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Topic: Large Bitcoin Collider Thread 2.0 (Read 57423 times)

newbie
Activity: 16
Merit: 0
June 29, 2024, 09:19:32 PM
any success stories in getting private keys from public addresses on the btc blockchain ?
would like to hear somebody finally getting actual bitcoins from address on the blockchain
member
Activity: 462
Merit: 24
June 15, 2024, 02:45:15 AM
1. it is stupid to search for 66 and other lower puzzles, because when you begin to spend them,  guys with kangaroo stuff will steal you key and likely overwrite your transaction.

2. The speed is ridiculous. keyhunt on ryzen7 is searching at speed of 4040394398072471407 keys per second (puzzle 130) no GPU

When evaluating the performance of advanced algorithms such as BSGS (Baby-Step Giant-Step) or the Kangaroo algorithm against straightforward brute force techniques, it's crucial to recognize their fundamentally different operational principles.

Brute force is typically evaluated by the raw number of keys tested per second.

In contrast, advanced algorithms like BSGS and Kangaroo are assessed based on their effective search steps or jumps within the problem space, utilizing mathematical optimizations to minimize operations.

Therefore, direct comparisons based solely on keys tested per second are not appropriate because advanced algorithms employ vastly more efficient search strategies.

Even when comparing the speeds of BSGS vs Kangaroo, such comparisons cannot be straightforward due to variations in implementation details and constraints such as memory usage and characteristics of the search domain.
member
Activity: 462
Merit: 24
June 14, 2024, 11:12:46 PM
I also did develop my tool, "Colisionador" (collider in spanish), as I do not trust the founds are being sent to the cloud.

I did program it on C, trying to make if super efficient and fast.
I keep the source code closed at the moment, but just ask if you would like to collaborate.
You can run the binaries released it if you want: ...
I can only expressly warn everyone not to download ready-made binaries from unknown sources and run them on their computer.


I especially don't see a reason for it to be closed source because supposedly everything was done in OpenSSL - even a toddler could do it. Because this is the level of these scripts. For beginners. Grin

Here's an example of simple OpenSSL one file code that is incredibly fast:

puzzle.cpp
Code:
#include 
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include

// Convert bytes to hex string
std::string bytesToHex(const std::vector& bytes) {
    std::stringstream ss;
    for (unsigned char byte : bytes) {
        ss << std::hex << std::setw(2) << std::setfill('0') << static_cast(byte);
    }
    return ss.str();
}

// Generate keys and check for match
void generateKeys(BIGNUM* minKeyBN, BIGNUM* range, const std::vector& target_hash160_bytes, std::mutex& outputMutex) {
    BIGNUM* randomPrivateKey = BN_new();
    BN_CTX* ctx = BN_CTX_new();
    EC_KEY* ec_key = EC_KEY_new_by_curve_name(NID_secp256k1);
    const EC_GROUP* curve = EC_KEY_get0_group(ec_key);
    EC_POINT* public_key_point = EC_POINT_new(curve);

    std::vector sha256_result(SHA256_DIGEST_LENGTH);
    std::vector ripemd160_result(RIPEMD160_DIGEST_LENGTH);

    while (true) {
        // Generate a random number in the range [0, range)
        BN_rand_range(randomPrivateKey, range);

        // Add the minimum value to the generated random number
        BN_add(randomPrivateKey, randomPrivateKey, minKeyBN);

        // Convert private key to bytes
        int numBytes = BN_num_bytes(randomPrivateKey);
        std::vector private_key_bytes(numBytes);
        BN_bn2bin(randomPrivateKey, private_key_bytes.data());

        // Calculate the public key
        EC_KEY_set_private_key(ec_key, randomPrivateKey);
        EC_POINT_mul(curve, public_key_point, randomPrivateKey, NULL, NULL, ctx);

        size_t public_key_length = EC_POINT_point2oct(curve, public_key_point, POINT_CONVERSION_COMPRESSED, NULL, 0, ctx);
        std::vector public_key_bytes(public_key_length);
        EC_POINT_point2oct(curve, public_key_point, POINT_CONVERSION_COMPRESSED, public_key_bytes.data(), public_key_length, ctx);

