That Ninja class sounds bad ass. Will you be adding more classes to Heroes as time progresses? Also, do these classes use the same resource that Warrior uses? Not sure what it's called but I noticed some of the skills a warrior can learn consumes the teal bar in the middle of your health.
That center bar is stamina. It is used by all classes for certain skills. Ninjas use stamina for all of their skills.
We plan to focus on additional content through re-designing under utilized content rather than adding fresh classes. A good example would be weapon variety. There is a dozen or so different types of weapons (swords, blades, axes, hammers, hooks, clubs, etcetc) and only a handful of them are actually used. Our first major expansion pack will take some of these weapons and give them new skills and mechanics to make them more interesting. That also serves as a way for us to expand on classes that feel a bit underwhelming for players based on the previous few months of gameplay.
For example if 4-6 months from now archers feel a bit stale (they have always been more of a player vs monster class) then giving them some new skills based around an existing under-utilized weapon would be a great way to make the class more exciting and at the same time leverage existing client assets to save on development time.
Yes ninja class have no future in this game but if they add some skill like invincibility or comoflage Im think they have a good and have a bright future in this game.We know ninja can hide and attack that you didn't sense it.
Based on how the class worked in the original conquer online and based on our testing, they are a very powerful class. They can be thought of as a counter to ranged classes like archers and taoists due to their very quick damage. Where they run into issues is when they can't quickly kill a target in a hit or two (such as when vs a warrior). At that point they need to wait for a weakness by working with allies or by repeatedly applying poisons until the target is weak enough to take down.
looking like bad clone of diablo 2.... sry but not this crowdfund only to scam bitcointlak people... it will be abandoned in a month after ico....... and why goal 200 btc? 120k usd??? you cann't develop without them? ugly game rly.................... if goal was near 50 btc it will be seems like more true ..... 30k usd is enough to hire some designer and programming engineer for 3 month to fully complete this "mini-game"
Lets break things down as it seems you may not have read the full OP (it's long I'll grant you that).
Apex has been online and been my full time job for 18+ months - Conquer Online (the game it's emulating) has existed for well over a decade. There is no development funds needed for that project and it is an existing and established game where jewels will be used as an immediate first use case (built in demand for the currency).
Heroes is a much more modern version of the same game (conquer online) and will be launching within a week of the ICO ending. There is no development funds needed for that project and it has been in development/testing for around 8 months.
Jewels Gambling is what the funds raised will be used for. These will be a series of provably fair crypto gambling games which will be available
separately from our private server projects as well as being embedded in the existing client. These gambling games will therefor have an immediate audience of thousands of users as well as the very large potential for future growth by partnering with other servers, other games, other gambling websites in order to have our games added to their offerings.
The remaining dev funds will be put towards phase 1 of developing our own MMO. We have many years of experience developing stable and popular server projects as well as developing unique content for players. We want to push those skills to the next level by developing our own game from the ground up. Yes, it will be inspired by many of the concepts from Conquer Online that we like best but it will NOT be a clone, it will be our own game developed from scratch with modern gaming in mind.
The amount of funds we raise determines how many gambling games we can create, how quickly they will be ready for users and how complex they can be. Simple things like dice games and slot machines require relatively little in regards to development (a couple artists and a developer or two) but if we're going to expand to much more complex projects like multi player blackjack, roulette and more then that requires a LOT more in terms of programming, art (3d models, textures, effects) and sounds.
The gambling projects are our priority when it comes to this ICO as it's where funds can be best utilized to grow the coin past simply being a premium crypto used in a number of existing games. Having them immediately in use is a huge benefit, don't get me wrong but it's not something that can scale exponentially. Heroes/Apex has no use for external funding and that's nothing to do with what this ICO is about, it's simply the first and most accessible use case for the coin and a demonstration of my past experience as a developer.