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Topic: [PEPECASH] 🐸 Pepecash / RarePepe 🦄 Spepeculation Topic - page 15. (Read 33583 times)

legendary
Activity: 1036
Merit: 1000
Lol i didn't know the story of Hairpepe

Now i undestand more some jokes about it on the Telegram chat
sr. member
Activity: 756
Merit: 268
 
This is where Bitcoin finally hits its stride and begins to shine - showing us the next level of abstraction of digital rarity, and you decry it for yet another centralized video game?  If the CryptoKingdom servers shut down, your assets are gone.. If the Pepe team were wiped clean from the Earth and the entire game were erased... you would still have your Pepes and a new game would begin to be built around them.  
  
That's the power of a decentralized asset.  You are trying to get us excited about the video game equivalent of fiat, when something far better already exists.  I do hope CryptoKingdom gets ported to the Aeon version of Counterparty, when it one day exists.  I would definitely be interested then.  
  

Crypto Kingdom needs a decentralized setup, otherwise it wont take off imo. One possibility would be to clone jl777's komodo setup for his instantdex which launches in a short while, which afaik allows for decentralised trading.


https://komodoplatform.com/dex-whitepaper/

The pepe meme is nothing compared to the rich detailed design of Crypto Kingdom as a full virtual world of assets and social networking opportunities, but I agree it needs decentralised asset trading so players can control their own assets. If that is achieved (decentralised trading and private control of keys), then Crypto Kingdom could become one of the largest crypto projects to date.

A decentralized exchange would likely put it under cryptocurrency regulation rather than videogaming regulation--not a plus imo. Also, AFAIK it wouldn't be able to be a browser based game and the resource requirements would be magnitudes more for a game as vast and complex as CK when compared to card/meme games.

You can port casino games, card games, and other subgames of your making to CK and have it interact via API--that currently is the means for decentralized gameplay, but anything beyond that would need to be technically possible (without losing live interactions or GM events or otherwise muddling the mechanics), have no effects on the game's status as a game, and not add downloading to player's tasks. There are counties that can grow within the game until they are ready to become their own game, but other than the MK project, which had very limited interaction with the CK gameworld (exchange of tokenization of MK asset), this has not yet been tested.
As far losing the game, much of the pertinent info is stored on multiple computers via google sheets (pertinent as in high ticket items such as armies and buildings and lands), and the game's db is back-upped on a regular basis. This is by no means as thorough a safety net as what one would hope for in a card game, but is more thorough than most similarly complex games in the MMORPG space.

If anyone can offer a decentralized MMORPG that is played in real-time, keeps its cost inline with profitability and doesn't lose continuity based on the absence of a overall gameworld, I'd 3be happy to play. Though I'd still expect it would lose videogaming regulation status if it acted similarly to a decentralized cryptocurrency exchange.

Valid point about preference for keeping legal status as a game, but I'm not across all the legalities of why decentralised ownership and trading options would jeopardize that. Is it because a central party has to issue the tokens so might be an illegal share issue? I do think the centralised control of game database will be a turn off to some people, but maybe you can mitigate that with other measures that ensure integrity of game asset ownership. Off game exchange of assets would attract players with extreme privacy needs. I know in my case I would want my holdings of game assets to be private before I invested heavily.

Watching Crypto Kingdom developments with great interest!
sr. member
Activity: 390
Merit: 254
Counterparty Developer
I remember the first time, I saw Hairpepe, my life changed.  It was almost like seeing an old friend from High school.  I instantly bought one.

The first time I saw HAIRPEPE was within a data dump, as I was trying to figure out how the network crashed. I think my initial reaction was wondering what the hell a "hair pepe" was.

IIRC, the parameters chosen for a HAIRPEPE order hit up on an obscure bug where the calculated integer value chosen for the order quantity was higher than the max integer value for sqllite, but equal to the max int value used in the python validation code (they differed by 1). Thus, the value was not further limited in the sanity check code, and  when the daemon was attempting to store the record in sqllite it caused an exception.... we now handle this situation in a way that should avoid this kind of issue in the future anywhere in the code.

Because of all of this, as well as the excellent artwork, today it is my favorite card. That hair...
full member
Activity: 121
Merit: 120
I remember the first time, I saw Hairpepe, my life changed.  It was almost like seeing an old friend from High school.  I instantly bought one.
hero member
Activity: 770
Merit: 504
Wow, I just learned the history of HAIRPEPE (series 1 OG dankness) today and knew I had to feature it to preserve its legacy.  Apparently, someone decided to list a single Hair Pepe for something absurd like 10 billion XCP on the DEX back in December and it created a time paradox stack overflow within the machinery of Counterparty.    Grin  
  
.
  
