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Topic: Game: Revolutionizing In-Game Transactions / E-sports. Time to Buy. - page 6. (Read 11648 times)

full member
Activity: 211
Merit: 100
Thank for your advice. I love any coin related to game industry
sr. member
Activity: 630
Merit: 252
Great analysis! They will be hosting the biggest blockchain conference in Serbia soon
and got featured in Venturebeat last month:
https://venturebeat.com/2017/08/17/gamecredits-takes-on-apple-and-google-with-its-blockchain-based-app-store/
We actually already hosted that conference Wink

It was a really good time and we spoke alongside the likes of IBM, Microsoft, and BraveNewCoin.
sr. member
Activity: 630
Merit: 252
Hi, are you guys actively trying to get it on Steam? I mean did you speak with somebody already or plan to?

That would be pretty sick...

I've heard some "insider" info that some huge things are coming in October for Game, but it might be BS. 

Time will tell Tongue

We've spoken to a lot of different gaming companies. Listing on steam would be absolutely fantastic, even if we couldn't increase developers revenue by 20% (since steam takes a 30% cut and our store takes 10%). The ability for GAME to act as a universal payment method is still possible, and we have every intention of pushing various stores and platforms like steam.
member
Activity: 112
Merit: 11
Hi, are you guys actively trying to get it on Steam? I mean did you speak with somebody already or plan to?

That would be pretty sick...

I've heard some "insider" info that some huge things are coming in October for Game, but it might be BS. 

Time will tell Tongue

Steam would be huge, but to be honest, I don't think will happen anytime soon. Valve is a company, that would rather create an own coin instead of letting a third party coin into their system.   
member
Activity: 71
Merit: 10
GeoPin: Blockchain-based interface to the physical
Great analysis! They will be hosting the biggest blockchain conference in Serbia soon
and got featured in Venturebeat last month:
https://venturebeat.com/2017/08/17/gamecredits-takes-on-apple-and-google-with-its-blockchain-based-app-store/
legendary
Activity: 1274
Merit: 1000
Hi, are you guys actively trying to get it on Steam? I mean did you speak with somebody already or plan to?

That would be pretty sick...

I've heard some "insider" info that some huge things are coming in October for Game, but it might be BS. 

Time will tell Tongue
hero member
Activity: 784
Merit: 1416

What is your strategy to market this to developers? Have you been able to attract any interest from large developers?

Good question. First and foremost we're using our connections in the gaming industry. The CEO of gamecredits the CEO of Datcroft games, a gaming company that has had millions of players. We've become partners and friends with gaming developers like ZeptloLabs (creators of cut the rope one of the most popular mobile franchises in the world), Nautilus Mobile (very recent update), Webelinx, and more. Using their contacts and our own we're reaching out to developers on pretty much a daily basis. It's obviously at its slowest point in the beginning, but we still expect to have hundreds of mobile games signed up to the store in the coming months. We also have a large marketing budget for the store, about 25-50 million which we raised through the mobilego crowdsale (half was to market the mobile store). At the same time we're working on partnerships with game development software companies (can't name names right now) to allow the GameCredits store to become a standard for developers to make games for.

That's good news, I know mobile games are big and just getting bigger especially in Asia/India.

Are you guys going to be aiming to hit the non mobile market as well, I'm thinking more mainstream PC/Console market, if so I'd guess you'd be competing with other digital distrubition platforms like Steam, Unisoft Uplay, Battle.net , etc , if so I think it would be a hard battle since they are so established. Can you elaborate? Or would GameCredits possibly make it in as an alternative payment method integrated into their platforms?

Absolutely we are! We will release a PC Store as well. But in the meantime you can purchase a number of games like CSGO, Tekken, Resident Evil 7, etc in our web wallet. We will be adding about 40 more too which will also be for purchase in that desktop wallet client we just announced. But this is the sale of keycodes as of now, cutting down fraud. (Screen shot below, new design coming too)

However, our API has been developed so both games and game distributers like Ubisoft and Steam can integrate as a payment solution. We've really developed GameCredits and GameCredits products so we can capture the widest audience and chunk of the market possible.



Hi, are you guys actively trying to get it on Steam? I mean did you speak with somebody already or plan to?
member
Activity: 64
Merit: 10
Thanks for all the updates on this exciting project! 
sr. member
Activity: 630
Merit: 252
Thanks for the extensive elaboration and the updates, really interesting to see what you guys are doing. Just out of curiosity, what effect does the market price of Game/MGO have on your efforts?

On my personal efforts or the teams efforts? Personally I've been involved with GameCredits for over a year so I've been working through all the various highs and lows. As for the team, we're a large team of about 150 or so developers across all disciplines (30-40 building games for Datcroft, about 20-30 working on the mobile store, 30-40 developing applications for MGO, and the rest working on Gameredits developments). Most of the people on are team are full time employees who can't paid in fiat currencies. (our burn rate is about 400-500 thousand a month. Most employees are based in Belgrade and Moscow which is why the number of where it is) Aside from the core team members such as myself who invested in GAME a long time ago, most don't hold GAME or MGO. And GameCredits inc is a for profit company/startup so development is being pushed regardless of price swings. Take these last couple of drops to the 30-40k sat range (down from a peak of about 200k). We've released and integrated gamecredits into the first high quality MMORPG to accept any cryptocurrency, we've partnered with two of the largest payment processors in India (PayU and PayTM), we're releasing a new version of our web wallet with dozens of new desktop games for purchase, we're releasing a desktop wallet and mining application, we integrated a number of new games into the store, and we announced a new esports application coming in the next couple of weeks. All of these developments have landed during a serious downtrend in price. Now obviously I'm a team member so there's clear bias. But I think there is enough proof to back up these claims.
member
Activity: 67
Merit: 10
Thanks for the extensive elaboration and the updates, really interesting to see what you guys are doing. Just out of curiosity, what effect does the market price of Game/MGO have on your efforts?
hero member
Activity: 1498
Merit: 507
Not your Keys, not your Bitcoin
Also I'm happy to announce that payments in Real Cricket 17 (one of the most popular games in India with 1.5 million active daily users) are live from our store. You can download real cricket and purchase in-game items using GameCredits. These purchases are made from your GWallet (wallet.gamecredits.com or the mobile version). You simply use the same email to signup to the store as the web wallet and your gamecredits are automatically registered to the store and you can make payments instantly.

