There literally are too many coins trying to tap on the exact same market and frankly, I don't think that any of them are going to succeed. Gamers have been doing fine with credit cards so far and developers certainly don't have the time to educate players on different ways to spend money just for a 1% or 2% boost. I don't think that gamers would give up ease of use either way.
Not sure you totally get GameCredits. Gamers purchase GameCredits with credit cards or whatever payment method they choose. When they create an account on our store:
http://play.gamecredits.com/ they just need to use the same email as their wallet to sync payments instantly. From there they just click pay on any in-game item or game and their item is purchased instantly. That's not exactly hard to educate people to do. The one benefit is they don't have the keep adding their credit card, and if they buy gamecredits their money isn't wasted on a single game if they decide to stop playing. But that's not all, we also allow gamers to find cryptocurrency by playing their games. Developers can offer this incentive easily via our API.
Now why would developers push for gamers to use GameCredits. It's not for 1-2% like you said. We take 10% of revenue instead of apple and googles 30%, we prevent chargebacks, we allow infinite deposit limits for gamers (right now gamers are capped at a certain deposit amount), we pay developers within 60 hours rather than the typical 60 days. So basically. If gamers are using our payment methods developers are getting a 20%+ increase in revenue. They can then use 1-2% of that increased revenue to offer gamecredits of bonuses in-game and attract players or increase the use of GAME.
All of this is possible by creating a universal currency that can be easily purchased by gamers and transacted using our payment gateway loaded into all games on our store or PC games choosing to accept GAME.
That looks like this:
And this isn't to mention that our target markets are Asia, where virtual currency is growing rapidly, AND third party mobile stores like the GameCredits Store are the dominate game distributors. Our whole model is based around offering a store (and other products) with a single payment method that gamers don't have to know is cryptocurrency.
One last thing. There isn't a single gaming cryptocurrency trying to do what we're doing. Gaming is a massive industry. Crossed 100 billion and that doesn't include all of the side industries popping up. Look at all of the currencies trying to be anonymous and fast transactors for the financial industry. Just because there are a number of coins trying to do something similar doesn't mean one isn't better and doesn't standout.