Apparently the error was so severe that it shut down services for a while until it could get patched.  There are 1000 HAIRPEPE in existence so it's not super rare, just uncommon.  Yet we all owe his luscious locks a measure of graditude for helping find and diagnose a serious edge case in the DEX.  

So legendary were the exploits of HAIRPEPE that an entirely new card BADHAIRDAY was commissioned to celebrate the day it single handedly brought down a global super network.  
 
member
Activity: 114
Merit: 10
I asked on another thread and got a meme (I guess fittingly), but how was pepecash originally distributed?


It was initially given to people who held the first three cards, RAREPEPE, SHITCOINCARD, and GOXPEPE. Additionally, smaller (proportionally) amounts were given as dividends to anyone holding HYIPPEPE. Those cards had the best distribution in the early days (most people had some if they were in the community), so they were solid choices as far as how to distribute.

I will say, in those days, PEPECASH was a card like any other. No one really cared, and most people dumped. The rally took the majority of the community by total surprise, I know a lot of early people who regret selling (well, who wouldn't?). If you have any questions, I'm happy to expand on anything. I've been around since day 3 or so, so I'm pretty well versed in the history of the whole thing.

Thanks for your answer. Do you know if the entirety of pepecash given away at that time? Do you know how much the original card holder held for him/herself?


700 million pepecash (approximately) out of 1 billion created were given as dividends to those cards. The remaining 300 million or so were burned to this address: https://counterpartychain.io/address/1BurnPepexxxxxxxxxxxxxxxxxxxAK33R. To the best of my knowledge, the creator did not keep any pepecash that weren't distributed to him via dividends.

Additionally, more Pepecash is burned ritualistically before events in the community, and half the submission fee (paid in pepecash) is burned as well. So the supply is constantly (slowly) declining.
sr. member
Activity: 354
Merit: 252
I asked on another thread and got a meme (I guess fittingly), but how was pepecash originally distributed?


It was initially given to people who held the first three cards, RAREPEPE, SHITCOINCARD, and GOXPEPE. Additionally, smaller (proportionally) amounts were given as dividends to anyone holding HYIPPEPE. Those cards had the best distribution in the early days (most people had some if they were in the community), so they were solid choices as far as how to distribute.

I will say, in those days, PEPECASH was a card like any other. No one really cared, and most people dumped. The rally took the majority of the community by total surprise, I know a lot of early people who regret selling (well, who wouldn't?). If you have any questions, I'm happy to expand on anything. I've been around since day 3 or so, so I'm pretty well versed in the history of the whole thing.

Thanks for your answer. Do you know if the entirety of pepecash given away at that time? Do you know how much the original card holder held for him/herself?
member
Activity: 114
Merit: 10
I asked on another thread and got a meme (I guess fittingly), but how was pepecash originally distributed?


It was initially given to people who held the first three cards, RAREPEPE, SHITCOINCARD, and GOXPEPE. Additionally, smaller (proportionally) amounts were given as dividends to anyone holding HYIPPEPE. Those cards had the best distribution in the early days (most people had some if they were in the community), so they were solid choices as far as how to distribute.

I will say, in those days, PEPECASH was a card like any other. No one really cared, and most people dumped. The rally took the majority of the community by total surprise, I know a lot of early people who regret selling (well, who wouldn't?). If you have any questions, I'm happy to expand on anything. I've been around since day 3 or so, so I'm pretty well versed in the history of the whole thing.
legendary
Activity: 1036
Merit: 1000

Great article
Time to buy more before Polo and Bittrex add it

It's a huge honor really. 
 
I think I'm currently the record holder for most expensive buy, but no kidding that amazing and sexy OnlyOnePepe is available on the DEX as we speak for 3.5 million Pepecash.   Shocked

I'm the one who sold you Mylittlepepe
Hope you enjoy it
I have to say that i already regret sell at that price but the article was great
This kind of deal is a good thing for the news
sr. member
Activity: 354
Merit: 252
I asked on another thread and got a meme (I guess fittingly), but how was pepecash originally distributed?
hero member
Activity: 770
Merit: 504
I'm gonna start a feature where I feature special rare Pepes on occasion.  I'll try hard not to only shill ones I own; but sometimes I will own them.  
  
