Alright, let's discuss traffic.
In our announcement and whitepaper we have only advertised our current 2017 traffic. You can see it directly on Quantcast here: https://www.quantcast.com/p-e2f9QTuI7ynec and linked in our Whitepaper here: https://enjincoin.io/enjincoin_whitepaper.pdf
Here is why we’re currently very happy about our traffic ranking:
Quantcast shows us peaking in 2014 and traffic dropping afterward. We had a US traffic rank of 732 in 2014 and now we're at 991 in 2017 (The rank indicates the number of sites receiving more traffic than Enjin. Currently Quantcast measure us as being bigger than all websites in USA minus 990). We can speculate on a few possible reasons for this:
- Minecraft's peak was in 2014 and thus a large wave of our traffic followed its popularity (check Google Trends for "Minecraft"). The casual gamers may have moved off to mobile games or other trends, but the hardcore gamers remain and game oriented businesses remain.
- Many users have been switching to our Android and iOS Mobile app https://play.google.com/store/apps/details?id=com.enjin.mobile&hl=en and https://itunes.apple.com/us/app/enjin-community-for-gamers/id1103331595?mt=8 for accessing Enjin and Enjin Community forums. We've neglected to track our app traffic in our Quantcast traffic statistics. We have opened a conversation with Quantcast now to see about tracking this.
- Our traffic follows game popularity and cycles, with Minecraft being the biggest video gaming phenomenon the world has seen in 2014. We haven't encountered an game yet even close to Minecraft's popularity, but we're continuing to look for new opportunities and branching into new games, with smaller traffic but passionate communities.
- We changed to HTTPS across tens of thousands of communities, here is the reply Brad (our network engineer) posted to you:
Thank you for your enquiry.
The reason behind this is actually due to us implementing HTTPS (SSL/TLS) as well as the HTTP2 protocol on enjin.com and throughout the Enjin Network during this period of time, something you can verify here. We made the decision to upgrade the network to support HTTP2 (which encompasses the transition to HTTPS) as well as to offer that to our users as a way of improving the security of the network - something that we take very seriously - in addition to improving the speed of the network which is a direct benefit of moving to the HTTP2 protocol.
It wasn't a light decision as we had previously read articles (linked below) regarding the transition between the Hypertext Transfer Protocol and the Hypertext Transfer Protocol Secure. We knew it could have quite a major impact on our traffic metrics. However, we ultimately knew that this would be short-term, in the grand scheme of things, whilst all of the redirects from the indexed HTTP pages to HTTPS began taking effect in which it'd eventually begin to recover again.
You can read one of the articles that we reviewed whilst implementing support for HTTPS and HTTP2 below:
http://searchengineland.com/google-makes-penalty-mistakes-buffer-story-203591
Likewise, a new - more recent - article has arisen which shows that this is still a persistent problem with changing from HTTP to HTTPS.
http://www.seoblog.com/2017/07/rankings-drop-https-ssl/
Ultimately, yes - the transition did have an impact on our traffic metrics and may still have an impact for another few months although, it was an essential step to take and it will eventually recover.
Should you be interested in our true network-wide ranking, you can see our network-wide statistics via our Quantcast page, located here.
Best regards,
Brad - Enjin Technical Developer & Security Expert.
Our Traffic is growing since April, including our Mobile Apps traffic. Here are the latest stats, which we provided to you and can be checked on Quantcast:
https://www.quantcast.com/p-e2f9QTuI7ynec#trafficCard
In USA we are 1007th in traffic,
776th in the UK
618th in Canada
394th in Germany
269th in Brazil, and so on
We made all the above clear in the thread, but you kept insisting that we have no real traffic, that our staff are not real (we even invited you to meet us in person or on video chat), even after we clearly and repeatedly explained and provided answers.
The only posts we deleted are the dupes you kept posting, while ignoring our answers. But I hope this discussion clears everything up.
Now, we are planning features for a number of new games, and we're working on some huge updates to the CMS platform, this includes Enjin Coin, a new frontend, and more updates to our mobile apps. We're here for the long game - we love gaming, and we are trying to innovate by bringing a blockchain item platform to gamers.
You can't expect a 9 year long continual growth curve to be the only factor for success, there are cycles in traffic and markets, just like our current cycle of growth starting in April. We are still clearly ranked as one of the biggest networks online. Minecraft was huge temporary growth, there was no way to retain all those users, and now we're back to pre-Minecraft hype with a better product overall. Despite World of Warcraft being much smaller now that it was a few years ago, we've replaced all those users.
View our development / news blog here to confirm:
https://www.enjin.com/blog
Our communities in the many thousands are there and highly active. View them all here:
https://www.enjin.com/communities