It should be reminded that Arcona creates a specific augmented reality layer outlining the surface of the planet. It solves the issue of universal positioning of interactive objects at designated coordinates from anywhere in the world.
The GIS specialists of the Arcona team are in charge of the correct division of this digitized territory into equal plots that should constitute the ready-to-use digital assets. Therefore, there is a need to carefully analyze incredibly huge volume of data about the lands and assess their potential value for the business. This means, one of the goals of our developers was to bring the production and selection of hexagons to the industrial level, and they have already achieved that!
“First we planned to create the algorithm for automated land digitization and its further division into equal parts based on Python and then translate it into a faster programming language C++. It turned out that for now, this Python-based version of the code works just fine as is”, tells Svetlana Lomp, the GIS developer of Arcona. “Well, of course not from the very first iteration. We had to tackle some challenges like code redundancy and overall performance as we had realized we could achieve what we wanted faster. So, we taught the system not to just look for existing matches but create a connected network in such a way that we could quickly find the neighboring area if needed. It was an interesting solution that we came across while working, and as developers and investigators, we love to find such surprising solutions, beautiful in its comparable simplicity. Maybe later for further extension of the capacities of the algorithm, we will need to implement a C++ version, but for now, it is fully able to deal with the tasks before it. We have also improved the system of cutting inappropriate parcels of the land. We’ve bet on multiprocessing in order to make our machines work faster and more efficiently. Implementation of all these solutions was a fascinating experience, but there are even more exciting challenges ahead!”
Stay tuned for more upcoming technical news!
The technical part is a bit difficult for an ordinary user, but I'm interested in the aspect, now, after the ICO, your development team has become more? As far as I remember before the staff was about 20 people.
I'm happy for you, if that's true... I have one more question. What happened to the uniqueness of the land in augmented reality? When it all started I (and many) thought that the amount of land for each city will be limited, and this will cause a high demand and the corresponding price. But now I see that the amount of land is abundant, there is no uniqueness... Why should I rush to buy land in the city in this place, if a couple of days/weeks / months you make a few more plots...