while you are happy hunting for HUCs after the disaster happened, I'm @ work and can't do nothing about that (sigh) BUT, I've to announce a very cool feature that I've implemented and that i'm going to release this week end:
real time chatlet me explain a bit how it works and why it's there
as you know, blockchain chat is something cool as concept, but practically unusable because it's a game transcation and thus you have to wait transaction confirmation in order to be able to say your things.
moreover you have to send on behalf of a player you are planning to move, if you don't want to waste a player movement.
At this point, for me, is like it doesn't exists, i used it just to joke with someone i killed or evaded but nothing more...but now.... things are different!
In my opinion realtime chat is something a game should have in order to improve game experience for players and help builds a community, so it was something to have at any costs (time and server
)
Only for Huntercoin: Mithril Edition users (becase chat server runs over my VPS and it's an hand made chat server tighted with my client) everyone can chat in realtime with a cool ingame chat interface that gives you the chance to interact more with others and play better togheter.
At the moment (but just because this isn't an easy task, need some time to do) you have some limitation:
- only 1 global chat channel
- no personal messages
I'm already planning to be able to create multiple channels password protected and do personal chats, but need time to do a proper interface and client/server code, but I'm quite fast so you won't have to wait much
but now let's see some detail about the chat system and how it can impact gameplay and user experience.
in top right area you have a new button
clicking on this, will toggle the chat panel, that's a slide panel on the right on the map and when expanded it covers partially the map
as you can see, html is not allowed to format test (for security reasons), while i have a cool system to transform some text into interactive elements:
writing something like #huntername.1 will create a link that when clicked select and center that hunter:
same if you write only the player name (autoselect it's general)
writing something like #coordX;coordY (e.g. #123;89) will create a clickable link that will center that area:
I'm adding other useful things on top of this (in future emoticons too but atm more important things to do).
I expect to release this version this weekend!!!