Author

Topic: bitHopper: Python Pool Hopper Proxy - page 108. (Read 355813 times)

newbie
Activity: 40
Merit: 0
August 01, 2011, 08:24:22 PM
New Pool

From the guy that created this site: http://digbtc.com/

Code:

[digbtc]
name: digbtc.net
mine_address: digbtc.net:8332
api_address:http://digbtc.net/
api_method:re
api_key:Round Shares: ([ 0-9]+)
role:mine
#CHANGE THIS
#http://digbtc.net/register.php
user: hoppers_den
pass: invite:pls

legendary
Activity: 924
Merit: 1004
Firstbits: 1pirata
August 01, 2011, 08:20:18 PM
Someone will surely have one with your name on it

btw, I liked you intro to the forum hehe
legendary
Activity: 1764
Merit: 1006
August 01, 2011, 07:58:11 PM
sooo..

anybody have invites to hoppersden?
hero member
Activity: 556
Merit: 500
August 01, 2011, 07:22:15 PM
Its funny to think about but at roulette tables in casinos they usually display the last several rounds and I look for a table with a lot of 1 color rounds like 10 rounds in black then I go to that table and bet heavy on red and I usually come out pretty well.
legendary
Activity: 924
Merit: 1004
Firstbits: 1pirata
August 01, 2011, 06:38:05 PM
your statement just reinforce my belief that hopping pools is actually a search for better eff. on the miner side

As opposed to?

...as opposed to any pool operator sustaining that prop. is the most profitable for miners, thus better eff. on long term. Any educated person would realize that submitting shares after a certain point in a prop. pool would make him lose money, energy or efficiency, whatever you want to call it.
donator
Activity: 2058
Merit: 1007
Poor impulse control.
August 01, 2011, 05:57:07 PM
your statement just reinforce my belief that hopping pools is actually a search for better eff. on the miner side

As opposed to?
legendary
Activity: 924
Merit: 1004
Firstbits: 1pirata
August 01, 2011, 05:54:25 PM
your statement just reinforce my belief that hopping pools is actually a search for better eff. on the miner side
donator
Activity: 2058
Merit: 1007
Poor impulse control.
August 01, 2011, 05:38:39 PM
I don't get it, there are 2 mixed pools or the upper is prop and the other is pps ?

This is the basic situation, one proportional pool and one pps pool. You use the prop pool when it's in your hopping range, and use the pps pool when it's outside of that range. The multiple proportional pool situation has already been covered by streblo a few pages back.

You can generalise from this to multipool - think of it as the efficiency you get from one of the pools you hop, from one average hop - of either 0 to 0.43 * diff or 2 to 4 * diff.
donator
Activity: 2058
Merit: 1007
Poor impulse control.
August 01, 2011, 05:35:05 PM
My question is, what did you do to these frogs?

This is your brain on frogs. Any questions?

(is that reference just showing how old I am?)

Sorry it was referenced to the hosting, all I see is pictures of frogs Wink unvalidated domain to host images.

Ha! I thought it was a very clever reference to 'hopping'! Made me smile, anyway. I'll post everything on hoppersden plus stuff i won't post here, so look there tonight.
hero member
Activity: 504
Merit: 502
August 01, 2011, 05:26:52 PM
My question is, what did you do to these frogs?

This is your brain on frogs. Any questions?

(is that reference just showing how old I am?)

Sorry it was referenced to the hosting, all I see is pictures of frogs Wink unvalidated domain to host images.
legendary
Activity: 924
Merit: 1004
Firstbits: 1pirata
August 01, 2011, 05:25:02 PM
I don't get it, there are 2 mixed pools or the upper is prop and the other is pps ?
donator
Activity: 2058
Merit: 1007
Poor impulse control.
August 01, 2011, 05:18:04 PM
My question is, what did you do to these frogs?

This is your brain on frogs. Any questions?

(is that reference just showing how old I am?)
hero member
Activity: 504
Merit: 502
August 01, 2011, 05:09:08 PM
So here are the monte carlo sim results after letting it crunch numbers overnight. Sim is based on one prop pool and one pps pool.

