The plan is a couple of months, I was just making an example in the OP. I'm not trying to give any hard deadlines yet as I'm still in the preliminary stages. I'm also not looking to start an ICO. I know I may run into walls, I love walls, I always come out the other side having learned something. I have a few people that have contacted me that want to help on the coin. I'm still looking for more people, I would like to make this a very big project with many people collaborating. I'm considering alternative forms of funding such as getting sponsors to pay for advertising in the OP or future website or hell even in the wallet itself. We can update it monthly and change out the ads or make the wallet pull ads from a central server. No reason to pull funds from the users, thats what ads are for.
I dont think we should have to PAY for content that is already out there for free. When you start paying for shit that you can steal , you mind as well just buy the content in the first place
I'm not saying you PAY for the content, just for the bandwidth usage, you are in essence paying for a fast download. Once you upload to 1:1 you get the coins you spent back.
Unless you download premium content, then the content creator gets paid. You can always make this back by seeding back over 1:1 to gain back the coin that you spend on the premium content. example, you download an independent film that is 1gb in size and costs 5TPB to download. downloading 1gb is going to cost 1TPB but once you seed back 1:1 you gain back 1TPB, once you seed back 6:1 you would make back your original 1TPB and an aditional 5TPB, gaining back what you spend to download the content in the first place. Keep in mind that the content creator can charge less than other services like itunes since they don't have to go through another organization that has huge overhead. This means you could see new release songs come out for 10 cents a download because that is still more than the artist would get selling it on itunes at 99 cents and having most of it taken by the studio and apple.