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Topic: ㉫ ENJIN COIN - World's most Secure Mobile Wallet RELEASED for BTC / LTC / ETH - page 99. (Read 101020 times)

member
Activity: 118
Merit: 11
Enjin Coin - Smart Cryptocurrency for gaming!
I'll post my reply from the other thread as well:

Alright, let's discuss traffic. Smiley

In our announcement and whitepaper we have only advertised our current 2017 traffic. You can see it directly on Quantcast here: https://www.quantcast.com/p-e2f9QTuI7ynec and linked in our Whitepaper here: https://enjincoin.io/enjincoin_whitepaper.pdf

Here is why we’re currently very happy about our traffic ranking:

Quantcast shows us peaking in 2014 and traffic dropping afterward. We had a US traffic rank of 732 in 2014 and now we're at 991 in 2017 (The rank indicates the number of sites receiving more traffic than Enjin. Currently Quantcast measure us as being bigger than all websites in USA minus 990). We can speculate on a few possible reasons for this:

  • Minecraft's peak was in 2014 and thus a large wave of our traffic followed its popularity (check Google Trends for "Minecraft"). The casual gamers may have moved off to mobile games or other trends, but the hardcore gamers remain and game oriented businesses remain.
  • Many users have been switching to our Android and iOS Mobile app https://play.google.com/store/apps/details?id=com.enjin.mobile&hl=en and https://itunes.apple.com/us/app/enjin-community-for-gamers/id1103331595?mt=8 for accessing Enjin and Enjin Community forums. We've neglected to track our app traffic in our Quantcast traffic statistics. We have opened a conversation with Quantcast now to see about tracking this.
  • Our traffic follows game popularity and cycles, with Minecraft being the biggest video gaming phenomenon the world has seen in 2014. We haven't encountered an game yet even close to Minecraft's popularity, but we're continuing to look for new opportunities and branching into new games, with smaller traffic but passionate communities.
  • We changed to HTTPS across tens of thousands of communities, here is the reply Brad (our network engineer) posted to you:

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Hello there cryptodevil,

Thank you for your enquiry.

The reason behind this is actually due to us implementing HTTPS (SSL/TLS) as well as the HTTP2 protocol on enjin.com and throughout the Enjin Network during this period of time, something you can verify here. We made the decision to upgrade the network to support HTTP2 (which encompasses the transition to HTTPS) as well as to offer that to our users as a way of improving the security of the network - something that we take very seriously - in addition to improving the speed of the network which is a direct benefit of moving to the HTTP2 protocol.

It wasn't a light decision as we had previously read articles (linked below) regarding the transition between the Hypertext Transfer Protocol and the Hypertext Transfer Protocol Secure. We knew it could have quite a major impact on our traffic metrics. However, we ultimately knew that this would be short-term, in the grand scheme of things, whilst all of the redirects from the indexed HTTP pages to HTTPS began taking effect in which it'd eventually begin to recover again.

You can read one of the articles that we reviewed whilst implementing support for HTTPS and HTTP2 below:
http://searchengineland.com/google-makes-penalty-mistakes-buffer-story-203591

Likewise, a new - more recent - article has arisen which shows that this is still a persistent problem with changing from HTTP to HTTPS.
http://www.seoblog.com/2017/07/rankings-drop-https-ssl/

Ultimately, yes - the transition did have an impact on our traffic metrics and may still have an impact for another few months although, it was an essential step to take and it will eventually recover.

Should you be interested in our true network-wide ranking, you can see our network-wide statistics via our Quantcast page, located here.

Best regards,
Brad - Enjin Technical Developer & Security Expert.


Our Traffic is growing since April, including our Mobile Apps traffic. Here are the latest stats, which we provided to you and can be checked on Quantcast:

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Our actual network traffic from April to now:


https://www.quantcast.com/p-e2f9QTuI7ynec#trafficCard

In USA we are 1007th in traffic,
776th in the UK
618th in Canada
394th in Germany
269th in Brazil, and so on

We made all the above clear in the thread, but you kept insisting that we have no real traffic, that our staff are not real (we even invited you to meet us in person or on video chat), even after we clearly and repeatedly explained and provided answers.

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So, here's the situation, if you continue to delete my posts instead of providing full and frank answers to the issues I am raising

The only posts we deleted are the dupes you kept posting, while ignoring our answers. But I hope this discussion clears everything up.

Now, we are planning features for a number of new games, and we're working on some huge updates to the CMS platform, this includes Enjin Coin, a new frontend, and more updates to our mobile apps. We're here for the long game - we love gaming, and we are trying to innovate by bringing a blockchain item platform to gamers.

