Dear team. You wrote. "The main goal of the eByte project is to create an internationally recognized and widely used compensation system for eSports." I want to understand what kind of system it is. I have already seen several projects on this forum that are related to eSports?
Thanks for that question LoveCryptoAll
My name is Tim and im the Co-Founder of the project.
Let me explain the eByte ecosystem to you.
Our project is creating an Blockchain in cooperation with Draglet aligned on the needs of the eSports community.
With the Blockchain and the upcoming eByte cryptocoin we will establish a widely usable compensation system for the eSports community.
A small example with one of our target audiences (Players):
Players will finally receive compensation for their time spent. Many hours of the week flow into planning, training and implementation. A lot of investment flows into eSports.
They are giving their full commitment for this hobby. But only the top players and with that the tip of the eSport-iceberg receive any kind of reward for it.
With the eByte ecosystem players can benefit from their enthusiasm and also enhance their gaming equipment through mining, mini-cash games, betting portals and eByte trading.
So even when the most players arent compensated for their time right now, with the eByte there will be a simple and secure way of generating income via several ways (described in the whitepaper).
Another example is for the target audience "eSports leagues":
Currently there is a high administrative and financial effort when operating a league. The leagues usually have a lot of work to do and often also insufficient sources of revenue.
Through the eByte now the very simple possibility to increase the attractiveness of a legaue exists by introducing price money. Start fees, license seats or shares of a leagues content can be established. By e.g. mining or donating additional sources of revenue for the free and sustainable growth of the leagues are created. Moreover the eByte Blockchain and Smart Contracts ensure safe transactions and trust, as well as transparent metrics that allow leagues to become more interesting to sponsors.
So both of those target groups benefit from the ecosystem AND they are obviously connected with each other.
Besides them there are many other target audiences that will join our ecosystem like service providers (graphic designers), online-shops (gamers will be able to buy hardware etc. with eBytes) or people donating streamers (using eByte for it).
With all those audiences involved the whole eByte ecosystem will be possible, since we already have many partners out of the audiences I talked about, that will participate in the project (see our website).
Additionally there will be dynamic smart contracts for automated compensation & player contracts as well as several in-house platforms that will give the eByte more possibilities of use -> Whitepaper
I hope this answer clarifies the idea of the eByte system.
If you have any more questions join our Discord (
https://discordapp.com/invite/mq8sY2U)
Thanks,
Tim