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Topic: == Bitcoin challenge transaction: ~1000 BTC total bounty to solvers! ==UPDATED== - page 8. (Read 57113 times)

jr. member
Activity: 115
Merit: 1
what computational power does the puzzles 130 needed to be solved

if you have 56core/256GB server, you'll check about 12 exakeys per sec

2^129 / 11344588059320129643 / 3600*24 = ?

after 1_902_338_144_733  years AT MOST you'll become rich, but with this probability 1/680564733841876926926749214863536422912 you'll find PK in first second. Feel lucky? (haha)

p.s. if you pay $200 per month for server, you'll pay 1902338144733*200*12 = ?

4_565_611_547_359_200 dollars

so, it's only reasonable if you do not pay for server
newbie
Activity: 1
Merit: 0
Hi, I am new here, and I have read a lot regarding the ECDLP topic and try to understand how does it works, may I ask you all what computational power does the puzzles 130 needed to be solved? I am curious whether people will try to rent for GPU and solve for #130. Thanks.
newbie
Activity: 2
Merit: 0
I will transfer funds to here : bc1q4kp7qr5ylr2vnylvqqs57mz4e4hpq28kkgh40y

Doit... LOL isn't the first time that somebody claims that. And all others also failed to do that.

There is a lot of Newbie accounts with only one single message spamming the post recently, fuck them all

Not that I have ever claimed to have solved this, and in spite of being a newbie I'm just as amused as you are by those who do claim to have done it.
And yes, I do work on pattern finding (mathematical as well as visual) and statistical approaches, and have done since I first discovered this challenge in 2019. With the hardware and the budget available to me, brute forcing would be ridiculous. A billion years or more to find a single key. Sure I could stumble on it tomorrow. But I could do that with pattern finding and statistics as well, and even if I do not, I find trying to think of new ways to discover patterns or statistical relations intellectually stimulating, and even if I don't get a single sat out of this, I may have gained some insights into things I might use elsewhere.
That said, given that I'm a newbie on this forum, and that before this one I've only posted one message, who will you send to fuck me? Please say she's a gorgeous brunette. Wink
hero member
Activity: 862
Merit: 662
I will transfer funds to here : bc1q4kp7qr5ylr2vnylvqqs57mz4e4hpq28kkgh40y

Doit... LOL isn't the first time that somebody claims that. And all others also failed to do that.

There is a lot of Newbie accounts with only one single message spamming the post recently, fuck them all
newbie
Activity: 4
Merit: 0
Hi. Are you sure you've found the key to the still unresolved address?
newbie
Activity: 1
Merit: 0
Hi!
When will you find the private key?
How to withdraw?
Through what program?
Bitcrack works
(66)
First number 9
newbie
Activity: 2
Merit: 0
Guyz im working on these puzzle since 2y ago i never shared anything but i have to say please rush to find answers people im coming to solve all of them soon

The creator lied 🤥 there is a pattern which is made by superrr smart way i just found it by a silly mistake i shocked asffffff just need time and some more mathematics to solve more but soon all gonna be solve Smiley))

If you really solved this, then congratulations. However, I'd be careful about making such claims. I've been at this on and off since 2019, and on several occasions I've thought I'd found mathematical patterns, and on a few of those occasions I've even been convinced, but none of them held up. I've also delved into visual patterns, on both the already claimed keys, and on the addresses.

Sadly I don't have the hardware to brute force, so pattern finding is essentially my only option. Nevertheless, I have my computer trying one of the so far unclaimed keys. Based on the number of keys it tries every minute, I will, statistically, be at it for about a billion years.
member
Activity: 165
Merit: 26
Guyz im working on these puzzle since 2y ago i never shared anything but i have to say please rush to find answers people im coming to solve all of them soon

The creator lied 🤥 there is a pattern which is made by superrr smart way i just found it by a silly mistake i shocked asffffff just need time and some more mathematics to solve more but soon all gonna be solve Smiley))
k pls just hurry up so we can call it a day
newbie
Activity: 1
Merit: 0
Guyz im working on these puzzle since 2y ago i never shared anything but i have to say please rush to find answers people im coming to solve all of them soon

The creator lied 🤥 there is a pattern which is made by superrr smart way i just found it by a silly mistake i shocked asffffff just need time and some more mathematics to solve more but soon all gonna be solve Smiley))

Just for making history im gonna put my address here and share this post

Thanks all 🧩

Good luck.

