Author

Topic: Crypto Kingdom - 1991 Retro Virtual World(City) - page 106. (Read 632701 times)

legendary
Activity: 2968
Merit: 1198
MoneroHouse Foundation year-end fundraising drive

Donations received:

saddam: 1000 CKG
cryptonic: 210 mil
Karl Hungus:20*OZ1600J (200 CKG)
HM The King: 1000 CKG

Thanks to Crichton for helping by providing liquidity on a 1000 CKG bar
Thanks to saddam for waiving the customary withdraw fee

The MoneroHouse year-end fundraising drive was a great success with 2200 CKG raised, plus 210 mil and potential premium on the OZ collectable coins.

Thanks to all the donators, and of course new donations are welcome at any time!
hero member
Activity: 784
Merit: 501
How to compose your (Full) Title

It seems that this matter needs to be revisited often since it is not that common for any of us to need to do this in the outside world  Cheesy
Great privileges and punishments promised in the end of post.

1. Title can be made up of anything that describes the person, and is not restricted to the things below.

2. Title might include:

- Address honorific ("HE" or similar)
- Main attributes ("TMA" = The Most Ancient, "The Blessed" etc)
- Main title (often based on level)
- Name (Christian name or most senior domain name)
- Duchies
- Principalities, Marquessates and Counties (in this order)
- Viscounties
- Baronetcies
- (Functional or honorary) Titles
- Membership in Chivalric Orders
- Free text
- Honors
- Medals
- (Alternative free text)
- (Attributes)
- Badges

3. There is no single authoritative Title for a person. Good style dictates that the Title of high people is longer than that of low people, while omitting things that the lower people would include. The use of "etc" (up to 3 possible), indicates that the title is shortened while remaining Title (Shortname and Full name do not change, do not have etc's, and are typically unique - for instance "HM The King" is a Full name for the said person, and anything else is therefore his Title.)

4. Typical name-title cognates for different levels (the current number of characters in the level is in parentheses before):

(?) L1-L5 (no title, may use level title or job title, if fancy, it's good to indicate level after name eg. "L5")
(?) L6 Master/Mistress precedes name
(1) L7 Wizard (or custom title such as "Naturalist") precedes name
(1) L8 Dr. precedes name
(2) L9 custom title
(0) L10 Jungherr/-frau precedes name
(8 ) L11 Knight/Dame preceding name
(0) L12 Sir X, the xx/y Bt of CK
(16) L13 Lord X
(10) L14 Sir X, the Earl of Y
(6) L15 The Marquess of Y
(4) L16 HE The Prince of Y / HE Prince X of Y
(4) L17 HH The Duke of Y / HH of Y (omitting both name and level but both may also be used)
(2) L18-L20 custom title

5. Sir/Dame is a proper address for all nobility except Jungherrn. "Lord" is historically used by Barons to differentiate them from Knights. Barons have no county to identify with. Landed Earls typically revert back to Sir or use the county name. Normally only Marquess is high enough to be called definitively The Marquess of X (omitting Christian name). Especially Viscount is not a "The" title, since it is not a level. Baronet only if it coincides with level. It is considered classy to revert back to Christian name in very high levels eg. "HRH Archduke Zechariah, The Prince Royal" who used to be called "The Marquess of Tavastia".

6. Let's practice with Roopatra! one reasonably full composition of this character's Title is as follows:

I have updated my Title to reflect the ingame accomplishments (whew):

HH TMA Blessed Heroic Duke of North Face, TA Viscount of Forte Spagnolo, 2nd/I Bt of CK, Mayor, Councillor, CEO of TMA Grand Hotel & FluffyPony Horse Corp, AOK-S, RT-K, AOD-LTC, OD-K, KH, GJB, FBB, TB, KFB, HB
donator
Activity: 1722
Merit: 1036
Deaths 1621; Health Challenge 1621

It is with utmost solemnity that we must announce the death of so many of our beloved townspeople, nobles and commoners alike:

Dame Leila, charid=13, age=221
Lord Dnaleor, charid=30, age=214
Lord Callixtus, charid=78, age=98
Lord Baron, Dr. HS-S, charid=93, age=79
Master kazuki49, charid=84, age=86
Ulfberht (L5), charid=97, age=78
Master Avitohol, charid=92, age=65
wojtek (L3), charid=126, age=51
Petrarch (L3), charid=115, age=44
bendubz (L3), charid=129, age=44
Monerito (L3), charid=114, age=36

May you rest in peace and never need to do the health challenge again! The King pays the funeral expenses of 2 mil on behalf of the commoners. The estates of the nobles will need to arrange their own.

The claimed character account functions for 30 realdays after death, for the purposes of giving the assets to the heirs or liquidating them. If there are any assets remaining after 30 days, the account will be swept and assets inherited by the Town for the purposes of marketing of the game. Unclaimed character accounts will be swept in 2016-1-17 regardless of whether the character has died or not. Town will decide what to do with the living characters in this case.

