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Topic: MooCoin beta. 500 invites available. Looking for feedback on this new project. (Read 4927 times)

member
Activity: 93
Merit: 10
Glad I could do something for the dev's

However, apple takes 30%, not 60%. Also, Apple is just an example, but the huge ammount of app's wouldn't be that huge if they got 70% Smiley.

Something too think about if adoptionrate is very low.
member
Activity: 74
Merit: 10
To MooCoin Admin - Freaking Awesomely Well Done  Grin  Wink

Now I'm totally addicted to the MooCoins games!

Great idea to offer other game devs a 40% rev share if their games fly on MooCoin.

I have some shares in a game dev team that created a whole bunch of online money
games that's doing very well. They are busy developing ability to also host these
mini games on external sites and always looking for more ventures to expand
the portfolio.

Will be contacting them and point them to MooCoins but also to this thread
because on their to do list also to integrate BTC. So this might be an alternative
way for them getting into BTC games - you already have the BTC part sorted.

Again - cool project Smiley
full member
Activity: 141
Merit: 100
My account seems to be glitched out. Whenever I try to make a game it says:

"You cannot create a game right now because you already have one in progress."

even though I'm not currently playing a game.

I don't see any accounts stuck in that state.  Can you email me your public account ID to [email protected]?  You can find your public account ID by pressing the help button at the top of the screen.

Thanks,
MooCoin

It seems to fix itself a while afterwards but the amount of time varies, sometimes 5 minutes sometimes upwards of 30. I'll send you my account ID and let you know if it happens again.
member
Activity: 112
Merit: 10
Do you moo?
My account seems to be glitched out. Whenever I try to make a game it says:

"You cannot create a game right now because you already have one in progress."

even though I'm not currently playing a game.

I don't see any accounts stuck in that state.  Can you email me your public account ID to [email protected]?  You can find your public account ID by pressing the help button at the top of the screen.

Thanks,
MooCoin
full member
Activity: 141
Merit: 100
My account seems to be glitched out. Whenever I try to make a game it says:

"You cannot create a game right now because you already have one in progress."

even though I'm not currently playing a game.
member
Activity: 112
Merit: 10
Do you moo?
Developers get 20% of profit? Thats more than Apple takes!   Cheesy

Good point.  Let's double it.  Developers get 40% of the revenue their game makes.  Bam!  Executive decision.  It's good to be the boss  Smiley
If you want to get started, send me an email at [email protected]

Thanks!
MooCoin
member
Activity: 93
Merit: 10
Developers get 20% of profit? Thats more than Apple takes!   Cheesy
member
Activity: 112
Merit: 10
Do you moo?
It's not working right now.

We had to take the server down for a quick 5 minute upgrade.  We're back now!
full member
Activity: 279
Merit: 100
It's not working right now.
member
Activity: 112
Merit: 10
Do you moo?
This "You cannot create a game..." bug has been fixed.  Sorry for the inconvenience!
full member
Activity: 123
Merit: 100
Just a heads up for bugs, I couldn't create a game. Nvm still can't "You cannot create a game right now because you already have one in progress."  The game of hi or lo just before froze so I refreshed the firefox window. When I say froze it was loading next round for a few minutes. Browser and everything is up to date. Also I shall be playing for a prize......

Update yes I'm sticking to RPS as the hi or lo seems to keep bugging out and freezing on me. Firefox browser with java and flash enabled and up to date.
member
Activity: 112
Merit: 10
Do you moo?
The 404s are expected.  We've backed up the original accounts and moved the site for testnet to get ready for our beta v2.  Sorry for not being more communicative.
We're about to launch the beta v2 tournament tomorrow, on the afternoon of 1/13.  Shhhh.  Don't tell anyone  Smiley

Some teaser details about tomorrow:
1)  It's on testnet, so it's entirely free to play.
2)  We're enabling deposits.
3)  We're giving away 1BTC to the six tournament winners.
4)  Tournament categories are:  Most BTC won, Best winning streak, Worst losing streak, Best win ratio, most BTC gained through referrals, and most games played.
5)  There's a new game:  Hi-Lo.  We think you'll like it MUCH better than Paper, Rock, Scissors.  It has a stronger element of strategy. 

Again, sorry about the switchover.  We should have posted details here before making the switch.

Thanks,
The MooCoin Team
sr. member
Activity: 434
Merit: 250
Same 404 for me. Did you reset the accounts?
full member
Activity: 123
Merit: 100
Heads up I get a 404 err code when I access my original account. As for the duplicate faucet and game info down below was a problem too. Firefox browser, but I haven't played in a few days as no one else has been either.
member
Activity: 112
Merit: 10
Do you moo?
Hi everyone,
We've now completed the API for both the client and server.  This means that we're 100% ready to plug in games created by external developers!  We've published the actual game code that we use to play Paper, Rock, Scissors on our repo.

We would love feedback on the API and the experience of creating a game for the MooCoin platform.  We'll continue to improve the experience of creating games on the platform, but we need your feedback to make it better!  For a limited time, we're going to use a 50% revenue share with game developers.  If you're an experienced developer, let us know that you're interested and we'll provide whatever support you need to get you rolling.

You can get started without our help right now!  Just go take a look at the repo to see our Paper, Rock, Scissors codebase.  You'll be surprised at how easy it is to create a game on the platform.  We handle almost everything for you, freeing you up to focus on your game code.

Thanks!
The MooCoin Team

Email: [email protected]
Game website:  www.moocoin.com
Developer website:  dev.moocoin.com
member
Activity: 112
Merit: 10
Do you moo?
Hi Everyone,
We have some pretty exciting news today.  We've released the first part of the pluggable game architecture: the server side code.  If you're a developer, or just interested in what we're doing that's different, read on, then take a look at the repo.  There, you can find the actual server-side game code for the Paper, Rock, Scissors game on the live MooCoin website.

What is it? 
Our pluggable game architecture lets other developers write games on our platform.  If you ever wanted to create one or two player bitcoin games, but didn't want to deal with all of the boilerplate, this is a perfect solution for you. 

What does MooCoin handle for me?
We handle deposits, accounts, database operations, withdrawals, player matching, fees, bitcoin network integration, and all operational aspects of running the site.

What do I have to do?
You just write your game code for the server, and the UI code for the client.

What's the revenue share? 
Right now, we think we're going to share back 20% of the revenue with the game developer.  This may change as we approach the full launch.

What technologies does it use?
Node.js for the server-side.  We also use MongoDB and a bunch of other technology, but the API shields you from needing to know that
HTML5 for the client-side.  We'll give you a div on the page, and you write your game code inside of it. 
Websockets for the communication channel between the server and client.

Please give us feedback on the API while it's still young and flexible.  We're currently implementing our second game to be released at the same time as the client-side of the API.

Thanks!
The MooCoin Team
[email protected]
full member
Activity: 141
Merit: 100
After playing around with the faucet for a bit, I suggest doing one of the following things:

1) Adding a time limit between claims of the faucet money (at BitVegas we set it to 15 minutes)
2) Raising the amount of money that one gets from the faucet, but only allowing a claim if the user's balance is 0 (satoshiaces.com did this and it worked great to encourage actual gambling rather than abuse)

At the moment, being able to infinitely claim from the faucet can lead to some pretty extreme abuse.

As for the new Captcha: it works better and fits in perfectly with the design of the site. Much less irritating than stuff like ReCaptcha when most of the time it's impossible for you to read what you're meant to type.

Thanks for the feedback.  We're going to continue playing around with different faucet ideas until we get to a place that our players love.

Alright, sounds good.

I compiled some data on the faucet, hopefully it'll make the process of improving it a little easier. You can find it here: https://docs.google.com/document/d/16-xcwSs17o-hxP_NM1k8vwWAtyZNTbRPR9IF0gloJck

While doing the tests for that Document, I found a glitch: if you double-click the "Get free Bitcoins" button, a black overlay goes over the website and you need to refresh to fix it. I've tested it on Firefox, Chrome and Safari and it happens on them all.

