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Topic: [ANN][SILKCOIN][DARKSILK PREANN][TESTING STORMNODES/DarkSIlk MARKET/I2P] - page 56. (Read 289507 times)

sr. member
Activity: 404
Merit: 250
If you addnode the block explorer for Silkcoin you will Sync 100%.
and how do I do that?
hero member
Activity: 490
Merit: 500
CTO - Silk Network
If you addnode the block explorer for Silkcoin you will Sync 100%.

If you get stuck, restart the wallet and let it resume syncing.

You will get there Wink

(Also DarkSilk has nothing to do in terms of connectivity with Silkcoin, two completely different networks)
sr. member
Activity: 404
Merit: 250
I've also upgraded to Silkcoin v1.1.0.21-g32a928e

Much better background anyway but slow as well
sr. member
Activity: 404
Merit: 250
Working now but SLOW AS HELL
I have to catch up
1216719-1193466=23253 blocks
and judging by the speed 50 blocks per hour it will take weeks

So can anyone please upload the synced chain to google drive or somewhere else
from AppData\Roaming\Silkcoin folder
Please
sr. member
Activity: 404
Merit: 250
Try to sync your Silkcoin blocks from me - 82.8.176.59

1,164,191 Blocks in total and fully synced.

Just found this post and edit the conf file with just this node
addnode=82.8.176.59

it seems to be syncing again
I'll let you know

Anyway why is that it started working only when I added SLievensDRKSLK node?
Does it have anything to do with Darksilk?
sr. member
Activity: 404
Merit: 250
I managed to put back the saved blockchain every time there was a problem and it worked
Can anyone upload the synced blockchain so I can try that?
I am on Silkcoin v1.1.1.2-g32a928eBETA
sr. member
Activity: 404
Merit: 250
Hi guys
Two weeks ago or so when I started the client I saw my wallet wouldn't sync anymore at about 97%
I've tried to install again and re-sync again but same result after few days
Tried the bootstrap.dat method mentioned by arteleis, resync got bootstrap.dat.old and the new blk0001.dat(which is bigger in size double than the old one) but it works even worse
took 3 days and not syncing after 97%

Checked the wallet
00:40:08

"mismatched spent coins" : 3797,
"amount in question" : 3985172.98996496,
"orphan blocks found" : 3264

repairwallet
01:06:16

"mismatched spent coins" : 3797,
"amount affected by repair" : 3985172.98996496,
"orphan blocks removed" : 3264

But still no joy after that

I deleted everything and put the old blockchain(which I saved previously)
and created a silkcoin.conf file where I added nodes found in the thread

checked and repair wallet again
repairwallet

"mismatched spent coins" : 0,
"amount affected by repair" : 0.00000000,
"orphan blocks removed" : 1491

it seemed better have more than 6 connections but now it stopped at 98.11% block 1193325
Any ideas

PS: I didn't change the OS or updated of any kind
legendary
Activity: 910
Merit: 1000
testing...
working branch compiled fine with windows

Yeah but I am still working on the code cisa so it isn't actually functioning atm because of the changes in CTransaction/CBlock/CBlockheader.

i know.
it still got chain downloaded upto 11618...



Please refrain from using it as I am testing and need to clear the chain regularly.
not playing or staking on main net.
see the funny stakes

Are you saying you see the funny stakes or are you asking if there are funny stakes?
nothing serious, waiting updates..
(dash reward rules ghosting)

reminds me how ugly game they played,
add broken diff retargeting to this:
    if(nHeight >= 5465) {
        if((nHeight >= 17000 && dDiff > 75) || nHeight >= 24000) { // GPU/ASIC difficulty calc
            // 2222222/(((x+2600)/9)^2)
            nSubsidy = (2222222.0 / (pow((dDiff+2600.0)/9.0,2.0)));
            if (nSubsidy > 25) nSubsidy = 25;
            if (nSubsidy < 5) nSubsidy = 5;
        } else { // CPU mining calc
            nSubsidy = (11111.0 / (pow((dDiff+51.0)/6.0,2.0)));
            if (nSubsidy > 500) nSubsidy = 500;
            if (nSubsidy < 25) nSubsidy = 25;

Sorry I am confused. Lost in translation a bit.

