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Topic: [ANN][LSK] Lisk | Blockchain Application Platform for JavaScript Developers - page 1079. (Read 3074324 times)

sr. member
Activity: 478
Merit: 252
Bounty bonus has come. Thanks to Lisk team Cheesy
hero member
Activity: 924
Merit: 1000


You played too much entropia and ComPet Wink.

ps: Selling 35% of "F.O.M.A Fortuna" , for lisk, with escrow obviously ! Wink

lol i didn't play that much tbh , once you see that it is not really economically viable for even most players only the top few % then it becomes boring, i use to play all sorts of online games thou , all the way back to legend of mir, i use to play the economics of the games and become rich more than highly leveled thou , which is why i like crypto so much, similar sort of mechanics but with actual value
hero member
Activity: 924
Merit: 1000


Hey, as you may or may not know, there are other people developing games for Lisk. I am working on one, but since I have no programming skills, I wouldn't call it "development"

Here is something I think is imperative to keep in mind:
People are willing to pay good money to play a game. They put fun over earning anytime. If you create a game which can yield a real-life income, you need to keep this in mind. There are games like poker, where the very incentive of the game is to win as much money as possible, but from what I see and believe, any game which tries to make earing real money a main goal, runs the risk of losing it's player base to grinders, who are willing to do the same boring repetetive tasks to get as much out of it as possible. to prevent this, earning should not be mandatory and the game should be fun without it, or earning the most should be somehow connected to the most fun gameplay.
If that makes sense at all…
Feel free to join us in the Lisk forum, btw Smiley

Yes i do have that in mind . Its about getting the right balance , the ability to earn a living while not just being about earning money in the game but also the ability for people who put zero money into it a way to progress thru the game without needing to put much or any money in , albeit at a slower rate than those who are paying .

I am in a similar position thou , i have only studied using udemy coding/teach website courses , have done many different courses now and have made a few basic games, i can do the basic crap which is why funding would be beneficial and make it easier to create the things i know i cannot do at this stage and are more advanced . i have a small team willing to work on it but obviously would need more people of different skill levels and in different area to make it good enough to be popular
sr. member
Activity: 364
Merit: 250

Agreed!  Lisk has a very bright future ahead!

I would like to see a roadmap of what the Lisk team is working on.

How do we make Lisk more popular?

Only thing we can do is wait really, yes we could shout about it to people we know or talk to them , but it wont have much collective effect on the development , might see a small few % increase in price of people buying in , but really we need some Lisk updates from dev's , the people who have been paid lisk cash to let themselves be known with ideas they have for forwarding development of lisk.

I am in the process of trying to get a delegate set up in the near future to help fund a game with Lisk as the currency , Being a cross between pokemon and animal crossing , with its own unique genetics system, ultra rare "monsters" to give them rarity and give income to people in the game that could effectively make a living off just breeding certain monsters. they will be biologically similar to nature and evolution as happens in the real world.


example , little monster that secrets a Teflon like substance super immune to most attacks , very hard to attack but certain ways to defeat it.

a monster that uses acid as an attack, the evolution makes it get stronger acid until it reaches the stage of a super acid .

there is a small creature in real life that uses iron deposits on the bottom of the ocean , something similar to this but you can feed it gemstones and rare metals and increase attributes

advanced combat system
advanced leveling up system
advanced skill training system of each monster
land ownership
production of items in game that supply the game

ability to play the game and actually make a living on the potential income you can earn
Having the game connected to the real world I.E you can use currency in the game go to a little 3d printer in game, have it connected to a real 3d printer in the real world and buy real world items made by the printer, first would be little keyrings of your actual monsters , little figurines but hopefully as other 3d printing tech advances, opening that up to much more, clothing is a possibility , also to help toward integration of other companies into the game

if it gets popular enough, advertising space within the game.


Problem with most games currently with earning potential they are not income producing for all players, entropia for example , its like playing a lottery.

you buy your items , say you spend 50 dollars, you go hunting , or mining , or something else, and once you come back from your hunt , you get averagely 46-48 dollars back from that hunt, you repair everything and go back out and then come back with around 45 dollars worth of stuff. it's effectively a lottery were you will only win hugely if you get extremely lucky and hit it big.


I want to attempt to become a delegate to aid in paying for the games development , offering incentives like potential land and other items for those voting and helping but i cannot even attempt to become a delegate before i have at least a good example to lead with so currently i have my artist drawing up the designs for a small bunch of monsters that will inhabit the game , getting most of the basic ground work of design sorted out in a clear and concise manner, written down with a clear direction and plan and having people i can trust ready and waiting for when and if i can get funds to make it .



You played too much entropia and ComPet Wink.

ps: Selling 35% of "F.O.M.A Fortuna" , for lisk, with escrow obviously ! Wink
hero member
Activity: 994
Merit: 513

Agreed!  Lisk has a very bright future ahead!

