You haven't answered the legal aspect of the question. Is gambling regulated in the country where you are operating? If it is and you need a gambling license, are you planning on applying for a gambling license (that usually costs a lot and takes months or sometimes years to approve). If it is regulated, and you are not planning to follow the regulation, you are going to be doing illegal gambling, which means that sooner or later if the business grows you'll get shutdown, and probably get a lot of legal trouble. In some countries, transgressors to gambling regulation can do a jail time. Luckily, you can just get rid of the problem entirely by using smart contracts. That's the reason prediction market site InTrade was busted for illegal gambling, but Augur can't be busted because it's not running in any specific jurisdiction.
Understanding how well you thought that one through is key to determining if your business is sustainable. If you get regulators on your back and are forced to shutdown due to breach of gambling regulation, this will jeopardize the project and our investment.
A gambling license is not needed given the
current scope of our project. We are
not offering direct fiat gambling and many games do this as well. Many games offer some way of gambling a bought currency in ways that are not even provably fair. To use Conquer Online as a primary example, they often hold events where you can buy "Demon Boxes" which summons a monster that when killed has a chance to double, triple, or even insane payouts like 100x the amount you used to buy the item. Such games do not require a gambling license either but to take this a step further Conquer Online also has built in poker into its native UI (as seen in the screenshots we've posted) which allows you to gamble in both currencies (Gold and the premium currency of the official game 'Conquer Points').
Allow me to further expand upon this point that sites like Counter Strike: GO Lounge and other Steam based raffle websites don't require gambling licenses either because they deal with commodities.
So your plan is "other people are doing it and not getting bust (yet) so it must be legal"? I get that Steam and Counterstrike are also doing something similar (albeit not the same) but I can guaranty you that Valve has got that through an army of lawyers before making this move and for all we know it's possible that they decided to operate the gambling business using an offshore company. Have you really checked what they did?
If you want to grow this business to a many million dollars business (that's the assumption here given your are raising funds), you have to be sure it's sustainable. There are two ways of doing that: consulting with a lawyer specialized in gambling regulation (and spend a lot of moneyband waste a lot of time and in the end probably end up with the embarassing realization that gambling in any form is illegal without a license) or getting rid entirely of the problem by moving the gambling operation out of your jurisdiction by either making an offshore company (again costly and time consumming) or much more effectively by encoding it in a smart contract.
I really insist that you have to have a plan on that. You can probably get away for a while doing like other Conquer servers that do gambling because that's a too small operation to draw the attention of regulators which is the real reason other Conquer servers have survived to date (note that I am not suggesting that you to do that, this is still illegal, just reflecting on the assumption you are probably going to do that anyway). But you have to have a more solid plan to scale legally if/when the business becomes too big to be ignored and you should be executing on that plan all along as it takes time to put things in place. I may be repeating myself but using smart contracts would get you rid of the problem entirely, and it only takes a moderately skillful developer with some knowledge of smart contracts (can learn Solidity in a couple of days) to crank a simple gambling contract and be done with the issue.