I will transfer funds to here : bc1q4kp7qr5ylr2vnylvqqs57mz4e4hpq28kkgh40y
newbie
Activity: 2
Merit: 0
I'm currently checking apps that I haven't checked before... and that's how I found PubHunt. I entered the 29 closest unresolved addresses without pubkey in the input... This way I achieve a scan of 6400Gkeys/s . What are the estimates that a pubkeys lookup for 29 addresses with this method and this program at this speed will yield the intended expectations more than a traditional key lookup? What are the real chances of success and effectiveness of this method?
Hi Zielar
Waouhh impressive this speed! If you could choose the beginning and end of the search range, you could find pubkey #66 between 2 and 4 months. On the other hand the search is carried out randomly it makes random hashes on the PK of #64 #66 #67 #68 #69 #71 and #72 it can be faster as well as much longer depending on luck. Too bad this program could be largely optimized like choosing the hash range #66 as well as the random or sequential mode with your speed you could come across #66 in 1 month or 2 depending on luck.

Edit
Looking more closely at the operation of this utility and your speed, the proba are these
in 10 days on all the beaches by inserting the 6 pubkeys (I calculated for the first 6 # not 29)  you have a one in 148 chance of having one of the keys
in 20 days 1/74  1.35%
in 40 days 1/37  2.75%
in 80 days 1/18  5.5%
in 160 days 1/9  11%
in 320 days 1/4  25%
it remains arbitrary because luck can enormously speed up the process Grin



I was trying to figure out a way to see if PubHunt even works. It is not easy to test on lower complexity keys. Would also be nice to see current key being worked on. So far I have.

https://github.com/Chail35/PubHuntRange

PubHunt.cpp
Line 330

         printf("\r[%s] [GPU: %.2f MK/s] [T: %s (%d bit)] [F: %d] %02hhx %016llx %llu  ",

%016llx should be the starting key. However it looks like this. and only upldates every few trillion keys.

[00:00:06] [GPU: 4316.00 MK/s] [T: 25,904,021,504 (35 bit)] [F: 0] a4 00007fffb46dd420 17179869184

Many thanks to Chail35 for recently updating this fork!


I am confused about the fork you provided the link for above. Confused as in, if it is working in a range, then there is no difference between this forked program and keyhunt-cuda.

The original pubhunt did not work in a range, it generated random public keys to try and link to a h160/address. Which, if you do the math, meant there could be close to 2^96 possibilities. But now, shrinking the range down to 66 bit or 67 bit, etc., makes that number more than likely just 1. 1 match compared to 2^96 possible matches is a big difference.



Hi,

In the usage example in github thhe used wrong start range and end range , seems its missing 1 digits.
KEY RANGE : 0x2000000000000000 - 0x3fffffffffffffff

If i enter the correct start range for the 66 puzzle address -sr 20000000000000000 -er 3ffffffffffffffff the program shows KEY RANGE : 0xffffffffffffffff - 0xffffffffffffffff
even if i change the -sr and -er to a custom short range i.e -sr 215fffffffffffff -er 215fffffffffffff it seems to show the same status on key range as KEY RANGE : 0xffffffffffffffff - 0xffffffffffffffff
can you have a look ? also is it possible to update the code so it shows the status of the current keys it's working on ?

https://snipboard.io/lpYitb.jpg
member
Activity: 165
Merit: 26
I think it was a attempt, work in progress. Does not function correctly. That got me started on attempting to display the current key it was working on as it was running. As well as attempting to modifiy it to start with the fisrt 20 or so known keys for tests. I know of no current Pubkey search program for the puzzles with GPU. The upside of GPU searching for just the pubkey is the speed for video cards seems to be x2 the speed with more then 20 hash160 addresses. More fun right now then anything, always trying to learn. Based on the random output. This program in this way will never find any key. As 0000 is always front running. Maybe limited by uint64_t?

Again target is to break pubkey hash, not privkey
Breaking the address (pubkey hash) automatically implies searching through the entire field range (~ 2^96 pub keys per address, in the 2^256 field)
Breaking the key searches through the key range.

TL;DR it makes no sense to try to first break the pub key in hope of using that later to find the private key. And it also doesn't make sense to break the pub key if you constrain the search to the private keys range, because this is equivalent to basically finding the solution, not breaking anything, but solving the puzzle.
jr. member
Activity: 137
Merit: 2
Again target is to break pubkey hash, not privkey
I remember there was information about how the keys were generated.
If anyone remembers where it is in the topics, please write link here.
It is important to understand whether a 256-bit key was generated and “cut off”, or whether private keys of the required bit size were initially generated for each address.
This is important for estimating entropy.
jr. member
Activity: 51
Merit: 30
I think it was a attempt, work in progress. Does not function correctly. That got me started on attempting to display the current key it was working on as it was running. As well as attempting to modifiy it to start with the fisrt 20 or so known keys for tests. I know of no current Pubkey search program for the puzzles with GPU. The upside of GPU searching for just the pubkey is the speed for video cards seems to be x2 the speed with more then 20 hash160 addresses. More fun right now then anything, always trying to learn. Based on the random output. This program in this way will never find any key. As 0000 is always front running. Maybe limited by uint64_t?