I would like to see a roadmap of what the Lisk team is working on.

How do we make Lisk more popular?

Only thing we can do is wait really, yes we could shout about it to people we know or talk to them , but it wont have much collective effect on the development , might see a small few % increase in price of people buying in , but really we need some Lisk updates from dev's , the people who have been paid lisk cash to let themselves be known with ideas they have for forwarding development of lisk.

I am in the process of trying to get a delegate set up in the near future to help fund a game with Lisk as the currency , Being a cross between pokemon and animal crossing , with its own unique genetics system, ultra rare "monsters" to give them rarity and give income to people in the game that could effectively make a living off just breeding certain monsters. they will be biologically similar to nature and evolution as happens in the real world.


example , little monster that secrets a Teflon like substance super immune to most attacks , very hard to attack but certain ways to defeat it.

a monster that uses acid as an attack, the evolution makes it get stronger acid until it reaches the stage of a super acid .

there is a small creature in real life that uses iron deposits on the bottom of the ocean , something similar to this but you can feed it gemstones and rare metals and increase attributes

advanced combat system
advanced leveling up system
advanced skill training system of each monster
land ownership
production of items in game that supply the game

ability to play the game and actually make a living on the potential income you can earn
Having the game connected to the real world I.E you can use currency in the game go to a little 3d printer in game, have it connected to a real 3d printer in the real world and buy real world items made by the printer, first would be little keyrings of your actual monsters , little figurines but hopefully as other 3d printing tech advances, opening that up to much more, clothing is a possibility , also to help toward integration of other companies into the game

if it gets popular enough, advertising space within the game.


Problem with most games currently with earning potential they are not income producing for all players, entropia for example , its like playing a lottery.

you buy your items , say you spend 50 dollars, you go hunting , or mining , or something else, and once you come back from your hunt , you get averagely 46-48 dollars back from that hunt, you repair everything and go back out and then come back with around 45 dollars worth of stuff. it's effectively a lottery were you will only win hugely if you get extremely lucky and hit it big.


I want to attempt to become a delegate to aid in paying for the games development , offering incentives like potential land and other items for those voting and helping but i cannot even attempt to become a delegate before i have at least a good example to lead with so currently i have my artist drawing up the designs for a small bunch of monsters that will inhabit the game , getting most of the basic ground work of design sorted out in a clear and concise manner, written down with a clear direction and plan and having people i can trust ready and waiting for when and if i can get funds to make it .



Hey, as you may or may not know, there are other people developing games for Lisk. I am working on one, but since I have no programming skills, I wouldn't call it "development"

Here is something I think is imperative to keep in mind:
People are willing to pay good money to play a game. They put fun over earning anytime. If you create a game which can yield a real-life income, you need to keep this in mind. There are games like poker, where the very incentive of the game is to win as much money as possible, but from what I see and believe, any game which tries to make earing real money a main goal, runs the risk of losing it's player base to grinders, who are willing to do the same boring repetetive tasks to get as much out of it as possible. to prevent this, earning should not be mandatory and the game should be fun without it, or earning the most should be somehow connected to the most fun gameplay.
If that makes sense at all…
Feel free to join us in the Lisk forum, btw Smiley
sr. member
Activity: 347
Merit: 258
Founder of PROCOMMERCE.IO
It is only dropping because of the early adopters bounties being released.

yup, and i just spent more btc buying at 62k
hero member
Activity: 518
Merit: 500
Enjoying the ups & downs of Cryptocurrency!
It is only dropping because of the early adopters bounties being released.
member
Activity: 675
Merit: 11
hero member
Activity: 994
Merit: 513
CRITERION Bapp/Dapp

This is my favorite BAPP / DAPP on the Lisk sidechain!
https://youtu.be/ZK1ogQ6L_Ko


This just occured to me:

There has been a law passed, that basically allows companies to copyright so-called "orphan works" i.e. pictures(mostly) on the internet, which ownership can't be identified"easily". i write "easily", because sometimes, following two or three links is considered "too hard", which let's you effectively lose your rights as a creator. This is, as you can imagine, a hot topic in the creative community.

If criterion, or someone else could establish an easy-to-use proof-of-existence blockchain app, which allows content creators to proof their ownership(/creatorship? is that a word?) within the creative community, this could actually be huge for both sides (content creators and Lisk).

I know that there is something like that out there already, but I think it never gained any traction. Maybe Lisk is the place for a second attempt?

You could try to get people involved at deviantart or tumblr.

Which country is this law that you are referring to?

USA, afaik

But because it is the internet, it affects all content creators, worldwide

Stringent copyright laws favor the wealthy few, and discourage human creativity, and are agaisnt all the crypto-opensource philosophy!