That's awesome.  The numbers really add up.  We have a hard-cap on the amount we let leave the faucet every day, but certainly don't want the funds concentrated into just a few folks who drain the faucet.  Even though they don't individually collect much, it prevents others from using it.

Point [well] taken.  We're going to discuss, but I'm guessing we'll limit to folks that have a zero balance...

Glad I could help! I've had more experience with poorly executed faucets than I'd like to admit, so I'm happy to be using those experiences to help you guys.

I'll continue testing the site and get back to you with more information. Keep an eye on that document, as I'll probably be editing in more information at some point. Smiley
member
Activity: 112
Merit: 10
Do you moo?
After playing around with the faucet for a bit, I suggest doing one of the following things:

1) Adding a time limit between claims of the faucet money (at BitVegas we set it to 15 minutes)
2) Raising the amount of money that one gets from the faucet, but only allowing a claim if the user's balance is 0 (satoshiaces.com did this and it worked great to encourage actual gambling rather than abuse)

At the moment, being able to infinitely claim from the faucet can lead to some pretty extreme abuse.

As for the new Captcha: it works better and fits in perfectly with the design of the site. Much less irritating than stuff like ReCaptcha when most of the time it's impossible for you to read what you're meant to type.

Thanks for the feedback.  We're going to continue playing around with different faucet ideas until we get to a place that our players love.

Alright, sounds good.

I compiled some data on the faucet, hopefully it'll make the process of improving it a little easier. You can find it here: https://docs.google.com/document/d/16-xcwSs17o-hxP_NM1k8vwWAtyZNTbRPR9IF0gloJck

While doing the tests for that Document, I found a glitch: if you double-click the "Get free Bitcoins" button, a black overlay goes over the website and you need to refresh to fix it. I've tested it on Firefox, Chrome and Safari and it happens on them all.

That's awesome.  The numbers really add up.  We have a hard-cap on the amount we let leave the faucet every day, but certainly don't want the funds concentrated into just a few folks who drain the faucet.  Even though they don't individually collect much, it prevents others from using it.

Point [well] taken.  We're going to discuss, but I'm guessing we'll limit to folks that have a zero balance...
full member
Activity: 141
Merit: 100
After playing around with the faucet for a bit, I suggest doing one of the following things:

1) Adding a time limit between claims of the faucet money (at BitVegas we set it to 15 minutes)
2) Raising the amount of money that one gets from the faucet, but only allowing a claim if the user's balance is 0 (satoshiaces.com did this and it worked great to encourage actual gambling rather than abuse)

At the moment, being able to infinitely claim from the faucet can lead to some pretty extreme abuse.

As for the new Captcha: it works better and fits in perfectly with the design of the site. Much less irritating than stuff like ReCaptcha when most of the time it's impossible for you to read what you're meant to type.

Thanks for the feedback.  We're going to continue playing around with different faucet ideas until we get to a place that our players love.

Alright, sounds good.

I compiled some data on the faucet, hopefully it'll make the process of improving it a little easier. You can find it here: https://docs.google.com/document/d/16-xcwSs17o-hxP_NM1k8vwWAtyZNTbRPR9IF0gloJck

While doing the tests for that Document, I found a glitch: if you double-click the "Get free Bitcoins" button, a black overlay goes over the website and you need to refresh to fix it. I've tested it on Firefox, Chrome and Safari and it happens on them all.
member
Activity: 112
Merit: 10
Do you moo?
After playing around with the faucet for a bit, I suggest doing one of the following things:

1) Adding a time limit between claims of the faucet money (at BitVegas we set it to 15 minutes)
2) Raising the amount of money that one gets from the faucet, but only allowing a claim if the user's balance is 0 (satoshiaces.com did this and it worked great to encourage actual gambling rather than abuse)

At the moment, being able to infinitely claim from the faucet can lead to some pretty extreme abuse.

As for the new Captcha: it works better and fits in perfectly with the design of the site. Much less irritating than stuff like ReCaptcha when most of the time it's impossible for you to read what you're meant to type.

Thanks for the feedback.  We're going to continue playing around with different faucet ideas until we get to a place that our players love.
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