Last time the deaths were evaluated, almost 50 characters had not done their health challenges at all, which prompted a reset of health and deduction of the approximate cost from the account. This time, only 16 characters were in such condition. Next time, there are no such characters as this is the final time that anyone may escape death solely by ignoring the health challenge.

As the winter sun dawns over the Kingdom in 1621, the winds blow the Rossiyan cold from the east. We should not be troubled, though. The Health Challenge is (on average) no more difficult than usual, but we know that Vodka (items: VOH and VOD) enjoys elevated effectiveness to combat it.

hero member
Activity: 649
Merit: 500

Master Angus is ennobled (Baron, L13). Lord Angus is one of the upstanding nobles, getting his Baronhood at the age of 52, almost nothing!

It is with sincere gratitude for the many blessings that have been greeted upon me by His Majesty The King, that I reaffirm my desire to continue giving my Wisdom, Honor and Service to the benefit of the Kingdom.

I would like to donate my formerly appropriate green suit to the church, so that some less fortunate soul may benefit from it. As well as, 100 BEER and 10 W1616 so that our fellow townspeople may take part in our Joy!



Edit:
60194   Give   wos-146   04.01.16   1   Angus (91)   Church (49)
60193   Give   w1616   04.01.16   10   Angus (91)   Church (49)
60192   Give   beer   04.01.16   100   Angus (91)   Church (49)
donator
Activity: 1722
Merit: 1036
How to compose your (Full) Title

It seems that this matter needs to be revisited often since it is not that common for any of us to need to do this in the outside world  Cheesy
Great privileges and punishments promised in the end of post.

1. Title can be made up of anything that describes the person, and is not restricted to the things below.

2. Title might include:

- Address honorific ("HE" or similar)
- Main attributes ("TMA" = The Most Ancient, "The Blessed" etc)
- Main title (often based on level)
- Name (Christian name or most senior domain name)
- Duchies
- Principalities, Marquessates and Counties (in this order)
- Viscounties
- Baronetcies
- (Functional or honorary) Titles
- Membership in Chivalric Orders
- Free text
- Honors
- Medals
- (Alternative free text)
- (Attributes)
- Badges

3. There is no single authoritative Title for a person. Good style dictates that the Title of high people is longer than that of low people, while omitting things that the lower people would include. The use of "etc" (up to 3 possible), indicates that the title is shortened while remaining Title (Shortname and Full name do not change, do not have etc's, and are typically unique - for instance "HM The King" is a Full name for the said person, and anything else is therefore his Title.)

4. Typical name-title cognates for different levels (the current number of characters in the level is in parentheses before):

(?) L1-L5 (no title, may use level title or job title, if fancy, it's good to indicate level after name eg. "L5")
(?) L6 Master/Mistress precedes name
(1) L7 Wizard (or custom title such as "Naturalist") precedes name
(1) L8 Dr. precedes name
(2) L9 custom title
(0) L10 Jungherr/-frau precedes name
(8 ) L11 Knight/Dame preceding name
(0) L12 Sir X, the xx/y Bt of CK
(16) L13 Lord X
(10) L14 Sir X, the Earl of Y
(6) L15 The Marquess of Y
(4) L16 HE The Prince of Y / HE Prince X of Y
(4) L17 HH The Duke of Y / HH of Y (omitting both name and level but both may also be used)
(2) L18-L20 custom title

5. Sir/Dame is a proper address for all nobility except Jungherrn. "Lord" is historically used by Barons to differentiate them from Knights. Barons have no county to identify with. Landed Earls typically revert back to Sir or use the county name. Normally only Marquess is high enough to be called definitively The Marquess of X (omitting Christian name). Especially Viscount is not a "The" title, since it is not a level. Baronet only if it coincides with level. It is considered classy to revert back to Christian name in very high levels eg. "HRH Archduke Zechariah, The Prince Royal" who used to be called "The Marquess of Tavastia".

6. Let's practice with Roopatra! one reasonably full composition of this character's Title is as follows:

HE TMA Princess Roopatra of Neverland, TA Viscountess of OZ, 9th/I Btss of CK, Councillor, CEO of RAQ & Unicorn Corp, AOK-C, MG-4, GJB, FBB, TB, KFB, HB

Explained as:
- The address honorific is rare as only 11 characters have it. It always comes first.
- It is possible to add a valid attribute before the name-title. Being ennobled in the Most Ancient era is a classy thing so let's add "TMA" to modify "Princess".
- "Princess Roopatra of Neverland" is a valid cognate of main title, Christian name and principality name. This could as well be expressed in other ways, such as:
* HE TMA Princess of Neverland
* HE TMA Princess Neverland
* HE The [Blessed] Dame Roopatra, TMA Princess of Neverland
- By being the Duke of OZ's financial advisor, it is proper to use the Viscountess of OZ (The fiefholder in the Duchy of OZ (HSH Sir Karl, TMA 1st Duke of OZ) appoints the character, only one of such may exist). Few counties even have a Viscount atm.
- 9th/I Baronetess of CK means that she is the 1st holder of the very prestigious 9th Baronetcy
- "Councillor" is a functional title. Ex-councillors use "Councillor Emeritus/-a"
- Being CEO in companies is definitely a thing worth mention
- AOK-C stands for "Commander in the Ancient Order of the King", the highest chivalric rank held by anyone except the King.
- MG-4 is a medal.
- The rest are badges.

