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Topic: [ANN][HUC] Huntercoin - Worlds First Decentralized Game/World on the Blockchain - page 166. (Read 879551 times)

legendary
Activity: 1807
Merit: 1020
Any news on the Chronokings Crypto/Game?
This was supposed to only be an experimental coin to test Chronokings features, is it still being developed?

it's on hold but it will be worked on in due time.

Huntercoin Is supposed to be as simple as possible so that anyone can play/mine it.

Chronokings will be a more complex mmorpg and less about crypto currency. It's purpose will be as a decentralized MMORPG.

Huntercoin is a Crypto currency with Human Mining.


what about having class? or some sort of different soldiers? it could certainly add some depth

it's possible, later.

@Mithrilman

Good work. I really think Alarms are needed, and bots which are easily accessible by all (without any technical skill to deploy)

-
I can imagine people saying "watch out, he is using killbot-v3.0, we only have v2.0"
legendary
Activity: 3248
Merit: 1070
what about having class? or some sort of different soldiers? it could certainly add some depth
full member
Activity: 138
Merit: 100
Any news on the Chronokings Crypto/Game?
This was supposed to only be an experimental coin to test Chronokings features, is it still being developed?
hero member
Activity: 554
Merit: 502
Developer!
2. Auto Attack - if more than x enemies in range, just in the QT for now (performs disaster tx). Would be good if it could differentiate between friendly's of opposite colours. Zy0n i think is working on this.
typo i suppose Smiley

Alarms

Ability to set alarms if certain conditions are met (popup notification or beep?)

1. X Enemies in range (not including friendly).
2. X Blocks to Destination.
3. Player Death
4. Disaster.
more..?

On my client I'm already working on alarms, probably in few days I'll update the client then go on with bot system


Let me talk about what I'm planning to implement
When (if Tongue)  I'll see my client usage will increase, I will integrate my client with an Android app that send notifications when some events are triggered and maybe could interact with the bot system the user hosts somewhere

A scenario could be that an user has it's own system that hold a running daemon and is running my client, he can play it directly or he can just leave it running and go to work, go out, etc... he just set some behaviours attached to its own hunters (and maybe change behaviours remotely using an android app or a website)

I talk about behaviours because my bot system will have the concept of behaviours and everyone could program one and sell it on a market on my website
e.g.
an user create a behaviour called "Heart Seeker" that just look around to see if an heart is available in a user configurable max visibility range (would be stupid to run to get an earth 230 blocks away) and send it to my market
everybody could spend some hucs to buy that behaviour, that amount would be accounted to the creator user (- a little % as a market fee) and then could attach that behaviour to every hunter he want

Imagine then that someone create "Collector" that try to pick up near coins, or a "Diversive Action" that do dome feint to try to trigger explosion of enemies hunters, rather than a "Body Guard" that take an hunter as target and follow him, blowing up approaching enemies, etc...

I want to let users program bot in C# to interact with my structures, in a sandboxed environment, so that they'll have full C# potential, could do complex stuffs, but can't harm user's pc or access disk/web, etc...
The limit would be just the skill and fantasy of bot programmers, then you could have a powerful army of hunters that goes around, with a mixed set of behaviours like an hunter that is an Heart Seeker but even a Collector and a "Stay Away from me!" behaviour that makes him run away from approaching enemies

To me it sounds damn cool, and I have the skills and the will to do that!!! Smiley

I've created a post here: http://forum.huntercoin.org/index.php?topic=125.0
so if you have ideas or want to talk about that, that's the place
legendary
Activity: 3934
Merit: 1248
Owner at AltQuick.com
I noticed the other day that HUC on https://coinmarketcap.com/currencies/views/all/ was showing all ? on it and was ranked in the 300's!

I sent the owner a quick PM and he was very swift to get us all fixed up again!

If anyone wants to throw them any change their address is:

15gJiApW3G9MN2iTteQwQbq7NundwGWwv6


As she sits atm we are looking at #118!
legendary
Activity: 1807
Merit: 1020
1. Set General to harvest coins in a specified area (doesn't need to be a harvest area). Return to base and go back after collected X amount.
BGB has already done this but I have not tried it and don't know if it's been updated. Hunters should auto move to closest coins.
Needs to be simple so all players can use. Would be good if it could play 2 hunters in the same area (only send closest hunter).

