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Topic: [ANN] MOO - Game Payments & Distribution - Unity Integrated Payment Partner - page 9. (Read 8174 times)

newbie
Activity: 55
Merit: 0
great idea, become the best oppurtunity..
newbie
Activity: 163
Merit: 0
[CONTEST] MOO Token Sale Presents — The Ethereum Prediction Delirium! WIN 1 ETH!


Details:
Predict Ethereum’s opening US Dollar price (to the nearest cent) on 26th February 2018, based on CoinMarketCap’s Ethereum historical data. CLOSEST GUESS WINS 1 ETH, AS SIMPLE AS THAT!

We are also giving away 0.2 ETH to the person who referred the winner. So invite your crypto-savvy friends to join the contest, and make sure they insert your Telegram handle on the entry form!

How to participate:

1. Join our Telegram chat at https://t.me/cloudmoolah. Like and Retweet: https://twitter.com/Cloud_Moolah/status/961136793348395008

2. Fill up the Google form (https://goo.gl/forms/23VjQKpqUkt3zf623) with your email address, Telegram handle, personal details, and ETH deposit address.

3. In the event of a tie, the earliest submission received by us will be awarded 1 ETH.

Rules of contest:

1. Forms filled with inaccurate and/or incomplete information will be disregarded.

2. Each person is entitled only one submission, which must be received by us on 14th of February 2018 by 12PM UTC.

3. Winner will be required to send a selfie with the ID/Passport for verification.

4. Answers submitted on any other platform (Bitcointalk forum, Telegram, Reddit etc.) will not be considered.

5. Each participant, by entering a submission, consents to us publishing their public ETH deposit address to evidence successful transfer.

6. All Cloud Alliance employees and affiliates are not eligible to participate and win.

7. We reserve the right to alter the rules at any time, or to award the prize to any participant.

FAQ:

Q: My friend won, but he/she did not add me as the referrer.
A: Sadly, your friend must not love you very much. Sad

Q: Where can I find the winning answer?
A: You can find it from this link: https://coinmarketcap.com/currencies/ethereum/historical-data/
So look out for the ‘Open’ price on the 26th of February.


Q: Is it really that simple? What’s the catch?
A: Yes, it is that simple. Nope, no catch.

Q: What happens if I get banned from the Telegram chat? Can I still win?
A: We will verify if the winner is in the Telegram chat at the end of the contest, so please be on your best behaviour!

About CloudMoolah and the MOO Token

CloudMoolah is a payment system which enables game developers to collect in-app revenue from gamers who use credit cards as well as those who do not use credit cards. In Southeast Asia, the credit card penetration is less than 3%. To access this market, a game developer used to have to take months in integrating multiple payment SDKs. Now with a single CloudMoolah SDK integration, it takes less than 10 minutes for game developers to access more than 100 million gamers in Southeast Asia from more than 500,000 retail point of sales.

The MOO Token is a new cryptocurrency which aims to support the development of the MOO Store, an app store which will be jointly developed by Cloud Allaince and Unity Technologies. The MOO Store aims to strengthen the gaming ecosystem in Southeast Asia by enabling game developers worldwide to access more than 100 million gamers in Southeast Asia more easily, and will explore the use of blockchain to make game transactions more secure and efficient.


Useful links:

Website: https://www.cloudmoolah.io

Facebook: https://www.facebook.com/cloudmoolah/

Twitter: https://twitter.com/Cloud_Moolah

Telegram: https://t.me/cloudmoolah

Bitcointalk ANN: https://bitcointalk.org/index.php?topic=2819734.new#new

Reddit: https://www.reddit.com/r/CloudMoolah/

Whitepaper: https://docsend.com/view/8n3qizs

Email: [email protected]

Just under 3 hours before the end of the contest! Join us now and stand a chance to win 1 ETH!
newbie
Activity: 15
Merit: 0
The whitepaper is pretty detailed, great job on that. Based on what I understand, initially it will be MOO and CMP, where CMP is nothing about blockchain, just a virtual currency, while MOO will be the token that investor buy, and can be used to buy CMP with a bonus.

To be honest, this means MOO only value is backed by its ability to get bonus CMP. The CMP and its bonus are all centrally controlled by CloudMoolah company. Even after the phase where you guys put CMP on blockchain, it will be an ERC20 token, and it is already 2019, no one knows which standard is better and suit your needs by that time. If CMP will be on Ethereum, not sure what will happen to Ethereum on 2019, but currently Ethereum is not reliable as a payment method for average people. To transfer CMP, you need Ether, and after the transfer, you cannot return/refund if it is sent to a private address.