7. Knowing your proper position in CK is very important and for this reason the matter is given so much Royal emphasis. The Quasquibicentennial Jubilee of Crypto Kingdom is approaching! Before that (1625), we would like all the Titles to be in order, furnished by the characters themselves in the MyCharacter /EDIT mode. We use both carrot and stick to achieve the objective:

Everyone who composes his Title will be given more: DOM, CLXII, W1600M and other most precious drinks. In addition, he will be privileged when more levels, fiefs, titles, knighthoods, honors, medals and badges are given. He may be given more Baronetcies once the initial sale is over. He will also join His Majesty's glory in the 225th Jubilee celebrations. And the perks are better the faster you do it! Smiley

Every noble who does not compose his Title in due time, will not be given more: He will be banned from promotions if the previous ones are not accounted for by his own hand in his Title. No one without a current title will inherit fiefs. (For Peerages of Crypto Kingdom, see googleDB/Peerages). Also he will not be invited to the 225th Jubilee. (Commoners in L1-L5 are exempt from the Title requirements and "Master" is enough for L6.)
legendary
Activity: 1276
Merit: 1001
Promotions in/to Nobility Anno Domini 1621
Naturalist Mooo is ennobled and created Earl of Stonehaven. The Earl Stonehaven, Councillor, AOK-K, TB, KFB is one of the pillars of the game. Notable is the rare leap-promotion to Earl completely skipping minor noble ranks (L7->L14).

Thank you, your Majesty. It is my honour to be serving Cryptotown, and I hope to be able to help the town prosper and grow over many years to come.

The Earl of Stonehaven donates 25 IC to the silver obelisk project.

On a more prosaic note, I am currently unable to list the IC and SCI consumption from the last few days. Conversions (including the S-B22 shares) will have to wait until problems with the changelog are fixed.
legendary
Activity: 2968
Merit: 1198
Smooth QC (Brewery) report, dividend

As anticipated, conditions in the BEER market have continued to weaken with nearly half of last week's production remaining unsold and the remainder sold at around 4000, yielding 30% less profit than in previous weeks. The dividend is reduced to 10000 per share and has now been paid. Outlook remains negative.
full member
Activity: 212
Merit: 100
Many years ago, the citizens of Crypto Kingdom donated 2079 CKG to gild the Most Esteemed Obelisk in Old Town, one of the first landmarks of the Kingdom.

The year is now 1620, 100 years after the great Trust In Economy era, in which nobody was certain if CK would last or not.

We have since continuted to thrive for another century, and it is time to erect another great monument to celebrate.

Citizens, we must cover the Closing Obelisk in 2-C with Silver! Located in Trust In Economy Square, this obelisk was built in 1599.

It is not yet known how much CKS we need to cover the obelisk, as silver is not as malleable as gold. We are going to need as much as we can get!

Everyone is hereby encouraged to donate as much CKS (or IC) as they can for coating the Obelisk in silver. If you want to donate IC, the conversion rate is 2:1 CKS:IC, for example 2500 IC would get 5000 CKS.

Just CONSUME item amount [obelisk] to leave a note that it is for the obelisk!

HSH The Duke of OZ donates 2000 IC for the obelisk.
full member
Activity: 260
Merit: 105
A Lingering Ghost
Promotions in/to Nobility Anno Domini 1621
- -

Lord Syksy is created Earl. The Syyskuu Family is strongly making its way to be one of prominence. At 48 years, the Earl of [tba] is one of the youngest landed nobles if not the youngest.

- -


Hurrah!
In order to celebrate this special occasion, Lord Syksy went and bought the first Baronet suitable for an Earl, BT-20!

Lord Syksy, the Earl of Petrichor*, is a humbled man and eagerly embraces both the honor & freedom and responsibilities & challenges that lie within. The Earldom of Petrichor*, The Scent of Rain, is what he symbolically hopes to become - to be a curiously refreshing rain for a dry soil, that wakes a withering soul to a blossoming revitalizing scent of rebirth and regrowth. Albeit a heavy-hearted man of unnecessary gloominess at times in life's toils and turmoils, he intends well for all and any that he faces during this meager earthly journey.