        // Calculate the hashes
        SHA256(public_key_bytes.data(), public_key_bytes.size(), sha256_result.data());
        RIPEMD160(sha256_result.data(), sha256_result.size(), ripemd160_result.data());

        // Convert to hex string for comparison
        std::string calculated_hash160_hex = bytesToHex(ripemd160_result);

        {
            std::lock_guard lock(outputMutex);
            std::cout << "\r\033[01;33m[+] Public Key Hash (Hash 160): " << calculated_hash160_hex << "\e[?25l";
            std::cout.flush();
        }

        if (ripemd160_result == target_hash160_bytes) {
            std::time_t currentTime;
            std::time(¤tTime);
            std::tm tmStruct = *std::localtime(¤tTime);
            std::stringstream timeStringStream;
            timeStringStream << std::put_time(&tmStruct, "%Y-%m-%d %H:%M:%S");
            std::string formattedTime = timeStringStream.str();

            {
                std::lock_guard lock(outputMutex);
                std::cout << "\n\033[32m[+] PUZZLE SOLVED: " << formattedTime << "\033[0m" << std::endl;
                std::cout << "\r\033[32m[+] Target Public Key Hash (Hash160) found! Private Key: " << bytesToHex(private_key_bytes) << std::endl;
            }

            std::ofstream file("KEYFOUNDKEYFOUND.txt", std::ios::app);
            if (file.is_open()) {
                file << "\nPUZZLE SOLVED " << formattedTime;
                file << "\nPrivate Key (hex): " << bytesToHex(private_key_bytes);
                file << "\n-------------------------------------------------------------------------------------";
                file.close();
            }

            break;
        }
    }

    BN_free(randomPrivateKey);
    EC_POINT_free(public_key_point);
    EC_KEY_free(ec_key);
    BN_CTX_free(ctx);
}

int main() {
    if (OpenSSL_add_all_algorithms() != 1) {
        std::cerr << "OpenSSL initialization failed." << std::endl;
        return 1;
    }

    BIGNUM* minKeyBN = BN_new();
    BIGNUM* maxKeyBN = BN_new();
    BIGNUM* range = BN_new();

    // Configuration for the **Puzzle 20**
    BN_dec2bn(&minKeyBN, "524287");   // min range
    BN_dec2bn(&maxKeyBN, "1048575");  // max  range
    std::string target_hash160_hex = "b907c3a2a3b27789dfb509b730dd47703c272868";

    // Calculate the range (maxKey - minKey)
    BN_sub(range, maxKeyBN, minKeyBN);

    // Convert the target_hash160_hex string to bytes
    std::vector target_hash160_bytes;
    for (size_t i = 0; i < target_hash160_hex.length(); i += 2) {
        std::string byteString = target_hash160_hex.substr(i, 2);
        unsigned char byte = static_cast(std::stoul(byteString, nullptr, 16));
        target_hash160_bytes.push_back(byte);
    }

    unsigned int num_cores = std::thread::hardware_concurrency();
    const int numThreads = num_cores; // Adjust the number of threads as needed
    std::system("clear");
    time_t currentTime = std::time(nullptr);
    char* minKeyStr = BN_bn2dec(minKeyBN);
    char* maxKeyStr = BN_bn2dec(maxKeyBN);
    int minKeyBits = BN_num_bits(minKeyBN);
    int maxKeyBits = BN_num_bits(maxKeyBN);
    int numBits = std::max(minKeyBits, maxKeyBits);
    std::cout << "\r\033[01;33m[+] HASH160 Search by NoMachine" << "\n";
    std::cout << "\r\033[01;33m[+] " << SSLeay_version(SSLEAY_VERSION) << std::endl;
    std::cout << "\r\033[01;33m[+] " << std::ctime(¤tTime);  
    std::cout << "\r\033[01;33m[+] Puzzle: " << numBits << "\n";
    std::cout << "\r\033[01;33m[+] Lower range limit: " << minKeyStr << "\n";
    std::cout << "\r\033[01;33m[+] Upper range limit: " << maxKeyStr << "\n";
    std::cout << "\r\033[01;33m[+] Using " << num_cores << " CPU cores for parallel search\033[0m" << std::endl;
    OPENSSL_free(minKeyStr);
    OPENSSL_free(maxKeyStr);
    std::cout.flush();

