... anybody here read the latest by Neal Stephenson .... REAMDE
MMORPG game currency and economy is a central theme ... crypto, gold, etc. Lots of ideas in there.
http://en.wikipedia.org/wiki/ReamdeThats what brought me here, Stephenson's REAMDE.
When I read it I was all "hey, Stephenson has to write exactly that book with bitcoin!".
But, of course, the way to go is to program a game with bitcoin as an ingame currency.
I like the idea of an MMORPG. It has deep immersion and high addiction! :-)
I dont believe an alt-chain would make much sense. We don't want to market xycoin, but bitcoin. Players won't do the jump from xycoin to bitcoin, as xycoin is basically worthless and will be seen as a fancy ingame-currency only.
I dont think local mining works at all. Most people will have to use their cpu, only a small part has the right gpu. Those, however, would have too much of an advantage. The average would have a ridiculously low "income". Sure, make 0.0001 BTC one gold. But then there won't be any serious connection to the bitcoin-universe (=economy).. Want to get people buying mining hardware for playing that game? Makes no sense at all. They should and will rather mine regular and play regular independent of each other.
I suggest to only do exchanging between bitcoin and gold period.
Maybe something like this:
- Buy the game, for a relatively small price, online or in a shop.
- Each game has its own bitcoin address, the public one only.
- Each copy has one BTC preloaded.
- Playing costs a regular monthly fee, directly removed from that address.
- Bitcoins are converted to gold, by a changing rate dependent on regular exchange rates.
- Transfer bitcoins to your game's address, voila, more gold.
- Request a payout from your account: cashout
- Any bitcoin transaction may cost you some percent
- Dig/earn gold ingame: get bitcoins on your address
The goals:
- Have farmers farming gold/bitcoin, officially.
- Have people buy gold from the game or farmers, which they pay by real bitcoins.
- Have people do many transactions, like selling/buying gear, earning bitcoins, buying gold, and "tax" all of those transactions
- Have people play a lot, for monthly income
This will be a very wiggly economy. However, the game can influence at the btc-gold exchange rate, basically the real-world connection. As well as adapt the drop-rate and gold-finding rate. Make this clever, and a dynamic yet stable economy should be possible.
With income for the developer and people really using bitcoin as a currency in real-world amounts.
Bonus:
Every game is loaded with 100 gold. At the exchange rate of the week it was printed. Maybe the first games sold have one whole bitcoin loaded on that address, which is a ridiculously high amount of gold two years later. Let the huntdown begin!
Bitcoin really is an advantage here. Farmers around the world will love it. A whole new economy will form around the game and its players. Everyone can participate, where WoW needs a bankaccount or paypal or a gamecard bought in a shop. Which excludes a whole lot of people all around the world.
This would be the first game where you can really earn money, legally, with no risk. This will go so damn viral, oh boy!
tl,dr:
Read Stephenson's REAMDE. Then program WoW with bitcoin-gold. Invite all farmers, underage players, exchanges and businessmen!Ente