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Topic: What will be the next big industry move? - page 6. (Read 4730 times)

hero member
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In my opinion, Tik Tok is one of the platforms that contributes to the degradation of users. I know some people who can no longer imagine their life without TikTok. Instead of filling their heads with useful information and developing, they keep leafing through the TikTok feed and consume a huge amount of completely useless information. This is a great example of how technology can create a negative impact on people.
but we can't deny that the impact of marketing on tiktok now has a huge impact on a product, let alone the marketing of gambling sites.  if used optimally and wisely, tiktok has quite a positive impact on many people, especially those who want to market their products widely and quickly then tiktok is one of the best choice.
Yes, TikTok marketing has a big influence on a product. But people should also understand that TikTok also has a lot of negative impacts on young people who follow their idols. If they can use TikTok properly, I think the negative things that will happen in society can be reduced because people can understand what they have to do with the ads on TikTok. But Instagram can be an option for other companies or products as their medium of promotion.
legendary
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Yes, most likely, such rehabilitation centers will be created.  Perhaps a problem will arise - how to cure players who are addicted to virtual reality (metaverse)? 

Such people will be completely immersed in the virtual world and cut off from reality.  It is possible that rehabilitation offline casinos will be created for such people.  In such casinos, the player will be able to play their favorite games of chance not in virtual space, but in reality.  This will ensure his rehabilitation. 

He will be surrounded by tanned friendly beauties with big busts (casino croupiers).  Gradually, players with an addiction to virtual reality will feel an interest in real life. 

This will be facilitated by real communication with other players and flirting with sexy girls - croupiers.
hero member
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In reality I think the challenge is for the people, not for the industry
much easier to be able to create addicting games and get people to spend their money than to avoid these games.
It's true that's how it should go for the companies. Making something interesting for the gamblers for which will make us spend a lot and it is unavoidable because it brings something that we would like to have fun and as well as get some benefits from it. And as you've said about having the social media, they can make use of it and maximize the potential from getting more customers there. The fact is what you've said that the challenge is for us if most ads are going to appear almost everywhere since majority of the people today are in the internet.

The gambling business is a business.  As with any business, there are elements of consumer manipulation in this industry. 

For example, offline casinos do not have wall clocks to confuse casino customers.  Also, there are usually no mirrors in the casino. 

Such manipulations are carried out not only by offline casinos, but also by online casinos. 

With the transition of online casinos to the virtual reality format (metaverses), these manipulations will become more sophisticated. 

It is possible that in the future casino customers will suffer from gambling addiction, and the casino will direct part of its profits to treat them for this addiction.
Well said.
That's what I also see that in the future, if there's a casino, there's also going to be a rehab for the addicted casino customers. So, it's go win-win for them.
But I think that they'll be put into that business due to the government policy even if they don't want to. The policies that would protect the customers although there will be some confusing policies towards that and criticisms would come in if that happens.
full member
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In my opinion, Tik Tok is one of the platforms that contributes to the degradation of users. I know some people who can no longer imagine their life without TikTok. Instead of filling their heads with useful information and developing, they keep leafing through the TikTok feed and consume a huge amount of completely useless information. This is a great example of how technology can create a negative impact on people.
but we can't deny that the impact of marketing on tiktok now has a huge impact on a product, let alone the marketing of gambling sites.  if used optimally and wisely, tiktok has quite a positive impact on many people, especially those who want to market their products widely and quickly then tiktok is one of the best choice.
sr. member
Activity: 2618
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have you considered that attention span is smaller and smaller each year
with social media websites like tik tok getting big being able to focus and having an attention span longer than 10 minutes it's already a superpower nowadays
tik tok is reducing it to 15 seconds

do you think this may end up making people more prone to gambling and addicting activities or shouldn't be a correlation here?
The decrease didn't happen each year but it all started after tiktok became a trend, other platforms are then following. Have you noticed that youtube are slowly turning into tiktok? because on youtube they also introduced a new feature called youtube shorts, where you can create a small clip just like what is seen on tiktok.

The idea is nice because some people are busy and can't finish a long video but they can be able to finish a clip under 1 minute. Having that no skip button is helpful to see the whole video but it does make sense since adding a skip button will instantly end a video xd. Tiktok is indeed addicting but I don't think it can lead to gambling. Both things are different.
hero member
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The gambling business is a business.  As with any business, there are elements of consumer manipulation in this industry. 