Today however I do not - today's rare Pepe moment features the TECHNOPEPE.  This is an extremely rare Series 3 Pepe with only a scant 13 in existence!  The art is a sexy sessy gif celebrating those dark anons who fight for the species in layers of reality above those of normie comprehension.  



This extremely rare Pepe is available right now on the DEX for a princely sum of 300,000 Pepecash or 300 XCP.  I am tempted to buy but this is just a little too rich for my blood.  



Edit:  wow!  After I posted this one of the holders of a rare TECHNOPEPE contacted me offering to sell for the right price.  I was able to strike up a deal for 200k Pepecash on the DEX and now own one. 
hero member
Activity: 2996
Merit: 536
Leading Crypto Sports Betting & Casino Platform
When is PEPE game coming out?
It looks like a good game.  Grin the troll coin game. I can't be patience.  Grin
hero member
Activity: 770
Merit: 504

Great article
Time to buy more before Polo and Bittrex add it

It's a huge honor really. 
 
I think I'm currently the record holder for most expensive buy, but no kidding that amazing and sexy OnlyOnePepe is available on the DEX as we speak for 3.5 million Pepecash.   Shocked
legendary
Activity: 1036
Merit: 1000
sr. member
Activity: 289
Merit: 252
bagholder since 2013
hero member
Activity: 770
Merit: 504
Hey everyone, I want to announce something very personal.  
  
Since October of last year I have been working very hard to acquire as much Pepecash as possible.  Because of all of this acquisition, I haven't really had time to go to the gym or eat very healthy.  However as I quickly discovered (and subsequently documented), it didn't matter.  
  
I am working with the Rare Pepe Foundation to understand the source of this newfound power, but even their scientists are dumbfounded as to the raw alpha power of Pepecash in this situation.  


sr. member
Activity: 289
Merit: 252
bagholder since 2013
legendary
Activity: 1750
Merit: 1036
Facts are more efficient than fud
 
This is where Bitcoin finally hits its stride and begins to shine - showing us the next level of abstraction of digital rarity, and you decry it for yet another centralized video game?  If the CryptoKingdom servers shut down, your assets are gone.. If the Pepe team were wiped clean from the Earth and the entire game were erased... you would still have your Pepes and a new game would begin to be built around them.  
  
That's the power of a decentralized asset.  You are trying to get us excited about the video game equivalent of fiat, when something far better already exists.  I do hope CryptoKingdom gets ported to the Aeon version of Counterparty, when it one day exists.  I would definitely be interested then.  
  

Crypto Kingdom needs a decentralized setup, otherwise it wont take off imo. One possibility would be to clone jl777's komodo setup for his instantdex which launches in a short while, which afaik allows for decentralised trading.


https://komodoplatform.com/dex-whitepaper/

The pepe meme is nothing compared to the rich detailed design of Crypto Kingdom as a full virtual world of assets and social networking opportunities, but I agree it needs decentralised asset trading so players can control their own assets. If that is achieved (decentralised trading and private control of keys), then Crypto Kingdom could become one of the largest crypto projects to date.

A decentralized exchange would likely put it under cryptocurrency regulation rather than videogaming regulation--not a plus imo. Also, AFAIK it wouldn't be able to be a browser based game and the resource requirements would be magnitudes more for a game as vast and complex as CK when compared to card/meme games.

You can port casino games, card games, and other subgames of your making to CK and have it interact via API--that currently is the means for decentralized gameplay, but anything beyond that would need to be technically possible (without losing live interactions or GM events or otherwise muddling the mechanics), have no effects on the game's status as a game, and not add downloading to player's tasks. There are counties that can grow within the game until they are ready to become their own game, but other than the MK project, which had very limited interaction with the CK gameworld (exchange of tokenization of MK asset), this has not yet been tested.
As far losing the game, much of the pertinent info is stored on multiple computers via google sheets (pertinent as in high ticket items such as armies and buildings and lands), and the game's db is back-upped on a regular basis. This is by no means as thorough a safety net as what one would hope for in a card game, but is more thorough than most similarly complex games in the MMORPG space.

If anyone can offer a decentralized MMORPG that is played in real-time, keeps its cost inline with profitability and doesn't lose continuity based on the absence of a overall gameworld, I'd be happy to play. Though I'd still expect it would lose videogaming regulation status if it acted similarly to a decentralized cryptocurrency exchange.
legendary
Activity: 1036
Merit: 1000
Soon

Booster Pack on testnet is almost out

Price recovered as expect, it was a good chance to grab some Pepe's between 210-260

hero member
Activity: 595
Merit: 500
When is PEPE game coming out?
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