You can see this in the screenshot below:



I too happy to announce that payments  in real cricket 17 .There literally are too many coins trying to tap on the exact same market and frankly, I don't think that any of them are going to succeed. That's not exactly hard to educate people to do. The one benefit is they don't have the keep adding their credit card, and if they buy gamecredits their money isn't wasted on a single game if they decide to stop playing.
sr. member
Activity: 630
Merit: 252
Also I'm happy to announce that payments in Real Cricket 17 (one of the most popular games in India with 1.5 million active daily users) are live from our store. You can download real cricket and purchase in-game items using GameCredits. These purchases are made from your GWallet (wallet.gamecredits.com or the mobile version). You simply use the same email to signup to the store as the web wallet and your gamecredits are automatically registered to the store and you can make payments instantly.

You can see this in the screenshot below:

sr. member
Activity: 630
Merit: 252

What is your strategy to market this to developers? Have you been able to attract any interest from large developers?

Good question. First and foremost we're using our connections in the gaming industry. The CEO of gamecredits the CEO of Datcroft games, a gaming company that has had millions of players. We've become partners and friends with gaming developers like ZeptloLabs (creators of cut the rope one of the most popular mobile franchises in the world), Nautilus Mobile (very recent update), Webelinx, and more. Using their contacts and our own we're reaching out to developers on pretty much a daily basis. It's obviously at its slowest point in the beginning, but we still expect to have hundreds of mobile games signed up to the store in the coming months. We also have a large marketing budget for the store, about 25-50 million which we raised through the mobilego crowdsale (half was to market the mobile store). At the same time we're working on partnerships with game development software companies (can't name names right now) to allow the GameCredits store to become a standard for developers to make games for.

That's good news, I know mobile games are big and just getting bigger especially in Asia/India.

Are you guys going to be aiming to hit the non mobile market as well, I'm thinking more mainstream PC/Console market, if so I'd guess you'd be competing with other digital distrubition platforms like Steam, Unisoft Uplay, Battle.net , etc , if so I think it would be a hard battle since they are so established. Can you elaborate? Or would GameCredits possibly make it in as an alternative payment method integrated into their platforms?

Absolutely we are! We will release a PC Store as well. But in the meantime you can purchase a number of games like CSGO, Tekken, Resident Evil 7, etc in our web wallet. We will be adding about 40 more too which will also be for purchase in that desktop wallet client we just announced. But this is the sale of keycodes as of now, cutting down fraud. (Screen shot below, new design coming too)

However, our API has been developed so both games and game distributers like Ubisoft and Steam can integrate as a payment solution. We've really developed GameCredits and GameCredits products so we can capture the widest audience and chunk of the market possible.

member
Activity: 64
Merit: 10
I am fairly new to the crypto world, and I noticed this morning it was down a bit.  After checking into it saw that every 1 second or so a sell for 2.x GAME would take place, for at least the past 500 orders, and presumably all night.  I'm used to seeing bots but normally its not this profound.  Is this done just to paint red on the chart, slowly sell through a large amount without tanking the price or what?

https://ibb.co/f7C4Wv
legendary
Activity: 1274
Merit: 1000
I <3 bottom sellers.  If this isn't the bottom.... it's surely near.  Buying some more here.
full member
Activity: 217
Merit: 101
I bought some on Bittrex, not sure about others.
full member
Activity: 120
Merit: 100
Which trading platforms is it open for now?
full member
Activity: 217
Merit: 101

What is your strategy to market this to developers? Have you been able to attract any interest from large developers?

Good question. First and foremost we're using our connections in the gaming industry. The CEO of gamecredits the CEO of Datcroft games, a gaming company that has had millions of players. We've become partners and friends with gaming developers like ZeptloLabs (creators of cut the rope one of the most popular mobile franchises in the world), Nautilus Mobile (very recent update), Webelinx, and more. Using their contacts and our own we're reaching out to developers on pretty much a daily basis. It's obviously at its slowest point in the beginning, but we still expect to have hundreds of mobile games signed up to the store in the coming months. We also have a large marketing budget for the store, about 25-50 million which we raised through the mobilego crowdsale (half was to market the mobile store). At the same time we're working on partnerships with game development software companies (can't name names right now) to allow the GameCredits store to become a standard for developers to make games for.

That's good news, I know mobile games are big and just getting bigger especially in Asia/India.

Are you guys going to be aiming to hit the non mobile market as well, I'm thinking more mainstream PC/Console market, if so I'd guess you'd be competing with other digital distrubition platforms like Steam, Unisoft Uplay, Battle.net , etc , if so I think it would be a hard battle since they are so established. Can you elaborate? Or would GameCredits possibly make it in as an alternative payment method integrated into their platforms?
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