The fact that coin owners don't own the game seems ridiculous to me. Users are pre-buying XCP tokens to a game that doesn't exist.
In a sense owning the game currency is owning the game. Because owning the game currency is owning the game assets. Let's take an extreme example. Let's say Bruce manage to purchase 100% of the BitCrystals then he will be able to to get all game asset we produce. Bruce will be able to influence the game since BitCrystals will be enabled to vote some decisions. Since he holds all the premium currency, if someone wants to get a premium asset he will need to get them from him.
Answer this question. What benefit is there in buying into the token sale? Won't I be able to buy fake game money after the game launches for the same price?
First of all like any crowdfunding buying early give the opportunity to make the project happen. It's also an ability to get the premium currency at a discounted price. Also there are a lot of advantages purchasing during the sale. There are rewards like very limited cards. The genesis card or the satoshi card for example. The card that we distributed at limited supply like the FDCARD already have a lot of value. We saw an ask price of 110 XCP on counterparty decentralised exchange. Most interesting purchasing BitCrystals during the sale open the door to premium and partner store. Those store are limited to people who reach certain ranks. This give the ability for people to be resellers. They might have access to cards that we are not selling anywhere else. This way they can open their own shops.
There are more info about the rewards here
http://www.bitcrystals.comIf I can't buy tokens for the same price won't new players hate the game because the most power players are only the most powerful because they're rich and they got in at the top of the pyramid?
The art of a good game design is to give unlimited fun for people who don't purchase and incentive and advantages to people who pay.
So our job is to find the right balance in order to keep free players and to maximise revenue from paying players.
It seems to me like the devs want to get paid to build a game that they will own 100% of. How will the devs make money once the game is complete? There will need to be servers/fees that cost money to maintain the game if it ever gets popular. Why can't game profits be shared with token sale participants?
Getting paid to build something or baking a project is the base of crowdfunding. Like there are millions on Kickstarter. The main difference between Kickstarter and this project is the fact people are buying part of the game economy. The blockchain nature of Bitcrystals means when you purchase something in the game it retains it's value just like physical objects. You have full ownerhsip of it. If you want to trade it, share it or whatever it's up to you. You can even build other games or products that are using those assets. There is a win-win situation because if the game gets popular the demand for the game asset will be important so people in the community are empowered to promote the game.
There will need to be servers/fees that cost money to maintain the game if it ever gets popular.
Yes exactly. This is why we continuously produce new content and we sell them for BitCrystals. For each 2 BitCrystal we receive we burn 1. The 1 BitrCystal left will be sold (or held) back to pay our running costs.
I wish you people luck and hope this brings in new users for BTC. You already raised enough funds so I expect a game to be released.
Yes will do ! Now we are on the stretch goals ! For even more exciting features