Google and Apple are doing ok with their payment system. Right now, imo, the only benefit in using blockchain is the lower cut for develop's revenue. If only CloudMoolah can give developers close to 100% of revenue, which I doubt it would be possible because business, then only blockchain is in good use.

Without debit/credit card, SEA people can use MolPoint or some other similar services. Beside, not sure who will switch from Google Play Store/App Store to CloudMoolah anytime soon.

Thank you very much for the feedback!

Just a few things to add-

The MOO token is a utility token that provides a practical use case for BOTH gamers and developers, which include but are not limited to the following,

for gamers:
  • a conversion bonus to CMP, as mentioned
  • a single universal in-game currency that can be used for all games in MOO store
  • full access to content, items, events, etc. of the top mobile games Made in Unity
  • a secure and instant way to transact in-game, e.g. trading, crowdfunding

and for developers:
  • access to a full-suite of publishing services in SEA at discount (including receiving incubation support from Cloud Alliance)
  • full SEA monetisation coverage once integrated
  • a secure and instant way to transact in-game, e.g. sales of in-game items and promotion of in-game content.

Some context, also, so that it is easier to understand what we're offering in terms of convenience and utility for developers - in Southeast Asia, it typically takes a developer up to six months to integrate with each individual payment partner. This is six months of non-stop work for developers just to manage payment integration. Aside from the above use cases, what we are offering streamlines the payment integration process, and developers benefit the moment they are integrated with our platform.

May I know what is your business strategy? Can your company operates by using only the crowdfunded funds, and leave all revenue to the game developers? I suppose your company already has a good amount of funds, since there are so many partnerships with all the established businesses. Do you really need that amount of money? The store is not publicly available yet, but I suppose it is almost finished/established since it has been under development for a pretty long time.

Thank you for the good questions-
1. Our business strategy, in brief, is to develop, launch and run our two main products - CloudMoolah and the MOO Store - more details can be found in Section 4 of our Whitepaper (https://docsend.com/view/8n3qizs), pages 11-26.
2. Our funds are primarily used for our expenses in developing, launching and running CloudMoolah and the MOO Store. After launch, the running of our MOO Store platform will continue to generate expenses that will need to be covered by a mix of revenue and existing funds. We expect that this balance of revenue and cost will have to be monitored and managed as our business continues to succeed and grow.
3. At present, we are in the midst of developing the MOO Store; our CloudMoolah payment system is already live now on the Unity Editor - please feel free to download the Unity Editor and give it a try!

Afaik, the main issue of the dominant players in mobile game publishing industry, such as Google and Apple are taking a deep cut out of game developers. If you take care of both Game Developers and Players, you might be better than the other companies in some aspect.

Will you open all the sources of your application and CloudMoolah related technology, maybe beside of the tokens-fiat conversion? Can you run CloudMoolah without operating your own server after getting CMP on the blockchain? How feasible do you think of making a currency with unlimited supply and is constant transacting on the Ethereum blockchain? Can you overcome the gas fee required for each transactions on Ethereum.

1) Our platform is an aggregation of many of our partners' systems and codes, many of which are proprietory to them. Also, as it involves payment and security, such disclosure is a strict no-no for us.
2) We are still exploring as putting CMP on the blockchain remains firmly in Phase 3. We will disclose more details in the future.

Your questions have been great! I would like to invite you to our telegram chat, we have a team of community managers ready to answer your questions there too: https://t.me/cloudmoolah
full member
Activity: 490
Merit: 102
The whitepaper is pretty detailed, great job on that. Based on what I understand, initially it will be MOO and CMP, where CMP is nothing about blockchain, just a virtual currency, while MOO will be the token that investor buy, and can be used to buy CMP with a bonus.

To be honest, this means MOO only value is backed by its ability to get bonus CMP. The CMP and its bonus are all centrally controlled by CloudMoolah company. Even after the phase where you guys put CMP on blockchain, it will be an ERC20 token, and it is already 2019, no one knows which standard is better and suit your needs by that time. If CMP will be on Ethereum, not sure what will happen to Ethereum on 2019, but currently Ethereum is not reliable as a payment method for average people. To transfer CMP, you need Ether, and after the transfer, you cannot return/refund if it is sent to a private address.