For example, offline casinos do not have wall clocks to confuse casino customers.  Also, there are usually no mirrors in the casino. 

Such manipulations are carried out not only by offline casinos, but also by online casinos. 

With the transition of online casinos to the virtual reality format (metaverses), these manipulations will become more sophisticated. 

It is possible that in the future casino customers will suffer from gambling addiction, and the casino will direct part of its profits to treat them for this addiction.

Yes gambling is also a business and to be able for a business to run the management need to think how to attract more customers especially loyal gamblers and even let's say there is a customer manipulation existed then it is called as their marketing strategy to keep their customers. And I believe transitioning offline casinos to online casinos like even adopting metaverse is just a smart move of a gambling business to keep their customers engaged with them.

This what we called adaptive and innovative because if ever you are still an offline casino when the pandemic hurts then i am pretty sure that your business is already closed by now . No profit at all on that span of 2 years. If you are not adaptive to the technology now and you are scared of innovation you will lose it all. Business is business you need to always think how to keep it going.
legendary
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In my opinion, Tik Tok is one of the platforms that contributes to the degradation of users. I know some people who can no longer imagine their life without TikTok. Instead of filling their heads with useful information and developing, they keep leafing through the TikTok feed and consume a huge amount of completely useless information. This is a great example of how technology can create a negative impact on people.
That is what they say that it was the tiktok's fault. Those people that can't live their lives without tiktok can be considered addicts already. I am afraid that they can carry this habit by the time they tried gambling if they haven't yet. If they are already involved with gambling, maybe those people are also an addicted gamblers. That was very alarming and this things should be stop now.

Technology was supposed to help improved the people's lives and not to cause them harm but I think it wasn't the tiktok's fault alone but it was also the fault of the person that gets addicted. They don't have a control for themselves and they put the blame to something else.

I wouldn't say it depends on technology or corporations. Human society in one way or another is divided into different communities of interest and to a greater extent it depends on the personal view of each individual. A person who values his time will not spend it in TikTok understanding that it is better to spend free time on self-education or improvement of the skills that help him move through life. I feel the same about people who gamble on a daily basis.
hero member
Activity: 2170
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The gambling business is a business.  As with any business, there are elements of consumer manipulation in this industry. 

For example, offline casinos do not have wall clocks to confuse casino customers.  Also, there are usually no mirrors in the casino. 

Such manipulations are carried out not only by offline casinos, but also by online casinos. 

With the transition of online casinos to the virtual reality format (metaverses), these manipulations will become more sophisticated. 

It is possible that in the future casino customers will suffer from gambling addiction, and the casino will direct part of its profits to treat them for this addiction.

Yes gambling is also a business and to be able for a business to run the management need to think how to attract more customers especially loyal gamblers and even let's say there is a customer manipulation existed then it is called as their marketing strategy to keep their customers. And I believe transitioning offline casinos to online casinos like even adopting metaverse is just a smart move of a gambling business to keep their customers engaged with them.
legendary
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In reality I think the challenge is for the people, not for the industry
much easier to be able to create addicting games and get people to spend their money than to avoid these games.
It's true that's how it should go for the companies. Making something interesting for the gamblers for which will make us spend a lot and it is unavoidable because it brings something that we would like to have fun and as well as get some benefits from it. And as you've said about having the social media, they can make use of it and maximize the potential from getting more customers there. The fact is what you've said that the challenge is for us if most ads are going to appear almost everywhere since majority of the people today are in the internet.

The gambling business is a business.  As with any business, there are elements of consumer manipulation in this industry. 

For example, offline casinos do not have wall clocks to confuse casino customers.  Also, there are usually no mirrors in the casino. 

Such manipulations are carried out not only by offline casinos, but also by online casinos. 

With the transition of online casinos to the virtual reality format (metaverses), these manipulations will become more sophisticated. 

