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Topic: (JWL) JEWELS 🔷 HEROES LAUNCHED 🔷 1ST JWL USE CASE 🔷 TRADING ON BITTREX - page 156. (Read 212682 times)

member
Activity: 98
Merit: 10
http://github.com/root8/fsigDecredGUI
I did not see any exchange plans in roadmap. Any such introduction planned ?
sr. member
Activity: 446
Merit: 250
Unpaid signature.
If c2 is partner with jewels I think c2 should take the back seat and let jewels lead because they are very far ahead and I don't want them being held back at all.


I'm not sure it is a set in stone partnership or am I wrong?

I mean I've not seen any of the c2 community in here, well at least not introducing themselves.

Is it more of a coin based partnership being able to exchange for c2 and not in game partnership?
sr. member
Activity: 332
Merit: 250
If c2 is partner with jewels I think c2 should take the back seat and let jewels lead because they are very far ahead and I don't want them being held back at all.
legendary
Activity: 1078
Merit: 1000
Thanks for your support everyone, we've just passed an estimate of $3000.00 USD (4.51559788 BTC currently).

Pro4Never has a scheduled appearance on the Blockchain Dynamic talk show but the details are still being worked out. Once we have more news on this we'll be sure to let you know!

Also if you guys need me for anything just pm me.. kinda not home atm but i will be tomorrow, sorry for the slacking, had alot going on in the last day or so.

is see you long time ago from hyper and c2 and now you are part of this project? this is good if so and do many communuity come to jewels? i check this out and keep updated from thread. how much does jewels sale cost? and do you have plans to add bonuses?

For the info on JEWELS u might ask their devs, I'm still the Lead Board Member for Coin2 for the most part and we are partnered with them. That said, Coin2's community and Projects are all available for JEWELS in the future. Also as Pro4Never has stated, there are plans in progress to exchange C2 and JEWELS for use on their game servers, I have also asked for the option to exchange JEWELS back to Coin2 to allow staking so that users may save their coins up and come back later to trade for even more JEWELS to play the games.
sr. member
Activity: 280
Merit: 250
Two heads are better than one.
it says there are 122 players online now. If I download the game does that mean all the people will be playing or does it also include people who are logged in and not playing?
sr. member
Activity: 270
Merit: 250
This is a great project. Im in. good luck and if you need testers I can help.
full member
Activity: 183
Merit: 100

-Rebirth would be about 3 months of pre-development with a further 6-9 months of full scale development to get it to an alpha playable state and would require a team more in the range of 5-10 people. Obviously that costs a lot more to fund than developing a few mini games and integrating them with a properly secured backend.


Hopefully that (rough) breakdown helps put things in context some. Ideally many of these will be done concurrently rather than in sequence by bringing in other developers.

Again lots of info. Thank you. Think this is the first project that info is given at a pretty regular interval. Keep up the awesome work man. I see this project going a LONG way.

I'll be doing my best to provide bits of content update every few days. Right now working on re-writing all of the quest managements systems so we can start developing a few new quests and events.
hero member
Activity: 994
Merit: 500

-Rebirth would be about 3 months of pre-development with a further 6-9 months of full scale development to get it to an alpha playable state and would require a team more in the range of 5-10 people. Obviously that costs a lot more to fund than developing a few mini games and integrating them with a properly secured backend.


Hopefully that (rough) breakdown helps put things in context some. Ideally many of these will be done concurrently rather than in sequence by bringing in other developers.

Again lots of info. Thank you. Think this is the first project that info is given at a pretty regular interval. Keep up the awesome work man. I see this project going a LONG way.
full member
Activity: 183
Merit: 100
OP is there an amount you need to make to class this ICO as a success?

The amount raised will determine what milestones we will be able to complete. The more we raise, the more complex and varied custom gambling apps can be made and the more work can be done on project Rebirth. If less is raised we will still be able to implement the jewels currency into the existing servers but will make it harder to develop fully fleshed out gambling apps. Our goals are designed that way because it allows us to scale based on investment without having to put a hard limit on how much is needed.

Timelines change based on the amount of work we can afford to hire staff to handle and it also alters the complexity of the projects being worked on.

-Coin integration and management is around 1 month of development for 2 developers and can be done with very little backing. It would be something that if worst came to worst I could bankroll myself.
-Gambling app development and integration would be 2-3 months of work for 2 developers and 1 artist minimum but bringing in more staff would allow for expanding the scope to include more games of various styles with much higher level of finish on them (better sounds, art, interfaces, etc)
-Further gambling development including mobile apps, standalone website not related to our servers, more variety in games available, integration in other websites and in other games again scale in time but would easily be 3-6 months work of worth with # of staff scaling based on the scope of the project.
-Rebirth would be about 3 months of pre-development with a further 6-9 months of full scale development to get it to an alpha playable state and would require a team more in the range of 5-10 people. Obviously that costs a lot more to fund than developing a few mini games and integrating them with a properly secured backend.


Hopefully that (rough) breakdown helps put things in context some. Ideally many of these will be done concurrently rather than in sequence by bringing in other developers.
sr. member
Activity: 446
Merit: 250
Unpaid signature.
Just dropping by after my weekend and see some new faces and also the investments are growing. I think this will be taking off anytime now when people start seeing this for what it is. The game can be so addictive so you just know that there will be a lot of demand for Jewels.   

Have you downloaded the game and playing?

If people new about this they would quickly realize that Jewels as the in game currency to games with some many members and members joining.

I suspect this will reach all its goals.

OP is there an amount you need to make to class this ICO as a success?
hero member
Activity: 745
Merit: 500
Nice coin based on a nice game. I will bookmark this for future reference.

We should get a group of us from the forum to have a game one weekend? I have seen a few on this thread that enjoy the game. I must say, I am no pro haha, infact, I am closer to newbie still figuring things out but chances are there will be some other newbies that like the game like us. Assuming you're a newbie like me  Tongue
My in game name is my name here, when I go online I will talk in the chat.

On a scale of 1 to 10 how much fun have you had playing so far and on a scale from 1 to 10 how easy is it for someone who never played it before to get started and not clobbered buy all the other people on the map.

It's not like a shooter game so it's not like when you spawn on a map everyone is out to kill you. From my experience playing so far, the community is pretty nice. There are maps dedicated to solely fighting on like PK Arena but since I'm a noob I tend to stay away from there since I'd just get clobbered as you put it xD

I've been playing a Warrior, haven't tried the other classes so not sure how hard they are to play in comparison.

As gamingon said, it is likely not like the game you are thinking. I mean let's say COD for instance now when you start playing that, unless you are someone who plays 70hours a week for a year, then you usually just get annoyed by the spawn kills and traps and crap lol (looks away I wasn't a newbie destroyer)

Anyway to answer your questions, 1-10 on fun, I've only spent a little over an hour on it, I love this sort of adventure/exploring game so, currently I give an 8. On a scale of 1-10 on ease of use for newbie, I give a 10. As gaming on said, you won't need to worried about being "clobbered" straight out the gate.

When you get the game, message me and I will make some time to help you get to the point where I am at teaching you some basics ok?

i know the feeling of annoyance playing the shooter games lol
thanks for the update of your experience zengry and gaming.
i will download this game and give update once i get used to it and if possible will take you up on your offer to show me basics of the game?
thanks again

As you know I am not a veteran of the game but will be more than welcome to give you tips.

Please pm me with a time you will be playing and your name etc and we'll get something started.
newbie
Activity: 32
Merit: 0
Thanks for your support everyone, we've just passed an estimate of $3000.00 USD (4.51559788 BTC currently).

Pro4Never has a scheduled appearance on the Blockchain Dynamic talk show but the details are still being worked out. Once we have more news on this we'll be sure to let you know!

Also if you guys need me for anything just pm me.. kinda not home atm but i will be tomorrow, sorry for the slacking, had alot going on in the last day or so.

is see you long time ago from hyper and c2 and now you are part of this project? this is good if so and do many communuity come to jewels? i check this out and keep updated from thread. how much does jewels sale cost? and do you have plans to add bonuses?
member
Activity: 78
Merit: 10
fantastic start to the ico with a bitcoin community building that can eventually join your already established community.. i have question and sorry if if has been asked already, do you have a target in mind from this ico?
legendary
Activity: 1078
Merit: 1000
Thanks for your support everyone, we've just passed an estimate of $3000.00 USD (4.51559788 BTC currently).

Pro4Never has a scheduled appearance on the Blockchain Dynamic talk show but the details are still being worked out. Once we have more news on this we'll be sure to let you know!

Also if you guys need me for anything just pm me.. kinda not home atm but i will be tomorrow, sorry for the slacking, had alot going on in the last day or so.
full member
Activity: 196
Merit: 100
Official Jewels Dev Account.
Thanks for your support everyone, we've just passed an estimate of $3000.00 USD (4.51559788 BTC currently).

Pro4Never has a scheduled appearance on the Blockchain Dynamic talk show but the details are still being worked out. Once we have more news on this we'll be sure to let you know!
hero member
Activity: 994
Merit: 500
Obviously this is just a surface list but can give some insight for those who are curious.

<-- One of those who are curious so thank you. Always looking forward to information pertaining to the future of games connected to this coin Smiley 
full member
Activity: 183
Merit: 100
Great answer looking forward to that will also invest since this project seems interesting. Good luck!

As mentioned by JewelsProject, the new rebirth project is in planning and development stages right now. We have a lot written on what we want to preserve in regards to core gameplay mechanics as well as what we want to be unique and new about our game. Here's a (very) brief list of some of the surface details we are focused on keeping and what we are aiming to re-design. Obviously this is just a surface list but can give some insight for those who are curious.