Google and Apple are doing ok with their payment system. Right now, imo, the only benefit in using blockchain is the lower cut for develop's revenue. If only CloudMoolah can give developers close to 100% of revenue, which I doubt it would be possible because business, then only blockchain is in good use.

Without debit/credit card, SEA people can use MolPoint or some other similar services. Beside, not sure who will switch from Google Play Store/App Store to CloudMoolah anytime soon.

Thank you very much for the feedback!

Just a few things to add-

The MOO token is a utility token that provides a practical use case for BOTH gamers and developers, which include but are not limited to the following,

for gamers:
  • a conversion bonus to CMP, as mentioned
  • a single universal in-game currency that can be used for all games in MOO store
  • full access to content, items, events, etc. of the top mobile games Made in Unity
  • a secure and instant way to transact in-game, e.g. trading, crowdfunding

and for developers:
  • access to a full-suite of publishing services in SEA at discount (including receiving incubation support from Cloud Alliance)
  • full SEA monetisation coverage once integrated
  • a secure and instant way to transact in-game, e.g. sales of in-game items and promotion of in-game content.

Some context, also, so that it is easier to understand what we're offering in terms of convenience and utility for developers - in Southeast Asia, it typically takes a developer up to six months to integrate with each individual payment partner. This is six months of non-stop work for developers just to manage payment integration. Aside from the above use cases, what we are offering streamlines the payment integration process, and developers benefit the moment they are integrated with our platform.

May I know what is your business strategy? Can your company operates by using only the crowdfunded funds, and leave all revenue to the game developers? I suppose your company already has a good amount of funds, since there are so many partnerships with all the established businesses. Do you really need that amount of money? The store is not publicly available yet, but I suppose it is almost finished/established since it has been under development for a pretty long time.

Thank you for the good questions-
1. Our business strategy, in brief, is to develop, launch and run our two main products - CloudMoolah and the MOO Store - more details can be found in Section 4 of our Whitepaper (https://docsend.com/view/8n3qizs), pages 11-26.
2. Our funds are primarily used for our expenses in developing, launching and running CloudMoolah and the MOO Store. After launch, the running of our MOO Store platform will continue to generate expenses that will need to be covered by a mix of revenue and existing funds. We expect that this balance of revenue and cost will have to be monitored and managed as our business continues to succeed and grow.
3. At present, we are in the midst of developing the MOO Store; our CloudMoolah payment system is already live now on the Unity Editor - please feel free to download the Unity Editor and give it a try!

Afaik, the main issue of the dominant players in mobile game publishing industry, such as Google and Apple are taking a deep cut out of game developers. If you take care of both Game Developers and Players, you might be better than the other companies in some aspect.

Will you open all the sources of your application and CloudMoolah related technology, maybe beside of the tokens-fiat conversion? Can you run CloudMoolah without operating your own server after getting CMP on the blockchain? How feasible do you think of making a currency with unlimited supply and is constant transacting on the Ethereum blockchain? Can you overcome the gas fee required for each transactions on Ethereum.
newbie
Activity: 112
Merit: 0
looking good this project,i want to participate it soon Wink
newbie
Activity: 15
Merit: 0
The whitepaper is pretty detailed, great job on that. Based on what I understand, initially it will be MOO and CMP, where CMP is nothing about blockchain, just a virtual currency, while MOO will be the token that investor buy, and can be used to buy CMP with a bonus.

To be honest, this means MOO only value is backed by its ability to get bonus CMP. The CMP and its bonus are all centrally controlled by CloudMoolah company. Even after the phase where you guys put CMP on blockchain, it will be an ERC20 token, and it is already 2019, no one knows which standard is better and suit your needs by that time. If CMP will be on Ethereum, not sure what will happen to Ethereum on 2019, but currently Ethereum is not reliable as a payment method for average people. To transfer CMP, you need Ether, and after the transfer, you cannot return/refund if it is sent to a private address.

Google and Apple are doing ok with their payment system. Right now, imo, the only benefit in using blockchain is the lower cut for develop's revenue. If only CloudMoolah can give developers close to 100% of revenue, which I doubt it would be possible because business, then only blockchain is in good use.

Without debit/credit card, SEA people can use MolPoint or some other similar services. Beside, not sure who will switch from Google Play Store/App Store to CloudMoolah anytime soon.