Your hopper on 0 to 0.43 * difficulty:


Your hopper on 2 to 4 * difficulty:


Any questions?

My question is, what did you do to these frogs?
donator
Activity: 2058
Merit: 1007
Poor impulse control.
August 01, 2011, 05:00:05 PM
So here are the monte carlo sim results after letting it crunch numbers overnight. Sim is based on one prop pool and one pps pool.

Your hopper on 0 to 0.43 * difficulty:


Your hopper on 2 to 4 * difficulty:


Any questions?
member
Activity: 84
Merit: 10
August 01, 2011, 04:05:36 PM
haha sigh ive decided to just give up on bitclockers their system doesnt seem to handle more than 230Gh and everyone start to get cycled, it has nothing to do with being a hopper since I saw other users reporting they also keep getting idle miner, 20second reconnect.

Till they upgrade its just not sane to waste gpu cycles there.

Yep, I agree.  This is the last round for bitclockers for me.  Getting under 100% efficiency with them because the last few rounds were long anyway.
full member
Activity: 196
Merit: 100
August 01, 2011, 03:21:41 PM
Would it be possible to get a role so we can force bitHopper to mine on a certain pool and stay on that pool until you change the role? It could be something like mine_force or mine_lock. I've had a few times where a pools stats have gone down but the pool is still up and I want to continue to mine on it but have no way to force bitHopper to continue to mine the pool.

Edit: Also could we get the miner names colored green for online and red for offline? Say something like after 5 min of not submitting any shares consider the miner offline and color it red else color it green.

I'll look into possibly coding these myself but I'm having trouble sorting through this python code.
member
Activity: 98
Merit: 10
August 01, 2011, 03:11:07 PM
@burp
nice feature, exactly what was needed man
you feel like making a git pull request ? Smiley

I don't have a github account, and for such small patches I don't think I need to fork the project. Anyone is welcome to just include the patch.

hehe in just a moment (pro copy-paster)

Your code is public domain or give rights to c00w ?

My modification, that is the two lines of modification ^^, is under the do whatever you want to do with it license ;-) (OK, I think that is public domain)
Thanks for asking though Cheesy
legendary
Activity: 924
Merit: 1004
Firstbits: 1pirata
August 01, 2011, 03:09:34 PM
@burp
nice feature, exactly what was needed man
you feel like making a git pull request ? Smiley

I don't have a github account, and for such small patches I don't think I need to fork the project. Anyone is welcome to just include the patch.

hehe in just a moment (pro copy-paster)

Your code is public domain or give rights to c00w ?
member
Activity: 98
Merit: 10
August 01, 2011, 02:58:42 PM
@burp
nice feature, exactly what was needed man
you feel like making a git pull request ? Smiley

I don't have a github account, and for such small patches I don't think I need to fork the project. Anyone is welcome to just include the patch.
member
Activity: 111
Merit: 10
August 01, 2011, 02:55:01 PM
haha sigh ive decided to just give up on bitclockers their system doesnt seem to handle more than 230Gh and everyone start to get cycled, it has nothing to do with being a hopper since I saw other users reporting they also keep getting idle miner, 20second reconnect.

Till they upgrade its just not sane to waste gpu cycles there.

Yeah, I noticed they're lagging like crazy. The lag detection also interferes with cgminer's submit work queue which is submitting timed out shares to the new pool during LP switch-over. With the bitclockers lag this is adding up to 20% rejects for me. Is there a way to configure how many connection failures/or how long before a server is considered lagging? If not, I am going to look into this.

And a way to order backup pools like we could do with ryouiki's fork? It seems a scheduler would need to be created?

I have been running btcg as backup (crazy?) because of their recent insane luck +60% under difficulty. The connection is also a lot more stable than ars/eligius at <2% reject. I'm getting about 0.000049105/share.

I haven't been following this thread for a while and now have a lot of catching up to do Smiley
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