Again target is to break pubkey hash, not privkey
full member
Activity: 1232
Merit: 242
Shooters Shoot...
I'm currently checking apps that I haven't checked before... and that's how I found PubHunt. I entered the 29 closest unresolved addresses without pubkey in the input... This way I achieve a scan of 6400Gkeys/s . What are the estimates that a pubkeys lookup for 29 addresses with this method and this program at this speed will yield the intended expectations more than a traditional key lookup? What are the real chances of success and effectiveness of this method?
Hi Zielar
Waouhh impressive this speed! If you could choose the beginning and end of the search range, you could find pubkey #66 between 2 and 4 months. On the other hand the search is carried out randomly it makes random hashes on the PK of #64 #66 #67 #68 #69 #71 and #72 it can be faster as well as much longer depending on luck. Too bad this program could be largely optimized like choosing the hash range #66 as well as the random or sequential mode with your speed you could come across #66 in 1 month or 2 depending on luck.

Edit
Looking more closely at the operation of this utility and your speed, the proba are these
in 10 days on all the beaches by inserting the 6 pubkeys (I calculated for the first 6 # not 29)  you have a one in 148 chance of having one of the keys
in 20 days 1/74  1.35%
in 40 days 1/37  2.75%
in 80 days 1/18  5.5%
in 160 days 1/9  11%
in 320 days 1/4  25%
it remains arbitrary because luck can enormously speed up the process Grin

Is there any way to specify the bit range in this program ? I am newbie so any help would be appreciated
Thanks

I was trying to figure out a way to see if PubHunt even works. It is not easy to test on lower complexity keys. Would also be nice to see current key being worked on. So far I have.

https://github.com/Chail35/PubHuntRange

PubHunt.cpp
Line 330

         printf("\r[%s] [GPU: %.2f MK/s] [T: %s (%d bit)] [F: %d] %02hhx %016llx %llu  ",

%016llx should be the starting key. However it looks like this. and only upldates every few trillion keys.

[00:00:06] [GPU: 4316.00 MK/s] [T: 25,904,021,504 (35 bit)] [F: 0] a4 00007fffb46dd420 17179869184

Many thanks to Chail35 for recently updating this fork!


I am confused about the fork you provided the link for above. Confused as in, if it is working in a range, then there is no difference between this forked program and keyhunt-cuda.

The original pubhunt did not work in a range, it generated random public keys to try and link to a h160/address. Which, if you do the math, meant there could be close to 2^96 possibilities. But now, shrinking the range down to 66 bit or 67 bit, etc., makes that number more than likely just 1. 1 match compared to 2^96 possible matches is a big difference.
jr. member
Activity: 51
Merit: 30
I'm currently checking apps that I haven't checked before... and that's how I found PubHunt. I entered the 29 closest unresolved addresses without pubkey in the input... This way I achieve a scan of 6400Gkeys/s . What are the estimates that a pubkeys lookup for 29 addresses with this method and this program at this speed will yield the intended expectations more than a traditional key lookup? What are the real chances of success and effectiveness of this method?
Hi Zielar
Waouhh impressive this speed! If you could choose the beginning and end of the search range, you could find pubkey #66 between 2 and 4 months. On the other hand the search is carried out randomly it makes random hashes on the PK of #64 #66 #67 #68 #69 #71 and #72 it can be faster as well as much longer depending on luck. Too bad this program could be largely optimized like choosing the hash range #66 as well as the random or sequential mode with your speed you could come across #66 in 1 month or 2 depending on luck.

Edit
Looking more closely at the operation of this utility and your speed, the proba are these
in 10 days on all the beaches by inserting the 6 pubkeys (I calculated for the first 6 # not 29)  you have a one in 148 chance of having one of the keys
in 20 days 1/74  1.35%
in 40 days 1/37  2.75%
in 80 days 1/18  5.5%
in 160 days 1/9  11%
in 320 days 1/4  25%
it remains arbitrary because luck can enormously speed up the process Grin

Is there any way to specify the bit range in this program ? I am newbie so any help would be appreciated
Thanks

I was trying to figure out a way to see if PubHunt even works. It is not easy to test on lower complexity keys. Would also be nice to see current key being worked on. So far I have.

https://github.com/Chail35/PubHuntRange

PubHunt.cpp
Line 330

         printf("\r[%s] [GPU: %.2f MK/s] [T: %s (%d bit)] [F: %d] %02hhx %016llx %llu  ",

%016llx should be the starting key. However it looks like this. and only upldates every few trillion keys.