I am working on the update for this and am adding some of the functionality I have been using. I am rewriting some things to allow for future expansion. I am doing some in game testing now so hopefully in a few days I'll have it updated. I am not a GUI designer so unfortunately this is all controlled via a config file. I will probably put a utility on the web to help create it.

Features/ Improvements over current version:

1) Provide a destination for characters to go to and wait for coins (same as current version)
2) When maxLoot reached, go back to base (same as current version)
3) Can have multiple colors in one client
4) Can specify own names instead of using a prefix and auto generated numbers
5) Will look for coins nearby and while in route to spawn
    - I really struggle with adding this functionality, but I guess its up to the player if/how you use it. If everybody has this functionality, a coin appears, then 20 bots all go for the same coin. It might end up costing you more in transaction fees than its worth to move.
6) Will attempt to unstack players, searching for empty tiles in the coin area within your set range.
7) Config loads every block
Cool Automatic pending deletes after X amount of blocks pass
9) Can configure minimum wallet amount
10) Can configure maximum born (will reset to zero though upon client restart)
11) Can transfer players automatically to another wallet
12) Priority spawn moves
13) Will keep track of targets so your own players don't go for same coin
14) etc...

Here is the configuration so far for example:

debug=1    Turns on/off debug info in the debug.log
enabled=1  Turns on/off the bot functionality
mode=DUMBAFK  The mode of bot
maxLoot=55000000  Amount of loot needed before going home
startDelay=60  Seconds to delay startup
maxLootDistanceAtDest=4    Maximum number of moves to search for loot around destination
maxLootDistanceInRoute=3   Maximum number of moves to search while in route to destination
transfer=   What address to transfer players to
maxMoves=1   Number of maximum moves will make per block
maxBorn=1  Number of times a player can be born
maxCreate=1 Maximum number of players to create at once
createOnBlock=1  How often (nth block) to create players
minCreateBalance=2000000000   Minimum wallet balance needed to create players
stickToDest=0   Force to stay at destination, or allow player to stop within maxLootDistanceAtDest from destination

desty=BGB_Test 71,68   desty means yellow color, BGB_Test is the player name, and then the coords to go to (destg = green, destb = blue, destr = red)


good work BGB. Your contributions have been invaluable to the project, even if some others may be a little negative lol
legendary
Activity: 3136
Merit: 1116
Thanks for your detailed thoughts <3

At 10 HUCs each that would mean a total of 4.2million generals could ever be created in it's entire lifespan (obviously would be a lot less). The price would become way too expensive to play. Obviously the price could then be lowered. Still, i think destroying coins needs much more discussion.
Also i think it gives more incentive to kill other players if they drop the coins.
I will have to dig out the full conversation I had with mikhail when we decided not to destroy coins (before release), but in the end this is how we did it.


We need to wait to observe what happens with regards to bots over the next few disasters.

Domob is progressing very well with the blockchain pruning implementation and performance updates.

I guess you're probably right that you wouldn't want to go overboard destroying coins, and you've kind of changed my mind on it altogether, but I still think the powerup idea is neat (still not having played the game - more on that in second paragraph), especially with a floating value. If you could buy a potion that allowed you to move double the distance the next turn, and then coins that the player paid for it would either be destroyed or put on the map or fed to miners, that might add a dynamic more favorable to human players than bots (or vice versa perhaps).

I still haven't played game because I downloaded game and blockchain last night, and have been syncing since then, and it's only gone from two weeks behind to like 9 days behind Shocked I guess investing in this coin at this point is betting that someone can eventually deliver it to the masses, which imo it is not something most people would want to try and get going at this point. This is really the one coin that could actually benefit from an android app Cheesy
member
Activity: 114
Merit: 10
1. Set General to harvest coins in a specified area (doesn't need to be a harvest area). Return to base and go back after collected X amount.
BGB has already done this but I have not tried it and don't know if it's been updated. Hunters should auto move to closest coins.
Needs to be simple so all players can use. Would be good if it could play 2 hunters in the same area (only send closest hunter).

I am working on the update for this and am adding some of the functionality I have been using. I am rewriting some things to allow for future expansion. I am doing some in game testing now so hopefully in a few days I'll have it updated. I am not a GUI designer so unfortunately this is all controlled via a config file. I will probably put a utility on the web to help create it.

