possible to have it shown correctly despite exchange rates or whatever is causing this, which has been my point since the beginning even though idiots like korvas128 are trying to make it into some conspiracy.

And no, I'm not in Australia.

Suchmoon how about you try using the product as intended instead of on an emulator.

I wouldn't be surprised if you ran other other apps in the same environment and got similar results  Smiley

Korvas, I don't mean to be rude, but there is a picture from suchmoon that you even quoted above that shows the same error occurring on a phone. By continuing to rant about this emulator debate you're only making yourself look foolish. Give it a rest.  

I'd be interested to know if you have any whale exclusive information about the amount of downloads/active players/in app purchases made over the first week of Crypto Gravity being available. Did it attain the team's target of 1500-2000 downloads per day for the first week?
sr. member
Activity: 297
Merit: 250
When wallet on Yobit exchange will work normally? Or is it another coin?
hero member
Activity: 1248
Merit: 583
My Guess is that you are from Australia. The AUS Dollar uses the $ symbol and is currently Trading 32 cents higher then the American Dollar. That would explain why you would see that dollar difference. I am assuming this is where you live i have not clue. Or the google account you are using has the home address set in the AUS location.

That wouldn't explain why in-app purchases in other games are showing correct amounts though. In other words, it is possible to have it shown correctly despite exchange rates or whatever is causing this, which has been my point since the beginning even though idiots like korvas128 are trying to make it into some conspiracy.

And no, I'm not in Australia.

Suchmoon how about you try using the product as intended instead of on an emulator.

I wouldn't be surprised if you ran other other apps in the same environment and get similar results  Smiley
hero member
Activity: 1248
Merit: 583
If they were really from a phone then yes it's a big deal

Let me guess what your next mountain of bullshit is gonna be based on:

1) Pic was altered using a pencil therefore fake cuz suchmoon's credit card must be known to everyone.
2) This is different from the other pics therefore fake cuz ionomy doesn't believe in reproducible bugs.
3) There is no GPS therefore fake cuz you can't send me dead bunnies.
4) But most likely some other completely moronic reason. Surprise me.



My Guess is that you are from Australia. The AUS Dollar uses the $ symbol and is currently Trading 32 cents higher then the American Dollar. That would explain why you would see that dollar difference. I am assuming this is where you live i have not clue. Or the google account you are using has the home address set in the AUS location.



Suchmoon lives in the US  Smiley
hero member
Activity: 1248
Merit: 583
The shit show that is this BCT thread.  Have you ever heard of a VPN for phones?  I live in the US and can replicate the same damn screen capture by running my VPN through another country.  We have tested this all over the US and no one has this issue.  SO yes I call BS.  Anyways, if there's an issue with conversion prices, its googles side. 

So which is it, you "can replicate" or "tested this all over the US and no one has this issue"? Sounds kinda contradictory.

And no it's not "googles side". As I mentioned - and you would have noticed as well if you really "can replicate" - other games manage to show the correct price for their in-app purchases on the same exact device or emulator that is showing incorrect price for Gravity. So it's not Google's fault that your crack team of developers can't figure it out.

For example, Bubble Witch 3 Saga - give it a try and let us know if you still think it's Google's issue.

And no, I'm not using a VPN although I can believe that a VPN could help replicate the issue if it's really caused by currency conversion. And even assuming it is - that still wouldn't make it right for the game to show one price and then charge a different price. Not sure why you're still arguing such a simple concept and trying to put the blame on Google.

Not blaming google (only if there was a really price difference issue), Im blaming you for making an issue out of nothing.  We have tested and there is nothing wrong with the pricing.  You are using a VPN or some other method to make an issue that doesn't exist.  The game needs and will have improvements, but making them up... come on...

I didn't make anything up. I posted a screenshot of the game showing $1.99 and then attempting to charge $2.59 and asked "which is it". Then your gang of shills took over and started blaming me of all sorts of shit. And yes, it is WRONG to shown one price and then charge a different price. If you disagree with that it doesn't mean the issue doesn't exist... only that you refuse to acknowledge it.

Again, check other games, like the one I mentioned, and let me know if you still think the issue doesn't exist. Would you say there is a higher chance that:

1) King (the maker of Bubble Witch) is doing it wrong

or

2) ionomy is doing it wrong?