*: Petrus = the earth and rock, Ichor = the Greek mythos blood of the gods; literally "the blood of the earth", an expression for the pleasant oily odor after a fresh rain.

My sincere and warm congratulations to all above-mentioned and I wish an exciting fresh year for all!
donator
Activity: 1722
Merit: 1036
Baronet items (BT-2 ... BT-100) are for sale!

The item type suddenly disappeared so there is no clickable path to them. But they can be acquired nevertheless, just replace the item_id in the URL with BT-x (eg. https://cryptokingdom.me/marketplace/item/bt-2 <-- which is still free!)

When I wake up, my clients can buy theirs. It is always good to be Baronet! Smiley

For now:
BT-2 .. BT-9   Prince+
BT-10 .. BT-19   Marquess+
BT-20 .. BT-29   Earl+
BT-30 .. BT-39   Baron+
BT-40 .. BT-49   Nobles
BT-50 .. BT-100   all
donator
Activity: 1722
Merit: 1036
Commoner promotions 1621

Sir Mooo, the Earl of Stonehaven, is tasked by the Town to make the commoner promotions for the year 1621. (Town is entitled to promote all commoners, up to Master L6 and technically up to Grand Wizard L9). This is also the complete guide for him to make the promotions. Everyone has until Wednesday to perform, to get the promotions, or even several at a time (leap promotion)!

Let's look at the progress: Commoners may start play at 15 years of age, or older. Regardless of starting age, their health is Excellent or at most Good. The planned lifespan of a well-tended commoner is about 45 years, meaning 30 years of play. (If the starting age is more, there will still be almost as many years left, because the health challenge is a little more difficult, but the starting health is about the same.)

During this time, there are the following promotions left for a commoner:

L3 Beginner
L4 Novice
L5 Expert
L6 Master

So only 4 promotions in 30 weeks of play! Crypto Kingdom is truly a slow-paced game.

All commoners are aimed to reach the level L6 if played actively and not neglected. We take the typical promotion path with the assumption that the character starts at 15 yo, the youngest possible (these guidelines are valid now, and will change when more modules are implemented):

L3 Beginner - at once the character starts to play for real, acquiring items, doing health challenges, 1-2 years after start
L4 Novice - after the character has done a few health challenges and plays actively about 5 years after start, or makes deposit
L5 Expert - when the character has a house and clothes etc, about 10 years active play, earliest at age 20
L6 Master - when the character has been in Expert level for about 10 years, is clearly a mature and established guy, earliest at age 25

So the non-depositor actively played commoner will live his 30 years in the levels as follows:

15-25 L2, L3, L4
25-35 L5
35-45 L6.

Naturally, this has a lot of variance and multiple paths are possible. They can roughly be classified as follows:

- Ordinary commoner path: aims at Master L6 and if abandoned or maltreated or with bad luck, may not even reach it.

- Power player path (PPP): starts at a commoner but plays so actively/deposits so much that is picked for noble (usually Baron) promotion which may happen at any time after only a few years of play, or quite many, and usually from Master, but can even be Expert (since Master minimum age (25) is higher than that of Baron (21). From there, they continue to promote as nobles.

- Special path (SP): a commoner who missed the Baron train continues active play to advanced age. After about 15 years as Master he may be promoted  Wizard L7 for the prowess in the game. Academics may become Doctors L8 at early or advanced age (and advance further to nobles). The most distinguished commoners may become Grand Wizards L9. For special merit, commoners typically in Expert level, may be Knighted L11. Anyone buying a "virgin" Baronetcy will become Baronet L12. Everything is possible, but the important distinction happens usually in the age below 40 - nobles tend to be promoted in relatively young age (since they have many levels left to advance), if this does not happen then the commoner bonus levels are the destiny.

So how should Mooo in practice conduct the promotions

This link works for admins only and allows searching and viewing the MyCharacter pages of all. It also enables making the promotions and updating the Titles (remember to save changes).

Things to note:
- if a character is owner-controlled or town controlled (town controlled get promoted more sparingly)
- activity (in a different link with EXP points)
- age (older characters can go through levels more quickly)
- amount of gold and land (speeds promotion greatly through L2-L5)
- items (more items reveals active play, a good tell)
- ownership of house, suit, carriage, etc (if in doubt whether to leap promote etc.) 

It is difficult and also boring to give exact rules how to promote. The ancient characters who are in town-assigned care only get promoted slowly and have already been evaluated for L7 and higher promotions. New characters who are being played should typically advance a level or even 2 if they are being played actively and previous promotion was long ago. The ones in PPP should be promoted rather quickly through the early levels. See the promotion paths of existing nobles for details.
donator
Activity: 1722
Merit: 1036
Promotions in/to Nobility Anno Domini 1621

We Dei Gratia King of CryptoKingdom etc3, proclaim the intention to promote a Grand Duke in the 225th Anniversary of Our Majesty's Reign, in 4 years from now. The Grand Duke will embody the greatest glory among all the Dukes.

