Agreed! Lisk has a very bright future ahead!
I would like to see a roadmap of what the Lisk team is working on.
How do we make Lisk more popular?
Only thing we can do is wait really, yes we could shout about it to people we know or talk to them , but it wont have much collective effect on the development , might see a small few % increase in price of people buying in , but really we need some Lisk updates from dev's , the people who have been paid lisk cash to let themselves be known with ideas they have for forwarding development of lisk.
I am in the process of trying to get a delegate set up in the near future to help fund a game with Lisk as the currency , Being a cross between pokemon and animal crossing , with its own unique genetics system, ultra rare "monsters" to give them rarity and give income to people in the game that could effectively make a living off just breeding certain monsters. they will be biologically similar to nature and evolution as happens in the real world.
example , little monster that secrets a Teflon like substance super immune to most attacks , very hard to attack but certain ways to defeat it.
a monster that uses acid as an attack, the evolution makes it get stronger acid until it reaches the stage of a super acid .
there is a small creature in real life that uses iron deposits on the bottom of the ocean , something similar to this but you can feed it gemstones and rare metals and increase attributes
advanced combat system
advanced leveling up system
advanced skill training system of each monster
land ownership
production of items in game that supply the game
ability to play the game and actually make a living on the potential income you can earn
Having the game connected to the real world I.E you can use currency in the game go to a little 3d printer in game, have it connected to a real 3d printer in the real world and buy real world items made by the printer, first would be little keyrings of your actual monsters , little figurines but hopefully as other 3d printing tech advances, opening that up to much more, clothing is a possibility , also to help toward integration of other companies into the game
if it gets popular enough, advertising space within the game.
Problem with most games currently with earning potential they are not income producing for all players, entropia for example , its like playing a lottery.
you buy your items , say you spend 50 dollars, you go hunting , or mining , or something else, and once you come back from your hunt , you get averagely 46-48 dollars back from that hunt, you repair everything and go back out and then come back with around 45 dollars worth of stuff. it's effectively a lottery were you will only win hugely if you get extremely lucky and hit it big.
I want to attempt to become a delegate to aid in paying for the games development , offering incentives like potential land and other items for those voting and helping but i cannot even attempt to become a delegate before i have at least a good example to lead with so currently i have my artist drawing up the designs for a small bunch of monsters that will inhabit the game , getting most of the basic ground work of design sorted out in a clear and concise manner, written down with a clear direction and plan and having people i can trust ready and waiting for when and if i can get funds to make it .