1. Set General to harvest coins in a specified area (doesn't need to be a harvest area). Return to base and go back after collected X amount.
BGB has already done this but I have not tried it and don't know if it's been updated. Hunters should auto move to closest coins.
Needs to be simple so all players can use. Would be good if it could play 2 hunters in the same area (only send closest hunter).
I am working on the update for this and am adding some of the functionality I have been using. I am rewriting some things to allow for future expansion. I am doing some in game testing now so hopefully in a few days I'll have it updated. I am not a GUI designer so unfortunately this is all controlled via a config file. I will probably put a utility on the web to help create it.
Features/ Improvements over current version:
1) Provide a destination for characters to go to and wait for coins (same as current version)
2) When maxLoot reached, go back to base (same as current version)
3) Can have multiple colors in one client
4) Can specify own names instead of using a prefix and auto generated numbers
5) Will look for coins nearby and while in route to spawn
- I really struggle with adding this functionality, but I guess its up to the player if/how you use it. If everybody has this functionality, a coin appears, then 20 bots all go for the same coin. It might end up costing you more in transaction fees than its worth to move.
6) Will attempt to unstack players, searching for empty tiles in the coin area within your set range.
7) Config loads every block
Automatic pending deletes after X amount of blocks pass
9) Can configure minimum wallet amount
10) Can configure maximum born (will reset to zero though upon client restart)
11) Can transfer players automatically to another wallet
12) Priority spawn moves
13) Will keep track of targets so your own players don't go for same coin
14) etc...
Here is the configuration so far for example:
debug=1 Turns on/off debug info in the debug.log
enabled=1 Turns on/off the bot functionality
mode=DUMBAFK The mode of bot
maxLoot=55000000 Amount of loot needed before going home
startDelay=60 Seconds to delay startup
maxLootDistanceAtDest=4 Maximum number of moves to search for loot around destination
maxLootDistanceInRoute=3 Maximum number of moves to search while in route to destination
transfer= What address to transfer players to
maxMoves=1 Number of maximum moves will make per block
maxBorn=1 Number of times a player can be born
maxCreate=1 Maximum number of players to create at once
createOnBlock=1 How often (nth block) to create players
minCreateBalance=2000000000 Minimum wallet balance needed to create players
stickToDest=0 Force to stay at destination, or allow player to stop within maxLootDistanceAtDest from destination
desty=BGB_Test 71,68 desty means yellow color, BGB_Test is the player name, and then the coords to go to (destg = green, destb = blue, destr = red)