We inform that despite it being 7 years from the last creation of a Duke (HH Saddam of Ramsey in 1614), we abstain from creation now, and save it for a further time with more need.


We are proud to elevate the rank of the longstanding townsperson and administrator Roopatra The Marchioness of Neverland:

HE Princess Roopatra of Neverland, Councillor,  AOK-C, MG-4, GJB, FBB, TB, KFB, HB has been in AOK since 1468, Councillor since early 1500s, one of the largest real estate magnates since long, and personal architect, counsel and business partner to HSH The Duke of OZ for decades also.


Sir Riddick, the Earl of Savannah is promoted Marquess. The Marquis of Carabas retains his previous earldom as well.

Lord Febo is created Earl. With char_id=12, Sir Febo is one of the most original players from behind the ages.

Lord Syksy is created Earl. The Syyskuu Family is strongly making its way to be one of prominence. At 48 years, the Earl of [tba] is one of the youngest landed nobles if not the youngest.

Naturalist Mooo is ennobled and created Earl of Stonehaven. The Earl Stonehaven, Councillor, AOK-K, TB, KFB is one of the pillars of the game. Notable is the rare leap-promotion to Earl completely skipping minor noble ranks (L7->L14).

Knight serje is promoted Baron. For 171 years serje has been serving as the Majordomo of the Royal Household as Knight. Now we have learned that he is about to retire to the peace of his own house and get married. To congratulate him and celebrate the occasion, we present 1*DOM, 2*CLXII and 12*W1600M. Lord Serje also gets a fixed pension payment of 100,000,000 m for his services over 3 centuries.

Knight othe is promoted Baron. Lord Othe, CORE-KC, is a member of Monero Core Team and Monero is rising!

Master Itrix is ennobled (Baron, L13). Lord Itrix is one of the longstanding townspeople. He was born on the year when the Throne Room was built!

Master Angus is ennobled (Baron, L13). Lord Angus is one of the upstanding nobles, getting his Baronhood at the age of 52, almost nothing!

* * *

Everyone promoted has been sent gifts of DOM, CLXII and/or W1600M. Especially since the promotions have gotten rare (there is not that much room in the upper ranks before many new players show up - or old guard dies), We exhort everyone who is promoted to celebrate the occasion with thread posting, gift-giving, etc. Minting of copper tokens will soon be enabled through API-based Royal Mint. The tokens are intended to be more of a celebration of round physical years (50, 75, 100). Silver is the noble metal and once Earldoms gain more practical importance, the anniversaries of peerage (years since first granted Earldom) will be celebrated with medals minted.

Unfortunately the character data could not be centrally updated yet. Please do it yourself as much as possible, some fields can be updated. We will update the Promotions of level asap.
donator
Activity: 1722
Merit: 1036
CHARACTER LEVELS

Character level is an inherent and non-transferable property of a character. Only PC have a levels system, all corporations and other non-PC share the common level L0. A new player starts generally at level L1/L2 and may advance all the way to L20. Upon death, the character becomes Estate, which is a corporation, so the level also drops to L0. In HoF, the character retains the level he had at death. It is possible (but has never happened) that a character is demoted in level.

Town promotes Commoner levels up to L9 Grand Wizard. The promotion of Nobles is King's privilege only. King chooses his successor. The current Prince Royal is HRH The Archduke Zechariah of CK, played by the same as King. Below is a list of levels and their meanings.

Commoners - skill levels
L1 Visitor
L2 Stranger
L3 Beginner
L4 Novice
L5 Expert
L6 Master

Most new players start their game in L1-L2 range. The levels system is designed so as to offer a progression through skill/experience-based ranking from Beginner to Master in the normal lifetime of a commoner (age at start 15, life expectancy 45, so 30 weeks of play). Characters who do not receive external money (free players) should generally be able to reach L5 Expert or L6 Master before the character dies. The progress through these levels may be faster with active play.

Commoners - bonus levels
L7 Wizard
L8 Doctor
L9 Grand Wizard

Commoner bonus levels are for those commoners who play extraordinarily well. Since it takes long time active play to reach these levels, the characters are often old when this happens. L7 Wizard (actual title may be different) is a level for those excelling in artesan or related skills. L8 Doctor is for those excelling in knowledge and science. L9 Grand Wizard is for the actual magi, the demigods who enjoy independent gamemastery privileges in full harmony with the world.

Minor nobles
L10 Jungherr
L11 Knight
L12 Baronet
L13 Baron

L10 Jungherr is any noble who is not yet 21 years old. L11 Knight is a level for those who have been Knighted in some or the Orders, or for other reasons. In the past, officers were Knighted. King has promised to promote to Knight all who reach 250 years of age. L12 Baronet is true to its historical equivalent, a buyable level costing 100 XMR. L13 Baron is the level in the "normal career path" for commoners. Typically prominent merchants, landowners and gold owners are promoted to Baron directly from L6 Master, skipping all the levels in between since they are special levels for special occasions. All the other minor nobles also mature towards Baron.