    std::mutex outputMutex;
    std::vector threads;

    for (int i = 0; i < numThreads; i++) {
        threads.emplace_back(generateKeys, minKeyBN, range, target_hash160_bytes, std::ref(outputMutex));
    }

    for (std::thread& thread : threads) {
        thread.join();
    }

    // Cleanup
    BN_free(minKeyBN);
    BN_free(maxKeyBN);
    BN_free(range);

    return 0;
}

Compile:
Code:
g++ -o puzzle puzzle.cpp -lssl -lcrypto -m64 -mssse3 -Wno-write-strings -pthread -ftree-vectorize -flto -Wall -Wextra -funroll-loops -finline-functions -O3

Or with clang if you have AMD Ryzen :
Code:
/opt/AMD/aocc-compiler-4.2.0/bin/clang++ -o puzzle puzzle.cpp -lssl -lcrypto -m64 -march=znver2 -mtune=znver2 -mfpmath=sse -mssse3 -msse3 -msse4 -msse4.1 -msse4.2 -msse4a -Wno-write-strings -pthread -ftree-vectorize -flto -Wall -Wextra -funroll-loops -finline-functions -O3


You can list the available flags by running the following command:
Code:
gcc -Q -march=native --help=target | grep -E '^\s+-.*(sse|march)'
You can experiment with these flags for cryptographic workloads, achieving a boost of 15-20% depending on the architecture and specific flags.

and then execute with:
./puzzle

  • HASH160 Search by NoMachine
  • OpenSSL 1.1.1w  11 Sep 2023
  • Sat Jun 15 05:54:19 2024
  • Puzzle: 20
  • Lower range limit: 524287
  • Upper range limit: 1048575
  • Using 12 CPU cores for parallel search
  • Public Key Hash (Hash 160): b907c3a2a3b27789dfb509b730dd47703c272868
  • PUZZLE SOLVED: 2024-06-15 05:54:22
  • Target Public Key Hash (Hash160) found! Private Key: 0d2c55
  • Public Key Hash (Hash 160): b907c3a2a3b27789dfb509b730dd47703c272868
  • PUZZLE SOLVED: 2024-06-15 05:54:25
  • Target Public Key Hash (Hash160) found! Private Key: 0d2c55
  • Public Key Hash (Hash 160): b907c3a2a3b27789dfb509b730dd47703c272868


This method can effectively solve puzzles from Puzzle 1 to Puzzle 40 within a reasonable time frame. However, solving beyond that range is impractical using straightforward brute force techniques. This approach is useful for understanding how code is compiled and functions in the context of cryptography and learning.

For puzzles requiring more than 40 bits of complexity, more advanced algorithms like BSGS (Baby-Step Giant-Step) or the Kangaroo algorithm are necessary. Additionally, implementation in C++ or Rust is recommended over Python for these cases.
hero member
Activity: 630
Merit: 731
Bitcoin g33k
April 08, 2024, 06:07:21 AM
I also did develop my tool, "Colisionador" (collider in spanish), as I do not trust the founds are being sent to the cloud.

I did program it on C, trying to make if super efficient and fast.
I keep the source code closed at the moment, but just ask if you would like to collaborate.
You can run the binaries released it if you want: ...

