Hey guys, Hope everyone had a great weekend. I'm stoked to be back and working on the project again this week after a long weekend on the grind!
Here's what's on todays list:
1) Remove ways for people to gather coins in the game
* At the moment you can sell items in stores and receive GP for them, I need to remove all instances of generating coins in the game from shops etc because the economy will be based around P2P trades/GP deposits. There may be a faucet to get people started, but we need to make sure people can't go in and generate a ton of GP and cash out for example. I'l update you guys when I move on to the next task at hand! Keep in mind the server may be online and offline throughout the day as updates are added, But once we are in production mode we will be up 24/7
Cheers,
Inkha
I thought you were going to have Gold as in-game currency which could then be exchanged for GP (and later HYPER)? Are you going for complete direct integration? Much as I like that idea in some ways, it sounds terribly risky.
I am going to try and go for direct integration and see how it works instead of having an additional market, but the coins wont be 1:1. My idea is when you deposit 1GP that is equivalent of 1,000 coins (I think this is called uGP?) in the game and vice versa. This doesn't mean people can't make money in the game with their skills though. If you are the first one to get 99 smithing you can mine ores and create items that aren't available yet and sell them to other players for example.
Sounds great Inkha! Maybe like Entropia, there can be some faucets in-game that dispense small amounts of GP to help people get started? But I agree most of the economy should be based around P2P trades. WIll be absolutely awesome if eventually people can have investment funds (e.g investing in someones mining operation etc) and things like that. Kind of like in EVE Online.
Maybe people need to pay a monthly subscription fee in GP to play as well? Will help drive demand for GP and any MMO that enables people to make money (or in this case GP), people usually have to pay to play.
I know you have a lot to do! But maybe when we get to adding HYPER a few options are 1.) added as an external market for P2P trades (while GP is fully integrated) 2. People can also pay their monthly playing "fee" in HYPER as well 3.) certain special items in game can perhaps only be traded for HYPER (e.g magical items or something). Or if you have the coding skills some magicalplaces could also act as kind of HYPER faucets. I would like to see all 3 actually
Good luck with today's work! Going for full GP integration is the absolutely best idea.
EDIT: If people can buy houses, plots of land, ore mines, shops etc (basically in-game assets and investments) from the game operators (us) with GP and HYPER now that would be a wet dream.