Thank you very much for the feedback!

Just a few things to add-

The MOO token is a utility token that provides a practical use case for BOTH gamers and developers, which include but are not limited to the following,

for gamers:
  • a conversion bonus to CMP, as mentioned
  • a single universal in-game currency that can be used for all games in MOO store
  • full access to content, items, events, etc. of the top mobile games Made in Unity
  • a secure and instant way to transact in-game, e.g. trading, crowdfunding

and for developers:
  • access to a full-suite of publishing services in SEA at discount (including receiving incubation support from Cloud Alliance)
  • full SEA monetisation coverage once integrated
  • a secure and instant way to transact in-game, e.g. sales of in-game items and promotion of in-game content.

Some context, also, so that it is easier to understand what we're offering in terms of convenience and utility for developers - in Southeast Asia, it typically takes a developer up to six months to integrate with each individual payment partner. This is six months of non-stop work for developers just to manage payment integration. Aside from the above use cases, what we are offering streamlines the payment integration process, and developers benefit the moment they are integrated with our platform.

May I know what is your business strategy? Can your company operates by using only the crowdfunded funds, and leave all revenue to the game developers? I suppose your company already has a good amount of funds, since there are so many partnerships with all the established businesses. Do you really need that amount of money? The store is not publicly available yet, but I suppose it is almost finished/established since it has been under development for a pretty long time.

Thank you for the good questions-
1. Our business strategy, in brief, is to develop, launch and run our two main products - CloudMoolah and the MOO Store - more details can be found in Section 4 of our Whitepaper (https://docsend.com/view/8n3qizs), pages 11-26.
2. Our funds are primarily used for our expenses in developing, launching and running CloudMoolah and the MOO Store. After launch, the running of our MOO Store platform will continue to generate expenses that will need to be covered by a mix of revenue and existing funds. We expect that this balance of revenue and cost will have to be monitored and managed as our business continues to succeed and grow.
3. At present, we are in the midst of developing the MOO Store; our CloudMoolah payment system is already live now on the Unity Editor - please feel free to download the Unity Editor and give it a try!
full member
Activity: 490
Merit: 102
The whitepaper is pretty detailed, great job on that. Based on what I understand, initially it will be MOO and CMP, where CMP is nothing about blockchain, just a virtual currency, while MOO will be the token that investor buy, and can be used to buy CMP with a bonus.

To be honest, this means MOO only value is backed by its ability to get bonus CMP. The CMP and its bonus are all centrally controlled by CloudMoolah company. Even after the phase where you guys put CMP on blockchain, it will be an ERC20 token, and it is already 2019, no one knows which standard is better and suit your needs by that time. If CMP will be on Ethereum, not sure what will happen to Ethereum on 2019, but currently Ethereum is not reliable as a payment method for average people. To transfer CMP, you need Ether, and after the transfer, you cannot return/refund if it is sent to a private address.

Google and Apple are doing ok with their payment system. Right now, imo, the only benefit in using blockchain is the lower cut for develop's revenue. If only CloudMoolah can give developers close to 100% of revenue, which I doubt it would be possible because business, then only blockchain is in good use.

Without debit/credit card, SEA people can use MolPoint or some other similar services. Beside, not sure who will switch from Google Play Store/App Store to CloudMoolah anytime soon.

Thank you very much for the feedback!

Just a few things to add-

The MOO token is a utility token that provides a practical use case for BOTH gamers and developers, which include but are not limited to the following,

for gamers:
  • a conversion bonus to CMP, as mentioned
  • a single universal in-game currency that can be used for all games in MOO store
  • full access to content, items, events, etc. of the top mobile games Made in Unity
  • a secure and instant way to transact in-game, e.g. trading, crowdfunding

and for developers:
  • access to a full-suite of publishing services in SEA at discount (including receiving incubation support from Cloud Alliance)
  • full SEA monetisation coverage once integrated
  • a secure and instant way to transact in-game, e.g. sales of in-game items and promotion of in-game content.

Some context, also, so that it is easier to understand what we're offering in terms of convenience and utility for developers - in Southeast Asia, it typically takes a developer up to six months to integrate with each individual payment partner. This is six months of non-stop work for developers just to manage payment integration. Aside from the above use cases, what we are offering streamlines the payment integration process, and developers benefit the moment they are integrated with our platform.