I can only expressly warn everyone not to download ready-made binaries from unknown sources and run them on their computer. As long as the source code is not open, you never know what the program is doing in the background. Someone with malicious intentions could use the executed program, for example, to spy on and extract data from your own PC, i.e. it could, for example, read your existing hard disk or RAM data and copy passwords or wallet files out to the INternet on some server. Never ever download programs in .dll or .exe form from unknown sources and never run them. Whether and whom you trust is of course up to you, this is only a well-intentioned warning.

The shown program (test.bat) calls a binary executable:
Quote
colisionador_x86_64.exe -list puzzle_r160list_sorted.csv -puzzle 0 -threads 1 -start_pk_bin 0000000000000000000000000000000000000000000000000000000000000001

as well as all other start scripts listed here. Stay away !

Read and continue here:
https://bitcointalksearch.org/topic/m.63917514
jr. member
Activity: 115
Merit: 1
April 08, 2024, 12:24:45 AM
1. it is stupid to search for 66 and other lower puzzles, because when you begin to spend them,  guys with kangaroo stuff will steal you key and likely overwrite your transaction.

2. The speed is ridiculous. keyhunt on ryzen7 is searching at speed of 4040394398072471407 keys per second (puzzle 130) no GPU

full member
Activity: 1162
Merit: 237
Shooters Shoot...
April 07, 2024, 09:05:27 PM
Hi guys,

Nice work!

I also did develop my tool, "Colisionador" (collider in spanish), as I do not trust the founds are being sent to the cloud.

I did program it on C, trying to make if super efficient and fast.
I keep the source code closed at the moment, but just ask if you would like to collaborate.
You can run the binaries released it if you want: https://github.com/japeral/colisionador_releases

I like to run it in Debian on WSL, running on Windows 10. There is also binaries for ARMv7 and Windows X86.

It collides against a sorted list of ripemd160 from public addresses with balance.
On 2024-03-22 when I scrapped a fully synced BTC node database with 53994718 addresses (53.9 Million addresses).

The list include the 256 pieces of the puzzle also, those with balance 0 and still not 0.

You can download the full sorted list of r160's updated up to 2024-03-22 here:
https://drive.usercontent.google.com/download?id=1mAX4kdXaYSBYYGtgQf30Sw_Zkhl2GC3r&export=download&confirm=yes

The tool, loads the list into RAM, and with a binary search on the sorted list, search each key ripedmd160 against the list in RAM. You can edit the list to target different public addresses with the "-list" parameter.

Speed improvements are marginal if the list size is reduced, so I always load the entire list.

The search speed is between 15-25K keys/s per CPU thread, depending on the CPU clock.

On a AMD Ryzen 7 7730U CPU with 16th threads, the tool searches at 15K keys/s per thread, making a total of ~215K keys/s
On a Raspberry pi4, @4 threads, it makes a total of ~31K keys/s.

It currently supports CPU only.
It spreads the load across all the threads available in the system. I use OpenMP for the parallelization.

It computes the: compressed_02, compressed_03, uncompressed_04, compressed_06 and compressed_07 Id's.

I am targeting the search space of puzzle 66 (that is all zeros from the left, bit 66 to 1, and the random bits down to bit 0). For that just run the tool with the parameter "-puzzle 66". The lower bits are randomized every 16777215 Keys (000000 - FFFFFF) ~ 15mins of work. Each thread is independent and jumps into a different location inside the puzzle search space.

You can run as many instances of the tool, in as many machines you want.

Because the random nature of the jumps, the probability of covering the entire search space is even.

You could also target all the addresses with balance, just with the parameter "-puzzle 255", against the probability of finding anything. You could use it as a lottery cracker.

If a finding happens, the tool saves the result in a found.txt file. It also converts the private key into WIF format for convenience to easily import it into the wallet with importprivkey command.

I have a question:

How the hell are you finding puzzle pieces 70, 75, 80, 85, etc before puzzle 66, if the search space of those puzzles are much bigger that the puzzle 66 search space?