You can't expect a 9 year long continual growth curve to be the only factor for success, there are cycles in traffic and markets, just like our current cycle of growth starting in April. We are still clearly ranked as one of the biggest networks online. Minecraft was huge temporary growth, there was no way to retain all those users, and now we're back to pre-Minecraft hype with a better product overall. Despite World of Warcraft being much smaller now that it was a few years ago, we've replaced all those users.

View our development / news blog here to confirm:
https://www.enjin.com/blog

Our communities in the many thousands are there and highly active. View them all here:
https://www.enjin.com/communities
full member
Activity: 164
Merit: 101
Enjin Coin - Smart Cryptocurrency for Gaming.
Here is my reply to CryptoDevil regarding our traffic copied from the other thread:


You are confused by the point I was making. I stated our overall traffic is growing since April 2017 (as per Quantcast data) and our Client Base is growing and bigger than ever. By Client Base I mean paying and free clients (The Owners of communities, NOT the members of a community), there is a huge distinction between the two. Clients pay us for our plans here: https://www.enjin.com/pricing and can also join on the Free Plan. Clients are the users who make communities and virtual stores on Enjin. We don't control who joins the various communities. That's highly dependent on the client managing the community and the games currently peaking in that year. (Minecraft made an insane peak in 2014 compared to all other games)

Each Client on Enjin creates a website / mobile community (free or paid) on our network, that community receives traffic as per Quantcast monitoring (The mobile stats are not reflected here!).

My point is this, we have more clients but they receive less traffic. Each community is smaller in user count, therefore there is less traffic directed to that community. This is not indicative of Client or Community count on Enjin! Yes you can say they are correlated to some extent, but this is not the case when you have a catalyst like Minecraft (the biggest most hyped game) in 2014 pushing insane user traffic towards Client communities.

Why are Clients on Enjin showing less web traffic in 2017 than in 2014? here are the 3 main factors:


I hope this clears up the traffic situation. To equate us to a scam because of the traffic changes on our Enjin platform (Minecraft Hype / Enjin Mobile Apps Released / HTTPS) is not fair and baseless. We are still one of the largest gaming website networks in the world based on our current traffic (US RANK 991) and growing in Client numbers and in user traffic (2017). The statistics are very clear on that.

Another note. I'm going to take on-board your criticism regarding the 66% offered to the crowd sale. We've discussed this with our team and advisors over the last few weeks and decided to change the crowdsale percentage to 80%. More details will be posted shortly regarding that.

legendary
Activity: 1414
Merit: 1039
Thank you again for the response @WitekRadomski

I know there's a lot of survival games out there, like H1Z1, PUBG, Dayz, they all have very similar loot systems and monetize with micro transactions, how can ENJ enhance the gameplay of these games when the Digital Assets / Items are often gone after they die or the game is over?

The only items worth anything in these games are the one's sold by the company which are mostly cosmetic, but there's no way to trade them or even if there was, there wouldn't be that much incentive in it's current state compared to CS:GO.

I think it's a challenge for some games, especially first person shooters that are really dependent on balanced game play.

I can't say that Enjin Coin is a one-size-fits-all solution for every gameplay situation. Games with very transient items like the ones you mentioned may continue to implement them as a temporary item on their servers. Where I see the benefit of Enjin Coin in those games are things like dog-tags for player kills across any server, an in-game currency, vanity items, and possibly consumables.

We are also brainstorming how best to implement no-drop items and will update the whitepaper when we've nailed that down.

What Enjin Coin does allow for is new gameplay experiences that weren't previously possible on any platform. The dog-tags system is a fun idea, and it would be fun to see decentralized "kill trophy" dog tags handed out for various types of achievements, either by partnered games and/or tournament platforms - or by unaffiliated collectives of gamers. You'd have notorious gamers wearing them as status badges which could be later adopted into various games and websites as these systems become popular.

I don't think we'll ever get a one-size-fits-all solution for the entire gaming community. There's just too much variation from platform to platform, game to game. However, I do agree with what you said about the benefits of Enjin Coin. It's definitely a big step towards uniting gamers while making their favorite hobbies something a bit more rewarding.
sr. member
Activity: 924
Merit: 250
my only address Eth: 0xa3beBBea49563A6D6D....
The team looks promising, it's good Smiley
member
Activity: 118
Merit: 11
Enjin Coin - Smart Cryptocurrency for gaming!
Thank you again for the response @WitekRadomski

I know there's a lot of survival games out there, like H1Z1, PUBG, Dayz, they all have very similar loot systems and monetize with micro transactions, how can ENJ enhance the gameplay of these games when the Digital Assets / Items are often gone after they die or the game is over?