Features/ Improvements over current version:

1) Provide a destination for characters to go to and wait for coins (same as current version)
2) When maxLoot reached, go back to base (same as current version)
3) Can have multiple colors in one client
4) Can specify own names instead of using a prefix and auto generated numbers
5) Will look for coins nearby and while in route to spawn
    - I really struggle with adding this functionality, but I guess its up to the player if/how you use it. If everybody has this functionality, a coin appears, then 20 bots all go for the same coin. It might end up costing you more in transaction fees than its worth to move.
6) Will attempt to unstack players, searching for empty tiles in the coin area within your set range.
7) Config loads every block
Cool Automatic pending deletes after X amount of blocks pass
9) Can configure minimum wallet amount
10) Can configure maximum born (will reset to zero though upon client restart)
11) Can transfer players automatically to another wallet
12) Priority spawn moves
13) Will keep track of targets so your own players don't go for same coin
14) etc...

Here is the configuration so far for example:

debug=1    Turns on/off debug info in the debug.log
enabled=1  Turns on/off the bot functionality
mode=DUMBAFK  The mode of bot
maxLoot=55000000  Amount of loot needed before going home
startDelay=60  Seconds to delay startup
maxLootDistanceAtDest=4    Maximum number of moves to search for loot around destination
maxLootDistanceInRoute=3   Maximum number of moves to search while in route to destination
transfer=   What address to transfer players to
maxMoves=1   Number of maximum moves will make per block
maxBorn=1  Number of times a player can be born
maxCreate=1 Maximum number of players to create at once
createOnBlock=1  How often (nth block) to create players
minCreateBalance=2000000000   Minimum wallet balance needed to create players
stickToDest=0   Force to stay at destination, or allow player to stop within maxLootDistanceAtDest from destination

desty=BGB_Test 71,68   desty means yellow color, BGB_Test is the player name, and then the coords to go to (destg = green, destb = blue, destr = red)
legendary
Activity: 1807
Merit: 1020
Thanks for your detailed thoughts <3

Quote
1. The way to combat and win inflation is to either stop coin generation completely or work toward (newly generated coins) - (destroyed coins) = zero or close to zero
2. While it is easy to provide liquidity on sell side it is not easy to provide it on buy side. Unless investors are pretty much sure they will at least preserve the value of their
investment they will not invest. I'm not speaking about 1 BTC or similar investments but 100+ BTC ones and I'm not speaking about your average crypto speculator but rich
people, of a sort that does not invest unless chance is high some profit will occur. As for now, climate with Huntercoin is just not right for such people to bother investing.

1. Like 99% of other cryptos including bitcoin block reward will halve. I think there is no need to destroy coins for quick market speculation boost.
2. Yep. Hopefully they will come with time once huntercoin is ready for the masses.

At 10 HUCs each that would mean a total of 4.2million generals could ever be created in it's entire lifespan (obviously would be a lot less). The price would become way too expensive to play. Obviously the price could then be lowered. Still, i think destroying coins needs much more discussion.
Also i think it gives more incentive to kill other players if they drop the coins.
I will have to dig out the full conversation I had with mikhail when we decided not to destroy coins (before release), but in the end this is how we did it.

If you die someone can take your 9.6 hucs? you can only recycle if you give up (head back to base, survive, pickup with another general) - also you don't know a disaster is coming.
There is an entrance cost and risk.

Huntercoin is a crypto currency and a game.
Really it is a Crypto-Currency with Human mining.

----

What's Happening atm and what's the plan?

We need to wait to observe what happens with regards to bots over the next few disasters.

Domob is progressing very well with the blockchain pruning implementation and performance updates.

For game play :

The game imo, must be played semi-afk (due to slow blocktimes). - unless controlling hundreds (but for most casual - semi-afk)-- see below for ways to help

Need Very Basic Botting adding to the QT:

1. Set General to harvest coins in a specified area (doesn't need to be a harvest area). Return to base and go back after collected X amount.
BGB has already done this but I have not tried it and don't know if it's been updated. Hunters should auto move to closest coins.
Needs to be simple so all players can use. Would be good if it could play 2 hunters in the same area (only send closest hunter).

2. Auto Attack - if more than x enemies in range, just in the QT for now (performs disaster tx). Would be good if it could differentiate between friendly's of opposite colours. Zy0n i think is working on this.