It is also interesting,  puzzle pieces: 161-256 are also spent.

Is it any other clue to delimit the search space of every puzzle piece?

As far as I know:
For puzzle 66, search space is:

Code:
 from:
00000000000000000000000000000000000000000000000200000000000000000000000
to:
000000000000000000000000000000000000000000000003FFFFFFFFFFFFFFFFFFFFFFF

That is: 36893488147419103231 keys to check!

Thanks!
I'm pretty sure this program is dead.

Every 5th key has its public key exposed so one can find the keys within minutes using kangaroo or BSGS.

You may want to read up more on the puzzles to answer your questions, get a better understanding at what people are using these days to search for keys such as #66. A 4090 is getting at least 5,000 MKey/s with GPU programs.
newbie
Activity: 56
Merit: 0
April 07, 2024, 06:41:45 PM
Hi guys,

Nice work!

I also did develop my tool, "Colisionador" (collider in spanish), as I do not trust the founds are being sent to the cloud.

I did program it on C, trying to make if super efficient and fast.
I keep the source code closed at the moment, but just ask if you would like to collaborate.
You can run the binaries released it if you want: https://github.com/japeral/colisionador_releases

I like to run it in Debian on WSL, running on Windows 10. There is also binaries for ARMv7 and Windows X86.

It collides against a sorted list of ripemd160 from public addresses with balance.
On 2024-03-22 when I scrapped a fully synced BTC node database with 53994718 addresses (53.9 Million addresses).

The list include the 256 pieces of the puzzle also, those with balance 0 and still not 0.

You can download the full sorted list of r160's updated up to 2024-03-22 here:
https://drive.usercontent.google.com/download?id=1mAX4kdXaYSBYYGtgQf30Sw_Zkhl2GC3r&export=download&confirm=yes

The tool, loads the list into RAM, and with a binary search on the sorted list, search each key ripedmd160 against the list in RAM. You can edit the list to target different public addresses with the "-list" parameter.

Speed improvements are marginal if the list size is reduced, so I always load the entire list.

The search speed is between 15-25K keys/s per CPU thread, depending on the CPU clock.

On a AMD Ryzen 7 7730U CPU with 16th threads, the tool searches at 15K keys/s per thread, making a total of ~215K keys/s
On a Raspberry pi4, @4 threads, it makes a total of ~31K keys/s.

It currently supports CPU only.
It spreads the load across all the threads available in the system. I use OpenMP for the parallelization.

It computes the: compressed_02, compressed_03, uncompressed_04, compressed_06 and compressed_07 Id's.

I am targeting the search space of puzzle 66 (that is all zeros from the left, bit 66 to 1, and the random bits down to bit 0). For that just run the tool with the parameter "-puzzle 66". The lower bits are randomized every 16777215 Keys (000000 - FFFFFF) ~ 15mins of work. Each thread is independent and jumps into a different location inside the puzzle search space.

You can run as many instances of the tool, in as many machines you want.

Because the random nature of the jumps, the probability of covering the entire search space is even.

You could also target all the addresses with balance, just with the parameter "-puzzle 255", against the probability of finding anything. You could use it as a lottery cracker.

If a finding happens, the tool saves the result in a found.txt file. It also converts the private key into WIF format for convenience to easily import it into the wallet with importprivkey command.

I have a question:

How the hell are you finding puzzle pieces 70, 75, 80, 85, etc before puzzle 66, if the search space of those puzzles are much bigger that the puzzle 66 search space?

It is also interesting,  puzzle pieces: 161-256 are also spent.

Is it any other clue to delimit the search space of every puzzle piece?

As far as I know:
For puzzle 66, search space is:

Code:
 from:
00000000000000000000000000000000000000000000000200000000000000000000000
to:
000000000000000000000000000000000000000000000003FFFFFFFFFFFFFFFFFFFFFFF

That is: 36893488147419103231 keys to check!