You did lie, you gave the impression you ran this on a mobile device when it was on a PC via emulator.

You even posted a video that confirmed it was from your PC

Your post below



hero member
Activity: 1248
Merit: 583
I didn't realise gravity is only made for people in the US, if it is supposed to be available worldwide then correct pricing is a big issue

It's available worldwide  Smiley People not from the US have started playing it.
hero member
Activity: 1248
Merit: 583
I'm confused about the minimum/maximum ION supply one must contain in their wallet to become a masternode. In the OP, it shows the requirements for being a masternode as this:

Masternode Requirement: 20000.0000 ION (Minimum and Maximum)

So, does this mean if I get my masternode reward and my balance then goes above 20,000 that I am no longer eligible to be a masternode? This could also cause several other problems - one of them being that people could send 0.5 ION to each masternode which would then put them over the maximum allowed 20,000 ION to be eligible for masternode rewards..

Yep you need to send a single transaction for 20k to your wallet. Once the masternode starts and payouts happen they are paid into you wallet under a different address. Use coin control to make sure your wallet has a single transaction in it. If you deceide to take some ION out then again use coinconrol to make sure your withdrawl doesn't touch the 20K.

This link will help

http://ionomy.wiki/index.php?title=How_to_guides

Also go to slack and ask if you have any questions as there is pretty much always someone around that can help

sr. member
Activity: 434
Merit: 250
googles side. 

I tossed you into google and found Ethan Hammond. You seem familiar.
https://github.com/Bige086?tab=repositories
https://twitter.com/bige086

Since you've tested the coin and game then can you answer this?
Can you explain to me how one would use ION in the iOS version to buy electrons? There's no option.

sr. member
Activity: 439
Merit: 297
www.amazon.com/shops/MinersSupply
I'm confused about the minimum/maximum ION supply one must contain in their wallet to become a masternode. In the OP, it shows the requirements for being a masternode as this:

Masternode Requirement: 20000.0000 ION (Minimum and Maximum)

So, does this mean if I get my masternode reward and my balance then goes above 20,000 that I am no longer eligible to be a masternode? This could also cause several other problems - one of them being that people could send 0.5 ION to each masternode which would then put them over the maximum allowed 20,000 ION to be eligible for masternode rewards..
legendary
Activity: 3654
Merit: 8909
https://bpip.org
The shit show that is this BCT thread.  Have you ever heard of a VPN for phones?  I live in the US and can replicate the same damn screen capture by running my VPN through another country.  We have tested this all over the US and no one has this issue.  SO yes I call BS.  Anyways, if there's an issue with conversion prices, its googles side. 

So which is it, you "can replicate" or "tested this all over the US and no one has this issue"? Sounds kinda contradictory.

And no it's not "googles side". As I mentioned - and you would have noticed as well if you really "can replicate" - other games manage to show the correct price for their in-app purchases on the same exact device or emulator that is showing incorrect price for Gravity. So it's not Google's fault that your crack team of developers can't figure it out.

For example, Bubble Witch 3 Saga - give it a try and let us know if you still think it's Google's issue.

And no, I'm not using a VPN although I can believe that a VPN could help replicate the issue if it's really caused by currency conversion. And even assuming it is - that still wouldn't make it right for the game to show one price and then charge a different price. Not sure why you're still arguing such a simple concept and trying to put the blame on Google.

Not blaming google (only if there was a really price difference issue), Im blaming you for making an issue out of nothing.  We have tested and there is nothing wrong with the pricing.  You are using a VPN or some other method to make an issue that doesn't exist.  The game needs and will have improvements, but making them up... come on...

I didn't make anything up. I posted a screenshot of the game showing $1.99 and then attempting to charge $2.59 and asked "which is it". Then your gang of shills took over and started blaming me of all sorts of shit. And yes, it is WRONG to shown one price and then charge a different price. If you disagree with that it doesn't mean the issue doesn't exist... only that you refuse to acknowledge it.

Again, check other games, like the one I mentioned, and let me know if you still think the issue doesn't exist. Would you say there is a higher chance that:

1) King (the maker of Bubble Witch) is doing it wrong

or

2) ionomy is doing it wrong?
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