Pages:
Author

Topic: [ANN]EndlessCrypto.com v0.13 Web MMORPG Game (Beta) - page 27. (Read 19500 times)

hero member
Activity: 672
Merit: 500
*** NULL ***
Why you lowered the output rate?
Now the game became harder and harder to play! Smiley

And I am going to change the RPS game. it will not need any coin to play.
players can play as many times as they want.
but only paid players can have coins forever. Smiley
hero member
Activity: 672
Merit: 500
*** NULL ***
Why you lowered the output rate?
Now the game became harder and harder to play! Smiley

because I changed the deposit rate too:

Current Rate: 1 Second = 1 Satoshi

it was Current Rate: 1 Second = 10 Satoshi
hero member
Activity: 756
Merit: 500
I don't bite.
Why you lowered the output rate?
Now the game became harder and harder to play! Smiley
hero member
Activity: 672
Merit: 500
*** NULL ***
ATK, DEF will be changed because new item system.

Updated:
Players cannot buy any atk or def with coins.
hero member
Activity: 672
Merit: 500
*** NULL ***
Wow you have been busy Wink

It is with great pleasure. Smiley
hero member
Activity: 672
Merit: 500
*** NULL ***
if i lose password, i can get rescue?

yes, I will help you.
sr. member
Activity: 350
Merit: 250
Wow you have been busy Wink
sr. member
Activity: 383
Merit: 250
if i lose password, i can get rescue?
hero member
Activity: 672
Merit: 500
*** NULL ***
Just registered...  THIS IS SO CONFUSING Huh Huh Huh Huh

it is changing...
sr. member
Activity: 392
Merit: 250
★777Coin.com★ Fun BTC Casino!
Just registered...  THIS IS SO CONFUSING Huh Huh Huh Huh
hero member
Activity: 672
Merit: 500
*** NULL ***
hero member
Activity: 672
Merit: 500
*** NULL ***
I can't wait to see the new updated

well, I did a lot. I will tell you slowly.

I wrote more than 1000 lines of code. and try everything to simplify it.
there will be a new attribute MF. I am thinking about str, dex etc.
the item system is good, with high mf, players can more chance to get better items.
mf = 0 also can get good items, but chance will be random default.

Now I can kill an enemy, get item, and look into the inventory. but I need a better way to equip or sell it.
so I will not release the very latest version.

of course, I will release it after the function equip and sell complete. and then I can make the RPS game become a better PVE system.

and the deposit rate updated. 1 Second = 1 Satoshi, with this rate,
players can pay just 5-6 USD a month without worry about coin disappeared.
so no other system needed to keep free coins.
sr. member
Activity: 350
Merit: 250
I can't wait to see the new updated
hero member
Activity: 672
Merit: 500
*** NULL ***
I actually meant that players would exchange the seeds and coins with each other.
It does not have to be a farm.
It could be factory with scrap metal for seeds instead.

Thanks, I know what you are thinking.

It is a good idea for SIM or SLG game, I was trying to make something like that.
but now I am going to make treasure hunting game.

of course, anything will be possible, if I make that kind of system into it, I will tip you for sure. Smiley
sr. member
Activity: 433
Merit: 250
I actually meant that players would exchange the seeds and coins with each other.
It does not have to be a farm.
It could be factory with scrap metal for seeds instead.
hero member
Activity: 672
Merit: 500
*** NULL ***
New feature suggestion:

Farm:
  • You buy seeds from other players in exchange for coins.
  • Seeds take time to grow into vegetables.
  • You turn vegetables into seeds and sell them for coins.
  • If time runs out, vegetables in growth phase (slowly?) die.

OP, if you implement this I hope you tip me.

Thanks. But I cannot understand it.
Why not just let players exchange coins with each other?
or you just suggest me to build happy farm (facebook)?
sr. member
Activity: 433
Merit: 250
New feature suggestion:

Farm:
  • You buy seeds from other players in exchange for coins.
  • Seeds take time to grow into vegetables.
  • You turn vegetables into seeds and sell them for coins.
  • If time runs out, vegetables in growth phase (slowly?) die.

OP, if you implement this I hope you tip me.
hero member
Activity: 672
Merit: 500
*** NULL ***
Also, how about 'Bank'?
So, I can store my coin and I won't lose my coins even though my time is zero.
We can't use our coins when it is inside the Bank and need to have time in order to withdraw it from the Bank.
Etc. Tongue

Thanks for many suggestions. Smiley

and about Bank. there was a man talking about:

We should be able to transfer our coins to some kind of gambling balance so we can play rps without worrying about time running out.
Getting them back out of there can have a requirement such as doubling the amount of all time deposit.

I have to say what I think till now. It may not good because the exchange rate is based on the total coins.
it is not a static rate. so if you think there are unlimited balance here, you are think too much.
actually till now I still cannot afford the cost.

lets think about this:
If I add the feature above now, then what will you get?
it will be a faucet, so the rate will be as low as possible because everyone can get coins for free.
or you will see 0 balance because it pay 5000-50000 satoshi an hour.
hero member
Activity: 672
Merit: 500
*** NULL ***
v0.06

Updated:

1.MP Attribute added.
2.MP Potion added.
3.DEF Skill added.
4.RPS no exp lose anymore.
hero member
Activity: 672
Merit: 500
*** NULL ***
What is the use of skills when there is no PvP/PvM/etc system?
Or the skills is something like can avoid being robbed, etc...? Cheesy

How about 'Inventory'?
So, I can check what items I have and can easily switch items.

Also, how about 'Bank'?
So, I can store my coin and I won't lose my coins even though my time is zero.
We can't use our coins when it is inside the Bank and need to have time in order to withdraw it from the Bank.

Etc. Tongue

well, that is why I need more time to do the item system, I know with many items droppped,
players will need inventory, so I have already created 12 empty rooms to do this.
then players can use those items. the system will be a little complex,
and actually I need a pve system first, so I will need to do other part first.

and skills, without a monster killing system, the first skill will not be attack monster skill,
will be something that can add def, attack, hp etc.
the main purpose is to use the MP and change something.

then it will be the time to change RPS game into another level.

currently I am thinking of removing the coin restriction,
then all players can kill enemies without coins.
and at the same time, players want more coins than before.

Pages:
Jump to: