I've had a chance to listen to Blockchain Dynamics and we'd like to offer an answer as why we shouldn't be written off as just another gaming coin.
Open Source Based GamesSome gaming coins are intended to be driven by open-source based games. An example of this may be running a custom Counter Strike: Global Operative ("CS:GO") server that rewards a player in a cryptocurrency. The problem with this model is that typically the space shared here overlaps with other servers and communities that are typically far more well established. This prevents the coin from truely being adopted by the immediate audience of these games unless they offer something new or innovative other than just rewarding players for playing these games.
Faucet Based GamingOther coins may offer a faucet based service. Unlike the open source approach this means you can play on a regular game server and be rewarded for your playing. Typically, what this means (using CS:GO as an example again) is that a player can play a competitive mode on the "official" game and receive reward for attaching their account to the coins system. The inherent problem with this is it is not profitable for gamers and the only useful aspect of this model is "free" advertisement. Typically, a player will receive a neglible amount of financial compensation for their hours spent on the game (
far less than working a minimum wage job in the United States).
While some indiivduals in Bitcointalk may feel it's "super cool and awesome" to be paid a cryptocurrency for simply playing their favorite game, this model cannot be only driving factor for adoption of a coin because gamers (typically ranging from teens to young adults) will see it for what it is - an insignificant amount of money and ignore it.
Raise funds, develop the game afterThis is an understandable approach. Game development isn't cheap, so it's only natural that you need a large fund to hire people for certain jobs; After all that is why we're raising money (primarily for Project Rebirth). The unfortunate side to this is that game development while also being expensive is slow. Essentially, that means depending on the complexity of the game investors are stuck with a fairly stagnant investment until the game they invested into comes to fruition as until this point is reached there is a lack of identifiable use-cases for the coin. Stagnation can easily be anywhere around an entire year before the game even is in some form of open-beta where investors can actually try it out let alone actually start receiving a return of interest or utilize their coin investment.
UsGiven the points above, we are most closest to the last point. The difference is, we are not launching empty handed. There will be identifable use cases for Jewels immediately following the conclusion of our sale. The inherent struggle any game will face is developing an active player base, fortunately we've also already tackled this problem with our existing infrastructure.
We want to stress
Jewels is not only for Apex and Heroes! We will be releasing mini-games that are gambling related as well as other small games that can stand alone independantly and be played through your browser or mobile (Android / iOS) devices.
We'll be contacting them directly and seeing if we can be on their show as we'd love to talk to them more about our project.