The code from you previous post (quoted above) is for GetBlockValue.

This is my code currently:

Quote
int64_t GetBlockValue(int nBits, int nHeight, const CAmount& nFees)
{
    double dDiff = (double)0x0000ffff / (double)(nBits & 0x00ffffff);

    /* fixed bug caused diff to not be correctly calculated */
    if(nHeight > 4500 || Params().NetworkID() == CChainParams::TESTNET) dDiff = ConvertBitsToDouble(nBits);

    int64_t nSubsidy = 0;
    if(nHeight >= 5465) {
        if((nHeight >= 17000 && dDiff > 75) || nHeight >= 24000) { // GPU/ASIC difficulty calc
            // 2222222/(((x+2600)/9)^2)
            nSubsidy = (2222222.0 / (pow((dDiff+2600.0)/9.0,2.0)));
            if (nSubsidy > 25) nSubsidy = 25;
            if (nSubsidy < 5) nSubsidy = 5;
        } else { // CPU mining calc
            nSubsidy = (11111.0 / (pow((dDiff+51.0)/6.0,2.0)));
            if (nSubsidy > 500) nSubsidy = 500;
            if (nSubsidy < 25) nSubsidy = 25;
        }
    } else {
        nSubsidy = (1111.0 / (pow((dDiff+1.0),2.0)));
        if (nSubsidy > 500) nSubsidy = 500;
        if (nSubsidy < 1) nSubsidy = 1;
    }

    // LogPrintf("height %u diff %4.2f reward %i \n", nHeight, dDiff, nSubsidy);
    nSubsidy *= COIN;

    return nSubsidy + nFees;
}
Are you suggesting to change it? I am confused by your post Smiley


This is where the difference lies in case people are trying to work it out:

            nSubsidy = (2222222.0 / (pow((dDiff+2600.0)/9.0,2.0)));
            if (nSubsidy > 25) nSubsidy = 25;
            if (nSubsidy < 5) nSubsidy = 5;
        } else { // CPU mining calc
            nSubsidy = (11111.0 / (pow((dDiff+51.0)/6.0,2.0)));
            if (nSubsidy > 500) nSubsidy = 500;
            if (nSubsidy < 25) nSubsidy = 25;



read the early posts of darkcoin and see why they had to do it like this. and add the double..
instamine was hidden this way.
btw.
 current code gaved negative stake about -2600drk/ block..

so what, there is time to test and fix.
hero member
Activity: 490
Merit: 500
CTO - Silk Network
testing...
working branch compiled fine with windows

Yeah but I am still working on the code cisa so it isn't actually functioning atm because of the changes in CTransaction/CBlock/CBlockheader.

i know.
it still got chain downloaded upto 11618...



Please refrain from using it as I am testing and need to clear the chain regularly.
not playing or staking on main net.
see the funny stakes

Are you saying you see the funny stakes or are you asking if there are funny stakes?
nothing serious, waiting updates..
(dash reward rules ghosting)

reminds me how ugly game they played,
add broken diff retargeting to this:
    if(nHeight >= 5465) {
        if((nHeight >= 17000 && dDiff > 75) || nHeight >= 24000) { // GPU/ASIC difficulty calc
            // 2222222/(((x+2600)/9)^2)
            nSubsidy = (2222222.0 / (pow((dDiff+2600.0)/9.0,2.0)));
            if (nSubsidy > 25) nSubsidy = 25;
            if (nSubsidy < 5) nSubsidy = 5;
        } else { // CPU mining calc
            nSubsidy = (11111.0 / (pow((dDiff+51.0)/6.0,2.0)));
            if (nSubsidy > 500) nSubsidy = 500;
            if (nSubsidy < 25) nSubsidy = 25;

Sorry I am confused. Lost in translation a bit.

