I've been researching gaming ICOs since early December because I'm convinced it's going to be a huge market and is basically the optimal time to invest: (a) the $107 billion games industry is only getting bigger and more exciting (VR, in particular, is technology that hasn't reached its potential but is going to blow up as soon as the tech is there and affordable for consumers) (b) crypto mining is already having a dramatic knock on effect of boosting GPU development and sending money flooding to NVIDIA et al. which will drive this evolution and (c) there's a terrific synergy between crypto and gaming, and a lot of crossover between the two demographics.
I've looked at a lot of projects from GameFlip and Crycash (game item trading and incentives), Play2Live, Dreamteam and Firstblood (eSports) and The Abyss (digital distribution). My gut sense is that there are so many niches in gaming that there is space for a relatively high number of successful blockchain services. That being said, speaking as an avid gamer myself, the project that has impressed me the most as an end user so far has been this one.
For me the key USPs that make TriforceTokens stand out are:
- Their honour system shows they have a real respect for community in gaming and are making it a core priority, which - let's face it - is the cornerstone of the whole thing. They want to promote collaboration and positive interactions in the gaming community with their ecosystem, which I think is imperative. The wrong incentive system could turn the whole thing into a toxic play2win farm-a-thon with everyone out for themselves- and so it strikes me that TriforceTokens is doing the right thing in keeping the gaming experience at the heart of their project. People are going to want to be on the platform where the community is top notch, not just where the biggest numbers initially are.
- As a connected note, I think it's very promising how seriously they are taking the market research side of things - drawing upon big data and behavioural analysis, so they can deliver what we, as gamers, actually want, as the project develops and evolves
- Likewise, I think their relatively modest company size makes them a lot more agile in this regard - allowing them to actively listen to and respond to the community (they are not a huge, faceless multinational that only looks at the quant charts). In fact, judging from the social media, many of the team are avid gamers themselves... so it's refreshing to have people with a personal stake in the industry at the helm of a project like this
- They care about indie games and developers, not only by prioritising making their platform available to the smaller players too, but also with respect to their approach to piracy. TFT could end up being an affordable anti-piracy solution that would allow even small developers to safeguard their revenue.
All of which says to me that, although TFT may not be the biggest player in the market currently - they are showing all the right signs of being able to deliver something truly revolutionary that, in addition to helping boost developers' revenue, will reflect what gamers actually want, and that IMPROVES the gaming experience, rather than detracts from it. And the gamer in me is very excited about that.