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Topic: [ANN][HUC] Huntercoin - Worlds First Decentralized Game/World on the Blockchain - page 278. (Read 879551 times)

sr. member
Activity: 336
Merit: 250
Invest & Earn: https://cloudthink.io
copper member
Activity: 1380
Merit: 504
THINK IT, BUILD IT, PLAY IT! --- XAYA
RenegadeMind has responded well, for linux users wine could worth a try, we can do tests as soon as i'll release something
speaking about cross compatibility i'm planning to looking around, Monogame could be the right choice maybe, but before trying it i want to end this with current technology

I don't know if you've checked out the Mono IRC channel, but it's really, really helpful. The core devs are in there all the time. I'm sure you could get some quick answers there if you had questions.

I've not tried MonoGame (I don't program games), but I did take a peek, and it looks pretty good. Have you tried out MonoGame before?

For myself, I've found that when writing cross platform in C#, it's a lot better/easier to use MonoDevelop rather than Visual Studio. But, I don't write games...

newbie
Activity: 15
Merit: 0
Snailbrain, is there any chance to reduce the number of writings the wallet is doing on SSD? I noticed that the wallet hammers the disk with an average of 25 gb a day and already had the life reduced by 2% in just a couple of weeks (drive is a Crucial M4 128 gb). I already disabled the logging but i just got a 1-2 gb reduction in writings, which is definitely not enough.

Anyway, my deep condolences for your loss. We are all close to you.
hero member
Activity: 554
Merit: 502
Developer!
@MithrilMan:  Out of curiosity, will your client be cross-platform or Windows-only?  In the back of my head I seem to remember you mentioned .Net once, which would make it (probably) Windows-only (would be a pitty for GNU/Linux users like me, and it would also mean that the original client needs to retain its UI for non-Windows users).  But of course I understand that it is probably much harder to make it cross-platform with a toolkit like Gtk+ or Qt than to do it for Windows only.

Just for myself, I've found that QT is simply miserable to work with in .NET. GTK+ is a bit rough (the differences between it and Windows Forms take a while to get used to), but it works with .NET. I'm not sure how the newest version is, or even if Miguel and the Mono team have updated it. There is the option to use Windows Forms, but that doesn't give you a native feel.

I dimly recall XNA being mentioned in a previous post... not sure if that would rule out cross platform.

But yeah... cross platform with .NET can be very rough unless you plan it from the outset. I wouldn't expect MithralMan to come out with a cross platform version any time soon. It's just a truckload of work.

Snailbrain put an announcement up on the official site about a browser-based version and an Android and iOS version as well. I'm a bit skeptical about the iOS one though... I sure as guns wouldn't consider developing anything like that for an Apple platform - they're just monopolist douches the way they sweep out all the Bitcoin apps. However, as a GAME, it might make it in there without them censoring it. Who knows though? It's a toss-up with them. iOS users would still have the option to use a browser-based version, so that makes the browser version particularly powerful. (I still like client software over browser-based software, but, that's just me.)



RenegadeMind has responded well, for linux users wine could worth a try, we can do tests as soon as i'll release something
speaking about cross compatibility i'm planning to looking around, Monogame could be the right choice maybe, but before trying it i want to end this with current technology
full member
Activity: 168
Merit: 100
The windows binaries for my client version are ready: http://www.mediafire.com/download/e49da4ni8t4eru4/imp_huntercoin.zip

I've added a new button to show a coloured square on the head of each of your hunters, to easily find them on the map.

Hi hunters,

I really love HunterCoins but playing I feel the need of additional features and improvements on the official clients.
So I started to implement some of the desired features myself, and here is the result.

Actually the new features are:


- Added the mouse coordinates below the mouse cursor


- Added a button on the toolbar





Thank you for using purse and everything is fine. There are arrows to scroll through the generals. Only if more than 40 generals, the map starts to decrease. It can somehow fix it?


I really love this game, but I'm so frustrated to see all my work gone because of the wallet not responding.

Every 15-20 minutes, the wallet is not responding for 5-10m. I've tried everything to fix this. defragging, .conf file, but I can't afford a better HD/SSD.

I'm raging so hard right now. I'm just staring at a frozen screen, carrying 60 coins, and they're probably gonna die because I can't do shit.

Fuck this, lost them all. Really fix this shit I'm so fucking pissed everyday

I have the same situation, and everything was fine yesterday  Huh
hero member
Activity: 554
Merit: 502
Developer!
I think the baloons will cover other players, maybe set it to an optimal transparency level?

yup, fixed
hero member
Activity: 554
Merit: 502
Developer!
the chat message was a real one, taken randomly just for screenshot

Just a brainfart...

Given the amount of "inappropriate" commentary in the chatbox, perhaps an "ignore" and a word/phrase filter might be good. Tha'ts a low priority though. Might be nice for a later version/update.