Landed nobles
L14 Earl
L15 Marquess
L16 Prince

The landed nobles (LN) are the aristocracy of CK. As the name suggests, the LN hold fiefdom over the territories of CK (the Rural Land). This brings to them many responsibilities, especially after the Countryside module (in development). The qualification to be promoted Earl is being a long-term player and capable to take responsibility. L15 Marquess and L16 Prince are "only" honor-levels of Earls, with the most magnificent promoted after a long service. It is notable that Earldom is hereditary, so once you reach this level in one character, when it dies, you are entitled to retain the level. Lesser noble levels (or any other levels) are not hereditary. L16 holders have honorary address HE (His Excellency), which others may have in rare occasions only (YE, Your Excellency, when addressing directly). "Viscount" is a functional title, not a level, but can be regarded as being above Baron and below Earl. Even commoners may hold Viscounty if appointed by an Earl.

Dukes
17 Duke
18 Grand Duke

Dukes are promoted from levels L14-L16. The promotion is not based on absolute magnificence but on need for Kingdom administration. Therefore it is possible to become a Duke as a leap-promotion (skipping eg. Prince). L18 Grand Duke is the highest non-royal level, with the most senior of Dukes occupying it. Dukes are addressed HH (His Highness).

Royal
19 Archduke
20 King

L19 Archduke is reserved for the heir/s to the throne. It is a Royal level and addressed HRH (His Royal Highness). There may be several Archdukes whose order of succession is determined by edict. There may only be one L20 King (HM The King, His Majesty). When the King dies or abdicates, the first in succession becomes King and it is customary to seek Town affirmation for the act.

The practical importance of the levels is linear only inside a category, not across the whole system. The commoner bonus levels (L7-L9) overlap with the minor nobles (L10-L13), Princes (L16) are often wealthier than Dukes (L17), and Archdukes (L19) are only designated such based on the succession. The guiding principle in promoting commoners is skill. Barons are promoted based on wealth. Earls based on responsibility. Marquesses and Princes based on culture and gold. Dukes based on continuity of the game.
donator
Activity: 1722
Merit: 1036
Baronetcies become available

Perhaps not all have even noticed that we now have a 20-step level system. A new feature is L12 Baronet, a level between Knight and Baron. Commoners are promoted Knights based on special merit, and Barons based on solid and longstanding gameplay. But if you are a forward-looking power player why wait - you can become a Baronet instantly by purchasing the letter.

Please read the inspiration from Wikipedia:Baronet, for the system has similarities and differences.

Baronets are the backbone of society, the characters who have committed their funds to supporting the King and the Kingdom, and in return they get levels and status. The earlier creation date (smaller number) Baronet is regarded as more status than the later date (bigger number).

Baronetcy is a transferable title, represented by an item. It is similar to Knighthood in the Round Table, where ownership of the item determines the right to the title. (Unlike AOK for instance, which has the token item, but the title is independent of the token.)

When a character with a rank lower than L12 becomes the first holder of Baronetcy, he receives an audience from the King and is promoted L12. He may use the following title or equivalent:

Sir Mooo, 54th/I Baronet of CK, AOK-S, MG-5, etc.
Sir Mooo, 54/I Bt

When someone is already in a level higher than L12, the title is added as follows:

Lord Syksy, 22nd/I Baronet of CK, HBB, etc.
Lord Syksy, 22/I Bt

When someone gains the letter from aftermarket, it does not automatically confer L12 but can be used as a title (note that the current holder is indicated after "/"):

Master xulescu, 31st/II Baronet of CK, HBB, etc.
Master xulescu, 31/II Bt

Baronetcy and Viscounty are the two examples of noble or nobl-ish titles that can be transferred independently of the King. Baronet letters are created and sold by the King, who must acknowledge the holder. Each County has a quota of 1 Viscount, appointed by the Earl, and usually ranked just below Earl. Even if holding of these titles does not directly cause promotions towards and in nobility, it is a very good way to hasten the process.

Royals cannot hold baronetcies by tradition and must give away their baronetcies upon becoming royal. The First Baronet letter is allocated to Baron James Daniel upon his coming of age. Female form is Baronetess. King paid 1,000 IC to create the Baronet letters, handmade in parchment.


How to become a Baronet?

100 Baronetcies are created and they are under item_type: BT (last in category order). Each costs 100 mil to initially purchase, the aftermarket price is unregulated. The initial price of a Baronet letter may never be reduced below 100 mil. The number of Baronetcies may be increased.