Alarms

Ability to set alarms if certain conditions are met (popup notification or beep?)

1. X Enemies in range (not including friendly).
2. X Blocks to Destination.
3. Player Death
4. Disaster.
more..?

The mobile client will notify you of things like above. So you can play the game semi afk. Your phone may beep at funny times, and you will need to see to it (like a pet).


Guilds / Team Play - faster communication, easier to work together in a pool/team... helps with semi-afk style play.

Guild functions will be added to the centralized server based service.
Including things such as calendar (when people can play), objectives (control certain area, watch supply trains), find players (who you can trust) in different time zones? profit/loss?,
---

not sure if everyone read the interview?
http://www.coinssource.com/interview-with-the-founder-huntercoin/
legendary
Activity: 1288
Merit: 1043
:^)
also though - what is the driving force for shit/scam coins? need to do the things i listed - get more pools mining, get on more exchanges etc

It is about more or less organized propaganda, as always. But if you want long-term stable currency regardless of propaganda you need to combat and win at two areas:

1. Inflation
2. Liquidity

1. The way to combat and win inflation is to either stop coin generation completely or work toward (newly generated coins) - (destroyed coins) = zero or close to zero
2. While it is easy to provide liquidity on sell side it is not easy to provide it on buy side. Unless investors are pretty much sure they will at least preserve the value of their
investment they will not invest. I'm not speaking about 1 BTC or similar investments but 100+ BTC ones and I'm not speaking about your average crypto speculator but rich
people, of a sort that does not invest unless chance is high some profit will occur. As for now, climate with Huntercoin is just not right for such people to bother investing.


Few ways to combat inflation and increase demand for coins:

1. General costs 10 HUC and drops 0 coins upon death excluding coins he carried. 10 HUC vanish from game economy per general death.
2. Once some general becomes poisoned, player can use serum costing 100 HUC to heal general. 100 HUC vanish from game economy per serum consumed.
3. Entrance to friendly base costs 1 HUC, enemy bases 5 HUC. Those coins vanish from game afterwards.
4. Player can use speedup potion to temporaly double movement speed once and only once (no stacking). Potion costs and afterwards removes 50 HUC from game economy.
5. Protection potion adds 50% chance player character will not be killed if static (sitting on spawn) for up to 8 hours. It costs 10 HUC etc, etc.


Having never played the game or even downloaded the wallet, and also being a person that generally disfavors any changes to any coin's block reward, I'd like to go on record as being in favor of this change  Tongue

I don't think it really "changes" the block reward, it's almost a completely different concept. Full disclosure, I do own some few hundred HUC (not even sure how much, tbh, 500-1000), it would be nice to see the price go up, but it's not really factor in my thinking here - it wouldn't be a big deal to me if HUC went to the ltc market. I just think it makes sense that it really "costs" something to play the game, and I like the idea of bonuses/powerups being available for some "cost" as well. Maybe these don't need to be hard-coded numbers, as snailbrain said. I think it would be neat to offer the powerups for some initial price, then if lots of people are using the powerups the price will start to rise; higher rate of use by players would lead to continual increases in the price of the powerup, and then eventually it would cost so much the player rate of use would have to decrease, and so would the price...

Hard-coded values make it all easier. I don't see a true benefit of adjusting prices dynamically here. The whole point is to make it much harder for non-paying player to get more
coins via playing. If entrance cost is 10 HUC only and eventually you'll get 9.6 HUC back via picking coins after your other general died than there is practically no entrance cost.
It really makes no difference if you will pick those 9.6 HUC or someone else, those coins stay within game economy and can be dumped at any moment. Inflation remains constant
and with no demand increase price will go down, it is inevitable.

HUC should not attempt to do everything. Drop the idea of HUC being used for commerce outside of it's own realm and push the game more as a game, as 1st ever decentralized
game it is already a winner but to make it a true winner usual game systems and mechanics should be added, namely as much wealth drains as possible. There is no other way to
preserve or increase value of HUC coins. Even if you count on massive influx of players at some point know that once they get a mere 10 HUC most will never have to buy any more
but will highly likely dump way more then 10 HUC afterwards.
hero member
Activity: 554
Merit: 502
Developer!
I've just released an update of my client, here info and download link:
http://www.mithrilman.com/Huntercoin

added life indication after poison strikes, display disaster chance to happen (indicative), and added a "delete transaction" button in the detail dialog of a transaction opened from the miniwallet window
legendary
Activity: 3136
Merit: 1116
downloading the blockchain now...oh my cheesus Shocked
legendary
Activity: 3136
Merit: 1116