The only items worth anything in these games are the one's sold by the company which are mostly cosmetic, but there's no way to trade them or even if there was, there wouldn't be that much incentive in it's current state compared to CS:GO.

I think it's a challenge for some games, especially first person shooters that are really dependent on balanced game play.

I can't say that Enjin Coin is a one-size-fits-all solution for every gameplay situation. Games with very transient items like the ones you mentioned may continue to implement them as a temporary item on their servers. Where I see the benefit of Enjin Coin in those games are things like dog-tags for player kills across any server, an in-game currency, vanity items, and possibly consumables.

We are also brainstorming how best to implement no-drop items and will update the whitepaper when we've nailed that down.

What Enjin Coin does allow for is new gameplay experiences that weren't previously possible on any platform. The dog-tags system is a fun idea, and it would be fun to see decentralized "kill trophy" dog tags handed out for various types of achievements, either by partnered games and/or tournament platforms - or by unaffiliated collectives of gamers. You'd have notorious gamers wearing them as status badges which could be later adopted into various games and websites as these systems become popular.
member
Activity: 118
Merit: 11
Enjin Coin - Smart Cryptocurrency for gaming!
So i went through the whitepaper, I really liked the idea behind this coin, As a unity Developer, I would recommend you guys to push up the unity SDK a bit ahead, The more Indie studios you can get on to your side the better it will be. Getting a AAA publisher on your Side can be quite a challenging task, so my recommendations will be to get indie and smalls studios on board asap, Also i will recommend you guys to get some mobile developers on board too, If you can get SuperCell (Creators of Clash of clans) on Board it will be a big push for the Enjin Coin. Also Partnering up with websites like Miniclip and Kongregate can help Enjin Coin a lot.

I agree about the Unity SDK and it probably belongs in early 2018 instead of late 2018. The C# SDK is planned for Q1 2018 and Unity should be a fairly simple extension to that. Depending on game developer partnerships leading into late September we may update the roadmap with an updated timeline for certain SDKs.

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Also if i am not wrong Google Play Doesn't allows the developers to use any other payment gateway except their own one for In Game Purchases, how do you plan to tackle that?



Google Play's terms may not apply, depending on the way Enjin Coin is used inside games. Some key things to remember are that this platform can be used to represent game items, not necessarily as a payment gateway. The mobile game does not need to connect to an Ethereum node directly, and could sync game assets using each game developer's Platform API instead if Ethereum poses a problem. Decentralized game items could be supported on other websites and platforms, which satisfies the second sub-point in those terms.

As the blockchain explosion continues I believe support of blockchain tech on mobile is inevitable
legendary
Activity: 1512
Merit: 1218
Change is in your hands
So i went through the whitepaper, I really liked the idea behind this coin, As a unity Developer, I would recommend you guys to push up the unity SDK a bit ahead, The more Indie studios you can get on to your side the better it will be. Getting a AAA publisher on your Side can be quite a challenging task, so my recommendations will be to get indie and smalls studios on board asap, Also i will recommend you guys to get some mobile developers on board too, If you can get SuperCell (Creators of Clash of clans) on Board it will be a big push for the Enjin Coin. Also Partnering up with websites like Miniclip and Kongregate can help Enjin Coin a lot.

Also if i am not wrong Google Play Doesn't allows the developers to use any other payment gateway except their own one for In Game Purchases, how do you plan to tackle that?

newbie
Activity: 11
Merit: 0
Thank you again for the response @WitekRadomski

I know there's a lot of survival games out there, like H1Z1, PUBG, Dayz, they all have very similar loot systems and monetize with micro transactions, how can ENJ enhance the gameplay of these games when the Digital Assets / Items are often gone after they die or the game is over?

The only items worth anything in these games are the one's sold by the company which are mostly cosmetic, but there's no way to trade them or even if there was, there wouldn't be that much incentive in it's current state compared to CS:GO.

I think it's a challenge for some games, especially first person shooters that are really dependent on balanced game play.

full member
Activity: 164
Merit: 101
Enjin Coin - Smart Cryptocurrency for Gaming.

Interesting project aiming at the gaming currency and virtual goods platform, I want to know which gaming currency will be first considered to be listed on this platform since I think the first will be important to increase the users.

Enjin currently has 18 million gamers across 250,000 gaming communities. The first currency on the Enjin network will be Enjin Coin. Our plan is to allow all the virtual economies currently using the Enjin platform & Enjin Network to mint / create their own currency, items, awards and any other virtual assets or goods they sell / buy / trade in relation to their interests and gaming community goals.