It is possible that in the future casino customers will suffer from gambling addiction, and the casino will direct part of its profits to treat them for this addiction.
hero member
Activity: 3066
Merit: 629
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In reality I think the challenge is for the people, not for the industry
much easier to be able to create addicting games and get people to spend their money than to avoid these games.
It's true that's how it should go for the companies. Making something interesting for the gamblers for which will make us spend a lot and it is unavoidable because it brings something that we would like to have fun and as well as get some benefits from it. And as you've said about having the social media, they can make use of it and maximize the potential from getting more customers there. The fact is what you've said that the challenge is for us if most ads are going to appear almost everywhere since majority of the people today are in the internet.
hero member
Activity: 2590
Merit: 644
have you considered that attention span is smaller and smaller each year
with social media websites like tik tok getting big being able to focus and having an attention span longer than 10 minutes it's already a superpower nowadays
tik tok is reducing it to 15 seconds

do you think this may end up making people more prone to gambling and addicting activities or shouldn't be a correlation here?

In my opinion, Tik Tok is one of the platforms that contributes to the degradation of users. I know some people who can no longer imagine their life without TikTok. Instead of filling their heads with useful information and developing, they keep leafing through the TikTok feed and consume a huge amount of completely useless information. This is a great example of how technology can create a negative impact on people.
^ Your idea has a point but I think that is only for entertainment purposes.
There is no correlation between this platform to gambling because they have different concepts of making entertainment for the people, you may think that the content is completely useless but other people may entertain it well, and sometimes it can also be an alternative to gambling addiction.
Nevertheless, we are glad to see that there are different improvements now in the gambling industry.
STT
legendary
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Tiktok would just be the manifestation of the users degradation not the primary cause.   People used to say exactly the same thing of watching tv programs endlessly especially without choosing particular focus to your interest in a topic or particular program but just watching anything at all probably while eating also.  Tiktok didnt cause any of that, if anything it retains some element of interaction and possible creativity that might spark the users back into life, most people probably not but some might even be improved by being involved.     Almost any past time can be criticized as negative possibly even dangerous to health, some are some sports players do die unfortunately but most live longer lives and you walk every day and be run over by a car so I dont especially find this app or similar negative causes.

Quote
dice and roulette do not require much intellectual effort from the player.

People can choose to keep some track of probability or not if they want to skip that but its not certain people are always acting randomly without thought.
legendary
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In my opinion, Tik Tok is one of the platforms that contributes to the degradation of users. I know some people who can no longer imagine their life without TikTok. Instead of filling their heads with useful information and developing, they keep leafing through the TikTok feed and consume a huge amount of completely useless information. This is a great example of how technology can create a negative impact on people.
That is what they say that it was the tiktok's fault. Those people that can't live their lives without tiktok can be considered addicts already. I am afraid that they can carry this habit by the time they tried gambling if they haven't yet. If they are already involved with gambling, maybe those people are also an addicted gamblers. That was very alarming and this things should be stop now.

Technology was supposed to help improved the people's lives and not to cause them harm but I think it wasn't the tiktok's fault alone but it was also the fault of the person that gets addicted. They don't have a control for themselves and they put the blame to something else.
hero member
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Nothing lasts forever
have you considered that attention span is smaller and smaller each year
with social media websites like tik tok getting big being able to focus and having an attention span longer than 10 minutes it's already a superpower nowadays
tik tok is reducing it to 15 seconds

do you think this may end up making people more prone to gambling and addicting activities or shouldn't be a correlation here?

Ofcourse it will make people more addicted. Social media sites are promoting stuffs that will increase smartphone usage.
Especially they are trying to add features to their own apps which will make people to use those particular apps for a longer time.
I am just worried that these apps doesn't add features like small games and connect it to their friends.
If that happens then it might surely increase overall smartphone usage and an increase in gambling habits.
legendary
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There's no need to be upset
have you considered that attention span is smaller and smaller each year
with social media websites like tik tok getting big being able to focus and having an attention span longer than 10 minutes it's already a superpower nowadays
tik tok is reducing it to 15 seconds

do you think this may end up making people more prone to gambling and addicting activities or shouldn't be a correlation here?

You are right, the young have a tendency to use only fast and simple media content, they do not even bother to read, it has to be someone telling them stuff in youtube or, even better for the teenagers if it is someone saying short and stupid things in Tik Tok. I guess the gambling industry will have a challenge ahead about figuring out how to design games that fit into that tendency.

In reality I think the challenge is for the people, not for the industry
much easier to be able to create addicting games and get people to spend their money than to avoid these games.
legendary
Activity: 2338
Merit: 1775
Catalog Websites
have you considered that attention span is smaller and smaller each year
with social media websites like tik tok getting big being able to focus and having an attention span longer than 10 minutes it's already a superpower nowadays
tik tok is reducing it to 15 seconds

do you think this may end up making people more prone to gambling and addicting activities or shouldn't be a correlation here?