Few ways to combat inflation and increase demand for coins:

1. General costs 10 HUC and drops 0 coins upon death excluding coins he carried. 10 HUC vanish from game economy per general death.
2. Once some general becomes poisoned, player can use serum costing 100 HUC to heal general. 100 HUC vanish from game economy per serum consumed.
3. Entrance to friendly base costs 1 HUC, enemy bases 5 HUC. Those coins vanish from game afterwards.
4. Player can use speedup potion to temporaly double movement speed once and only once (no stacking). Potion costs and afterwards removes 50 HUC from game economy.
5. Protection potion adds 50% chance player character will not be killed if static (sitting on spawn) for up to 8 hours. It costs 10 HUC etc, etc.


Having never played the game or even downloaded the wallet, and also being a person that generally disfavors any changes to any coin's block reward, I'd like to go on record as being in favor of this change  Tongue

I don't think it really "changes" the block reward, it's almost a completely different concept. Full disclosure, I do own some few hundred HUC (not even sure how much, tbh, 500-1000), it would be nice to see the price go up, but it's not really factor in my thinking here - it wouldn't be a big deal to me if HUC went to the ltc market. I just think it makes sense that it really "costs" something to play the game, and I like the idea of bonuses/powerups being available for some "cost" as well. Maybe these don't need to be hard-coded numbers, as snailbrain said. I think it would be neat to offer the powerups for some initial price, then if lots of people are using the powerups the price will start to rise; higher rate of use by players would lead to continual increases in the price of the powerup, and then eventually it would cost so much the player rate of use would have to decrease, and so would the price...

I really keep on meaning to download the wallet and try out the game...guess I'll get on that now Cheesy
legendary
Activity: 1807
Merit: 1020
If I bought a new miner like one of those antminers.  Would my hash power have any real effect on the network?  I'd like to help out.

It's not so much adding more hash power (although that's always good)

Currently F2pool (discus-fish/silverfish(?)) are mining both SHA256 and Scrypt.
They are the 2nd biggest bitcoin pool in the world
and largest LTC pool in the world.
Although - i don't think they are going full blast on the network.

Need more pools to distribute the coins and get more people collecting hucs.

Also some P2Pool miners are mining, but it's very difficult to get a block.
The problem with p2pool is: when you mine bitcoin you get shares of the bitcoin like mining in a normal pool, but when merge mining altcoins, it is the same as solo mining. i.e. you do not get shares of the block reward.
I was told by someone that alternate chains need to be created/implemented into p2pool so that you get shares of merged mined p2pool coins (hash power is combined? i assume). i believe it was words to that affect.

If someone can fix this (even foresstev [mispelt]) so that  NMC and HUC p2pool merged mining works better (create altchains?), we can offer a bounty from the development fund.

Have been waiting to post it while i get the exact details and the work involved.
-
I've heard some other pools will start mining.
hero member
Activity: 887
Merit: 1000
If I bought a new miner like one of those antminers.  Would my hash power have any real effect on the network?  I'd like to help out.
legendary
Activity: 1807
Merit: 1020
When huntercoin is ready and we finish what we have planned, goods and services (demand?) should get better(?) - maybe in a few months, maybe in a couple of years.... anyway, we'll keep going and if you have any suggestions please post

Few ways to combat inflation and increase demand for coins:

1. General costs 10 HUC and drops 0 coins upon death excluding coins he carried. 10 HUC vanish from game economy per general death.
2. Once some general becomes poisoned, player can use serum costing 100 HUC to heal general. 100 HUC vanish from game economy per serum consumed.
3. Entrance to friendly base costs 1 HUC, enemy bases 5 HUC. Those coins vanish from game afterwards.
4. Player can use speedup potion to temporaly double movement speed once and only once (no stacking). Potion costs and afterwards removes 50 HUC from game economy.
5. Protection potion adds 50% chance player character will not be killed if static (sitting on spawn) for up to 8 hours. It costs 10 HUC etc, etc.

TLDR - the price for gameplay is way too low. Playing without investing anything besides occassionaly buying general should be much much harder (less coins made overally and
more time, nerves and effort required).


