Well don't worry about it a lot, anyone who was really gung-ho made it and there isn't much point flooding people in who aren't into it. Unfortunately it turns out that basically any game is mostly going to have idle people, as no matter what the game if initially trying it is free tons of people are "just looking" and never really "play" the thing. That is awkward for game economies if each new player brings some kind of resource into the world whether that resource is geographic like a village for them to rule or a planetary colony for them to exploit or even just a whole bunch of technology and supplies they get as initial equipment.
Also it turns out that most free-open-source multiplayer online games you can find code for are broken. It has taken a long time and a lot of testing to find just a few codebases that actually work. Actually with MUDs I guess plenty work, but most have ancient license heritage forbidding them from being associated with making money, even donations for bandwidth/server costs.
It is just as well that only the hardcore testing people who helped test all the other games over the years showed up for the i2p MUD since it just blew up its "fake database" simple starter database that it provides to save people from having to set up a real database to try it out. It is being set up again using a real database currently.
I set up another intergalactic mining game just as an initial player-funnel to look for long term players and am throwing traffic at it expecting that most people who sign up will end up idling out, but I cannot really include it in the overall large scale long term economy that is what I really want because each player starts out with a whole mining setup which in the proper larger scale economy plan would be expensive to set up. Financing all those startups simply would not be practical because of the vast "failure rate", the vast number of them that will never actually grow and build and expand. So basically the aim with that one is to have it out in streams of traffic acting as a filter to try to find some players who do stick around. I expect it to end up as galaxies full of long-abandoned mining colonies but have not got any really good storyline yet for why most such colonies fail. Maybe they are a first round of attempts long before the technology was perfected or something.
The first attempt at an intergalactic mining setup used the XNova Redesigned code, and has been closed to new players because of the dropout rate. The mining operations are very lucrative in the long term, but there are still several abandoned operations there for which no suitable repossession corp has been able to get set up for yet so there is no point inviting the creation of more operations that will also end up being abandoned before paying back their startup loans.
WIth that one I know some of the abandoning happened because the XNova code itself was broken, its combat code looks like it could never have worked at all as it mentions database fields different from those that actually exist. It looks like it was only part-way through being ported from some quite different earlier version or something. That has worked out well for the players who were not actually looking forward to combat, and for the homeworlds who prefer not to have such nearby galaxies be full of dangerous combat-capable robotic fleets, but isn't what most players of that genre of games are looking for.
I set up one based on the 2moons code too, and that code seems to work, so the storyline for that will be that they are a farther-away set of galaxies, far enough away that the civilisations that sent robots to the XNova Redesigned galaxies are willing to allow the robotics corp to activate the combat capabilities of the robots sent to the 2moons galaxies. We "know" from the existence of many games of this type out on the net that vast numbers of galaxies are full of very offensive, very dangerous factions so the premise is that this 2moons layer of galaxies will be the outer defenses of the civilised worlds, robots being sent that far away more as a defense initiative than for any resources that might be found out there. However because of the distance premise, startups in this distant, 2moons based set of galaxies will only be possible once jumpgates have been constructed in the XNova Redesigned galaxies.
Thus we have so far one set of 500 galaxies run by XNova Redesigned and thus unable to have combat until someone actually wants combat badly enough to arrange to have that code's combat subsystems fixed to allow it, and a farther set of 500 galaxies that cannot be reached until the operations set up in the XNova Redesigned galaxies have built suitable jump-gates to allow the (very expensive) sending of colony ships to the farther set of galaxies. All of that within a larger setting known as the Galactic Milieu, whose main focus is Freeciv-based civilised worlds inhabited mostly by humans and mostly focussed in one galaxy.
The new 2moons-based setup is at
http://twomoons.mygamesonline.org/ and is NOT part of that larger economy because the expected failure (going idle) rate makes it not seem economically reasonable to finance startups there. It thus has no storyline (yet at least) for where the resources came from or come from, and where the technology was developed or is developed that its startups use, how they get their startup gear, where they come from and so on. It is basically a pretty normal 2moons game except for the fact that it too has 500 galaxies and its galaxies are about as far apart as a galaxy is wide. It is having traffic thrown at it so that it is expected to forever acrue random passer-by players who mostly will just go idle leaving abandoned mining colonies scattered across the first few galaxies. It has no backstory of any common set of civilised worlds the mining colonies were sent out by so no pre-existing politics of why any given outfit should or should not be hostile or friendly to any other. Its players start out without any indebtedness to any investors who invested in getting them started and thus expect some return on the investment. It is just the typical game that happens in a vacuum featuring factions that appear out of no-where equipped with resources and technology that appeared out of nowhere.
-MarkM-
P.S. This "out of nowhere" stuff presumably means there should also be no objection to the site administration selling stuff out of nowhere for cryptocurrency. In the proper larger game I am really aiming for, the site admins will not be conjuring stuff out of nowhere to sell, everything will arise in game in the normal in game ways so players will mostly be buying from each other.