During the first realweek, the following rules are in force:
- Baronetcies 2-9 are reserved for Princes and Dukes only, Baronetcies 10-19 for Marquesses and higher only, Baronetcies 20-29 for Earls and higher only, Baronetcies 30-39 for Barons and higher only, Baronetcies 40-49 for nobles only and 50-100 are for everyone. Thus a Duke can buy any available Baronetcy between 2-100, a commoner only in 50-100.
- It is possible to grab several Baronetcies (the more, the merrier in the title). However, it is only allowed to grab your 2nd one after at least 10 Baronetcies are bought by different people. Before buying your 3rd one, 25 Baronetcies need to have been sold. It is not possible to buy more than 3 per character the first week.
- After first week, all unclaimed small-numbered Baronetcies become free game for all!
- Everyone needs to pay the price 100 mil, but Baronetcies make great gifts as well Smiley

Baronetcies are historically King's private business, but in our case, 55% of the proceeds of the initial sale (1620-1621) of Baronet letters is donated to devfund!

Grin Be a King's Friend and become Baronet today!  Grin

(King will wait 18 hours until his wm clients can buy Baronetcies. Others and their clients may start right away!)
hero member
Activity: 649
Merit: 500
Master Angus would like to publicly thank my Lord Crichton for this precious gift:

The Most Iconic Painting of
Luke, The Moonshot



I will cherish it and may it remain in my household for many generations.
donator
Activity: 1722
Merit: 1036
Changes in the Royal House based on the new definition of CUL

As per the newest developments in the Rulebook side, when a character dies, the following die with him:

- Level and titles (with the exception of Earldom - the quality of being (at least) an Earl - which is hereditary)
- Most memberships and knighthoods in Orders (unless specially decreed hereditary)
- Character's Culture (currently item: CUL)
- Character's Wisdom (currently not implemented)
- Other Character traits.

The assets (gold, urban land, items) stay intact. Commoners must pay a funeral tax of 2 mil, nobles need to take care of their own funerals.

Since CUL is now defined a character trait, but it is valuable like an asset (King received 200 mirrors worth at last that many mil due to his culture!), and cannot be traded, it is important to plan ahead where to generate culture. Upon death, King's Culture becomes his high score, but is not any more beneficial to the Royal House dividends (the others will get that much more instead!)

Therefore, and for other reasons also, the King will start divesting the Culture properties to other characters, starting with the donation of House of Magnificence (1532) in 2-C to HRH Archduke Zechariah. Other assets will be divested in the following years.

Currently institutions have been able to accumulate CUL. This will be phased out so that the jointly-owned generators of CUL (such as the Town Hall) will pass the CUL through to owners. If this were not so, it would make sense to accumulate CUL in institutions only, since they never die. We seek to make another metric for historical institutions to replace CUL.
full member
Activity: 260
Merit: 105
A Lingering Ghost
Everyone is hereby encouraged to donate as much CKS (or IC) as they can for coating the Obelisk in silver. If you want to donate IC, the conversion rate is 2:1 CKS:IC, for example 2500 IC would get 5000 CKS.
Let's do it and show to all the nations!
Quote
Just CONSUME item amount [obelisk] to leave a note that it is for the obelisk!

Quote
CONSUME IC 20 [obelisk]
CONSUME CS1619E 12 [obelisk]
Albeit a meager amount, Syksy has also now donated 20*IC and 60*CKS, totaling a hundred in silver.

donator
Activity: 1722
Merit: 1036
Year Change to 1621, Health, and Building Use


Most of the Year-Change script for 1621 is already executed (it has 35 different items). Especially notable is that the land taxes and building dividends are clearly attributed to the Lot owned, in the Notes field.

Since this was such an awaited feature, the land dividends were dealt 3 years at once. In total, 11,500*IC was dealt + 3,600 mil.

What remains of the script, will be executed tomorrow, or right after the "actual" Year Change (turning the time and reseting Health Challenge) on Sunday 23:59 UTC.

* * *

All characters health will be checked and evaluated. As previously, if no health challenges have been responded to, the gamemaster evaluates if the probable reason is lack of communication or similar oversight. The character may be given mercy and the health retroactively updated to the state that corresponds well-done health challenges (and the costs billed to Resta). If the health challenges have been responded to, but inadequately, causing the character to die, we have to take it as a decision from the owner.

On Monday we will see how many funerals the town needs to bear in 1621. It feels sad that many from the first generation is buried "before seeing the promised land", but that is the way life is. Very soon we have the complete and thought-out way to get new characters ingame, allowing a new start for the oldies as well. (Character registration is open all the time, just without helps)

* * *

When executing the Building dividends script, it became evident that the different Building uses have become quite imbalanced in returns. If a building is qualified to be a Rental, Cul or Sci flexibly, it has the following returns when allocated to each:
1. As Rental, 110,000 m
2. As Cul, 1 CUL + 1 IC (IC alone is worth 250-300k)
3. As Sci, 1 SCI (about 200k)

So Rentals are the underdog here. Good that the situation can be balanced by changing some of the rentals to Cul or Sci buildings, which increases the production of CUL / SCI (lowering their price) and decreases the number of "shares" in Rental pool (causing the monetary dividend to go up).