[00:00:06] [GPU: 4316.00 MK/s] [T: 25,904,021,504 (35 bit)] [F: 0] a4 00007fffb46dd420 17179869184

Many thanks to Chail35 for recently updating this fork!
newbie
Activity: 2
Merit: 0
I'm currently checking apps that I haven't checked before... and that's how I found PubHunt. I entered the 29 closest unresolved addresses without pubkey in the input... This way I achieve a scan of 6400Gkeys/s . What are the estimates that a pubkeys lookup for 29 addresses with this method and this program at this speed will yield the intended expectations more than a traditional key lookup? What are the real chances of success and effectiveness of this method?
Hi Zielar
Waouhh impressive this speed! If you could choose the beginning and end of the search range, you could find pubkey #66 between 2 and 4 months. On the other hand the search is carried out randomly it makes random hashes on the PK of #64 #66 #67 #68 #69 #71 and #72 it can be faster as well as much longer depending on luck. Too bad this program could be largely optimized like choosing the hash range #66 as well as the random or sequential mode with your speed you could come across #66 in 1 month or 2 depending on luck.

Edit
Looking more closely at the operation of this utility and your speed, the proba are these
in 10 days on all the beaches by inserting the 6 pubkeys (I calculated for the first 6 # not 29)  you have a one in 148 chance of having one of the keys
in 20 days 1/74  1.35%
in 40 days 1/37  2.75%
in 80 days 1/18  5.5%
in 160 days 1/9  11%
in 320 days 1/4  25%
it remains arbitrary because luck can enormously speed up the process Grin

Is there any way to specify the bit range in this program ? I am newbie so any help would be appreciated
Thanks
hero member
Activity: 862
Merit: 662
1 exakey per second means 1 and 18 zeros, a 4 GHz CPU could "count" up to a 11 digits number with no EC math involved, just pure counting per second. I would like to know how you can generate 4 exakey/s using keyhunt?
If you have a binary tree with 4 billion values, and you search if a specific one is in the tree, it takes at most 32 steps to do so. That means you searched 4 billion keys, but only did 32 CPU "goto next node" operations. So, in a sense, a speed of "4 billion keys / 32 cpu operations". You don't need to go through all of the nodes to know if something is in the tree or not.

Ofcourse, this is really misleading. Such exakeys/s numbers mean nothing in context of how big the parent keyspace really is, it's more like a click bait. You might as well apply the same logic to a pollard kangaroo evolving program and end up with ridiculous speeds as well the more data points you store, but it would not be a speed of group operations anymore, just like it's not for keyhunt.

Yeah exakeys is nothing compared with the keyspace that is begin scannig.

I really like the binary tree analogy as example it is good.

With BSGS the important number is the precalculated data in the bloom filter if we have 4 billion keys in a bloom filter we easily can know if the key is not in our bloom filter doing less than 20 hashes. so that means we  discard a subrange of 4 billion keys with only 20 CPU Operations.

https://andrea.corbellini.name/2015/06/08/elliptic-curve-cryptography-breaking-security-and-a-comparison-with-rsa/


member
Activity: 165
Merit: 26
1 exakey per second means 1 and 18 zeros, a 4 GHz CPU could "count" up to a 11 digits number with no EC math involved, just pure counting per second. I would like to know how you can generate 4 exakey/s using keyhunt?
If you have a binary tree with 4 billion values, and you search if a specific one is in the tree, it takes at most 32 steps to do so. That means you searched 4 billion keys, but only did 32 CPU "goto next node" operations. So, in a sense, a speed of "4 billion keys / 32 cpu operations". You don't need to go through all of the nodes to know if something is in the tree or not.

Ofcourse, this is really misleading. Such exakeys/s numbers mean nothing in context of how big the parent keyspace really is, it's more like a click bait. You might as well apply the same logic to a pollard kangaroo evolving program and end up with ridiculous speeds as well the more data points you store, but it would not be a speed of group operations anymore, just like it's not for keyhunt.
jr. member
Activity: 50
Merit: 3
1 exakey per second means 1 and 18 zeros, a 4 GHz CPU could "count" up to a 11 digits number with no EC math involved, just pure counting per second. I would like to know how you can generate 4 exakey/s using keyhunt?
jr. member
Activity: 115
Merit: 1
i wonder is it more probable to find a key through random approach or with consecutive trials ?

random mode adds probability to search same range more than once. also keyhunt speed slowly grows, at start it is 4exakeys/sec, after a week it is 6exakeys/sec (maybe it's just wrong counting, not real speed boost)

btw, keyhunt is suitable for puzzle 130?
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