16% Partnerships:
This portion of tokens will be used to promote Enjin Coin directly to gamers and game developers over the next few years.
For each of these four stages, we'll need to use some of the partnership tokens as incentives.
We're also going to distribute small amounts of coins to 30,000 existing gaming communities (the most active ones on the Enjin network).
18% Team/Advisors:
That is a huge chunk of money you are going to be diluting the pot with. You want people to buy 66% of the coin supply with ETH and then you are effectively in control of the other 34% which, as they are being sold on the market, rob those 66% coin-holders of value. So they are not just buying at the ICO price, they are buying at the ICO price and then facing a 50% 'tax' being applied to their market share value as those remaining 34% of coins are distributed and ultimately sold for ETH.
Who came up with those figures and thought they'd be an acceptable structure for an ICO-funded project?
World-class devs and staff don't come cheap and if we were to hire 6 additional developers and other supporting staff we're looking at an increased spend of $1m+ USD per year in salaries alone, not to mention a lot of additional costs involved.
You are running the crowdsale with the intent of reaching a
minimum of 60,000 ETH, yes? That equates to about USD$12,000,000.00 at today's prices. Why is that insufficient for your project's spending needs to the degree that you also want to distribute another USD$3,000,000.00 dollars-worth (16% Partnerships) of coins from the pre-mine to pay for other aspects of the project which are not apparently covered by the initial ICO amount collected.
Would it not be fairer to use ICO funds to purchase coins from the post-ICO market for paying for these third-party 'community' distributions? That would at least mitigate the persistent down-pressure on the market from value dilution.
18% Team/Advisors:
This includes our core team and advisors... Each team member should have a personal stake in our success.
Indeed, they should, which is why it is *really* important to ensure the people you are listing as team-members are legitimate. Which leads me to the other issue of trying to establish the who's who of the Enjin team.
You listed Lilia Pritchard as somebody who 'works in the background', yet she is supposed to be a social media and marketing expert who happens to have no presence on the web, at all. Why is this and how can we be sure she is who you say she?
The same goes for these two people:
and
Neither of whom I can find any details for outside of your infographic. Please provide links to show these three exist somewhere on the web as actual people, as opposed to us having to simply take your words for it.
I am not being unreasonable in these requests and Vanbex, the excellent and highly professional marketing firm you are looking to pay with your ICO funds, will know exactly why I am asking these questions of you and will most definitely agree with the need to ensure that you and your project are exactly who and what you say you are.
If you doubt me, ask them.