You are right, the young have a tendency to use only fast and simple media content, they do not even bother to read, it has to be someone telling them stuff in youtube or, even better for the teenagers if it is someone saying short and stupid things in Tik Tok. I guess the gambling industry will have a challenge ahead about figuring out how to design games that fit into that tendency.

Many gambling games are very simple.  For example, dice and roulette do not require much intellectual effort from the player. 

At the same time, there are also highly intellectual gambling (for example, poker). 

Perhaps in the future there will be gambling games with a three-dimensional interface.  This will be connected with the development of metaverses and virtual reality.  The traditional internet has a flat, two-dimensional interface. 

The universal introduction of the new 3D interface will revolutionize the gambling industry.
legendary
Activity: 2310
Merit: 2073
have you considered that attention span is smaller and smaller each year
with social media websites like tik tok getting big being able to focus and having an attention span longer than 10 minutes it's already a superpower nowadays
tik tok is reducing it to 15 seconds

do you think this may end up making people more prone to gambling and addicting activities or shouldn't be a correlation here?

In my opinion, Tik Tok is one of the platforms that contributes to the degradation of users. I know some people who can no longer imagine their life without TikTok. Instead of filling their heads with useful information and developing, they keep leafing through the TikTok feed and consume a huge amount of completely useless information. This is a great example of how technology can create a negative impact on people.
hero member
Activity: 2534
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Younger generation's curiosity will bring them in, this kind of feature will attract new breeds

they are more on trying new offers that may benefit them, not only with the easiness of the platform but also to try
how this new integration to existing system will let them enjoy more playing inside the site who will adopt and use this
system. More on how to add excitement while playing your favorite game while using new technology.
Being too curious is not always good. Have you heard of the saying "curiosity killed the cat"? That is what I am talking about. In the next level of gambling we will have to use v.r and it can be dangerous because you are covering your eyes, you can't see so you are prone to injuries. It can also cause damage to your eye or head. This is gambling so the possibility to lose money is also there especially if you have no complete idea of the game you are playing.

If we don't know the details, we should not hurry of trying it but we must learn it first and understand the risks that entails with it. There are changes that is happening in real life, not only in online. People can still experience them even if the situation gets back to normal or if no more covid/pandemic.
hero member
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have you considered that attention span is smaller and smaller each year
with social media websites like tik tok getting big being able to focus and having an attention span longer than 10 minutes it's already a superpower nowadays
tik tok is reducing it to 15 seconds

do you think this may end up making people more prone to gambling and addicting activities or shouldn't be a correlation here?

You are right, the young have a tendency to use only fast and simple media content, they do not even bother to read, it has to be someone telling them stuff in youtube or, even better for the teenagers if it is someone saying short and stupid things in Tik Tok. I guess the gambling industry will have a challenge ahead about figuring out how to design games that fit into that tendency.
I think it can get them addicted because if you look at Tik Tok, many people are trying to copy the content or even modify it into something different and look new.
The gambling industry can follow all kinds of trends that have developed or have not even boomed because if they can be observant of the situation that is happening, they will be more creative in making promotions.
The youth today are indeed different and tend to want the simple and that is what all industrial businesses have to pay attention to if they want to get the attention of the youth.
But before that happens, the gambling industry will use the media they already use while keeping an eye on trends.
legendary
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have you considered that attention span is smaller and smaller each year
with social media websites like tik tok getting big being able to focus and having an attention span longer than 10 minutes it's already a superpower nowadays
tik tok is reducing it to 15 seconds

do you think this may end up making people more prone to gambling and addicting activities or shouldn't be a correlation here?

You are right, the young have a tendency to use only fast and simple media content, they do not even bother to read, it has to be someone telling them stuff in youtube or, even better for the teenagers if it is someone saying short and stupid things in Tik Tok. I guess the gambling industry will have a challenge ahead about figuring out how to design games that fit into that tendency.

I would not say its the young people who tend to steer the vehicle of progress... If anything its our own human desires. You say TikTok is short and stupid but it satisfies the human need for attention and social interaction. A lot of our technology, if not all our technology is just based on human desires and a better way to fulfill them. Gambling is one of the smaller pleasures in life but it still satisfies an urge. So obviously, we will keep steering in that particular direction.
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