Do not count on demand for HUC increasing via 3rd-party services like online shops and so on, it is too late for that. There are way too many more elegant solutions (BTC, NXT).

That will continuously deplete coins from the system , moving away from a crypto and deflating too fast.
We need autotargetting prices , such as the price for a general.
The price of a general should increase as the total number of generals increases and as time passes. I'm not sure exactly which variables should be used and how much it should be based on it , but this would be needed.

@subtrata

thanks for the post - yes we have already discussed some what losing coins.. but i'm not sure it's a good idea (as jambola said)- need to think more.
will read fully later

also though - what is the driving force for shit/scam coins? need to do the things i listed - get more pools mining, get on more exchanges etc

for price of a general I was considering something like this:

The cost of a general is based on how many generals are on the map at the last disaster and the total amount of coins in circulation.

but we would need to decide on how much percent of coins should be played on the map?

e.g. we can say that 10% of total coins should be played on the map.

if there are 5k generals on the map at the time of disaster, then general costs will be 50 HUC each next disaster.
if 1000 generals on map, maybe 250 hucs per general.

maths could be wrong, just going off memory Smiley (also needs to be more expensive if there is too many players, as well as too little?- can't think right now, but this is partly the reason i created a poll on the huntercoin forum)

maybe 20% would be better.

just a thought for now - as the price may be 100$+ to play

edit: regarding the above.. problem is the "rush" may be dominated by bots collecting all the coins at disaster, so maybe we need to do the "spawn at other side of map than normal when you start for x blocks
legendary
Activity: 1120
Merit: 1038
When huntercoin is ready and we finish what we have planned, goods and services (demand?) should get better(?) - maybe in a few months, maybe in a couple of years.... anyway, we'll keep going and if you have any suggestions please post

Few ways to combat inflation and increase demand for coins:

1. General costs 10 HUC and drops 0 coins upon death excluding coins he carried. 10 HUC vanish from game economy per general death.
2. Once some general becomes poisoned, player can use serum costing 100 HUC to heal general. 100 HUC vanish from game economy per serum consumed.
3. Entrance to friendly base costs 1 HUC, enemy bases 5 HUC. Those coins vanish from game afterwards.
4. Player can use speedup potion to temporaly double movement speed once and only once (no stacking). Potion costs and afterwards removes 50 HUC from game economy.
5. Protection potion adds 50% chance player character will not be killed if static (sitting on spawn) for up to 8 hours. It costs 10 HUC etc, etc.

TLDR - the price for gameplay is way too low. Playing without investing anything besides occassionaly buying general should be much much harder (less coins made overally and
more time, nerves and effort required).


Do not count on demand for HUC increasing via 3rd-party services like online shops and so on, it is too late for that. There are way too many more elegant solutions (BTC, NXT).

That will continuously deplete coins from the system , moving away from a crypto and deflating too fast.
We need autotargetting prices , such as the price for a general.
The price of a general should increase as the total number of generals increases and as time passes. I'm not sure exactly which variables should be used and how much it should be based on it , but this would be needed.
legendary
Activity: 1288
Merit: 1043
:^)
When huntercoin is ready and we finish what we have planned, goods and services (demand?) should get better(?) - maybe in a few months, maybe in a couple of years.... anyway, we'll keep going and if you have any suggestions please post

For HUC to attract interest outside of current community trade volume must go up noticably. Exchanges are adding any and all coins with huge trade volume, especially Cryptsy,
MintPal and BitTrex. As it is now, huge trade volume for HUC can come just from mass sell-offs. There is almost no need for HUC players or miners to buy coins, they will way more
likely dump them instead and that coupled with all-time Poloniex graph is almost a sure way to lose new investors. People buying now are almost exclussively the ones who bought
earlier once or multiple times and now when price is down even more wanna correct their average buy price. But that does not work well if price is going down long-term as it is the
case with HUC. You may have fun, hold for long time and all that but once you lose investors (and thus trade volume) you risk losing the only one exchange - Poloniex regulary go
for coin cleanup, if coin is not traded much it will be removed.

