Next I want to add the ability to create your own dpmask - whether you want certain bits to always be set and others always be cleared. I think I will need two different masks for this, one for the bits that should be set and another for the ones that should be cleared.
Currently all of the dpmask bits are at the left of every kangaroo but I think the ability to define it at random positions could influence the speed it takes to find a collision. I could even make the dpmask to change at random it I want to.
Hi NotATether, can you please explain what this version with 256 can do that the original version from JeanLucPons can not do ?
- Is it just faster ?
- can solve ranges that the JeanLucPons version can not solve (like puzzle 160 for example because the key space is wider)?
I know that i am a bit later as that was posted 3 years ago, but i find the subject very interesting.
Regards