How will the updates be given out to the community? I think it should be considered that having a slack or discord could be a good way to get updates out. For example,id like to know how the hero testing is coming along. Will it still be released next month? All this can be posted on a private channel like slack or did you ever consider a blog where you can post daily or semi daily updates. It could be as simple as a blog tab on the top of the apex conquer site.
Patch notes are listed on our homepage for the heroes project.
www.ConquerHeroes.comThere has been some health issues that delayed the launch but we are still aiming for a launch that coincides with the end of the ICO (Sept 1st). If there are any significant delays forseen they will be posted there.
After the 1.0 launch of Heroes we will be returning to our old structure of doing videos for path overviews. We're aiming for a stable weekly patch schedule but if there are any significant issues found we will of course address them immediately rather than waiting.
I will give you my thoughts and feedback
- Apex looks cool but Heroes looks cooler
- Jewels for paypal scares me even with the security measures you put in place because maybe fraudsters can find away around this
- Im worried that the time needed to build Hereo's and Project Rebirth is being underestimated
- I do think that if someone can do this you probably can because after going through your posts and updates to your own community I can tell you've got drive and desire and that client support is very important to you
I see you already have over 20
BTC invested. I assume if the goal is reached it will be the amount of
BTC/# of JWL to get the cost of the coin. Also just wanted to make sure there will be no investment bonnus added at a later time. Everyone who invests gets the same rate and amount no matter when they invest. Right?[/list]
Jewels for Paypal is a fairly low risk venture. The jewels can not be withdrawn or traded until after the chargepack period has ended. Assuming someone bought jewels and then did a chargeback, those jewels (and any items purchased with them in game) would still be inside our system and the accounts can be banned/the jewels recovered. In order to trade or gamble the jewels, players will need to go through an exchange, wait until the paypal transaction is 'finalized' (no reversal possible), use the automated conversion tools inside our wallet, or trade with other players who have done so.
Timeline is quite realistic. Heroes has been in development for over a year now (not full time development, we have been very busy with adding new features and content to apex during that time). The server is fully playable and online for testing now. We're simply looking for final bugs, tweaking the rates and adding new content. Technically speaking we could go ahead and launch the server with a few days of prep work. We're giving ourselves a few more week to make sure we catch any issues and to make sure the launch is as exciting as possible for players.
The timeline for Rebirth could be a bit confusing I agree. We're aiming for a Q4 2016 networking prototype. That simply means we'll have finalized our design for the client<>server communication and have a working prototype of both the client and server. This does not account for any actual game content, it's simply a foundation for us to build the game ontop of. This allows us to publish the first draft of our design document which will cover what the game will consist of and how we will go about integrating the necessary features.
Mid 2017 we then aim to have a pre-alpha client ready for testing. This does NOT mean a remotely finished product, it simply means we'll have our concept art turned into the first set of character designs, some working skills in place and a map or two. This will allow us to bring in a few players to test how the game itself will work (how does the combat feel, do they like the direction the design of the game is going in, etc). There is no accurate way for us to give a full timeline for that project because we dont know how many developers we'd be hiring to work on it. The timeline we've given is the work we'd be doing with a small dedicated team to turn it into something playable to demonstrate the core concepts of the game, nothing more.