All in all, interesting games usualy have wealth sources and drains. You get something by playing the game (gold, items) but at some point you must use that something to get the
stuff like medicines, unlock some quest, unlock a new area, upgrade skills, remove negative buff (debuff), pimp items you are using and so on. There is no such thing in Huntercoin.
Here you play or mine and stockpile coins then eventualy sell some. Occassionaly you must buy a new general but out of 10 HUC required all 10 HUC will be returned to economy
at some point so there is no drain there. The only drain right now are coins lost via sending to wrong account, asuming that account does not belong to someone (no private key).
There is inflation and demand is diminishing = price will go down even more. Few months ago I said price will be below 0.0001 and almost everyone ingame laughed. I wonder how
many will laugh once price inevitably drops below 0.00001 in next few months.

Few ways to combat inflation and increase demand for coins:

1. General costs 10 HUC and drops 0 coins upon death excluding coins he carried. 10 HUC vanish from game economy per general death.
2. Once some general becomes poisoned, player can use serum costing 100 HUC to heal general. 100 HUC vanish from game economy per serum consumed.
3. Entrance to friendly base costs 1 HUC, enemy bases 5 HUC. Those coins vanish from game afterwards.
4. Player can use speedup potion to temporaly double movement speed once and only once (no stacking). Potion costs and afterwards removes 50 HUC from game economy.
5. Protection potion adds 50% chance player character will not be killed if static (sitting on spawn) for up to 8 hours. It costs 10 HUC etc, etc.

TLDR - the price for gameplay is way too low. Playing without investing anything besides occassionaly buying general should be much much harder (less coins made overally and
more time, nerves and effort required).


Do not count on demand for HUC increasing via 3rd-party services like online shops and so on, it is too late for that. There are way too many more elegant solutions (BTC, NXT).
legendary
Activity: 963
Merit: 1002
If the community wants to get involved, I recommend:

Get HUC listed on as many exchanges as you can.
Contribute to the code (and give ideas) to speed things up.
Promote Huntercoin.
Get HUC merge mined on as many pools as you can.

probably more but can't think atm.


Set up a multi pool that allows the small miners to have a crack at earning some HUC with their power.

We need the little guys on our side and we can merge mine while pwning.

If Huntercoin is actively "hunting" shit coins this will do two powerful things for us:

A:  Allow miners of all sizes to earn Huntercoins though these "get rich quick" coins. This could be done for NMC as well (and should be.)
B:  Puts some sort of ass end on the bid of Huntercoin.  I would recommend using this pool for the HUC bid due to the fact we are seeing a "seller" market and have it bullish pointed toward NMC.

I believe there are several mining pools that already do this for altcoins, so we have two options:

A:  Lobby them to set this up for HUC/NMC
B:  Someone make their own.

(Hashco.ws I believe sets up multi pools for coins if I recall what Seedtrue said to me)
This is the irc Server: irc.freenode.org Channel: #hashcows

Obviously we can do both A&B... My abilities are more directed at A because B is beyond my abilities at this moment now.


News and Media is always good, but i would prefer the game to sync fast, use less space and accessible to all, before getting any major reviews Smiley

1000% agree.
Too much media before she is 100% prepared could hurt our efforts for sure.

DOGE didn't get media/attention until about 15-30% of the "total" OS was mined (Outstanding Shares and I do "total" because it was then forked to be unlimited."

Not comparing HUC to DOGE at all... just pointing out the fact that we are still way under that point.

Yes, I strongly believe huntercoin needs more miners involved with it. I first got into huntercoin by solo mining some of the first scrypt blocks(with the first launch and the re-launch). Huntercoin can be merge-mined, but the returns can be tiny, and your average pool opp does not know how, or want the hassle.

When it comes to prices, the altcoin markets are run by miners(in fact the top alt exchanges are owned by miners). If we want higher prices we need miners involved.

There are many recent coins on the market that are no longer mine-able.
The solution to this is the coin devs have set up contracts with different pools, the pools mine whatever is profitable --> the pool exchanges the mined coins for BTC at exchange --> pool exchanges BTC for HUC --->  miners are paid out in HUC.
This helps in 2 ways
  • The average miner can point their gpu or scrypt asic at the pool and get a lot of HUCs.
  • The coins that the pool purchases from exchange adds volume and volume brings attention.
hero member
Activity: 887
Merit: 1000
Yes I've been holding back on making videos etc until everyone can have easy access and until all the bugs have been worked out.   I put all mine on a paper wallet cause I believe in this idea long term.  Keep it up guys.
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