May I know what is your business strategy? Can your company operates by using only the crowdfunded funds, and leave all revenue to the game developers? I suppose your company already has a good amount of funds, since there are so many partnerships with all the established businesses. Do you really need that amount of money? The store is not publicly available yet, but I suppose it is almost finished/established since it has been under development for a pretty long time.
newbie
Activity: 163
Merit: 0
Hii dev. I really appreciate ur project. Very nice whitepaper.wish u all the best for listing on good exchanges. And I m sure u will be listed there definitely.

Thank you! To all other enthusiasts, our private sale is ongoing now! Join our telegram chat to find out more!
newbie
Activity: 37
Merit: 0
Hii dev. I really appreciate ur project. Very nice whitepaper.wish u all the best for listing on good exchanges. And I m sure u will be listed there definitely.
newbie
Activity: 163
Merit: 0
When can I withdraw that currency ؟

We expect to distribute the funds after 24 hours of completion of the public sale
newbie
Activity: 163
Merit: 0
Looked through the whitepaper, quite like it, so am I correct to say this is going to be a 3rd party app store for android phones?

Seems interesting, wish the dev would make a contribution on this.

Yes this will be a third party app store. We have begun working hand in hand with Unity, I have uploaded pictures of the various team members working together.
newbie
Activity: 163
Merit: 0
MOO Airdrop...Good Project

Was looking into project one week ago and missed Airdrop! Ouch! Looking to participate in crowdsale or may be bounty campaign if there is one.

Thank you for your interest. There will be no bounty campaign, but our crowd sale begins on the 1st of March! Do join the Whitelist now!
newbie
Activity: 163
Merit: 0
Than you all for your kind words. We really appreciate it!
newbie
Activity: 15
Merit: 0
The whitepaper is pretty detailed, great job on that. Based on what I understand, initially it will be MOO and CMP, where CMP is nothing about blockchain, just a virtual currency, while MOO will be the token that investor buy, and can be used to buy CMP with a bonus.

To be honest, this means MOO only value is backed by its ability to get bonus CMP. The CMP and its bonus are all centrally controlled by CloudMoolah company. Even after the phase where you guys put CMP on blockchain, it will be an ERC20 token, and it is already 2019, no one knows which standard is better and suit your needs by that time. If CMP will be on Ethereum, not sure what will happen to Ethereum on 2019, but currently Ethereum is not reliable as a payment method for average people. To transfer CMP, you need Ether, and after the transfer, you cannot return/refund if it is sent to a private address.

Google and Apple are doing ok with their payment system. Right now, imo, the only benefit in using blockchain is the lower cut for develop's revenue. If only CloudMoolah can give developers close to 100% of revenue, which I doubt it would be possible because business, then only blockchain is in good use.

Without debit/credit card, SEA people can use MolPoint or some other similar services. Beside, not sure who will switch from Google Play Store/App Store to CloudMoolah anytime soon.

Thank you very much for the feedback!

Just a few things to add-

The MOO token is a utility token that provides a practical use case for BOTH gamers and developers, which include but are not limited to the following,

for gamers:
  • a conversion bonus to CMP, as mentioned
  • a single universal in-game currency that can be used for all games in MOO store
  • full access to content, items, events, etc. of the top mobile games Made in Unity
  • a secure and instant way to transact in-game, e.g. trading, crowdfunding

and for developers:
  • access to a full-suite of publishing services in SEA at discount (including receiving incubation support from Cloud Alliance)
  • full SEA monetisation coverage once integrated
  • a secure and instant way to transact in-game, e.g. sales of in-game items and promotion of in-game content.

Some context, also, so that it is easier to understand what we're offering in terms of convenience and utility for developers - in Southeast Asia, it typically takes a developer up to six months to integrate with each individual payment partner. This is six months of non-stop work for developers just to manage payment integration. Aside from the above use cases, what we are offering streamlines the payment integration process, and developers benefit the moment they are integrated with our platform.
newbie
Activity: 24
Merit: 0
I think that this project will know great success at all levels and I hope to have a share to benefit from, especially all peoples in general. I wish you success and continuity...
hero member
Activity: 1330
Merit: 502
Vave.com - Crypto Casino
MOO Airdrop...Good Project

Was looking into project one week ago and missed Airdrop! Ouch! Looking to participate in crowdsale or may be bounty campaign if there is one.
newbie
Activity: 126
Merit: 0
newbie
Activity: 40
Merit: 0
MOO Airdrop...Good Project
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