Pages:
Author

Topic: 🎮🔥HyperLoot Protocol — First eSports Monetization PaaS 🔥🎮[AIRDROP][BOUNTY] - page 5. (Read 1528 times)

newbie
Activity: 9
Merit: 0
Looked hyperloot Protocol-eSports monetization PaaS demo, looks very cool Cool
copper member
Activity: 140
Merit: 0
Is there anyway I can validate if HyperLoot has truly partnered with all the listed partners?
jr. member
Activity: 70
Merit: 1
Is this in-game purchases usable on multiple platforms or account?

Exactly, we will introduce cross-game trading! That means the items will have cross-value between games and transcend the limitations of platforms on a singular open market! i personally condier this one the most exciting thing about our project - there's nothing quite like it yet.
jr. member
Activity: 70
Merit: 1
Hi HyperLoot Team,
In your great project of eSport monetization PaaS power by Ethereum is there a real blockchain behind it? ...and how is your concept earning money there as a zero fee system? Good luck!


Yes, there is: we are utilizing Ethereum network to condiuct transactions. Regarding the earnings: we have a complete financial cycle in place where you stack tokens when emitting items. Our token emission is conducted in such a way so that the system is self-funded until the mining is complete. Once we've established ourselves as a standard for emission we will consider a fee-based monetization model Those will not be transactional fees, however, but marlketplace fees.

Sorry for taking some time with an answer we had some 500 errors until we fixed things up.
jr. member
Activity: 70
Merit: 1
I joined and shared your github page to my friend who is an IOS developer. Hope that he could integrate his game with your SDK.

Oh Hi, that is amazing! Direct him to our discord: https://discord.gg/qEH8PHk I would love to personally talk the integration over! We also have a bounty of $1000 for item tokenization for new developers! Can't wait to hear from your friend!
jr. member
Activity: 70
Merit: 1
very good project . I,m very interested for it .
Which exchange will be listing ?

Hey, we will start with the listing at C2CX, and we hope to reach major exchanges by Q2 2019.
newbie
Activity: 4
Merit: 0
I joined and shared your github page to my friend who is an IOS developer. Hope that he could integrate his game with your SDK.
newbie
Activity: 2
Merit: 0
This project promises a very useful and profitable blockchain.
newbie
Activity: 2
Merit: 0
I'm curious about this project, so I decide to come in to get more informations. There are a lot of crypto monnaies, so why this is special ?
newbie
Activity: 1
Merit: 0
yeah its really cool. i will deposit some money in this project!!
newbie
Activity: 11
Merit: 0
This project is really great. It presents the layout of the project that is very concise and rich, there is something really nice to attract me Grin Grin
newbie
Activity: 53
Merit: 0
Is this in-game purchases usable on multiple platforms or account?
jr. member
Activity: 70
Merit: 1
I'm interested in the question when can I try to play the game?How and where can I buy your tokens and what is the price now?

Hey, we expect first integrations to be completed Q1 2019. Regarding the token - to buy some, you'll have to complete KYC with the foundation, the price is $0,25.
jr. member
Activity: 70
Merit: 1
Very interesting project!
When ICO?

Hi, we're not having an ICO. But if you're interested in purchasing some of our tokens you can do so by getting whitelisted and buying directly from DAO or on an exchange.
Hi! You’re saying that’s not an ico, but how is this different?

Hey, there's a number of differences. Our work is about changing the business model not throwing some vague promises around. Our products are in development, we have a real need for token in place so we don't need to sell of half the supply to keep us afloat.

To sum it up:

First. We had ZERO pre-mine. All mining started on 5th of July and will last for 5 years.  Most ICO's start with 100% pre-mine and a 30-60% sale.

Second.  We are not doing any public offering. If someone wishes to participate - they can try to get whitelisted and buy directly from the DAO.  

Third.  The selling entity is Estonian non-profit while most ICO's sell tokens directly from company account.
WTF, I really don't understand why there is no pre-mine, I think it's a working model and I think you have a strange model..
How can you guarantee that the token will keep the price?

Hey, so are you saying that your argument is literally that putting all the tokens out and selling ha;f to keep the price levelled until the vesting runs out and the market floods with tokens is a better idea thatn a token turnover where tokens enter the merketplace according to adoption so that they are always usable and demanded for actual business purpouses?
newbie
Activity: 34
Merit: 0
many new accounts commenting on this project O.o surprises me but looks great, I will be watching this project
newbie
Activity: 3
Merit: 0
Good team. A good project. I personally recommend it to my friends
jr. member
Activity: 70
Merit: 1
tima.pticza
In your plans to create a store only for PC games or mobile games too?

We are definitely looking into all kinds of platforms.
jr. member
Activity: 70
Merit: 1
Including you at https://www.altcointrading.net/airdrops/

To the dev - You said in an earlier comment you guys hope to partner with other gaming platforms. Can you share any particular partnerships you'd like to get?

Hey, thanks!

I can't confirm anything at this moment, but we would love to bne integrated with blockchain gaming projects. there is no need for us to push the exclusivity of our otken, so it would be great ot see all kinds of tokens circulating in our product stack. Of course, it would be a perfect scenario where we partner up with Steam or BattleNet, but we expect it to prove difficult due to us shifting the business model.
jr. member
Activity: 70
Merit: 1
how big  is the market to monetise all these items?

Hey, excellent question, our go-to-market is focused on establishing ourselves as a standard for $700 million esports and betting market. Overall numbers for gaming industry in terms of monetization are in the hundreds of billions, with a respectful share of about $30 billion involved in the trading during 2017 (data by juniper reasearch) .
member
Activity: 116
Merit: 10
how big  is the market to monetise all these items?
Pages:
Jump to: