I'm not saying you PAY for the content, just for the bandwidth usage, you are in essence paying for a fast download. Once you upload to 1:1 you get the coins you spent back.
Unless you download premium content, then the content creator gets paid. You can always make this back by seeding back over 1:1 to gain back the coin that you spend on the premium content. example, you download an independent film that is 1gb in size and costs 5TPB to download. downloading 1gb is going to cost 1TPB but once you seed back 1:1 you gain back 1TPB, once you seed back 6:1 you would make back your original 1TPB and an aditional 5TPB, gaining back what you spend to download the content in the first place. Keep in mind that the content creator can charge less than other services like itunes since they don't have to go through another organization that has huge overhead. This means you could see new release songs come out for 10 cents a download because that is still more than the artist would get selling it on itunes at 99 cents and having most of it taken by the studio and apple.
This sounds like a really bad idea. First of all you're already going to have the government up your ass if you create this for free, but if you try to charge any money for it you'll really get taken down like Limewire or something. Also all these Bittorrent coins aren't going to matter compared to the one that finally does it 100% for free. If you run some sort of web portal where it makes it easier to navigate the torrents hidden in the blockchain or something you could serve ads on there and fund your dev costs that way. If you want this project to be truly worthy of The Pirate Bay moniker, build the first decentralized Pirate Bay that can't be taken down. That would be truly epic.
If you're talking about a decentralized P2P payment mechanism built into the protocol for artists and other entities to release premium content, that should be a backburner project until the blockchain torrent structure is implemented. At first it should just be barebones to get the concept up and running and sooner than you can blink you'll have the attention of the whole community interested in your project.
+1 charging people to upload?
wtf. and charging people to download?
are you kidding me? this just looks like a way for the devs to make some cash. Also, realistically the general idea of charging people for something that has been free for the last 10 years is just stupid. It is adding complexity to the system, not making it more simple.
2nd of all, if torrenting isn't already illegal enough in some countries, making money off of it takes it to the next level. You get extra jail time for that.
There is really only 2 ways that I can think of to make money from a project like this.
1. put adverts into you client
2. premine all the coins up front and airdrop them out and then let the community use them for tipping.
We are not premining, or running an IPO/ICO. The only way we are making any money to fund the project is through advertisements in the OP, Website, and Wallet. We may also do a fundraising campaign by selling limited edition deco coins.
We will not charge people to upload, uploaders are the ones that get paid the most, and this is where the real mining happens.
The project of letting people charge for premium content is a future addition that is planned. I want to launch the alpha build with atleast magnet storage on the blockchain, magnet search in the wallet, and built in downloader. Also, people who download will have to pay a small fee initially but when they seed back 1:1 they make back what they spent, anything seeded over is profit. Anything the downloaders pay goes directly to the seeders, none goes to us.
I'm not trying to make any money off of this coin through selling media or holding back coins for myself. I want to make this as legit as possible. I have seen way to many projects die before they even launch because the devs were greedy...