Thanks!
copper member
Activity: 1330
Merit: 899
🖤😏
June 28, 2023, 08:49:26 AM
I might sound stupid, but can some1 explain me how this "0x236fb6d5ad1f43" is a private key if in normal life the priv key is 51 characters (or 52) long?

This is the WIF private key for key 0x1
5HpHagT65TZzG1PH3CSu63k8DbpvD8s5ip4nEB3kEsreAnchuDf

If you decode it, you will see this
800000000000000000000000000000000000000000000000000000000000000001a85aa87e

If you remove the last 8 characters and the first 2 characters, you will be left with 63 zeros and a 1.
What you have posted is the hexadecimal format, what I posted is wallet import format, wallets convert the hex key to WIF, or WIF to hex depending on what you are doing. 😉
full member
Activity: 187
Merit: 100
June 28, 2023, 03:26:51 AM
I might sound stupid, but can some1 explain me how this "0x236fb6d5ad1f43" is a private key if in normal life the priv key is 51 characters (or 52) long?
copper member
Activity: 1330
Merit: 899
🖤😏
May 05, 2023, 10:05:26 PM
OP is inactive, this topic is not active anymore, did they get to rico? Anyone know if he is still alive or not?

You can find Rico on Discord https://discord.gg/AyEfZrY

Well, when you see him tell him we are still waiting for #120 private key, it's not cool to keep so many people waiting for so long, just dropping the key would be great!😉
newbie
Activity: 11
Merit: 0
May 05, 2023, 04:12:39 PM
OP is inactive, this topic is not active anymore, did they get to rico? Anyone know if he is still alive or not?

You can find Rico on Discord https://discord.gg/AyEfZrY
copper member
Activity: 1330
Merit: 899
🖤😏
February 03, 2023, 05:32:49 PM
OP is inactive, this topic is not active anymore, did they get to rico? Anyone know if he is still alive or not?
newbie
Activity: 5
Merit: 0
November 25, 2022, 10:33:48 AM
Is this project still alive and is the software still under development?

If not, can the source code be released?
full member
Activity: 1162
Merit: 237
Shooters Shoot...
June 22, 2021, 01:41:47 AM
Quote
Thank You. But I was asking for the database that has been built by the LBC till now. The pool stats show that already 55.19 bits have been tried. It would be better to store this huge data and make it public if possible.
Not sure there are enough hard drives to store all of that information. They have basically searched 2^54.19 private keys and looked at both compressed and uncompressed h160s (or addresses, I'm not sure which). 2^54.19 x 2 = 2^55.19

That's a lot of data to store.
newbie
Activity: 30
Merit: 0
June 20, 2021, 02:31:16 AM
Is there any status update about till which bit have you reached rico666?
Also, is it possible for you to share the database of private keys and their corresponding public keys?


The public keys that are exposed and left to solve:

#120 ( 17s2b9ksz5y7abUm92cHwG8jEPCzK3dLnT )
800000000000000000000000000000
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
02CEB6CBBCDBDF5EF7150682150F4CE2C6F4807B349827DCDBDD1F2EFA885A2630

#125 ( 1PXAyUB8ZoH3WD8n5zoAthYjN15yN5CVq5 )
10000000000000000000000000000000
1FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
0233709EB11E0D4439A729F21C2C443DEDB727528229713F0065721BA8FA46F00E

#130 ( 1Fo65aKq8s8iquMt6weF1rku1moWVEd5Ua )
200000000000000000000000000000000
3FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
03633CBE3EC02B9401C5EFFA144C5B4D22F87940259634858FC7E59B1C09937852

#135 ( 16RGFo6hjq9ym6Pj7N5H7L1NR1rVPJyw2v )
4000000000000000000000000000000000
7FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
02145D2611C823A396EF6712CE0F712F09B9B4F3135E3E0AA3230FB9B6D08D1E16