Which is why decentralized Proof-of-existence is so interesting.

[Delusional fantasy time] The whole idea of a patents office was to secure an inventor's right to his idea. Now, patents are expensive and can easily be abused. What would happen, if you would take your patent's description, put its PoE on a blockchain and someone else goes to the patent office afterwards and registers it?
In short-term, not much. In fact, this happens all the time. Long-term, however, the question could arise, how it is at all feasible to have an institution give out expensive proofs for something, that can be proven otherwise as well. This could possibly be paradigm shifting. Same goes for notaries and other things. [/Delusional fantasy time]

BTW, I tried to google the statement  made above, but I didn't find too much about it and the uproar it created in my memory. I found this:
http://www.bbc.com/news/technology-22337406
…but, you knw, it's BBC. They thought, they know who Satoshi Nakamoto is…
hero member
Activity: 924
Merit: 1000

Agreed!  Lisk has a very bright future ahead!

I would like to see a roadmap of what the Lisk team is working on.

How do we make Lisk more popular?

Only thing we can do is wait really, yes we could shout about it to people we know or talk to them , but it wont have much collective effect on the development , might see a small few % increase in price of people buying in , but really we need some Lisk updates from dev's , the people who have been paid lisk cash to let themselves be known with ideas they have for forwarding development of lisk.

I am in the process of trying to get a delegate set up in the near future to help fund a game with Lisk as the currency , Being a cross between pokemon and animal crossing , with its own unique genetics system, ultra rare "monsters" to give them rarity and give income to people in the game that could effectively make a living off just breeding certain monsters. they will be biologically similar to nature and evolution as happens in the real world.


example , little monster that secrets a Teflon like substance super immune to most attacks , very hard to attack but certain ways to defeat it.

a monster that uses acid as an attack, the evolution makes it get stronger acid until it reaches the stage of a super acid .

there is a small creature in real life that uses iron deposits on the bottom of the ocean , something similar to this but you can feed it gemstones and rare metals and increase attributes

advanced combat system
advanced leveling up system
advanced skill training system of each monster
land ownership
production of items in game that supply the game

ability to play the game and actually make a living on the potential income you can earn
Having the game connected to the real world I.E you can use currency in the game go to a little 3d printer in game, have it connected to a real 3d printer in the real world and buy real world items made by the printer, first would be little keyrings of your actual monsters , little figurines but hopefully as other 3d printing tech advances, opening that up to much more, clothing is a possibility , also to help toward integration of other companies into the game

if it gets popular enough, advertising space within the game.


Problem with most games currently with earning potential they are not income producing for all players, entropia for example , its like playing a lottery.

you buy your items , say you spend 50 dollars, you go hunting , or mining , or something else, and once you come back from your hunt , you get averagely 46-48 dollars back from that hunt, you repair everything and go back out and then come back with around 45 dollars worth of stuff. it's effectively a lottery were you will only win hugely if you get extremely lucky and hit it big.


I want to attempt to become a delegate to aid in paying for the games development , offering incentives like potential land and other items for those voting and helping but i cannot even attempt to become a delegate before i have at least a good example to lead with so currently i have my artist drawing up the designs for a small bunch of monsters that will inhabit the game , getting most of the basic ground work of design sorted out in a clear and concise manner, written down with a clear direction and plan and having people i can trust ready and waiting for when and if i can get funds to make it .

full member
Activity: 126
Merit: 100
DLISK - Next Generation Coin
hero member
Activity: 518
Merit: 500
Enjoying the ups & downs of Cryptocurrency!
CRITERION Bapp/Dapp

This is my favorite BAPP / DAPP on the Lisk sidechain!
https://youtu.be/ZK1ogQ6L_Ko


This just occured to me:

There has been a law passed, that basically allows companies to copyright so-called "orphan works" i.e. pictures(mostly) on the internet, which ownership can't be identified"easily". i write "easily", because sometimes, following two or three links is considered "too hard", which let's you effectively lose your rights as a creator. This is, as you can imagine, a hot topic in the creative community.

If criterion, or someone else could establish an easy-to-use proof-of-existence blockchain app, which allows content creators to proof their ownership(/creatorship? is that a word?) within the creative community, this could actually be huge for both sides (content creators and Lisk).

I know that there is something like that out there already, but I think it never gained any traction. Maybe Lisk is the place for a second attempt?

You could try to get people involved at deviantart or tumblr.

Which country is this law that you are referring to?

USA, afaik

But because it is the internet, it affects all content creators, worldwide



I reside in the United States as well.

This would extremely hard to enforce.
It would be like enforcing websites to make you pay for open.
More importantly there are rules when in place for making claims of ownership I.e. Trademark and patent office of the United States.  Besides corporations would charges us for breathing if they could.  Civil war would breakout when there is too much tyranny and or corruption.  