So in a sense, the first currency, will be thousands of various currencies minted from Enjin Coin and used on the Enjin Platform by the many thousands of gaming communities.

We’re working on forming various partnerships with game content creators, publishers and Indie game developers as we move forward with the Enjin Coin platform development.

We will be posting technical specification documents on github defining the various smart contracts and Enjin Coin Platform API very soon.


full member
Activity: 154
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Reserve German translation dev
thank you
sr. member
Activity: 420
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https://ubikiri.com/
you should reserve some tokens for a community airdrop to attract them.
they should reserve so many tokens.
member
Activity: 118
Merit: 11
Enjin Coin - Smart Cryptocurrency for gaming!
Good feedback and ideas Nehman!

Okay, a few follow up questions, i hope these also help my fellow players.

Scenario
Player 1 Owns;
-Item A (Wand) = 100 ENJ
-Item B (Armor) = 1000 ENJ

Trade Item A to Player 2 = Cost, 2 cents
Trade Item B to Player 2 = Cost, 2 cents?

Does the worth of items or quantity of items change the transaction fees?

Same transaction price for both, regardless of value. The quantity or ENJ price of the items doesn't affect the transaction fees. I admit the fees are somewhat high at the moment but we are watching the progress on the Raiden update. We're aware that the fees must be very lower for this to work seamlessly with thousands of items and we have a few fallbacks to work on in case Raiden doesn't pan out as expected.

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Let's say i'm playing an MMO, my sword would be stored in a ETH smart contract wallet, there's no way someone would take that item away from me since it's locked into a smart contract correct?

Yes, this is one of the major advantages of using cryptocurrency for items. Game developers cannot remove your items, and even if your game or platform account is hacked, nothing can be taken from you. The responsibility is to keep your computer secure, but smart contract wallets can at least provide protection against total loss. Even if the game developer "nerfs" the item type completely, the reserve ENJ value is insurance against some of the loss. Or if the game / game server's database is wiped, they can come online again with everyone still owning their most important items.

Quote
Could collectible items be stored into a vault? Locked for X periods of times?

I'm not 100% sure if I understand what you mean, but if you are talking about cold storage of items, yes they can be transferred to a paper wallet or hardware wallet. You may even be able to use cold storage items in-game with some limitations (no trading). Let me know if you meant something else.

Quote
Back in the Warcraft days, distribution of consumables was a little tedious, it would be great if the guild bank could just send all the consumables before raid time automatically and users could just send materials to the guild bank, then the bank could send those materials to the people that craft what's needed.

Awesome, I love this idea. The guild's event calendar could be set up with an automation trigger to distribute consumables 1 hour before the event. I'm noting that down for a future update to the Raid events in the Enjin event calendar.

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It could go as far as people taking " contracts " in the guild and get paid in guild funds for that contract.

We need 10,000 Blue Ore, will pay X per stack, 5 people can split this contract, if they fail to complete the contract, they forgo their share.

I think there's an unlimited amount of ways this could make running a guild 100x more efficient,  running a guild was extremely tedious and i haven't even touched the DKP system.

This is another great use-case and something we should consider in the Escrow contract, multiple payees and payout splits depending on the number of participants OR the number of resources committed. I'll look into this while designing the item Escrow system. Thank you for the suggestions!
legendary
Activity: 3318
Merit: 1133
Leading Crypto Sports Betting & Casino Platform
All gamers must be happy of ENJIN coin appearance. This sector of entertainment is developing fast nowadays and for many people it became as real well payed job. I think ENJIN coin will have success among those people who love virtual reality and mass online games.

Correct, specially mobile MMORPG or even just Action RPG's which are booming now.
The hard part would be how they will make it possible.
There are rules in game. If caught could cause a ban. So they will be like the middle man if accepted by one game.
If items could be sold with crypto currencies then it will be a more effective game specially to those hardcore players which plays almost 24 hours just grinding.
Been there but my items where sold secretly due to rules and regulations.
hero member
Activity: 588
Merit: 500
All gamers must be happy of ENJIN coin appearance. This sector of entertainment is developing fast nowadays and for many people it became as real well payed job. I think ENJIN coin will have success among those people who love virtual reality and mass online games.
full member
Activity: 952
Merit: 137
you should reserve some tokens for a community airdrop to attract them.

It is a good idea, but the airdrop is not allowed on the bitcoin forum generally, so I think the avatar and signature bounty campaign is better here, you can see a lot of members including me like to join some promising project.

giveaways are not allowed. airdrops are welcome Smiley

hero member
Activity: 770
Merit: 500
you should reserve some tokens for a community airdrop to attract them.

