Seuntjie, can you please tell me, how dicebot simulation are worked?!
in simulations, are taked effect like in allmoust all dice site, and taken out that 1% house edge from numbers?!
its like 100% same, and there is no difference, like i was playing in default dice game site with fixed 1% house edge?!
The simulations use the same provably fair methods as the site that is selected and are usually pretty accurate. It uses the same edge as the site. But since everything is random, a simulation might show you winning after a million bets but when you actually run it, it might bust after 100 bets.
from my "view point" its not "random" RNG - random number generator has if it can call that "memory" (if numbers are not hitting-was downswing, after some time, depends on certain win percentage, they will hit very much-will be upswing, and in the end you will be 100% near deviation from normal), every winning percentage has "own" time/longrun when they will come back on +/- perfect deviation from normal. otherwise our "luck" number never been close to 100% correct (neitral), higher winning percentage=faster longrun hits, and deviation are back in normal, smaller winning percentage=can be long time to hit back on normal deviation from 0(neutral/100% luck)
give you a sample:
on 1% winning chance is normal to get 50 000 bets and your standard deviation from 0 will be -5%(50k bets, and your luck will be 95%)
on 98% you can't bet even 5 000 bets, and dont get near to 100% luck. (propably, not tested so much longruns on that percentage)
on 1% winning change you can get 5 000 bets and your luck will be 50%, but on 98% you cant bet eve 100 bets, without luck less than 95%(for 98% its from my mind, not tested)