The internet can be completely control because too many people in the world know how recreate the internet.  Btw the American population owns too many guns!  We would fight back and the military won't drop bombs on the their own family neighborhoods just to follow orders! Some will and the majority won't listen.  The main concerns for LISK and the sidechains is to figure out who and why DDoS a cryptocurrency launch?  Are you telling me that a cryptocurrency launch is that imperative to DDoS ?  This has never happened in the any other cryptocurrency launch.  Lisk has many powerful enemies from day one!  So that is why we are investing in probably the next bitcoin!
hero member
Activity: 504
Merit: 500
Communications Lead
Any idea when the bounties will be sent? (signature campaign, newsletter, twitter, etc)

May 29th distribution has been sent. More information here https://blog.lisk.io/early-adopter-bounties-statistics-and-distribution-bb7a1b45f37d#.wd3mps7fj
hero member
Activity: 687
Merit: 501
AVANTAGE - Blockchain Loyalty System
CRITERION Bapp/Dapp

This is my favorite BAPP / DAPP on the Lisk sidechain!
https://youtu.be/ZK1ogQ6L_Ko


This just occured to me:

There has been a law passed, that basically allows companies to copyright so-called "orphan works" i.e. pictures(mostly) on the internet, which ownership can't be identified"easily". i write "easily", because sometimes, following two or three links is considered "too hard", which let's you effectively lose your rights as a creator. This is, as you can imagine, a hot topic in the creative community.

If criterion, or someone else could establish an easy-to-use proof-of-existence blockchain app, which allows content creators to proof their ownership(/creatorship? is that a word?) within the creative community, this could actually be huge for both sides (content creators and Lisk).

I know that there is something like that out there already, but I think it never gained any traction. Maybe Lisk is the place for a second attempt?

You could try to get people involved at deviantart or tumblr.

Which country is this law that you are referring to?

USA, afaik

But because it is the internet, it affects all content creators, worldwide

Stringent copyright laws favor the wealthy few, and discourage human creativity, and are agaisnt all the crypto-opensource philosophy!
hero member
Activity: 994
Merit: 513
CRITERION Bapp/Dapp

This is my favorite BAPP / DAPP on the Lisk sidechain!
https://youtu.be/ZK1ogQ6L_Ko


This just occured to me:

There has been a law passed, that basically allows companies to copyright so-called "orphan works" i.e. pictures(mostly) on the internet, which ownership can't be identified"easily". i write "easily", because sometimes, following two or three links is considered "too hard", which let's you effectively lose your rights as a creator. This is, as you can imagine, a hot topic in the creative community.

If criterion, or someone else could establish an easy-to-use proof-of-existence blockchain app, which allows content creators to proof their ownership(/creatorship? is that a word?) within the creative community, this could actually be huge for both sides (content creators and Lisk).

I know that there is something like that out there already, but I think it never gained any traction. Maybe Lisk is the place for a second attempt?

You could try to get people involved at deviantart or tumblr.

Which country is this law that you are referring to?

USA, afaik

But because it is the internet, it affects all content creators, worldwide
hero member
Activity: 518
Merit: 500
Enjoying the ups & downs of Cryptocurrency!
hero member
Activity: 518
Merit: 500
Enjoying the ups & downs of Cryptocurrency!
CRITERION Bapp/Dapp

This is my favorite BAPP / DAPP on the Lisk sidechain!
https://youtu.be/ZK1ogQ6L_Ko


This just occured to me:

There has been a law passed, that basically allows companies to copyright so-called "orphan works" i.e. pictures(mostly) on the internet, which ownership can't be identified"easily". i write "easily", because sometimes, following two or three links is considered "too hard", which let's you effectively lose your rights as a creator. This is, as you can imagine, a hot topic in the creative community.

If criterion, or someone else could establish an easy-to-use proof-of-existence blockchain app, which allows content creators to proof their ownership(/creatorship? is that a word?) within the creative community, this could actually be huge for both sides (content creators and Lisk).

I know that there is something like that out there already, but I think it never gained any traction. Maybe Lisk is the place for a second attempt?

You could try to get people involved at deviantart or tumblr.

Which country is this law that you are referring to?
legendary
Activity: 1568
Merit: 1000
Any idea when the bounties will be sent? (signature campaign, newsletter, twitter, etc)
hero member
Activity: 518
Merit: 500
Enjoying the ups & downs of Cryptocurrency!
 Community Projects


Online Marketplace
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Lisk Dapp Light Client on Android
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Dapp Concept - First runner-up in the Dapp Idea Contest



BlockData: Oversee your Smart Home with the Internet of Things


thanks for the post, this is the stuff that should be posted and discussed about regularly
Agreed!  Lisk has a very bright future ahead!

I would like to see a roadmap of what the Lisk team is working on.

How do we make Lisk more popular?
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