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Topic: Nexus - Pure SHA3 + CPU/GPU + nPoS + 15 Active Innovations + More to Come - page 333. (Read 785514 times)

hero member
Activity: 820
Merit: 1000
I have the new miner running and it appears to be finding blocks...

[METERS] 5 Block(s) Found | Height = 5355 | Difficulty  = 5.181784 | 01:18:43

But I have no mined blocks in my wallet.  Am I missing something?
i guess they went orphaned...
you should get "[MASTER] Block Accepted By Coinshield Network." when a block is accepted by the network...
i finally found a block with supercomputer's miner, last one was 3 days ago with official miner.

edit: since orphans don't shows up into the wallet anymore, an accepted/rejected ratio information into miner output would help to understand what's going on...

Nope that's 400+ Blocks found across > 100 machines / 1000 cores, over 3 hours.  No errors from any of the miners, no orphans showing.  Listtransactions shows no orphans and no new blocks.  Something isn't right.
sr. member
Activity: 291
Merit: 250
any win64 binary of new miner?)

I've just succeed to compile it with cygwin.
https://mega.co.nz/#!qFk2mYTD!IYBBHazMtqTN8DwTBzKtP8OGdBXRzkJZpXLOkK5IeUA
If it has more dependencies that are not included in the zip file please let me know.

Regarding to performance, I wasn't able to compare it with the linux version yet.

Any chance you would compile supercomputing's miner for win also Smiley?

Sorry if my previous post wasn't clear. At the link above you can find supercomputing's miner compiled for windows x64. I've just used a different compiler (cygwin) compared to previous builds posted on this forum.
hero member
Activity: 799
Merit: 1000
any win64 binary of new miner?)

I've just succeed to compile it with cygwin.
https://mega.co.nz/#!qFk2mYTD!IYBBHazMtqTN8DwTBzKtP8OGdBXRzkJZpXLOkK5IeUA
If it has more dependencies that are not included in the zip file please let me know.

Regarding to performance, I wasn't able to compare it with the linux version yet.

Any chance you would compile supercomputing's miner for win also Smiley?
hero member
Activity: 799
Merit: 1000
Diff is rising fast as ppl switch to supercomputering's miner, orphans should settle once diff stabilizes.
member
Activity: 111
Merit: 10
5 blocks so far, all orphans. Strange, seeing that previous miner had orphans at the beginning but later on I had none.
sr. member
Activity: 329
Merit: 250
I have the new miner running and it appears to be finding blocks...

[METERS] 5 Block(s) Found | Height = 5355 | Difficulty  = 5.181784 | 01:18:43

But I have no mined blocks in my wallet.  Am I missing something?
i guess they went orphaned...
you should get "[MASTER] Block Accepted By Coinshield Network." when a block is accepted by the network...
i finally found a block with supercomputer's miner, last one was 3 days ago with official miner.

edit: since orphans don't shows up into the wallet anymore, an accepted/rejected ratio information into miner output would help to understand what's going on...
sr. member
Activity: 291
Merit: 250
any win64 binary of new miner?)

I've just succeed to compile a windows x64 version of supercomputing's miner using cygwin compiler.
https://mega.co.nz/#!qFk2mYTD!IYBBHazMtqTN8DwTBzKtP8OGdBXRzkJZpXLOkK5IeUA
If it has more dependencies that are not included in the zip file please let me know.

Regarding to performance, I wasn't able to compare it with the linux version yet.
legendary
Activity: 1246
Merit: 1000
any win64 binary of new miner?)
hero member
Activity: 820
Merit: 1000
I have the new miner running and it appears to be finding blocks...