Keep

-Rapid movement skills similar to jumping in conquer
-Fast, skill based combat (plays more like a 3rd person shooter than an MMO)
-2.5D isometric art style


Change

-Modern network re-design. Conquer uses TCP with horribly outdated management. We would be creating proper networking layer ontop of UDP to ensure proper data management (relying on interpolation of server snapshots)
-Modern client re-design. Conquer wastes insane amounts of resources in how it handles and draws graphics data and relies almost entirely on CPU rendering rather than using GPU. Our new client will be designed in Unity3d with a heavy focus on proper implementation to reduce drawcalls and to leverage new graphics technologies to create a stunning looking product.
-More cohesive class design. Each class should look, feel and play differently from eachother. The jumping system in conquer is our main focus. Introducing a resource system for this and giving each class their own type of movement (dash, jumps, teleports for example) it makes the game feel better and be easier to balance in the long term.



So obviously this is just the smallest and most basic list of what we're concerned with but it boils down to re-tooling all of the backend systems so that they are modern and scale well as the game grows and ages as well as pushing the game into a more cohesive design (both in terms of graphics and gameplay). We want to keep what makes conquer special in regards to its fast paced movements and combat relying heavily on player skills. This doesn't touch on many of the design documents we have in place simply for the reason that they are always subject to change. The timeline for that project involves creating a network and graphics test client/server Q4 2016 at which point we will also be bringing artists in to start designing some of the first drafts of environment and character art. We can then look to start developing the full playable game Q1 2017 with that foundation in place.
hero member
Activity: 1806
Merit: 515
There is no contest whatsoever Signature Huh

I'm sorry I don't understand your question or statement.

He probably meant that there is no bounty, etc... Smiley

I have a question this new game you are talking to will be based on current game dynamics, ... will you also modernize graphics, will it be standalone or browser based? Any sketches or something available.

There will be a signature campaign available in the upcoming days.

In regards to your question, I'll see if we can get a video made where in it we talk about it and our express some of our current thoughts and plans. This video should cover your questions as well as answer plenty of other questions surrounding Project Rebirth. It's possible that in the Blockchain Dynamics talk show we may go into depth about this a little bit as well.

I'd like to emphasize dynamics and mechanics are two different things. I apologize if I said before it would be based off the existing games dynamics because that is not the case. Mechanics typically refers to components of a game that have a "skill" factor. For example, how well you can hit a skill shot and how certain skill shots work would fall under "mechanics." If a player with equal equipment can take on say 3 other players with similar gear by dodging their skill shots while landing there's, using counter abilities at the right time, etc. and outplays their opponents, you would typically say that player is mechanically gifted.

To answer your question, the game will most likely be 2.5D (this means 2D map using an isometric grid and 3D characters/models) with modern graphics. The game will most likely be stand alone and require you to download it to play it. We cannot offer you any concept art at this time, but we do have plenty already written documents on conceptual things that may play a role in development. Will look to elaborate on this in the video.

Great answer looking forward to that will also invest since this project seems interesting. Good luck!
full member
Activity: 196
Merit: 100
Official Jewels Dev Account.
There is no contest whatsoever Signature Huh

I'm sorry I don't understand your question or statement.

He probably meant that there is no bounty, etc... Smiley

I have a question this new game you are talking to will be based on current game dynamics, ... will you also modernize graphics, will it be standalone or browser based? Any sketches or something available.

There will be a signature campaign available in the upcoming days.

In regards to your question, I'll see if we can get a video made where in it we talk about it and our express some of our current thoughts and plans. This video should cover your questions as well as answer plenty of other questions surrounding Project Rebirth. It's possible that in the Blockchain Dynamics talk show we may go into depth about this a little bit as well.

I'd like to emphasize dynamics and mechanics are two different things. I apologize if I said before it would be based off the existing games dynamics because that is not the case. Mechanics typically refers to components of a game that have a "skill" factor. For example, how well you can hit a skill shot and how certain skill shots work would fall under "mechanics." If a player with equal equipment can take on say 3 other players with similar gear by dodging their skill shots while landing there's, using counter abilities at the right time, etc. and outplays their opponents, you would typically say that player is mechanically gifted.

To answer your question, the game will most likely be 2.5D (this means 2D map using an isometric grid and 3D characters/models) with modern graphics. The game will most likely be stand alone and require you to download it to play it. We cannot offer you any concept art at this time, but we do have plenty already written documents on conceptual things that may play a role in development. Will look to elaborate on this in the video.
hero member
Activity: 1806
Merit: 515
There is no contest whatsoever Signature Huh

I'm sorry I don't understand your question or statement.

He probably meant that there is no bounty, etc... Smiley

I have a question this new game you are talking to will be based on current game dynamics, ... will you also modernize graphics, will it be standalone or browser based? Any sketches or something available.
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