The code from you previous post (quoted above) is for GetBlockValue.

This is my code currently:

Quote
int64_t GetBlockValue(int nBits, int nHeight, const CAmount& nFees)
{
    double dDiff = (double)0x0000ffff / (double)(nBits & 0x00ffffff);

    /* fixed bug caused diff to not be correctly calculated */
    if(nHeight > 4500 || Params().NetworkID() == CChainParams::TESTNET) dDiff = ConvertBitsToDouble(nBits);

    int64_t nSubsidy = 0;
    if(nHeight >= 5465) {
        if((nHeight >= 17000 && dDiff > 75) || nHeight >= 24000) { // GPU/ASIC difficulty calc
            // 2222222/(((x+2600)/9)^2)
            nSubsidy = (2222222.0 / (pow((dDiff+2600.0)/9.0,2.0)));
            if (nSubsidy > 25) nSubsidy = 25;
            if (nSubsidy < 5) nSubsidy = 5;
        } else { // CPU mining calc
            nSubsidy = (11111.0 / (pow((dDiff+51.0)/6.0,2.0)));
            if (nSubsidy > 500) nSubsidy = 500;
            if (nSubsidy < 25) nSubsidy = 25;
        }
    } else {
        nSubsidy = (1111.0 / (pow((dDiff+1.0),2.0)));
        if (nSubsidy > 500) nSubsidy = 500;
        if (nSubsidy < 1) nSubsidy = 1;
    }

    // LogPrintf("height %u diff %4.2f reward %i \n", nHeight, dDiff, nSubsidy);
    nSubsidy *= COIN;

    return nSubsidy + nFees;
}
Are you suggesting to change it? I am confused by your post Smiley


This is where the difference lies in case people are trying to work it out:

            nSubsidy = (2222222.0 / (pow((dDiff+2600.0)/9.0,2.0)));
            if (nSubsidy > 25) nSubsidy = 25;
            if (nSubsidy < 5) nSubsidy = 5;
        } else { // CPU mining calc
            nSubsidy = (11111.0 / (pow((dDiff+51.0)/6.0,2.0)));
            if (nSubsidy > 500) nSubsidy = 500;
            if (nSubsidy < 25) nSubsidy = 25;
legendary
Activity: 910
Merit: 1000
testing...
working branch compiled fine with windows

Yeah but I am still working on the code cisa so it isn't actually functioning atm because of the changes in CTransaction/CBlock/CBlockheader.

i know.
it still got chain downloaded upto 11618...



Please refrain from using it as I am testing and need to clear the chain regularly.
not playing or staking on main net.
see the funny stakes

Are you saying you see the funny stakes or are you asking if there are funny stakes?
nothing serious, waiting updates..
(dash reward rules ghosting)

reminds me how ugly game they played,
add broken diff retargeting to this:
    if(nHeight >= 5465) {
        if((nHeight >= 17000 && dDiff > 75) || nHeight >= 24000) { // GPU/ASIC difficulty calc
            // 2222222/(((x+2600)/9)^2)
            nSubsidy = (2222222.0 / (pow((dDiff+2600.0)/9.0,2.0)));
            if (nSubsidy > 25) nSubsidy = 25;
            if (nSubsidy < 5) nSubsidy = 5;
        } else { // CPU mining calc
            nSubsidy = (11111.0 / (pow((dDiff+51.0)/6.0,2.0)));
            if (nSubsidy > 500) nSubsidy = 500;
            if (nSubsidy < 25) nSubsidy = 25;
hero member
Activity: 490
Merit: 500
CTO - Silk Network
OK time to update you guys with what is happening.

I have been busy moving the Stormnode Payment code out of wallet.cpp and into miner.cpp and away from the PoS generation code and where it should be.