Looking at the chat now... jeez... Some people are just bizarre.

yes, agree
newbie
Activity: 2
Merit: 0
Hey, I searched around but couldn't find any info on a Huntercoin Mac build?  (Sorry if I'm just missing it and this is useless info.)  I am able to build it.  It's still syncing so it's possible something isn't going to work but it looks ok, I can scroll around in the game and everything.  Here's what I remember doing in case anyone is curious, I'm set up for iOS dev but have never built QT before:

(get homebrew and all the basic dev tools installed first, obvs)

(install some dependencies, depends on what you already have of course)
brew install boost
brew install qt
brew install miniupnpc

(getting berkeley-db installed was the tricky part for me, the default does not work - you need 4.8.  I'm not sure exactly which things I did made it work but see: http://bitcoin.stackexchange.com/questions/3672/trouble-compiling-bitcoind-on-osx-with-homebrew)
brew unlink berkeley-db
brew uninstall berkeley-db
brew install berkeley-db4
brew link berkeley-db4 --force

(now back to the compile guide on huntercoin.org)
git clone https://github.com/chronokings/huntercoin.git
cd huntercoin
qmake “USE_UPNP=-”

(I had to edit the Makefile now, not sure all of this is totally necessary or strictly ok)
* add -no-integrated-as to the CFLAGS and CXXFLAGS
* add -I/usr/local/opt/berkeley-db4/include to INCPATH
* add -L/usr/local/opt/berkeley-db4/lib to the LIBS

(now build it)
make

Running it like ./HunterCoin-Qt.app/Contents/MacOS/HunterCoin-Qt will help you see any errors if it crashes.  So far the only problem for me is that the splash image never goes away.  Again, sorry if you guys already knew all that, I couldn't find it when I searched. Smiley

EDIT 03/08/14: To build on OSX Mavericks, changes from this commit seem to be necessary: https://github.com/ppcoin/ppcoin/commit/4cd4a80bd8bf52e7d641917dc2ee5bd094a19d35

Just make the changes to src/net.cpp and src/serialize.h.  Also, the -no-integrated-as seemed to cause problems at first so we took it out, and then later in the build it seemed to be necessary so we added it back in. Smiley
copper member
Activity: 1380
Merit: 504
THINK IT, BUILD IT, PLAY IT! --- XAYA
@MithrilMan:  Out of curiosity, will your client be cross-platform or Windows-only?  In the back of my head I seem to remember you mentioned .Net once, which would make it (probably) Windows-only (would be a pitty for GNU/Linux users like me, and it would also mean that the original client needs to retain its UI for non-Windows users).  But of course I understand that it is probably much harder to make it cross-platform with a toolkit like Gtk+ or Qt than to do it for Windows only.

Just for myself, I've found that QT is simply miserable to work with in .NET. GTK+ is a bit rough (the differences between it and Windows Forms take a while to get used to), but it works with .NET. I'm not sure how the newest version is, or even if Miguel and the Mono team have updated it. There is the option to use Windows Forms, but that doesn't give you a native feel.

I dimly recall XNA being mentioned in a previous post... not sure if that would rule out cross platform.

But yeah... cross platform with .NET can be very rough unless you plan it from the outset. I wouldn't expect MithralMan to come out with a cross platform version any time soon. It's just a truckload of work.

Snailbrain put an announcement up on the official site about a browser-based version and an Android and iOS version as well. I'm a bit skeptical about the iOS one though... I sure as guns wouldn't consider developing anything like that for an Apple platform - they're just monopolist douches the way they sweep out all the Bitcoin apps. However, as a GAME, it might make it in there without them censoring it. Who knows though? It's a toss-up with them. iOS users would still have the option to use a browser-based version, so that makes the browser version particularly powerful. (I still like client software over browser-based software, but, that's just me.)

legendary
Activity: 1135
Merit: 1166
@MithrilMan:  Out of curiosity, will your client be cross-platform or Windows-only?  In the back of my head I seem to remember you mentioned .Net once, which would make it (probably) Windows-only (would be a pitty for GNU/Linux users like me, and it would also mean that the original client needs to retain its UI for non-Windows users).  But of course I understand that it is probably much harder to make it cross-platform with a toolkit like Gtk+ or Qt than to do it for Windows only.
full member
Activity: 196
Merit: 101
I think the baloons will cover other players, maybe set it to an optimal transparency level?
copper member
Activity: 1380
Merit: 504
THINK IT, BUILD IT, PLAY IT! --- XAYA
the chat message was a real one, taken randomly just for screenshot

Just a brainfart...

Given the amount of "inappropriate" commentary in the chatbox, perhaps an "ignore" and a word/phrase filter might be good. Tha'ts a low priority though. Might be nice for a later version/update.

Looking at the chat now... jeez... Some people are just bizarre.
newbie
Activity: 24
Merit: 0
I bought some HUC this morning so I could play, but it's going up. Glad I got it a few hours ago.

So far I'm doing pretty well I think. I have a few teams of different colours.
copper member
Activity: 1380
Merit: 504
THINK IT, BUILD IT, PLAY IT! --- XAYA
getting better every day Smiley

I donated 100 HUCs

cool, much appreciated Smiley
i forgot another feature i've done, here it is: i display last block chat messages on the map in this way!




the problem is that i can't know on who to put the chat balloon because system says just the player, and spamming balloons all over hunter's player isn't good, so i ended up placing on the general
and in this pic you can see that now behind the hunter name, in the cell info, there is the loot (if any) he's carrying

P.S.
the chat message was a real one, taken randomly just for screenshot

It's looking really slick! I love the chat balloons. And FWIW, it makes the most sense to put it on the general.

