My Guess is that you are from Australia. The AUS Dollar uses the $ symbol and is currently Trading 32 cents higher then the American Dollar. That would explain why you would see that dollar difference. I am assuming this is where you live i have not clue. Or the google account you are using has the home address set in the AUS location.
That wouldn't explain why in-app purchases in other games are showing correct amounts though. In other words, it is possible to have it shown correctly despite exchange rates or whatever is causing this, which has been my point since the beginning even though idiots like korvas128 are trying to make it into some conspiracy.
And no, I'm not in Australia.
Suchmoon how about you try using the product as intended instead of on an emulator.
I wouldn't be surprised if you ran other other apps in the same environment and got similar results
Korvas, I don't mean to be rude, but there is a picture from suchmoon that you even quoted above that shows the same error occurring on a phone. By continuing to rant about this emulator debate you're only making yourself look foolish. Give it a rest.
I'd be interested to know if you have any whale exclusive information about the amount of downloads/active players/in app purchases made over the first week of Crypto Gravity being available. Did it attain the team's target of 1500-2000 downloads per day for the first week?
Your not being rude
Please show me the picture that suchmoon used. The only thing I've seen are images that started life on an emulator. If I'm wrong I don't mind being made to look foolish..... that's how you learn. You've read the thread so you've seen that all I've done has been to be reactive in my responses.
I don't know what the download rate is yet although the team seem pretty happy with how things are going.
I'm thinking that the figure your quoted was probably something said before launch. The launch was originally planned to be simultaneous but ended up being Google first and Apple about a week later. Also the thing I've learned is a global launch doesn't mean available everywhere straightaway it seems a couple of weeks are needed to propagate at a global level.
One thing I do know though is there is more to be added to Gravity, I wouldn't be surprised if the ION team hold back on that kind of information until Gravity has been updated to it's full potential.... i.e. more worlds, bosses, weapons, etc. When they do decide to share I would expect them to share the active user rate too as downloads is only one element you would use to measure success.