It is a good idea, but the airdrop is not allowed on the bitcoin forum generally, so I think the avatar and signature bounty campaign is better here, you can see a lot of members including me like to join some promising project.
full member
Activity: 434
Merit: 100
Other game currency, game concept project always have good marketing, very interesting, see the amount of gaming currency, I hope this project can survive and stable, what about social media bounty? This will help attract many enthusiasts
sr. member
Activity: 321
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you should reserve some tokens for a community airdrop to attract them.
full member
Activity: 164
Merit: 101
Enjin Coin - Smart Cryptocurrency for Gaming.
Quote
What's the situation in that regards?

Our traffic is currently growing and we just hit a milestone of 995 US Rank (It was 1007 just 2 week ago!). This is an amazing achievement and only 995 websites in USA are bigger than Enjin right now. There are billions of websites online, and we outrank all of them in traffic apart from just 995 sites. Our rank in the rest of the world is even better and we are growing in all metrics, especially in the most wanted demographic.

The https change is masking the recent and significant growth in the last few months and we estimate the rank closer to ~800 US RANK and with over 60 MILLION global views per month and reaching ~3 MILLION unique users MONTHLY.

We have more gaming communities on Enjin than ever before, but the traffic they generate is less than in 2015 due the different games they play and monetize. You might be surprised to find out that our DonationCraft and Ecommerce stores across the many thousands of gaming communities are generating more revenue now than in 2015 (since there are more virtual items with higher prices now selling). These are just market and gaming related peaks and valleys just like in crypto trading.

In conclusion, we are the largest gaming website platform in the world and increasing in reach across all metrics. Enjin is outranking 99% of all websites on the internet in terms of traffic as of today.

Enjin will be one of the first top 1000th website in the world to implement a cryptocurrency and provide the required platform and framework for any gaming entity to get started in using Enjin Coin / mint custom coins + virtual items with absolute ease.

It's an incredibly exciting time for the Enjin platform, gaming and the crypto community.
newbie
Activity: 11
Merit: 0
My last post was somehow deleted by the bitcoin forum for being off-topic, not sure how that's possible, but will post my questions again.

Quote
Thanks for the feedback and questions!

Hi Witekn, thank you for taking the time of responding.

Quote
1. Transaction fees are currently in Ether, around 2 cents worth of fees per transaction and confirmation within approx 40-90 seconds. Future updates to Ethereum aim to improve block times to 3 seconds (Casper) and allow transfers within milliseconds (Raiden). Raiden would also reduce ​transaction fees by many orders of magnitude. Both of these Ethereum updates are planned for late 2017 to early 2018. In the meantime we'll be using off-chain notifications to update wallets about new transactions immediately until they are confirmed. There is no difference in transacting Items or Currencies as they are based on the same token design.

Okay, a few follow up questions, i hope these also help my fellow players.

Scenario
Player 1 Owns;
-Item A (Wand) = 100 ENJ
-Item B (Armor) = 1000 ENJ

Trade Item A to Player 2 = Cost, 2 cents
Trade Item B to Player 2 = Cost, 2 cents?

Does the worth of items or quantity of items change the transaction fees?

Quote
2. Items will be stored in an Ethereum smart contract wallet - it can be set up with spending thresholds for a basic level of security. For the long term, items can be stored in any Ethereum wallets such as MyEtherWallet - which means you could put them into cold storage. To use them in game, you'd want to put those items into your Enjin Smart Wallet. We'll look at the possibility for items in 'cold' wallet accounts to be recognized in games, but it would be more limited.


Let's say i'm playing an MMO, my sword would be stored in a ETH smart contract wallet, there's no way someone would take that item away from me since it's locked into a smart contract correct?

Could collectible items be stored into a vault? Locked for X periods of times?

Quote
3. Yes, communities can configure shared accounts to be used as a guild bank - we're planning a number of features around this and I'd like to hear your use-case further.


Back in the Warcraft days, distribution of consumables was a little tedious, it would be great if the guild bank could just send all the consumables before raid time automatically and users could just send materials to the guild bank, then the bank could send those materials to the people that craft what's needed.

It could go as far as people taking " contracts " in the guild and get paid in guild funds for that contract.

We need 10,000 Blue Ore, will pay X per stack, 5 people can split this contract, if they fail to complete the contract, they forgo their share.

I think there's an unlimited amount of ways this could make running a guild 100x more efficient,  running a guild was extremely tedious and i haven't even touched the DKP system.

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