When Stormnode payments were being made and even though the final confirmed payment is correct, the displaying of a strange amount will simply leave users confused.

Because the Stormnode payment code was in fact using nReward when it should of been using Payee. Because of this, it would display the PoS reward and also the Stormnode payment of 0.33333333, so it would display 1.33333333 in "Stake".

The denomination amounts for Sandstorm allows to go from 0.1 - 100,000DRKSLK which is different to Dash but the same as the coins that use the same codebase as Crave, however this wasn't correctly implemented in the code neither and still isn't in the coins using the Crave codebase. I am also increasing the mix amount and this needs testing also, but will be doing this at the later stage of testing as a lot of Stormnodes need to be setup for this to be accurately tested.

Budgeting and Voting (Stormnodes) is being overhauled with the latest Dash fixes and changes to the code, this will be tested also before launch at the same time as the denoms and mixing is tested.

Transaction desciption has been reworded to inform the user on the state of their transactions in a much more informative manner.

The amount of orphans allowed was set to 7500 in the code and I have now brought this down to 100 and also changed the code with Blackcoins to reduce orphans by memory usage.

CMutableTransaction is also being introduced which will make blocks potentially lighter and improve block syncing later down the line as well as CBlock changes and a peer table being added to options, all of which are currently in the Dash codebase.

On top of all of those things I have also fixed memory and cpu usage, segfaults and a plethora of other issues.

If anyone has any questions please feel free to ask Wink
hero member
Activity: 490
Merit: 500
CTO - Silk Network
testing...
working branch compiled fine with windows

Yeah but I am still working on the code cisa so it isn't actually functioning atm because of the changes in CTransaction/CBlock/CBlockheader.

i know.
it still got chain downloaded upto 11618...



Please refrain from using it as I am testing and need to clear the chain regularly.
not playing or staking on main net.
see the funny stakes

Are you saying you see the funny stakes or are you asking if there are funny stakes?
legendary
Activity: 910
Merit: 1000
testing...
working branch compiled fine with windows

Yeah but I am still working on the code cisa so it isn't actually functioning atm because of the changes in CTransaction/CBlock/CBlockheader.

i know.
it still got chain downloaded upto 11618...



Please refrain from using it as I am testing and need to clear the chain regularly.
not playing or staking on main net.
see the funny stakes
hero member
Activity: 490
Merit: 500
CTO - Silk Network
testing...
working branch compiled fine with windows

Yeah but I am still working on the code cisa so it isn't actually functioning atm because of the changes in CTransaction/CBlock/CBlockheader.

i know.
it still got chain downloaded upto 11618...



Please refrain from using it as I am testing and need to clear the chain regularly.
legendary
Activity: 910
Merit: 1000
testing...
working branch compiled fine with windows

Yeah but I am still working on the code cisa so it isn't actually functioning atm because of the changes in CTransaction/CBlock/CBlockheader.

i know.
it still got chain downloaded upto 11618...

hero member
Activity: 490
Merit: 500
CTO - Silk Network
testing...
working branch compiled fine with windows

Yeah but I am still working on the code cisa so it isn't actually functioning atm because of the changes in CTransaction/CBlock/CBlockheader.
legendary
Activity: 910
Merit: 1000
testing...
working branch compiled fine with windows
legendary
Activity: 910
Merit: 1000
would it be considered as bad action if i would release crave wallets that have masternode payment tweak added?
those ibm guys could fix it in no time..??

What IBM guys lol? I don't see any IBM guys.
they are runout
hero member
Activity: 490
Merit: 500
CTO - Silk Network
It never stops.....

full member
Activity: 232
Merit: 100


              Keep Up The Good Work SLievensDRKSLK

You can all refer to me as Spencer Lievens. Don't have to use my handle on BCT Wink

Keep up the good work, Spencer! We love ya bro  Cheesy
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