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Topic: Game: Revolutionizing In-Game Transactions / E-sports. Time to Buy. - page 7. (Read 11648 times)

member
Activity: 64
Merit: 10
sr. member
Activity: 630
Merit: 252

What is your strategy to market this to developers? Have you been able to attract any interest from large developers?

Good question. First and foremost we're using our connections in the gaming industry. The CEO of gamecredits the CEO of Datcroft games, a gaming company that has had millions of players. We've become partners and friends with gaming developers like ZeptloLabs (creators of cut the rope one of the most popular mobile franchises in the world), Nautilus Mobile (very recent update), Webelinx, and more. Using their contacts and our own we're reaching out to developers on pretty much a daily basis. It's obviously at its slowest point in the beginning, but we still expect to have hundreds of mobile games signed up to the store in the coming months. We also have a large marketing budget for the store, about 25-50 million which we raised through the mobilego crowdsale (half was to market the mobile store). At the same time we're working on partnerships with game development software companies (can't name names right now) to allow the GameCredits store to become a standard for developers to make games for.
full member
Activity: 184
Merit: 100
Will place some money into this soon, can imagine it becoming huge.
legendary
Activity: 1582
Merit: 1059
nutildah-III / NFT2021-04-01
Bought some in mid-July, it was really really low then. I'm not selling before it hits at least 5$ again.

I don't want to be push-talking, but I think this will happen sooner than expected...
newbie
Activity: 11
Merit: 0
There literally are too many coins trying to tap on the exact same market and frankly, I don't think that any of them are going to succeed. Gamers have been doing fine with credit cards so far and developers certainly don't have the time to educate players on different ways to spend money just for a 1% or 2% boost. I don't think that gamers would give up ease of use either way.

Not sure you totally get GameCredits. Gamers purchase GameCredits with credit cards or whatever payment method they choose. When they create an account on our store: http://play.gamecredits.com/ they just need to use the same email as their wallet to sync payments instantly. From there they just click pay on any in-game item or game and their item is purchased instantly. That's not exactly hard to educate people to do. The one benefit is they don't have the keep adding their credit card, and if they buy gamecredits their money isn't wasted on a single game if they decide to stop playing. But that's not all, we also allow gamers to find cryptocurrency by playing their games. Developers can offer this incentive easily via our API.

Now why would developers push for gamers to use GameCredits. It's not for 1-2% like you said. We take 10% of revenue instead of apple and googles 30%, we prevent chargebacks, we allow infinite deposit limits for gamers (right now gamers are capped at a certain deposit amount), we pay developers within 60 hours rather than the typical 60 days. So basically. If gamers are using our payment methods developers are getting a 20%+ increase in revenue. They can then use 1-2% of that increased revenue to offer gamecredits of bonuses in-game and attract players or increase the use of GAME.

All of this is possible by creating a universal currency that can be easily purchased by gamers and transacted using our payment gateway loaded into all games on our store or PC games choosing to accept GAME.

That looks like this:

https://i.imgur.com/uHlwNGt.png

And this isn't to mention that our target markets are Asia, where virtual currency is growing rapidly, AND third party mobile stores like the GameCredits Store are the dominate game distributors. Our whole model is based around offering a store (and other products) with a single payment method that gamers don't have to know is cryptocurrency.

One last thing. There isn't a single gaming cryptocurrency trying to do what we're doing. Gaming is a massive industry. Crossed 100 billion and that doesn't include all of the side industries popping up. Look at all of the currencies trying to be anonymous and fast transactors for the financial industry. Just because there are a number of coins trying to do something similar doesn't mean one isn't better and doesn't standout.


What is your strategy to market this to developers? Have you been able to attract any interest from large developers?
full member
Activity: 125
Merit: 100
I invested a bit in Gamer Credits and MobileGo I think both will be good
sr. member
Activity: 630
Merit: 252
There literally are too many coins trying to tap on the exact same market and frankly, I don't think that any of them are going to succeed. Gamers have been doing fine with credit cards so far and developers certainly don't have the time to educate players on different ways to spend money just for a 1% or 2% boost. I don't think that gamers would give up ease of use either way.

Not sure you totally get GameCredits. Gamers purchase GameCredits with credit cards or whatever payment method they choose. When they create an account on our store: http://play.gamecredits.com/ they just need to use the same email as their wallet to sync payments instantly. From there they just click pay on any in-game item or game and their item is purchased instantly. That's not exactly hard to educate people to do. The one benefit is they don't have the keep adding their credit card, and if they buy gamecredits their money isn't wasted on a single game if they decide to stop playing. But that's not all, we also allow gamers to find cryptocurrency by playing their games. Developers can offer this incentive easily via our API.

Now why would developers push for gamers to use GameCredits. It's not for 1-2% like you said. We take 10% of revenue instead of apple and googles 30%, we prevent chargebacks, we allow infinite deposit limits for gamers (right now gamers are capped at a certain deposit amount), we pay developers within 60 hours rather than the typical 60 days. So basically. If gamers are using our payment methods developers are getting a 20%+ increase in revenue. They can then use 1-2% of that increased revenue to offer gamecredits of bonuses in-game and attract players or increase the use of GAME.