#140 ( 1QKBaU6WAeycb3DbKbLBkX7vJiaS8r42Xo )
80000000000000000000000000000000000
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
031F6A332D3C5C4F2DE2378C012F429CD109BA07D69690C6C701B6BB87860D6640

#145 ( 19GpszRNUej5yYqxXoLnbZWKew3KdVLkXg )
1000000000000000000000000000000000000
1FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
03AFDDA497369E219A2C1C369954A930E4D3740968E5E4352475BCFFCE3140DAE5

#150 ( 1MUJSJYtGPVGkBCTqGspnxyHahpt5Te8jy )
20000000000000000000000000000000000000
3FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
03137807790EA7DC6E97901C2BC87411F45ED74A5629315C4E4B03A0A102250C49

#155 ( 1AoeP37TmHdFh8uN72fu9AqgtLrUwcv2wJ )
400000000000000000000000000000000000000
7FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
035CD1854CAE45391CA4EC428CC7E6C7D9984424B954209A8EEA197B9E364C05F6

#160 ( 1NBC8uXJy1GiJ6drkiZa1WuKn51ps7EPTv )
8000000000000000000000000000000000000000
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
02E0A8B039282FAF6FE0FD769CFBC4B6B4CF8758BA68220EAC420E32B91DDFA673

Thank You. But I was asking for the database that has been built by the LBC till now. The pool stats show that already 55.19 bits have been tried. It would be better to store this huge data and make it public if possible.
full member
Activity: 706
Merit: 111
June 18, 2021, 12:25:55 PM
Is there any status update about till which bit have you reached rico666?
Also, is it possible for you to share the database of private keys and their corresponding public keys?


The public keys that are exposed and left to solve:

#120 ( 17s2b9ksz5y7abUm92cHwG8jEPCzK3dLnT )
800000000000000000000000000000
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
02CEB6CBBCDBDF5EF7150682150F4CE2C6F4807B349827DCDBDD1F2EFA885A2630

#125 ( 1PXAyUB8ZoH3WD8n5zoAthYjN15yN5CVq5 )
10000000000000000000000000000000
1FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
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newbie
Activity: 30
Merit: 0
June 18, 2021, 09:48:02 AM
Is there any status update about till which bit have you reached rico666?
Also, is it possible for you to share the database of private keys and their corresponding public keys?
newbie
Activity: 1
Merit: 0
February 26, 2021, 10:15:00 PM
Hi guys!
I am trying to set the LBC clinte up, but I am a bit new to ubuntu and cannot figure out what to do next?

I am currently stuck at stage (2):

Code:
1)Make sure the following packages are installed:
      perl (5.14 or newer) - probably preinstalled
      bzip2 - most probably preinstalled
      xdelta3 - look for a "xdelta3"-named package.
      libgmp-dev(el), The GNU Multiple Precision Arithmetic Library including header files (therefore the -dev or -devel)
      libssl-dev(el), OpenSSL Library including header files (therefore the -dev or -devel)
      A sane compilation toolchain: gcc, make
2)You want to perform the installation as root or with "sudo". After install, "chown" all files to the user you want LBC to run as. Sissy.
3)Download LBC into some suitable directory, go to that directory. e.g. via wget https://lbc.cryptoguru.org/static/client/LBC
4)Continue in section All OS.

I just cannot understand what should I do next? what should I do here "2)You want to perform the installation as root or with "sudo". After install, "chown" all files to the user you want LBC to run as. Sissy." and how can I actually run the app, it does not seem to react when I click on it, nor when I try accessing it via terminal =(
 
Can someone help me please? Grin

thank you in advance!!!


newbie
Activity: 2
Merit: 0
September 11, 2020, 11:54:01 AM
Can anyone repair certificate?
member
Activity: 133
Merit: 34
August 23, 2020, 01:45:46 PM
The question is what can be found regarding collisions, right? Is there any estimate?
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