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Topic: [ANN]EndlessCrypto.com v0.13 Web MMORPG Game (Beta) - page 29. (Read 19497 times)

hero member
Activity: 672
Merit: 500
*** NULL ***
Also, build item system sounds interesting.
I hope you can add more items into the game, so we can choose many items that we want to use/equip.

I also want Char Page/Profile, so I can show off my "strong" character to my friend. Roll Eyes
(Is it possible? Tongue)

Well, That's what I said. Smiley

example:

hero member
Activity: 756
Merit: 500
I don't bite.
About HP:
currently, everytime you fight with an enemy, you will 100% lost some random hp.
of course, it is a very simple formula now because I have not implement new items to the system.

About EXP:
currently, it is 100 EXP, you are safe before 100 exp, after that, you will lost 100 exp if no def.
this one of course need to be updated.
I will do something like this: you will lose 5-10% exp when you lose if no def.

What I am doing?
I've started to build item system. then everyone can have different items in their char.
How to get items? fight with enemy or buy from shop. So you know there are many things need to do. Smiley
and of course, need a user equip page.
Thank you.

Also, build item system sounds interesting.
I hope you can add more items into the game, so we can choose many items that we want to use/equip.

I also want Char Page/Profile, so I can show off my "strong" character to my friend. Roll Eyes
(Is it possible? Tongue)
hero member
Activity: 672
Merit: 500
*** NULL ***
Can you explain how does HP attribute work?
I mean, I lose HP every time I play RPS game(or did I miss something?).

Can you reduce the amount of EXP we lose every time we lose when playing in RPS game?
I have 108 EXP, I lose once and *poof* it went down to only 8 EXP. lol

About HP:
currently, everytime you fight with an enemy, you will 100% lost some random hp.
of course, it is a very simple formula now because I have not implement new items to the system.

About EXP:
currently, it is 100 EXP, you are safe before 100 exp, after that, you will lost 100 exp if no def.
this one of course need to be updated.
I will do something like this: you will lose 5-10% exp when you lose if no def.

What I am doing?
I've started to build item system. then everyone can have different items in their char.
How to get items? fight with enemy or buy from shop. So you know there are many things need to do. Smiley
and of course, need a user equip page.
hero member
Activity: 756
Merit: 500
I don't bite.
v0.05 updated:

1.HP Attribute Added
2.Auto Healing System Added
3.RPS Game Improved

Can you explain how does HP attribute work?
I mean, I lose HP every time I play RPS game(or did I miss something?).

UI updated.
I very like my char Kiss

(Mr. Ninja)

Can you reduce the amount of EXP we lose every time we lose when playing in RPS game?
I have 108 EXP, I lose once and *poof* it went down to only 8 EXP. lol
hero member
Activity: 672
Merit: 500
*** NULL ***
UI updated.
hero member
Activity: 672
Merit: 500
*** NULL ***
v0.05 updated:

1.HP Attribute Added
2.Auto Healing System Added
3.RPS Game Improved
hero member
Activity: 672
Merit: 500
*** NULL ***
Next attribute will be HP!
sr. member
Activity: 350
Merit: 250
It is a good idea to lower it.
hero member
Activity: 672
Merit: 500
*** NULL ***
Updated:

1. It's now only 20% chance to encounter the robber.
2. Weapon and Shield's Price changed to 1 Coin temporary till new attribute added.
hero member
Activity: 672
Merit: 500
*** NULL ***
I have zero coins and zero attack.
I can't get any coins because of zero attack and I can't get any attack because of no coins.

you have 50% chance to get coin, it is too difficult I know.
I will improve this setting soon.
sr. member
Activity: 433
Merit: 250
I have zero coins and zero attack.
I can't get any coins because of zero attack and I can't get any attack because of no coins.
hero member
Activity: 672
Merit: 500
*** NULL ***
I never knew I got so close to it.
I just set up some information table, then I can add more item info into it. Smiley
hero member
Activity: 756
Merit: 500
I don't bite.
Also, everytime Defense is bought the price for each Defense should increased by twice(or thrice).
So it is harder to get Defense.

or I can create more shield or armor right? Smiley
each item will has its price.
it can be bought with coin or from enemy(for example: 1/100 chance) only.
and I just thought of a well-known keyword: Durability, then I don't need to reduce players' defense.

This game will turn into a Text-based RPG game. Grin

Hey, I hope I can refine/enhance my weapon/armor/shield/etc.! Tongue
hero member
Activity: 672
Merit: 500
*** NULL ***
Also, everytime Defense is bought the price for each Defense should increased by twice(or thrice).
So it is harder to get Defense.

or I can create more shield or armor right? Smiley
each item will has its price.
it can be bought with coin or from enemy(for example: 1/100 chance) only.
and I just thought of a well-known keyword: Durability, then I don't need to reduce players' defense.
hero member
Activity: 672
Merit: 500
*** NULL ***
So when I claim from the factory I can be robbed and get nothing?

yes, 50% chance unless you got weapon.
I will adjust the price of weapon and shield.
sr. member
Activity: 350
Merit: 250
So when I claim from the factory I can be robbed and get nothing?
hero member
Activity: 756
Merit: 500
I don't bite.
I don't like the new Defense feature.
When I lose in the RPS game, it deduct my 1 Defense in order to protect me from losing my EXP.

This game is getting harder and harder to be played!

Defense should be something like:
If you have 1 Defense, the EXP amount you will lose everytime you lose in the RPS game will be reduce by 10%(For example).

Example:
You lose in the RPS game and the system deduct 100 EXP from your account.
If you have Defense, it will reduce the Exp amount lose by ??%.

Maximum amount of Defense each user can have in their account is 5.
So, they will only have 50% protection.

very thanks. Smiley I will improve it!

and I just did this updated:

Updated:

1. New Attribute: Attack
2. Weapon
3. Coin Robber
No problem.
I want to see this game go further than where it is right now. Smiley

Also, everytime Defense is bought the price for each Defense should increased by twice(or thrice).
So it is harder to get Defense.
hero member
Activity: 672
Merit: 500
*** NULL ***
I don't like the new Defense feature.
When I lose in the RPS game, it deduct my 1 Defense in order to protect me from losing my EXP.

This game is getting harder and harder to be played!

Defense should be something like:
If you have 1 Defense, the EXP amount you will lose everytime you lose in the RPS game will be reduce by 10%(For example).

Example:
You lose in the RPS game and the system deduct 100 EXP from your account.
If you have Defense, it will reduce the Exp amount lose by ??%.

Maximum amount of Defense each user can have in their account is 5.
So, they will only have 50% protection.

very thanks. Smiley I will improve it!

and I just did this updated:

Updated:

1. New Attribute: Attack
2. Weapon
3. Coin Robber
hero member
Activity: 756
Merit: 500
I don't bite.
RPS Game Updated:

When you lose, you will lose some exp if no defense.

So you know what defense means now. Smiley
I don't like the new Defense feature.
When I lose in the RPS game, it deduct my 1 Defense in order to protect me from losing my EXP.

This game is getting harder and harder to be played!

Defense should be something like:
If you have 1 Defense, the EXP amount you will lose everytime you lose in the RPS game will be reduce by 10%(For example).

Example:
You lose in the RPS game and the system deduct 100 EXP from your account.
If you have Defense, it will reduce the Exp amount lose by ??%.

Maximum amount of Defense each user can have in their account is 5.
So, they will only have 50% protection.

Also, everytime Defense is bought the price for each Defense should increased by twice(or thrice).
So it is harder to get Defense.
hero member
Activity: 672
Merit: 500
*** NULL ***
scammer sounds a little bit offensive to me

robber coming.
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