This is where Bitcoin finally hits its stride and begins to shine - showing us the next level of abstraction of digital rarity, and you decry it for yet another centralized video game? If the CryptoKingdom servers shut down, your assets are gone.. If the Pepe team were wiped clean from the Earth and the entire game were erased... you would still have your Pepes and a new game would begin to be built around them.
That's the power of a decentralized asset. You are trying to get us excited about the video game equivalent of fiat, when something far better already exists. I do hope CryptoKingdom gets ported to the Aeon version of Counterparty, when it one day exists. I would definitely be interested then.
Crypto Kingdom needs a decentralized setup, otherwise it wont take off imo. One possibility would be to clone jl777's komodo setup for his instantdex which launches in a short while, which afaik allows for decentralised trading.
https://komodoplatform.com/dex-whitepaper/The pepe meme is nothing compared to the rich detailed design of Crypto Kingdom as a full virtual world of assets and social networking opportunities, but I agree it needs decentralised asset trading so players can control their own assets. If that is achieved (decentralised trading and private control of keys), then Crypto Kingdom could become one of the largest crypto projects to date.
A decentralized exchange would likely put it under cryptocurrency regulation rather than videogaming regulation--not a plus imo. Also, AFAIK it wouldn't be able to be a browser based game and the resource requirements would be magnitudes more for a game as vast and complex as CK when compared to card/meme games.
You can port casino games, card games, and other subgames of your making to CK and have it interact via API--that currently is the means for decentralized gameplay, but anything beyond that would need to be technically possible (without losing live interactions or GM events or otherwise muddling the mechanics), have no effects on the game's status as a game, and not add downloading to player's tasks. There are counties that can grow within the game until they are ready to become their own game, but other than the MK project, which had very limited interaction with the CK gameworld (exchange of tokenization of MK asset), this has not yet been tested.
As far losing the game, much of the pertinent info is stored on multiple computers via google sheets (pertinent as in high ticket items such as armies and buildings and lands), and the game's db is back-upped on a regular basis. This is by no means as thorough a safety net as what one would hope for in a card game, but is more thorough than most similarly complex games in the MMORPG space.
If anyone can offer a decentralized MMORPG that is played in real-time, keeps its cost inline with profitability and doesn't lose continuity based on the absence of a overall gameworld, I'd be happy to play. Though I'd still expect it would lose videogaming regulation status if it acted similarly to a decentralized cryptocurrency exchange.