Why do you think you know what everyone in the world would or would not play?
Seems a bit egotistical to me.
The #1 market for projects like this is those who are nostalgic for the original game. We've proven time and time again that whenever we try advertising to wider groups (gamers from other communities or who have not played conquer before) it simply results in a huge headache for our support staff who are there to discuss account issues, bug reports and other such issues, not teach people how to play the game. That's not going into the abysmally low conversion rate of such advertisements. I think after over a decade of being involved in CO development, saying I have an idea of the type of people who plays these projects has been earned.
As someone who works as application developers and customer support i really agree with you. In developing a product it is better to target what you know best and target to convert player into a regular player. You have a decade of experience in this market and in order to make a good start, this decission is a sound one.
The critism that you are egoistic is baseless and just want to make jewels popular but not its usage. Concentrate on what make jewels valuable and not make jewels just in name. Look at dogecoin, it ride on hype and stay as so. No real serius usage.
Jewels and dogecoin? Really want to compare those two mate? Its not even a fair fight. Doge will win 100% of the time and jewels would only be so lucky to get brand recognition like doge has. But....
Its nice to see you all sucking off on Chris's cock and all but the truth is we were supposed to have lots of people playing heroes because of Chris's previous users from apex, heroes been out for a while but it only has 40 players playing, that's pretty sad for someone who has such a big database of previous conquer players when even he Chris himself is saying they are the only ones he wants to market to because they play the game ra ra ra. But with his list of 30k conquer players he only converted 40 players.
Care to explain how only marketing to current or old players is the right path?
If I was Chris and had the database he had the site would have 5k players on the first day all spending money.
That reminds me, Chris, how many jewels have been bought for paypal and how much palpal usd was the total.
I have to admit, you're making a lot of good points.