...snip...
They didn't elect to have such burdens placed upon them so that you can have a privilege of an income. And the irony of your choice of words is not lost on myself.
Correct - they tolerate it because they like movies and jobs. As do I. And absent a democratic mandate, I don't think those benefits should be taken away.
It would appear that Steam has plans to make a movie or two using their rendering engine....
http://en.wikipedia.org/wiki/Team_Fortress_2#Marketing"The "Meet the Team" videos are based on the audition scripts used for the voice actors for each of the classes; the "Meet the Heavy" scripts is nearly word-for-word a copy of the Heavy's script. More recent videos, such as "Meet the Sniper", contain more original material.[86] The videos have been used by Valve to help improve the technology for the game, specifically improving the facial animations, as well as a source of new gameplay elements, such as the Heavy's "Sandvich" or the Sniper's "Jarate".[86]
Newell has stated that Valve is using the "Meet the Team" shorts as a means of exploring the possibilities of making feature film movies themselves. Newell believed that only game developers themselves have the ability to bring the interesting parts of a game to a film, and suggested that this would be the only manner through which a Half-Life-based movie would be made."
(Emphasis mine)
So, will it take millions to make a movie from a VALVe game? Will fans of the game pay to see it? I understand that this doesn't actually contradict your claim that IP laws are necessary, but it does put the error to your claim that major motion pictures must continue to be produced in the manner that presently dominates. Nor must they cost a fortune to be truely entertaining. As an aside, when the original Toy Story was produced, it required a custom built Belwolf cluster to render the CGI graphics. Today VALVe's rendering engine produces comparable quality CGI video, in real time, on a not-too-recent home PC or iMac. And it does this while connected to a game server across the Internet which manages the interaction of up to 36 rendering engines at the same time.
If Toy Story hadn't already been produced, the exact same movie could have been produced by a creative team using three or four consumer desktops networked together.
Just because you can't (or we can't) imagine how such entertainment would be produced sans IP; or even what form that it would take, it doesn't logically follow that such entertainment will not be produced nor that the market will fail to fund it's production. VAVLe apparently understands this, regardless of their view on IP laws in general. Their management and marketing team does not depend upon the continuing enforcablity of copyright laws (or even licensing contracts, for that matter) in order to create great art that a great many people are willing to contribute money for. Hell, they still make money off of a free-to-play game such as TF2 by selling virtual hats inside the game.
And it's an awesome game. I heard about it on this very forum last year or so, and downloaded it a couple of weeks ago for free. It's also free to join most game host servers, although they will tend to advertise to you or solicit donations. Steam (whatever that program actually is) logs my game time, and I've burned over 60 hours of time. At tjhe original sale price that would already be less than a dollar per hour, which is way better entertainment value that a two hour movie at the movie theater.