[METERS] 5 Block(s) Found | Height = 5355 | Difficulty  = 5.181784 | 01:18:43

But I have no mined blocks in my wallet.  Am I missing something?
legendary
Activity: 1050
Merit: 1000

The code has been tested on Linux but not yet on Windows:

https://www.dropbox.com/s/lw7qtp9x5ankill/CoinShieldV1.0.zip?dl=0

GMP version 6.0.0a is the latest version:
https://gmplib.org/

awesome thanks Cheesy

if anyone's having problems compile the same as the original but do this first:
sudo apt-get install libgmp-dev
hero member
Activity: 799
Merit: 1000
Don't quote him just do this:
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Re: [ANN] CoinShield -SK-1024 | 11 New Features |CPU Launched| GPU Launch Date Set
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legendary
Activity: 1559
Merit: 1001
Epic Private Internet Cash
CoinShield is shitcoin of shitcoins,scam of scams.

...and there is an idiot of idiots. Smiley
newbie
Activity: 9
Merit: 0
CoinShield is shitcoin of shitcoins,scam of scams.
full member
Activity: 161
Merit: 100
Dear Supercomputing,

How do I know how many PPS I have on this.

Thanks

The code has been tested on Linux but not yet on Windows:

https://www.dropbox.com/s/lw7qtp9x5ankill/CoinShieldV1.0.zip?dl=0

GMP version 6.0.0a is the latest version:
https://gmplib.org/
legendary
Activity: 868
Merit: 1058
Creator of Nexus http://nexus.io
paulthetafy,

Not yet [we are letting the public take this into their hands], working on public optimized miner today. Developed a basic optimization using wheel of factors, this will most likely be released as another primeminer project tomorrow. You can get decent speed improvements especially if you tune it properly to your CPU, but I would like to leave generic miner for those that don't want to mess with tuning.


-------------------------


Supercomuting,

Thank you for taking the time to produce your code. I would recommend a Github account, this way your source will be easier to read and compile for linux. We will update the OP tomorrow, and I'll see about compiling some windows binaries for you as well.


Thank You,
Viz.


sr. member
Activity: 278
Merit: 250

The code has been tested on Linux but not yet on Windows:

https://www.dropbox.com/s/lw7qtp9x5ankill/CoinShieldV1.0.zip?dl=0

GMP version 6.0.0a is the latest version:
https://gmplib.org/
hero member
Activity: 799
Merit: 1000
Which is latest version 6?

Edit: It's 6.0.0a
sr. member
Activity: 278
Merit: 250
I just arrived home and I will upload the source code in a few minutes. The latest version of GMP is recommended for maximum performance on newer processors.
hero member
Activity: 820
Merit: 1000
Viz, I'm noticing an issue with block rate / difficulty / supply rate...

I took some measurements earlier today... From block 4904 to 5016 took approx 200 minutes, but only 112 blocks were mined (0.56 blocks/min).  This indicates that block rate is well below the 1-minute target and difficulty is too high correct?  However difficulty increased from 4.68776710 to 4.71060300, where I would have expected it to decrease.

Furthermore, during this time, 6275 new coins were minted (31.3/min, 56 per block average) which is well above the target of 25 per block/minute.  

Between blocks 5016 and 5055 took 85 minutes to produce 39 blocks (0.46 blocks/min), 2585 coins were minted (30.4 /min, 66.28/block), and difficulty rose to 4.76775650

So what's going on?  Why is difficulty rising even though blocks are not being mined fast enough, and why are more coins being minted than there should be?  

You are forgetting to include the other two decay equations. These total up to around 30.4 /min, the 25 per minute goes to the miners.
The difficulty deflates if the released reward is low to stimulate block production when the chain gets slow as a second measure.


