Continuing to watch those high percentage scores fall into non-payable zone is getting very, very old.
I may have to look around at some of the other pools that pay out more frequently, but with a smaller payout. I know they will eventually work themselves out evenly in the long run. But...
But the long run isn't today.
I'm pretty sure that is the reason the hash power is going somewhere else. Which in turn causes a vicious circle. Less hash=longer to hit a blocks.
I thought I should chime in on this, since lengthening the payable shifts would actually force me to leave. I'm not sure how much longer I can keep my ~10.7TH of Neptune miners running anyways, but that would certainly kill it for me. Those dead zones are a gambling opportunity to save on electric without losing anything. Just 24hrs of downtime saves me $15. I hope to keep going until the halving, but we'll see. Would be great to see that idea bring more power hungry miners back to the pool, even if they only mine for around 2/3 of the month.
I could be wrong, but I doubt that most people leave over the payable shift length and instead leave because of the periods of bad luck. Nearly a week is a long time to see no payouts and some people just don't have the patience.
Hitting 4 or 5 blocks a month is not doing it. (That number may be, and probably is slightly inaccurate, but is probably becoming the average.) I know it evens out eventually, so I don't need to hear about that info.
rant/
Also just noticed the difficulty has gone back up again. Oh joy!
The luck has indeed been bad lately. Jan and Feb were great though, well above expected earnings, so I can't complain. Sucks when it evens itself out though.
Thank you for your pool DrHaribo! I started mining on Bitminter and will likely end here. I think BTCGuild is the only other Bitcon pool I've used. Wish I could keep going, but the centralization is a killer. Can't say I'd cry over a few KnC-sized data centers burning to the ground, lol.
I wasn't necessarily advocating for longer shifts ( I don't think I was, or not in the way I'm thing about it). Maybe I was and didn't even know it
.
I was looking at something like increase the number of payable shifts from say the current 10, to maybe 12 or 15. I don't know if that would be considered making the shifts longer or how that would effect payouts. I'm a newbie to all of this, so I don't really understand how changing one part of the system would have an effect on another part of the system or the users of the pool.
If someone has a few minutes, and could enlighten me in simple-mans English and in just few paragraphs or two, I would greatly appreciate it.
When I hear the term "lengthening the shifts", I think of increasing the time it takes for one complete shift (which currently has been hovering around 5 to 6 hours depending on the hash being put it to the shift) being increased to 8 or 10 hours or something like that to hit 100%.
That
wasn't what I was talking about or intending.
The thoughts I'm having is to leave the 5-6 hours it takes to complete a shift untouched so you are still completing the shift counter in the same amount of time as before (until the shift counter reads 100%.) (And at ~5-6 hours)
BUT,
Instead of completed shift work being rolled off the "Still eligible for pay" table after 10 shifts (~55-65 hours), we keep those shifts eligible for pay for, maybe, 2 or 5 more shifts.
Is that what you mean when you say "lengthening the shifts" (because the wording confuses me) and I'm just looking at it in some weird, odd way??
Or, does it make a difference if that is done and does it take longer for payouts or cause lower amounts of payouts?
Please, someone in the know please enlighten me as what the damages would be and why what I propose is such a bad idea. I'm just trying to understand.
Please explain in simple English, (please) as it has taken me 30 minutes or more to type out what I think I'm trying to say. LOL
As I'm not sure if what I typed out was what I have meant to type say anyway!
Thanks for any and all insights!!!