I can't wait until it's ready! Cheesy
legendary
Activity: 1807
Merit: 1020
Thank you for responding.

I know the 5-10 seconds freezes right before a block confirmation, they're nothing compared to these random qt-freezes, who last for 5-10m or longer. They seem to come at random. My HD light isn't doing anything. When another block comes, I can see & hear my HD but when it freezes, nothing happens. The window turns white and it's not responding. then suddenly, 5 blocks are confirmed.

I have a shitty 250GB HD from Hitachi, only 8GB free space so that could be a problem.
;
I've lost my workers because I can't give them orders when freezing happens. I'm a bomber but not anymore because it's impossible to time sometimes. I spent a whole day stealing coins and when I'm finally close to base, somebody steals my coins probably because I'm just standing still or goin in a straight line like a retard, because of the freeze.

I'm verry happy that they're working on alternative clients, really looking forward to that.
The game is very addictive and easy to play, but things could be much smoother.

Thanks for the comments

It is a new thing:

1st Game inside the block chain
1st Decentralized P2P MMOG (in the way that we know games)
1st Human Mineable Crypto Currency

Also first dual algo each with merged mining.

Expect some teething problems, but they will eventually be sorted (it was only released 3 weeks ago)
copper member
Activity: 1380
Merit: 504
THINK IT, BUILD IT, PLAY IT! --- XAYA
I've lost my workers because I can't give them orders when freezing happens. I'm a bomber but not anymore because it's impossible to time sometimes. I spent a whole day stealing coins and when I'm finally close to base, somebody steals my coins probably because I'm just standing still or goin in a straight line like a retard, because of the freeze.

That does make it hard. I lost the crown the other day... sigh... Sad Couldn't get around to update hunters quick enough. When you've got 1 minute to update 10 or 20 teams, it's a race against the blockchain to get orders in before the next block.

But this is just a temporary thing. Think of it as an extra challenge! Cheesy I know 1 fellow who is pulling in 200 HUC on a bad day. Wink So, no matter what, this is still going to the moooon~! Cheesy
member
Activity: 112
Merit: 10
Thank you for responding.

I know the 5-10 seconds freezes right before a block confirmation, they're nothing compared to these random qt-freezes, who last for 5-10m or longer. They seem to come at random. My HD light isn't doing anything. When another block comes, I can see & hear my HD but when it freezes, nothing happens. The window turns white and it's not responding. then suddenly, 5 blocks are confirmed.

I have a shitty 250GB HD from Hitachi, only 8GB free space so that could be a problem.
;
I've lost my workers because I can't give them orders when freezing happens. I'm a bomber but not anymore because it's impossible to time sometimes. I spent a whole day stealing coins and when I'm finally close to base, somebody steals my coins probably because I'm just standing still or goin in a straight line like a retard, because of the freeze.

I'm verry happy that they're working on alternative clients, really looking forward to that.
The game is very addictive and easy to play, but things could be much smoother.
legendary
Activity: 1807
Merit: 1020
One day I'll throw my laptop in to a thousand pieces. FML It's not responding for half an hour now. The freezes get longer.

I can't understand I'm the only one who has this problem, does everybody have an SSD?

If the wallet is not responding, it should take a maximum of 10-15seconds to kick back in. Not sure how you could lose all your workers

if it's taking 5-10mins there is something else which is wrong.. possible hard drive issue?
What are the specs of your computer?

I am running on 1 pc, the windows client + linux client in a VM.
When it pauses, i wait about 10 seconds and it kicks back in..

but I know there is an issue and i'm working with multiple devs atm..

The issue won't be a problem once Mithrilman finishes his client. As we will only need to run the daemon - (the pauses are apparently a QT issue, of which will be looked at in due time)
for now, need to be patient while people look over the code.

I'm also in the planning stages of creating a lite client, so it can be played in a browser and/or mobile device (tablet/phone). This may be a couple of months if all goes according to plan.

--

regarding SSD, it definitely increases syncing time by at least 10x..

When it's freezing, check your hard drive light, is it permanently on? if so, probably is some hard disk problem.. how much free space do you have? also probably is < 5200rpm if it's a laptop, are ou defragging at the same time? any other intensive programs running?

note: i don't have an ssd
member
Activity: 112
Merit: 10
One day I'll throw my laptop in to a thousand pieces. FML It's not responding for half an hour now. The freezes get longer.

I can't understand I'm the only one who has this problem, does everybody have an SSD?
member
Activity: 112
Merit: 10
I really love this game, but I'm so frustrated to see all my work gone because of the wallet not responding.

Every 15-20 minutes, the wallet is not responding for 5-10m. I've tried everything to fix this. defragging, .conf file, but I can't afford a better HD/SSD.

I'm raging so hard right now. I'm just staring at a frozen screen, carrying 60 coins, and they're probably gonna die because I can't do shit.

Fuck this, lost them all. Really fix this shit I'm so fucking pissed everyday
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