Difficulty increases at a maximum rate of:
double nMaxUp = (0.125 / ((nDifficulty - 1) * 50.0)) + 1.0;


Block Rate:
Block time is set to ~150 seconds to allow room for POS and GPU blocks. This will average the block time to ~50 seconds when all three are active


From running my supply utility, I just got this result:
Target Supply after 7605 Minutes = 477596.662826
Actual Supply after 7605 Minutes = 238884

Supply Percentage: 50.017937% - Half of the Supply to CPU Channel


Here is the Code to the Decay Equations if you want to Test Yourself:
/** These values reflect the Three Decay Equations.
    50 * e ^ (-0.0000011  * nMinutes) + 1.0
    10 * e ^ (-0.00000055 * nMinutes) + 1.0
      1 * e ^ (-0.00000059 * nMinutes) + 0.032 **/

double decay[3][3] = { {50.0, -0.0000011, 1.0}, {10.0, -0.00000055, 1.0}, {1.0, -0.00000059, 0.032} };

/** Returns the value of a full minutes reward per channel **/
int64 GetSubsidy(int nMinutes, int nType) { return (((decay[nType][0] * exp(decay[nType][1] * nMinutes)) + decay[nType][2]) * (COIN / 2.0)); }


Look in your debug.log and find this output. This will verify further:
Reserve 0: 25.383014 CSD | Timespan: 4264 - 4265 Minutes
Reserve 1: 5.488287 CSD | Timespan: 4264 - 4265 Minutes
Reserve 2: 0.514743 CSD | Timespan: 4264 - 4265 Minutes



Viz.

Thanks Viz, I think that all makes sense.

On a different topic, have you contacted any exchanges yet?
legendary
Activity: 868
Merit: 1058
Creator of Nexus http://nexus.io
Viz, I'm noticing an issue with block rate / difficulty / supply rate...

I took some measurements earlier today... From block 4904 to 5016 took approx 200 minutes, but only 112 blocks were mined (0.56 blocks/min).  This indicates that block rate is well below the 1-minute target and difficulty is too high correct?  However difficulty increased from 4.68776710 to 4.71060300, where I would have expected it to decrease.

Furthermore, during this time, 6275 new coins were minted (31.3/min, 56 per block average) which is well above the target of 25 per block/minute.  

Between blocks 5016 and 5055 took 85 minutes to produce 39 blocks (0.46 blocks/min), 2585 coins were minted (30.4 /min, 66.28/block), and difficulty rose to 4.76775650

So what's going on?  Why is difficulty rising even though blocks are not being mined fast enough, and why are more coins being minted than there should be?  

You are forgetting to include the other two decay equations. These total up to around 30.4 /min, the 25 per minute goes to the miners.
The difficulty deflates if the released reward is low to stimulate block production when the chain gets slow as a second measure.


Difficulty increases at a maximum rate of:
double nMaxUp = (0.125 / ((nDifficulty - 1) * 50.0)) + 1.0;


Block Rate:
Block time is set to ~150 seconds to allow room for POS and GPU blocks. This will average the block time to ~50 seconds when all three are active


From running my supply utility, I just got this result:
Target Supply after 7605 Minutes = 477596.662826
Actual Supply after 7605 Minutes = 238884

Supply Percentage: 50.017937% - Half of the Supply to CPU Channel


Here is the Code to the Decay Equations if you want to Test Yourself:
/** These values reflect the Three Decay Equations.
    50 * e ^ (-0.0000011  * nMinutes) + 1.0
    10 * e ^ (-0.00000055 * nMinutes) + 1.0
      1 * e ^ (-0.00000059 * nMinutes) + 0.032 **/

double decay[3][3] = { {50.0, -0.0000011, 1.0}, {10.0, -0.00000055, 1.0}, {1.0, -0.00000059, 0.032} };

/** Returns the value of a full minutes reward per channel **/
int64 GetSubsidy(int nMinutes, int nType) { return (((decay[nType][0] * exp(decay[nType][1] * nMinutes)) + decay[nType][2]) * (COIN / 2.0)); }


Look in your debug.log and find this output. This will verify further:
Reserve 0: 25.383014 CSD | Timespan: 4264 - 4265 Minutes
Reserve 1: 5.488287 CSD | Timespan: 4264 - 4265 Minutes
Reserve 2: 0.514743 CSD | Timespan: 4264 - 4265 Minutes



Viz.
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