The Buildings master file is still in the old Google DB /BLDG tab column "AZ". (This is the only thing in the game where the master data is in Google.) The old admins who know the buildings, they can make the judgement whether a certain building is qualified to be a Cul or Sci building. Main considerations:

Rental(1): If the building is type residence (but not personal), apartment block, office block, or any other really, it can be chosen to be Rental.

Cul(2): Personal residence(s) MUST be Cul type but any large, prominent, luxurious, public space or similar can be Cul if allocated. Apartment Blocks and places with insufficient Lux may not be allocated to Cul.

Sci(3): There are less restrictions for Sci buildings compared to Cul. Office blocks are qualified. Lux need not be so high. In B.3, Sci buildings get 25% extra yield.

Ind(4): This designation does not produce anything of the above but you may not change it because the building is reserved to produce something else such as windows or carriages.

So if you seek to finetune your production, check the situation yourself and ask the admins to make the changes to the DB.
hero member
Activity: 649
Merit: 500

It is Raining Gold this Holiday Season


The Royal Holiday Fund would like to reward:

The Bards: FloWS and Rangedriver for their musical skills. The songs these men wrote will play on the background when playing Crypto Kingdom, coming soon (tm). Both are rewarded 2x HM1600J coin. (also gold coming for whoever can integrate the songs to play on the website)

Papa_Lazzarou for beautifying the map of 9-NE. Very nice details, check it out in the Town Map. Rewarded with HM1600J coin.

Happy New Year Everyone!


Thank you Lady Roopatra (and Jungherr James Daniel plus HM The King for making it possible).
full member
Activity: 260
Merit: 105
A Lingering Ghost
Once Lord Syksy returns from his travels, James Daniel has a weapon in his hand!

Lord Syksy has returned from his travels, and now accordingly presents two of the very first swords crafted in the post-1600 era of CK!

PWS-27 - Old Duke's Longsword (owner: James Daniel)
Quote
Description
James Daniel's sword is a big one, a Longsword with a Very Powerful edge and Elaborate finish. Even with elaboracy, it is still too heavy to be used by the King (who does not have much reputation of a swordsman as he's never been seen with a drawn sword) or HRH Prince Zechariah (who used to be an avid rider and swordsman with 1-handed swords, but those days are long gone with the prince more and more indulged in commerce these days).

Note
The origins of James Daniel Sword are mysterious. A pertinent rumor says that when he reached the age of 14, in 1614, the grandfather had this sword made for him and presented it to him personally. Now the mysterious part is that his known grandfather is the person only known as The Old Duke of the Very Ancient Duchy, who was reportedly alive when his son (the King rpietila I of Crypto Kingdom still reigning) took over in 1400. In the whole written history in the CryptoTown era (1430-) there is no mention of him.

Year: 1614
Level: 10
Characteristics: Elaborate, Very Powerful, Imported
(others default)

https://cryptokingdom.me/marketplace/item/PWS-27

PWS-28 - Smallsword 'Ensilumi' (owner: Syksy)
Quote
Description
This dress sword nicknamed 'Ensilumi' of the Syyskuu lineage was crafted by Lord Syksy in 1620, when his health started dwindling and the dark veil of death felt looming near for the first time in his life. He wanted to secure that his lineage would live on with heirlooms telling a tale of their family's rich history of both artistic and craftsmans' finesse, thus making such a very elaborate weapon that was also (most) powerful for such a small sword. The inscription 'The Quill is Mightier Than the Sword' is gilded in its hilt made of an alloy of steel and annealed silver, while the blade is made of tempered steel. The family crest depicting a maple leaf made of gold is embedded to the front of the hilt cover.

Note
This sword belongs to the smallsword aka. dress sword category. While it is a heirloom to the Syyskuu family, it is possible that it will eventually find a new owner.

Year: 1620
Level: 10
Characteristics: Very Elaborate, Most Powerful, Imported
Other: 100 CKS, 1 CKG
https://cryptokingdom.me/marketplace/item/PWS-28

I encourage others to also participate in these fine PWS and ART that are being created!

For example, my sword was now forged according to the instructions:
Level: 2(smallsword)+1(imported)+2(most powerful)+3(very elaborate)+2(base cost)=10
Price: 10 - 1 (being very elaborate and at least powerful) -1 (being first sword for Syksy) -> K8 price: 200 IC
Then:
CONSUME IC 200 [Making the Sword Ensilumi]
CONSUME CS1619E 20 [Making the Sword Ensilumi]
CONSUME CR1609A 1 [Making the Sword Ensilumi]


Then some creative writing (I can assist) and you'll have your tailored sword (or painting), voilá! Grab yours while you can Smiley
Jump to: