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Topic: [ANN]KINGSLAYER - first mobile blockchain MMORPG - page 33. (Read 6813 times)

sr. member
Activity: 462
Merit: 251
If one class of characters has obvious advantages over all others, this does not benefit the diversity in the game.
On the one hand, you are right and such situations should be avoided. On the other hand, many players play for weaker characters for various ideological reasons.
So you need to create some kind of background in the game for the appearance of these opposing ideologies. The main attraction of RPG games is not in competition with objects and monsters on the map, but in competition of people.
member
Activity: 588
Merit: 10
Quote
• The world gaming market shows annual growth at 5.4% and will
total $130 bn by 2021;
• By 2016 the mobile games segment overtook the PC and console
games segment with its share totaling 76% which corresponds to
$36.9 bn revenue;
• In 2017 the mobile applications downloads across the world
exceeded 175 billion with the growth being 60% compared to
2015;
• In 2017 the expenditures of customers in application stores
exceeded $86 bn with the growth being 105% compared to 2015;
• 47% of the world gaming market ($51.2 bn) accounts for AsiaPacific
Region where the growth totaled 9.2% last year;
• The RPG genre leads by popularity among other genres in such
countries as Korea, China, and Japan.
In view of these circumstances, maybe it makes sense to focus the game on the Asian region? There is the largest number of potential players.
Perhaps targeted advertising can help with this.
Or the creation of in-game content based on local culture.
I think that this approach is not very relevant due to the fact that the modern gaming industry is focused on globalization.
member
Activity: 336
Merit: 10
Revolutionising Marketing and Loyalty
Team tokens will be frozen for how long? Does white paper have information about this?
I did not specify this information. I think that the team in any case is not interested in selling their tokens until the project has been working for several years.
I can assume that the sale of team tokens will not take place even in the future. It makes no sense to do so as the fund for the implementation of the game will be collected on ICO.
full member
Activity: 421
Merit: 101
World's First Crowd Owned Cryptocurrency Exchange
This sounds particularly interesting given the storage of such things in the blockchain.
If the items are truly unique, then judging by the experience from other games, their value can reach enormous values.
In the most popular games such items really reach an absolutely inadequate value.
This is very cool from the point of view of those people who have such things.
Grin true. But such events often go beyond the limits of this gaming community and will cause additional advertising to the project.
member
Activity: 350
Merit: 11
Bitmedrano040117
This is very good for investors as they can be sure of the price of a token. The team will not have a significant number of tokens to control their price.
Team tokens will be frozen for how long? Does white paper have information about this?
I did not specify this information. I think that the team in any case is not interested in selling their tokens until the project has been working for several years.
member
Activity: 336
Merit: 10
If one class of characters has obvious advantages over all others, this does not benefit the diversity in the game.
On the one hand, you are right and such situations should be avoided. On the other hand, many players play for weaker characters for various ideological reasons.
Yes, this is a fun feature of people's behavior. This may be of particular interest to the game.
full member
Activity: 477
Merit: 102
Radix-The Decentralized Finance Protocol
This sounds particularly interesting given the storage of such things in the blockchain.
If the items are truly unique, then judging by the experience from other games, their value can reach enormous values.
In the most popular games such items really reach an absolutely inadequate value.
This is very cool from the point of view of those people who have such things.
member
Activity: 308
Merit: 10
Community Manager hire me
Quote
• The world gaming market shows annual growth at 5.4% and will
total $130 bn by 2021;
• By 2016 the mobile games segment overtook the PC and console
games segment with its share totaling 76% which corresponds to
$36.9 bn revenue;
• In 2017 the mobile applications downloads across the world
exceeded 175 billion with the growth being 60% compared to
2015;
• In 2017 the expenditures of customers in application stores
exceeded $86 bn with the growth being 105% compared to 2015;
• 47% of the world gaming market ($51.2 bn) accounts for AsiaPacific
Region where the growth totaled 9.2% last year;
• The RPG genre leads by popularity among other genres in such
countries as Korea, China, and Japan.
In view of these circumstances, maybe it makes sense to focus the game on the Asian region? There is the largest number of potential players.
Interesting statistics. I did not think that this sector is growing at such a rapid pace and that the balance is changing in favor of mobile games.
In the modern world, everything is changing very quickly so you need to have time to earn here and now, while such an opportunity exists.
full member
Activity: 522
Merit: 101
Thanks to the progress of all these opportunities are becoming cheaper. Computational power, cost of Internet traffic, etc.
The only thing that is more expensive is the cost of attracting an audience. That is why the amount of marketing costs is constantly growing.
If the project collects hardcap, or even half, then the marketing costs can be spent on the maximum option.
member
Activity: 364
Merit: 10
Quote
• The world gaming market shows annual growth at 5.4% and will
total $130 bn by 2021;
• By 2016 the mobile games segment overtook the PC and console
games segment with its share totaling 76% which corresponds to
$36.9 bn revenue;
• In 2017 the mobile applications downloads across the world
exceeded 175 billion with the growth being 60% compared to
2015;
• In 2017 the expenditures of customers in application stores
exceeded $86 bn with the growth being 105% compared to 2015;
• 47% of the world gaming market ($51.2 bn) accounts for AsiaPacific
Region where the growth totaled 9.2% last year;
• The RPG genre leads by popularity among other genres in such
countries as Korea, China, and Japan.
In view of these circumstances, maybe it makes sense to focus the game on the Asian region? There is the largest number of potential players.
Perhaps targeted advertising can help with this.
Or the creation of in-game content based on local culture.
member
Activity: 131
Merit: 10
It would be good, communication on a specialized forum is more convenient than communication in social networks.
Social networks are very good for tracking news on a project, but for example, a forum is better suited for clan communication.
Perhaps some kind of group communication will be implemented directly in the game.
legendary
Activity: 2478
Merit: 1951
Leading Crypto Sports Betting & Casino Platform
I would not be so sure that the worst times are over. There is a risk that investor portfolios may fall several times. The market situation is still very dangerous. Now it is very important not to panic.
I see no reason why the market may continue to fall. Many speculative projects have died, now only real projects matter. I think that they will push the market forward.
In order to make a profit from a particular project, it is not necessary to wait for the growth of the entire market. This is an additional positive factor, but it is not decisive.
You are right, but investor sentiment is usually determined by a market index.
member
Activity: 476
Merit: 10
In an RPG game, the value of balance is greatly exaggerated as it seems to me. This is not a strategy, there is another game mechanic.
If one class of characters has obvious advantages over all others, this does not benefit the diversity in the game.
On the one hand, you are right and such situations should be avoided. On the other hand, many players play for weaker characters for various ideological reasons.
member
Activity: 910
Merit: 10
Bitmedrano040117
This is very good for investors as they can be sure of the price of a token. The team will not have a significant number of tokens to control their price.
Developers are in any case interested in the long and successful work of the project as there are other ways to monetize the popular game. Perhaps in the future it will turn out to make money on the brand.
member
Activity: 588
Merit: 10
Quote
• The world gaming market shows annual growth at 5.4% and will
total $130 bn by 2021;
• By 2016 the mobile games segment overtook the PC and console
games segment with its share totaling 76% which corresponds to
$36.9 bn revenue;
• In 2017 the mobile applications downloads across the world
exceeded 175 billion with the growth being 60% compared to
2015;
• In 2017 the expenditures of customers in application stores
exceeded $86 bn with the growth being 105% compared to 2015;
• 47% of the world gaming market ($51.2 bn) accounts for AsiaPacific
Region where the growth totaled 9.2% last year;
• The RPG genre leads by popularity among other genres in such
countries as Korea, China, and Japan.
In view of these circumstances, maybe it makes sense to focus the game on the Asian region? There is the largest number of potential players.
Perhaps targeted advertising can help with this.
sr. member
Activity: 462
Merit: 251
10 percent is quite adequate. It seems to me that this figure is even less than the average values.
Compared to many other projects, this is a very modest reward. Thus the team will be most interested in the success of the project.
This is true. I think this is good news for investors.
hero member
Activity: 756
Merit: 629
I agree with your assessment. I hope the project team will do everything so that the final product also corresponds to this assessment.
Are you a project investor?
The ICO of this project has not started yet so I cannot answer yes. But I am considering this possibility.
member
Activity: 336
Merit: 10
Revolutionising Marketing and Loyalty
Bitmedrano040117
This is very good for investors as they can be sure of the price of a token. The team will not have a significant number of tokens to control their price.
Team tokens will be frozen for how long? Does white paper have information about this?
member
Activity: 350
Merit: 11
Bitmedrano040117
This is very good for investors as they can be sure of the price of a token. The team will not have a significant number of tokens to control their price.
member
Activity: 364
Merit: 10
Quote
• The world gaming market shows annual growth at 5.4% and will
total $130 bn by 2021;
• By 2016 the mobile games segment overtook the PC and console
games segment with its share totaling 76% which corresponds to
$36.9 bn revenue;
• In 2017 the mobile applications downloads across the world
exceeded 175 billion with the growth being 60% compared to
2015;
• In 2017 the expenditures of customers in application stores
exceeded $86 bn with the growth being 105% compared to 2015;
• 47% of the world gaming market ($51.2 bn) accounts for AsiaPacific
Region where the growth totaled 9.2% last year;
• The RPG genre leads by popularity among other genres in such
countries as Korea, China, and Japan.
In view of these circumstances, maybe it makes sense to focus the game on the Asian region? There is the largest number of potential players.
The idea is good, but how can you attract players from a certain region?
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