i've been reading this thread since last week till now and I don't find the answer
so if the program is limited to 125bit interval, if i want to search for puzzle 130bit key, do i break the address space to 2 parts and run twice or on 2 computers and then merge?
how is the result, is it the private key in the result.txt file or do I need to do some scalar math to get the key
please help explain, thanks
you can search for privatekeys up to 256 bit, but program is limited to a 125bit interval search
interval search not means the range of privatekey but diff beetween start and end of privatekey.
Start range
End range
Key #1
Key #2
max different end_range-start_range < 2**128
No, no, no. DO not break the space/range into two parts.
First off, I believe it can solve up to 128 to 129 bits (on its own), I think JLP put 125 because of the puzzle, meaning 125 would possibly be the last one his program, unmodded, would solve.
If you extract a workfile, you will see that it holds 128 bits of info for the point and distance, which equates to 32 characters. As you know, 130 contains 33 characters. So I still believe it could solve 130 and then you would have to do some manual math (nothing hard) to get the actual private key. If the key starts with a 2, I think it would not require the manual math, but if it starts with a 3, then it will.
If you are worried about messing something up, and you use windows, I would suggest using Etayson's EtarKangaroo on github. It is good up to 192 bits.
I probably miss something here, but please explain why do you guys use Kangaroo while there is another tool Keyhunt, which BSGS option is very very fast. With above average hardware, you can get around 10 exa keys per second. That is 10,000,000,000,000,000,000 keys per second. I have never seen such numbers with Kangaroo.
Different programs; the best way I can explain it, to keep it simple, one is deterministic and one is probabilistic. IMO, BSGS is fast and better for smaller ranges, but Kangaroo is better in larger ranges. I also think it comes down to, do you have a modern PC with lots of RAM, maybe you go with BSGS; if you have GPUs, maybe you go with Kangaroo or BSGS Cuda. Maybe some mods could be made to build a BSGS server/client that would rival Kangaroo in larger ranges.