All of this is possible by creating a universal currency that can be easily purchased by gamers and transacted using our payment gateway loaded into all games on our store or PC games choosing to accept GAME.

That looks like this:



And this isn't to mention that our target markets are Asia, where virtual currency is growing rapidly, AND third party mobile stores like the GameCredits Store are the dominate game distributors. Our whole model is based around offering a store (and other products) with a single payment method that gamers don't have to know is cryptocurrency.

One last thing. There isn't a single gaming cryptocurrency trying to do what we're doing. Gaming is a massive industry. Crossed 100 billion and that doesn't include all of the side industries popping up. Look at all of the currencies trying to be anonymous and fast transactors for the financial industry. Just because there are a number of coins trying to do something similar doesn't mean one isn't better and doesn't standout.
legendary
Activity: 2422
Merit: 1451
Leading Crypto Sports Betting & Casino Platform
There literally are too many coins trying to tap on the exact same market and frankly, I don't think that any of them are going to succeed. Gamers have been doing fine with credit cards so far and developers certainly don't have the time to educate players on different ways to spend money just for a 1% or 2% boost. I don't think that gamers would give up ease of use either way.
member
Activity: 108
Merit: 10
Off topic here, but I feel compelled to share this....

I recommend WaltonCoin. They combine Blockchain, IoT and RFID tech. The company has patents for RFID, very promising whitepaper and team.
They're only on one major exchange now (BInance) but according to this https://www.reddit.com/r/waltonchain/comments/6z39q5/regarding_the_current_situation/  will soon be added to korean and western exchanges.

I think short term (October) can grow 10x if it gets some media exposure over here and long term (2018-19) market cap of 1-2 bln possible.
member
Activity: 108
Merit: 10
I just checked out some of your other threads. They're all pretty solid, thanks for sharing these
 I really appreciate them since Im very new to market analysis.


I've been thinking about putting together a long-term crypto portfolio divided into industries, gaming is one of them. I have some MGO from way back and have been thinking about adding GAME now seems like the perfect time to get in.

What do you think of FirstBlood? Seems very underrated to me right now, it even dropped out of the top 100
sr. member
Activity: 453
Merit: 251
Presale Starting May 1st
I really appreciate your analysis and catches. I also believe GameCredits is quite nice and safe bet to become useful in future. But current Chinese situation is killing our markets and game too.
full member
Activity: 140
Merit: 100
great sharing, thanks. Just done some research and apparently GAME is in as same industry as MobileGo. May i know what are the reasons for you to choose GAME over MobileGo?

did you not read the thread?  Game and mobileGo are the same company.

my bad, anyway, thanks for sharing. if there is a good time to buy, now sure seems to be given the price it is now.
legendary
Activity: 1218
Merit: 1001
I have to admit that the prices of the coins he recommends are usually rising quickly! Almost everything this guy says is true!

I did not believe the last analysis on Syscoin and did not invest. You can also look at that comment, but frankly I regret it! 
full member
Activity: 190
Merit: 100
GET IN - Smart Ticket Protocol - Live in market!
Great call. Nice short to mid term hold. I'll buy some as well. Not a Decred tho. 😜
sr. member
Activity: 1056
Merit: 270
Price has dipped now because of that stupid china and bitcoin going down thing.

So factors like these can affect the growth of an altcoin no matter how good the news are on a altcoin?
newbie
Activity: 51
Merit: 0
game has lots of things for for it. in October people will be surprised when they will be released
BUY
legendary
Activity: 1274
Merit: 1000
You TA looks promising, however, I'm still in doubt. I heard they have partnered with some well-known games a week ago or so but I don't see any significant spikes on graphs - that's scary to me.

buy on support...buy before "they" do
legendary
Activity: 1274
Merit: 1000
great sharing, thanks. Just done some research and apparently GAME is in as same industry as MobileGo. May i know what are the reasons for you to choose GAME over MobileGo?

did you not read the thread?  Game and mobileGo are the same company.
sr. member
Activity: 364
Merit: 255
You TA looks promising, however, I'm still in doubt. I heard they have partnered with some well-known games a week ago or so but I don't see any significant spikes on graphs - that's scary to me.
member
Activity: 102
Merit: 10
Good to see you posting this. Picked some up back when it was $1.90 and been sitting on this ever since.

For mobile games their proposition is quite similar to MobileGo. Do you see them as a serieus competitor?

Bro they are the same people...

"By now the relationship between MobileGo and GAME should be clear. GAME will be used for all in-game purchases; it will be the default currency of the GameCredits gaming ecosystem. MobileGo, meanwhile, will represent a kind of semi-autonomous marketing fund that will generate a return for its own holders, whilst propelling GAME to mass adoption."

from https://mobilego.io/which-token-is-the-better-investment-mobilego-or-game/

I think Game is a much better investment between the two
great sharing, thanks. Just done some research and apparently GAME is in as same industry as MobileGo. May i know what are the reasons for you to choose GAME over MobileGo?

there you go
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